It's the night cap man. Until they put forth the time and development to fix it, Cyrodiil will remain meaningless.
DC grinded out 2 weeks of perfect communication with scouts everywhere. We knew if a person left bloodmayne and what type of horse he was on. This culminated in on two separate occasions holding the map in a complete stand still for 6 hours, no keeps changing, to grab the lead. Then to have it all erased by a 5am cap. Makes people say what for? Who cares?
If the person can't answer those question, they put the game down. That's were we are now.
Ah the night capping again. Does it even occur to you that there is a significant group of player who either work night shifts and thus play on their days off (surprise!) during the night, or are oceanic players whose afternoon falls squarely during the nighttime for any NA player who has a standard work or school schedule?
It is just as frustrating for those of us who can only play at night to see a map turn the other color when we are all sleeping. Most of us love when enemy groups arrive, and we actively seek servers where we think we will have some resistance.
Buff servers combined with the teleport to player guesting problems mean that for any group that isn't massive it is nearly impossible to turn a buff server without doing so in off hours. If players were absolutely restricted to their guest and home campaigns only, it might alleviate this issue.
Chillrend (NA) is a great example. If either AD or EP wants anything to stand a chance of happening, it must be done at night. As soon as 10 am or so rolls through EST, the DC PvE players rush in to recap their buff server, and their numbers are always far superior than what either of the two other factions can muster.
Buff servers, regardless of what you might think, are a significant part of the problem. Night capping is natural, as many people have different schedules. I'd much rather be able to play consistently during the day, but I cannot. That doesn't mean I shouldn't be allowed to play PvP. Not everything revolves around your schedule.
You know what's really frustrating? Playing every day at early morning hours, for month after month, then seeing a trend start where 10x the normal population will randomly show up on a night when we have fewer numbers than usual.
I like how you start your post saying some players can only play at night, then start talking about how AD/EP can only night cap to make anything happen. Which is it? Are you just honest players who happen to severely outnumber your enemies on random nights? Or are you desperate gamers using desperate tactics, which suck the fun out of this thing we all pay money for.
I don't think anybody who was a DC regular in chillrend really cared about the buffs. We all wanted action, we welcomed it. We just get sick and tired of enemies who put all their efforts into avoiding us. That's not honorable virtual warfare, it's a joke.
Princess_Asgari wrote: »Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.
If the only reason you play in PvP is so that you can overwhelm a single server with numbers to keep buffs for PvE activities, YOU are the problem with PvP.
Princess_Asgari wrote: »Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.
Princess_Asgari wrote: »Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.
A decent proposal, and one I might be able to support. They might need to add a couple more campaigns to support those who get locked out due to the scrolling caps, but it would solve the zergball mentality and help quash buff servers since it would be harder to maintain total control over them using numbers.
Princess_Asgari wrote: »Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.
fixed itPlay Skyrim if you cannot deal with nightcapping.
Here's a better suggestion: why doesn't ZOS figure out a way to balance the campaigns over the greatest number of hours possible.
Right now, winning a campaign by night-capping renders the victory meaningless..
..but feel free to be smart and reasonable . You seem to enjoy it.
Grim, Grim Grim...Just because you don't like night-capping doesn't mean it's a problem. It's part of the game. You should just be logged on all the time to defend everything so it can't get taken...all of this is meaningless, it's a game. You are no better of a person for being part of the "winning" team than if you're part of the losing team. Video game accomplishments mean nothing, cure cancer and then we can talk...and yes go play Skyrim
Princess_Asgari wrote: »Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.
Princess_Asgari wrote: »Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.
I have a similar idea in that it's bases on the individual PVP servers reacting when there are large differences in populations among the alliances.
If DC has 1 bar and EP has 3, the server should spawn large numbers of NPC guards in DC keeps to help any online players defend them. If the number of NPCs began to affect lag (e.g., see deer) you could avoid spawning larger numbers by making the smaller group of guards stronger. When more DC players log in, these guards would despawn.
Now here's a problem with this idea. Say EP created DC alts to sit around in Cyrodil and artificially bolster the population...you know, hypothetically. This could prevent the server from sensing the need for more/stronger guards.
A potential way of combating this unscrupulous behavior would be to make idle characters time out of Cyrodil. However, it's easy enough to make your character appear active through addons or simply coming back every five minutes to push a button.
Another possible solution would be for the server to time out players who have not experienced a change in AP for a long period of time. People who choose to roll play or gather in Cyrodil could combat this by occasionally participating in a battle, or by completing a scouting quest.
My 2 crowns on the matter.
It's the night cap man. Until they put forth the time and development to fix it, Cyrodiil will remain meaningless.
DC grinded out 2 weeks of perfect communication with scouts everywhere. We knew if a person left bloodmayne and what type of horse he was on. This culminated in on two separate occasions holding the map in a complete stand still for 6 hours, no keeps changing, to grab the lead. Then to have it all erased by a 5am cap. Makes people say what for? Who cares?
If the person can't answer those question, they put the game down. That's were we are now.
Ah the night capping again. Does it even occur to you that there is a significant group of player who either work night shifts and thus play on their days off (surprise!) during the night, or are oceanic players whose afternoon falls squarely during the nighttime for any NA player who has a standard work or school schedule?
It is just as frustrating for those of us who can only play at night to see a map turn the other color when we are all sleeping. Most of us love when enemy groups arrive, and we actively seek servers where we think we will have some resistance.
Buff servers combined with the teleport to player guesting problems mean that for any group that isn't massive it is nearly impossible to turn a buff server without doing so in off hours. If players were absolutely restricted to their guest and home campaigns only, it might alleviate this issue.
Chillrend (NA) is a great example. If either AD or EP wants anything to stand a chance of happening, it must be done at night. As soon as 10 am or so rolls through EST, the DC PvE players rush in to recap their buff server, and their numbers are always far superior than what either of the two other factions can muster.
Buff servers, regardless of what you might think, are a significant part of the problem. Night capping is natural, as many people have different schedules. I'd much rather be able to play consistently during the day, but I cannot. That doesn't mean I shouldn't be allowed to play PvP. Not everything revolves around your schedule.
You know what's really frustrating? Playing every day at early morning hours, for month after month, then seeing a trend start where 10x the normal population will randomly show up on a night when we have fewer numbers than usual.
I like how you start your post saying some players can only play at night, then start talking about how AD/EP can only night cap to make anything happen. Which is it? Are you just honest players who happen to severely outnumber your enemies on random nights? Or are you desperate gamers using desperate tactics, which suck the fun out of this thing we all pay money for.
I don't think anybody who was a DC regular in chillrend really cared about the buffs. We all wanted action, we welcomed it. We just get sick and tired of enemies who put all their efforts into avoiding us. That's not honorable virtual warfare, it's a joke.
It is obvious you guys care about your buffs when you intentionally stifle any semblance of fighting with a ridiculous numbers advantage during the day so as to hold onto them as long as possible. You personally may want fighting, but the other factions obviously don't enjoy fighting battles where they're outnumbered two to one. The reason your server sat blue for such a long period is specifically because the other two factions got tired of being run over by numbers.
If you really want healthy competition, you'd be fostering it as we do. Notice how we didn't bother to run over everything on Chillrend yesterday morning? That is because leaving home keeps and scrolls encourages people to come back and fight. Gate camping is only fun for the ones camping gates.
Also note that the majority of our group isn't even homed on Chillrend. We don't care about the overall score. We want to get rid of the buff server. You're obviously in denial that it was one, and I'm not going to bother to try and change your view on that. We aren't "desperate to win," because the final score in Chill has little effect on us.
NadiusMaximus wrote: »Sounds like you guys need a pep talk.
( play the song below to gain inspiration while reading)
Now, I want you to remember that no pvp'r ever won a war by dying for his faction. He won it by making the other poor dumb pvp'r die for his faction.
Men, all this stuff you've heard about pve'rs not wanting to fight, wanting to stay out of the war, is a lot of horse dung. Pve'rs, traditionally, love to fight. All leveled Pve'rs love the sting of battle.
When you were noobs, you all admired the veteran dragonknight, the fastest nightblade, the big league sorcerer, the toughest templars. Pvp'rs love a winner and will not tolerate a loser. Pvp'rs play to win all the time. Now, I wouldn't give a hoot in hell for a player who lost and QQ'd in the forums about why the other faction is winning. That's why Ebonheart Pact have never lost and will never lose a war. Because the very thought of losing is hateful to us.
Now, a faction is a team. It lives, Zergs, lags, and fights as a team. This buff campaign stuff is a bunch of crap. The bilious *** who wrote that stuff about pve buffs from pvp for ZOS don't know anything more about real battle than they do about fornicating.
Now, we have the finest graphics and combat system, the best spirit, and the best players in the world. You know, by God, I actually pity those poor games we're going up against. By God, I do. We're not just going to steal their player base. We're going to shut down their servers and use them as separate pvp servers for our tanks, dps, and healers. We're going to be the best B2p game and get their players by the bushel.
Now, some of you players, I know, are wondering whether or not you'll unsubscribe . Don't worry about it. I can assure you that you will all do your duty. The other factions are the enemy. Wade into them. Spill their blood. Shoot them in the knee. When you put your hand into a bunch of goo that a moment before was your best friend's toon, you'll know what to do.
Now there's another thing I want you to remember. I don't want to get any messages saying that we are holding our buff campaign . We're not holding a buff campaign . Let the other faction do that. We are advancing constantly and we're not interested in holding onto anything -- except the enemy. We're going to hold onto him by the nose, and we're gonna kick him in the ass. We're gonna kick the hell out of him all the time, and we're gonna go through him like a sweetroll through an Orc!
Now, there's one thing that you men will be able to say when you get back home, and you may thank Talos for it. Six months from now when you're sitting around your friends with your laptop on your knee, and they ask you, "What did you do in Cyrodil between 1.5 and 1.6?" -- you won't have to say, "Well, I shoveled *** in Hammerfell ."
Alright now you Pvp'rs, you know how I feel.
Oh, I will be proud
to play with you wonderful guys
in battle anytime,
anywhere.
That's all.
Specific groups on red have made it their sole goal in this game to push the other factions to quit.
Sodium, atomic number 11, was first isolated by Peter Dager in 1807. A chemical component of salt, he named it Na in honor of the saltiest region on earth, North America.
glentcb14_ESO wrote: »
I don't really care so long as there are fights to be had when I am playing, but I do find it amazing that all 3rd shift and Oceanic players might play the very same faction.
Princess_Asgari wrote: »Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.
Won't even matter.
Tonight took a few keeps around the map, had almost no resistance. AD and DC both had 3 bars. Where they were, none of us know.
The players are online. They're just not... anywhere useful, as far as I can tell.
It's not even that. No one cares about the score anymore. Atleast most DC don't. When DC plays they dominate as shown by the past 2 1/2 weeks, after the first night cap prior to the last. DC erased a 4k point EP lead and took the lead by 600.Princess_Asgari wrote: »Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.
Won't even matter.
Tonight took a few keeps around the map, had almost no resistance. AD and DC both had 3 bars. Where they were, none of us know.
The players are online. They're just not... anywhere useful, as far as I can tell.
This should tell you something about the state of the game. Many/most of your organized opposition have left, which reinforces the point made in the original post.
It's not even that. No one cares about the score anymore. Atleast most DC don't. When DC plays they dominate as shown by the past 2 1/2 weeks, after the first night cap prior to the last. DC erased a 4k point EP lead and took the lead by 600.
Right now no one cares. People are just looking for a good fight. Faction points mean nothing.
Aoe_Barbecue wrote: »When AD were the night cappers, both DC and EP rightfully criticized this because it's not sporting in the least. When EP started night capping -- they always had this element, e.g. red in Chillrend 1.0 -- suddenly the indignant turned into apologists. "It's a part of the game!" "We should play when we want!" It's all an echo of the AD night capping masses of AB 1.0, Wabbajack 2.0, and the first few Thornblades.
Don't let anyone stop you though. I'm just sitting here caffeinating and having a giggle