1. Game-breaking bugs. The game launched with so many broken quests many of us couldn't progress for weeks (even months in some cases). We saw these bugs during the Beta, screamed and yelled that the game could not launch with so many broken quests, and it did anyway. Remember, you were a paying customer while ZOS took the time to work these out; they didn't fix them before launch. You were paying $15 a month for quests that were KNOWN to be broken during the Beta. The game launched with KNOWN broken quests, and you got charged while they fixed them.
2. Lackluster UI design. Guild functionality, guild stores, group-finder tool, etc. All of these are woefully lacking to the point of being broken (group finder is universally despised). One year in and UI is pitiful.
3. Poor game performance. If you PvP you know this too well. Cyrodiil is in a perpetual state of lag and crashes and boots. This has been the case since Day 1 despite literally every set of patch notes claiming to have "fixed" performance in Cyrodiil.
4. Craglorn. That's it. That's the "content" you got for an entire year's subscription. One new zone, a couple of mini raids, oh and some veteran modes of dungeons sprinkled in. One. Year's. Content.
5. Dyes and guild tabards. Oh yay!
That's it. That's what your entire year's subscription got you. If you had fun while playing, great, I am genuinely happy for you. But that doesn't excuse the lack of REAL content that was given while the Developers were putting our cash toward developing content that would be B2P.
daneyulebub17_ESO wrote: »This is like if Skyrim had suddenly, half way through, turned into Farmville.
Despite enjoying what I'd played so far, I'd still feel like the dev's completely ripped me off. Even if they refunded me 50%, they'd still have caused me to waste my time building up a character, investing in crafting, then pulled the rug out.
MMOs aren't like other games--people put in a lot of time and effort in them for the long term. Saying, "oh well, you had fun while it lasted, what are you crying about?" is missing the whole point of what an MMO is and why people play them.
OrangeTheCat wrote: »
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Sallington wrote: »Then why did you continue to pay? Sorry, I have no sympathy since you could have stopped paying, waited for that content to be fixed, then resumed.
I continued to subscribe because I thought the game was headed in the right direction. They lied, I was fooled, whatever. Unsubbed and uninstalled.
Sallington wrote: »Then why did you continue to pay? Sorry, I have no sympathy since you could have stopped paying, waited for that content to be fixed, then resumed.
I continued to subscribe because I thought the game was headed in the right direction. They lied, I was fooled, whatever. Unsubbed and uninstalled.
This is the best response ever, perfectly sums up my feelings. MMOs are all about hope for the future, and investment in what the game will become. That's why we support them at their imperfect launches.
Personally, after the last few years of bait and switch, it's not happening again. All MMOs will be temporary F2P cash grabs and I'm avoiding them.
OrangeTheCat wrote: »
We might disagree over Daedric Summoning, but damnit I agree with you here!
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The guild store search is a bit lacking yes. Really needs some kind of way to remember search settings across stores.
3. Poor game performance. If you PvP you know this too well. Cyrodiil is in a perpetual state of lag and crashes and boots. This has been the case since Day 1 despite literally every set of patch notes claiming to have "fixed" performance in Cyrodiil.