Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.

Same thing that happened to TSW is happening on NA Servers

  • Kybotica
    Kybotica
    ✭✭✭
    badmojo wrote: »
    Kybotica wrote: »
    TheBull wrote: »
    It's the night cap man. Until they put forth the time and development to fix it, Cyrodiil will remain meaningless.

    DC grinded out 2 weeks of perfect communication with scouts everywhere. We knew if a person left bloodmayne and what type of horse he was on. This culminated in on two separate occasions holding the map in a complete stand still for 6 hours, no keeps changing, to grab the lead. Then to have it all erased by a 5am cap. Makes people say what for? Who cares?

    If the person can't answer those question, they put the game down. That's were we are now.

    Ah the night capping again. Does it even occur to you that there is a significant group of player who either work night shifts and thus play on their days off (surprise!) during the night, or are oceanic players whose afternoon falls squarely during the nighttime for any NA player who has a standard work or school schedule?

    It is just as frustrating for those of us who can only play at night to see a map turn the other color when we are all sleeping. Most of us love when enemy groups arrive, and we actively seek servers where we think we will have some resistance.

    Buff servers combined with the teleport to player guesting problems mean that for any group that isn't massive it is nearly impossible to turn a buff server without doing so in off hours. If players were absolutely restricted to their guest and home campaigns only, it might alleviate this issue.

    Chillrend (NA) is a great example. If either AD or EP wants anything to stand a chance of happening, it must be done at night. As soon as 10 am or so rolls through EST, the DC PvE players rush in to recap their buff server, and their numbers are always far superior than what either of the two other factions can muster.

    Buff servers, regardless of what you might think, are a significant part of the problem. Night capping is natural, as many people have different schedules. I'd much rather be able to play consistently during the day, but I cannot. That doesn't mean I shouldn't be allowed to play PvP. Not everything revolves around your schedule.

    You know what's really frustrating? Playing every day at early morning hours, for month after month, then seeing a trend start where 10x the normal population will randomly show up on a night when we have fewer numbers than usual.

    I like how you start your post saying some players can only play at night, then start talking about how AD/EP can only night cap to make anything happen. Which is it? Are you just honest players who happen to severely outnumber your enemies on random nights? Or are you desperate gamers using desperate tactics, which suck the fun out of this thing we all pay money for.

    I don't think anybody who was a DC regular in chillrend really cared about the buffs. We all wanted action, we welcomed it. We just get sick and tired of enemies who put all their efforts into avoiding us. That's not honorable virtual warfare, it's a joke.

    It is obvious you guys care about your buffs when you intentionally stifle any semblance of fighting with a ridiculous numbers advantage during the day so as to hold onto them as long as possible. You personally may want fighting, but the other factions obviously don't enjoy fighting battles where they're outnumbered two to one. The reason your server sat blue for such a long period is specifically because the other two factions got tired of being run over by numbers.

    If you really want healthy competition, you'd be fostering it as we do. Notice how we didn't bother to run over everything on Chillrend yesterday morning? That is because leaving home keeps and scrolls encourages people to come back and fight. Gate camping is only fun for the ones camping gates.

    Also note that the majority of our group isn't even homed on Chillrend. We don't care about the overall score. We want to get rid of the buff server. You're obviously in denial that it was one, and I'm not going to bother to try and change your view on that. We aren't "desperate to win," because the final score in Chill has little effect on us.
    M'iaq the Honest- PC/NA
    EP Khajiit Nightblade
    Guild of Shadows
  • Laggus
    Laggus
    ✭✭✭✭
    EP are rapidly becoming the victim of their own success, for want of a better word. Right now they are pop locked on NA Thorn AD has 2 bars and DC 1. Chillrend 3 bars of AD. Zone chat in Thorn AD is full of chatter of quitting Thorn. Gate camping both opposing factions will just mean EP will have far far less kills when people log on there see the state of the map and go elsewhere.
    Edited by Laggus on January 23, 2015 7:43AM
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.

    Then get rid of all pve in Cyrodil. I'm sick of being in battle, begging for reinforcements, and seeing people just standing there waiting for a group to go pick herbs or something.
  • Islyn
    Islyn
    ✭✭✭✭✭
    Kybotica wrote: »
    If the only reason you play in PvP is so that you can overwhelm a single server with numbers to keep buffs for PvE activities, YOU are the problem with PvP.

    No, people who worry themselves (in this case, over one server) just because they have to have their nose in everything/have nothing better to do - are the problem with everything - not just pvp.

    Possibly: You PVP people can just pick one of the many OTHER servers to play on and be GLAD PVErs PVP at all ever.

    Your issue is that unless you mess with buff servers NO ONE WANTS TO PLAY WITH YOU. Basically, that makes you bullies acting naughty for attention. So fine, you want attention and we will reciprocate with a spanking.

    I used to love PVP, however, you all make it such a boring drag with all your complaining and crying every 2 seconds about someone 'doing it WRAOWNG!' that I find PVP a complete and utter [snip]show.

    I myself got 'over' PVP buffs ages ago - but I still rock up to Cyro every now and then just to smash a little sanctimonious face just because I can.
    Edited by Islyn on January 23, 2015 7:47AM
    Member of the Old Guard - Closed Betas 2013
  • Kybotica
    Kybotica
    ✭✭✭
    Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.

    A decent proposal, and one I might be able to support. They might need to add a couple more campaigns to support those who get locked out due to the scrolling caps, but it would solve the zergball mentality and help quash buff servers since it would be harder to maintain total control over them using numbers.
    M'iaq the Honest- PC/NA
    EP Khajiit Nightblade
    Guild of Shadows
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Kybotica wrote: »
    Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.

    A decent proposal, and one I might be able to support. They might need to add a couple more campaigns to support those who get locked out due to the scrolling caps, but it would solve the zergball mentality and help quash buff servers since it would be harder to maintain total control over them using numbers.


    I'm sure if they put there heads together they could make it work. But that won't happen because this is pvp after all and the only change to pvp will now be a DLC.

    we need to stop blaming players and factions and start making more threads to ZOS. Players are just playing the game and doing what ZOS allows. It's not their fault, it's ZOS fault.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.

    Won't even matter.

    Tonight took a few keeps around the map, had almost no resistance. AD and DC both had 3 bars. Where they were, none of us know.

    The players are online. They're just not... anywhere useful, as far as I can tell.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Grim13
    Grim13
    ✭✭✭✭✭
    Jaxsun wrote: »
    Grim13 wrote: »
    Kybotica wrote: »
    Play Skyrim if you cannot deal with nightcapping.

    Here's a better suggestion: why doesn't ZOS figure out a way to balance the campaigns over the greatest number of hours possible.

    Right now, winning a campaign by night-capping renders the victory meaningless..

    ..but feel free to be smart and reasonable . You seem to enjoy it.
    fixed it

    Grim, Grim Grim...Just because you don't like night-capping doesn't mean it's a problem. It's part of the game. You should just be logged on all the time to defend everything so it can't get taken...all of this is meaningless, it's a game. You are no better of a person for being part of the "winning" team than if you're part of the losing team. Video game accomplishments mean nothing, cure cancer and then we can talk...and yes go play Skyrim

    Well, bud... when there's no one left to play with because the factions that consistently lose due to night-capping have all quit PvP... and then PvP collapses...

    We can all go *** play Skyrim.
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Sounds like you guys need a pep talk.
    ( play the song below to gain inspiration while reading)

    Now, I want you to remember that no pvp'r ever won a war by dying for his faction. He won it by making the other poor dumb pvp'r die for his faction.

    Men, all this stuff you've heard about pve'rs not wanting to fight, wanting to stay out of the war, is a lot of horse dung. Pve'rs, traditionally, love to fight. All leveled Pve'rs love the sting of battle.

    When you were noobs, you all admired the veteran dragonknight, the fastest nightblade, the big league sorcerer, the toughest templars. Pvp'rs love a winner and will not tolerate a loser. Pvp'rs play to win all the time. Now, I wouldn't give a hoot in hell for a player who lost and QQ'd in the forums about why the other faction is winning. That's why Ebonheart Pact have never lost and will never lose a war. Because the very thought of losing is hateful to us.

    Now, a faction is a team. It lives, Zergs, lags, and fights as a team. This buff campaign stuff is a bunch of crap. The bilious *** who wrote that stuff about pve buffs from pvp for  ZOS don't know anything more about real battle than they do about fornicating.

    Now, we have the finest graphics and combat system, the best spirit, and the best players in the world. You know, by God, I actually pity those poor games we're going up against. By God, I do. We're not just going to steal their player base. We're going to shut down their servers and use them as separate pvp servers for our tanks, dps, and healers. We're going to be the best B2p game and get their players by the bushel.

     

    Now, some of you players, I know, are wondering whether or not you'll unsubscribe . Don't worry about it. I can assure you that you will all do your duty. The other factions are the enemy. Wade into them. Spill their blood. Shoot them in the knee. When you put your hand into a bunch of goo that a moment before was your best friend's toon, you'll know what to do.

    Now there's another thing I want you to remember. I don't want to get any messages saying that we are holding our buff campaign . We're not holding a buff campaign . Let the other faction do that. We are advancing constantly and we're not interested in holding onto anything -- except the enemy. We're going to hold onto him by the nose, and we're gonna kick him in the ass. We're gonna kick the hell out of him all the time, and we're gonna go through him like a sweetroll through an Orc!

    Now, there's one thing that you men will be able to say when you get back home, and you may thank Talos for it. Six months from now when you're sitting around your friends with your laptop on your knee, and they ask you, "What did you do in Cyrodil between 1.5 and 1.6?" -- you won't have to say, "Well, I shoveled *** in Hammerfell ."

     

     

    Alright now you Pvp'rs, you know how I feel.

     

    Oh, I will be proud

    to play with you wonderful guys

    in battle anytime,

    anywhere.

     

    That's all.


    Edited by NadiusMaximus on January 23, 2015 11:52AM
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    Maybe one day AD/DC will wake up and realize to fight the red horde they must stop fighting each other DC push across the top of the map AD up from the south make EP fight multiple fronts. Heck man DC should know this tactic they used it with EP against AD when AD was the big pop faction, one day maybe one day I guess we can still dream LOL
  • Nahz
    Nahz
    ✭✭✭
    Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.

    I have a similar idea in that it's bases on the individual PVP servers reacting when there are large differences in populations among the alliances.

    If DC has 1 bar and EP has 3, the server should spawn large numbers of NPC guards in DC keeps to help any online players defend them. If the number of NPCs began to affect lag (e.g., see deer) you could avoid spawning larger numbers by making the smaller group of guards stronger. When more DC players log in, these guards would despawn.

    Now here's a problem with this idea. Say EP created DC alts to sit around in Cyrodil and artificially bolster the population...you know, hypothetically. This could prevent the server from sensing the need for more/stronger guards.

    A potential way of combating this unscrupulous behavior would be to make idle characters time out of Cyrodil. However, it's easy enough to make your character appear active through addons or simply coming back every five minutes to push a button.

    Another possible solution would be for the server to time out players who have not experienced a change in AP for a long period of time. People who choose to roll play or gather in Cyrodil could combat this by occasionally participating in a battle, or by completing a scouting quest.

    My 2 crowns on the matter.
    Nahz - VR16 Sorcerer
    Paragon of Togglemancer Excellence
    Daggerfall Covenant | Trueflame NA PC

    #SeeYouInCU
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Nahz wrote: »
    Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.

    I have a similar idea in that it's bases on the individual PVP servers reacting when there are large differences in populations among the alliances.

    If DC has 1 bar and EP has 3, the server should spawn large numbers of NPC guards in DC keeps to help any online players defend them. If the number of NPCs began to affect lag (e.g., see deer) you could avoid spawning larger numbers by making the smaller group of guards stronger. When more DC players log in, these guards would despawn.

    Now here's a problem with this idea. Say EP created DC alts to sit around in Cyrodil and artificially bolster the population...you know, hypothetically. This could prevent the server from sensing the need for more/stronger guards.

    A potential way of combating this unscrupulous behavior would be to make idle characters time out of Cyrodil. However, it's easy enough to make your character appear active through addons or simply coming back every five minutes to push a button.

    Another possible solution would be for the server to time out players who have not experienced a change in AP for a long period of time. People who choose to roll play or gather in Cyrodil could combat this by occasionally participating in a battle, or by completing a scouting quest.

    My 2 crowns on the matter.

    Spawning more NPC's will lead to more and more rare wildlife in Cyrodiil. Keeping track of those buggy aim bot things is no easy task for the snail spinning the wheel inside of ZOS's server.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • badmojo
    badmojo
    ✭✭✭✭✭
    Kybotica wrote: »
    badmojo wrote: »
    Kybotica wrote: »
    TheBull wrote: »
    It's the night cap man. Until they put forth the time and development to fix it, Cyrodiil will remain meaningless.

    DC grinded out 2 weeks of perfect communication with scouts everywhere. We knew if a person left bloodmayne and what type of horse he was on. This culminated in on two separate occasions holding the map in a complete stand still for 6 hours, no keeps changing, to grab the lead. Then to have it all erased by a 5am cap. Makes people say what for? Who cares?

    If the person can't answer those question, they put the game down. That's were we are now.

    Ah the night capping again. Does it even occur to you that there is a significant group of player who either work night shifts and thus play on their days off (surprise!) during the night, or are oceanic players whose afternoon falls squarely during the nighttime for any NA player who has a standard work or school schedule?

    It is just as frustrating for those of us who can only play at night to see a map turn the other color when we are all sleeping. Most of us love when enemy groups arrive, and we actively seek servers where we think we will have some resistance.

    Buff servers combined with the teleport to player guesting problems mean that for any group that isn't massive it is nearly impossible to turn a buff server without doing so in off hours. If players were absolutely restricted to their guest and home campaigns only, it might alleviate this issue.

    Chillrend (NA) is a great example. If either AD or EP wants anything to stand a chance of happening, it must be done at night. As soon as 10 am or so rolls through EST, the DC PvE players rush in to recap their buff server, and their numbers are always far superior than what either of the two other factions can muster.

    Buff servers, regardless of what you might think, are a significant part of the problem. Night capping is natural, as many people have different schedules. I'd much rather be able to play consistently during the day, but I cannot. That doesn't mean I shouldn't be allowed to play PvP. Not everything revolves around your schedule.

    You know what's really frustrating? Playing every day at early morning hours, for month after month, then seeing a trend start where 10x the normal population will randomly show up on a night when we have fewer numbers than usual.

    I like how you start your post saying some players can only play at night, then start talking about how AD/EP can only night cap to make anything happen. Which is it? Are you just honest players who happen to severely outnumber your enemies on random nights? Or are you desperate gamers using desperate tactics, which suck the fun out of this thing we all pay money for.

    I don't think anybody who was a DC regular in chillrend really cared about the buffs. We all wanted action, we welcomed it. We just get sick and tired of enemies who put all their efforts into avoiding us. That's not honorable virtual warfare, it's a joke.

    It is obvious you guys care about your buffs when you intentionally stifle any semblance of fighting with a ridiculous numbers advantage during the day so as to hold onto them as long as possible. You personally may want fighting, but the other factions obviously don't enjoy fighting battles where they're outnumbered two to one. The reason your server sat blue for such a long period is specifically because the other two factions got tired of being run over by numbers.

    If you really want healthy competition, you'd be fostering it as we do. Notice how we didn't bother to run over everything on Chillrend yesterday morning? That is because leaving home keeps and scrolls encourages people to come back and fight. Gate camping is only fun for the ones camping gates.

    Also note that the majority of our group isn't even homed on Chillrend. We don't care about the overall score. We want to get rid of the buff server. You're obviously in denial that it was one, and I'm not going to bother to try and change your view on that. We aren't "desperate to win," because the final score in Chill has little effect on us.

    Our group does encourage healthy competition, we're on good terms with the EP in Chill, the ones that have been there for months. We don't gate camp, and we've been leaving farragut and kingscrest alone a lot lately. But, we can't control every DC player, and there has been a lot of gate camping the last week or so. Don't judge us by the color of our faction icon alone, most of the DC in chillrend are good sports.

    It's easy to sit back and say we just want to outnumber you guys when you never bring the numbers to home in Chillrend. You want to get rid of the buff server, bring war to it.
    [DC/NA]
  • sarttsarttsarttub17_ESO
    Tripwyr wrote: »
    Specific groups on red have made it their sole goal in this game to push the other factions to quit.
    Remember Auriels Bow?

    Pay back time.

  • sarttsarttsarttub17_ESO
    Sounds like you guys need a pep talk.
    ( play the song below to gain inspiration while reading)

    Now, I want you to remember that no pvp'r ever won a war by dying for his faction. He won it by making the other poor dumb pvp'r die for his faction.

    Men, all this stuff you've heard about pve'rs not wanting to fight, wanting to stay out of the war, is a lot of horse dung. Pve'rs, traditionally, love to fight. All leveled Pve'rs love the sting of battle.

    When you were noobs, you all admired the veteran dragonknight, the fastest nightblade, the big league sorcerer, the toughest templars. Pvp'rs love a winner and will not tolerate a loser. Pvp'rs play to win all the time. Now, I wouldn't give a hoot in hell for a player who lost and QQ'd in the forums about why the other faction is winning. That's why Ebonheart Pact have never lost and will never lose a war. Because the very thought of losing is hateful to us.

    Now, a faction is a team. It lives, Zergs, lags, and fights as a team. This buff campaign stuff is a bunch of crap. The bilious *** who wrote that stuff about pve buffs from pvp for  ZOS don't know anything more about real battle than they do about fornicating.

    Now, we have the finest graphics and combat system, the best spirit, and the best players in the world. You know, by God, I actually pity those poor games we're going up against. By God, I do. We're not just going to steal their player base. We're going to shut down their servers and use them as separate pvp servers for our tanks, dps, and healers. We're going to be the best B2p game and get their players by the bushel.

     

    Now, some of you players, I know, are wondering whether or not you'll unsubscribe . Don't worry about it. I can assure you that you will all do your duty. The other factions are the enemy. Wade into them. Spill their blood. Shoot them in the knee. When you put your hand into a bunch of goo that a moment before was your best friend's toon, you'll know what to do.

    Now there's another thing I want you to remember. I don't want to get any messages saying that we are holding our buff campaign . We're not holding a buff campaign . Let the other faction do that. We are advancing constantly and we're not interested in holding onto anything -- except the enemy. We're going to hold onto him by the nose, and we're gonna kick him in the ass. We're gonna kick the hell out of him all the time, and we're gonna go through him like a sweetroll through an Orc!

    Now, there's one thing that you men will be able to say when you get back home, and you may thank Talos for it. Six months from now when you're sitting around your friends with your laptop on your knee, and they ask you, "What did you do in Cyrodil between 1.5 and 1.6?" -- you won't have to say, "Well, I shoveled *** in Hammerfell ."

     

     

    Alright now you Pvp'rs, you know how I feel.

     

    Oh, I will be proud

    to play with you wonderful guys

    in battle anytime,

    anywhere.

     

    That's all.



    Talos Bless Eboneheart Pact!
  • Kas
    Kas
    ✭✭✭✭✭
    Tripwyr wrote: »
    Specific groups on red have made it their sole goal in this game to push the other factions to quit.

    And i thought the hate was strong on EU server. Reminds me of this dota2 quote:
    Sodium, atomic number 11, was first isolated by Peter Dager in 1807. A chemical component of salt, he named it Na in honor of the saltiest region on earth, North America.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • glentcb14_ESO
    glentcb14_ESO
    ✭✭
    roechacca wrote: »
    Soon as the Secret World went B2P the 3 party faction pvp devolved . The Dragon faction which was lowest left first followed later by Knights Templar.

    This was happening since game launch. The Dragons were always dead last in population which results in last place in pvp tallies.
  • TheBull
    TheBull
    ✭✭✭✭✭
    @ZOS_BrianWheeler‌ It's been several months since we've heard from you. Any comment from you would go a long way.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    roechacca wrote: »
    Soon as the Secret World went B2P the 3 party faction pvp devolved . The Dragon faction which was lowest left first followed later by Knights Templar.

    This was happening since game launch. The Dragons were always dead last in population which results in last place in pvp tallies.

    I know I was there since Beta . I swapped from Templars to Dragon to help after B2P . After 3 months straight of Illuminati zergs they all left . A year later after pvp died out a few of them came back . Illuminati quit out of boredom .
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't really care so long as there are fights to be had when I am playing, but I do find it amazing that all 3rd shift and Oceanic players might play the very same faction.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    technohic wrote: »
    I don't really care so long as there are fights to be had when I am playing, but I do find it amazing that all 3rd shift and Oceanic players might play the very same faction.

    That's the whole point . If this game follows the same path , there won't be any fights left . Just zone chat fights . You might occasionally get snipe ganked while role playing .
  • seancaputo_ESO
    seancaputo_ESO
    ✭✭✭
    Why do I keep hearing night capping? We play Thorn EB from the east coast. I got off the server around 1:30 to 2am. We took the last scroll before or around 2am. I cant remember. That is 11pm Pacific... How is that night capping at 5am?

    Also, almost all of the groups are PUGS. Even the main groups are adding PUGS to the raid.

    The problem is the poor tactics AD uses. They bring all their players to one location and wipe. Get new Raid leaders. DC organized groups and cheating developers... You'll wipe a group and stand around hoping your raid of 25 can kill that one person that might get raised, instead of pushing to the next keep.. Giving us time to regroup.

    EB is complete PUGS that communicate well and they don't quit.
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Satiar wrote: »
    Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.

    Won't even matter.

    Tonight took a few keeps around the map, had almost no resistance. AD and DC both had 3 bars. Where they were, none of us know.

    The players are online. They're just not... anywhere useful, as far as I can tell.

    This should tell you something about the state of the game. Many/most of your organized opposition have left, which reinforces the point made in the original post.

    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • TheBull
    TheBull
    ✭✭✭✭✭
    Poxheart wrote: »
    Satiar wrote: »
    Enable a scrolling lock system. When a faction has X amount over the lowest pop they get locked and can't get new players until the lowest faction gets an increase.

    Won't even matter.

    Tonight took a few keeps around the map, had almost no resistance. AD and DC both had 3 bars. Where they were, none of us know.

    The players are online. They're just not... anywhere useful, as far as I can tell.

    This should tell you something about the state of the game. Many/most of your organized opposition have left, which reinforces the point made in the original post.
    It's not even that. No one cares about the score anymore. Atleast most DC don't. When DC plays they dominate as shown by the past 2 1/2 weeks, after the first night cap prior to the last. DC erased a 4k point EP lead and took the lead by 600.

    Right now no one cares. People are just looking for a good fight. Faction points mean nothing.
    Edited by TheBull on January 23, 2015 3:22PM
  • Pathfinder
    Pathfinder
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    TheBull wrote: »
    It's not even that. No one cares about the score anymore. Atleast most DC don't. When DC plays they dominate as shown by the past 2 1/2 weeks, after the first night cap prior to the last. DC erased a 4k point EP lead and took the lead by 600.

    Right now no one cares. People are just looking for a good fight. Faction points mean nothing.

    I saw this last night. We just sat at whatever keep (Ash was really good) we owned and farmed AP. Why bother take anything when it will disappear when we log in again? Just another reason why I unsubbed. I am only staying until the end of Thorn so I can get my gold items and give what I can to my guildmates.
    Main
    Malfahri del Sol Imperial Templar (stamplar *new respec) PC/NA/Trueflame
  • Anazasi
    Anazasi
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    Clearly the quantity of the zerg is the key issue. Clearly the underdog bonuses no longer function. Clearly making this game buy to play is a last ditch effort to save something of the skyrim franchise. Clearly it has failed. I have no interest to play a game for entertainment when it is not entertaining. Although the forums are always fun to watch.
  • Roechacca
    Roechacca
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    ✭✭✭
    An there goes another 2 . Sucks tbh
  • Davenaro
    Davenaro
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    I think you mean the fate of thornblade, not all of pvp.. The other campaigns were pop blocked blue and yellow.

    Also, not all EP likes the night caps, when i log on and see the map red, with 1 bar AD and DC, i log or go to another campaign
    Edited by Davenaro on January 23, 2015 4:31PM
    Davnaro
    Havoc

    1.6 Killed PvP.
  • Aoe_Barbecue
    Aoe_Barbecue
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    When AD were the night cappers, both DC and EP rightfully criticized this because it's not sporting in the least. When EP started night capping -- they always had this element, e.g. red in Chillrend 1.0 -- suddenly the indignant turned into apologists. "It's a part of the game!" "We should play when we want!" It's all an echo of the AD night capping masses of AB 1.0, Wabbajack 2.0, and the first few Thornblades.

    Don't let anyone stop you though. I'm just sitting here caffeinating and having a giggle :)
  • Kybotica
    Kybotica
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    When AD were the night cappers, both DC and EP rightfully criticized this because it's not sporting in the least. When EP started night capping -- they always had this element, e.g. red in Chillrend 1.0 -- suddenly the indignant turned into apologists. "It's a part of the game!" "We should play when we want!" It's all an echo of the AD night capping masses of AB 1.0, Wabbajack 2.0, and the first few Thornblades.

    Don't let anyone stop you though. I'm just sitting here caffeinating and having a giggle :)

    You do realize that our group, at least, has always played primarily during off hours right? I'll have to dig, but I spoke out in defense of other nighttime players who were attacked for "night capping" in the early days of the game as well. As far back as Goldbrand, at least, if not further.
    M'iaq the Honest- PC/NA
    EP Khajiit Nightblade
    Guild of Shadows
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