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Do cosmetic only cash shops exist in any F2P/B2P game at all?

Lord Xanhorn
Lord Xanhorn
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I've never played a B2P game consistently so I am not sure but the promise of non pay 2 win leaves me skeptical. Does anyone run a cosmetic only cash shop like ESO is purposing? Or should we all easily be able to see through this thin veil of lies?
I'm kind of a small deal!
  • DDuke
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    I was about to write a long answer, but I think I can condense it.

    No.
  • Elder_III
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    GW1 had/has a B2P Cash Shop that was purely Cosmetic. GW2 has a B2P Cash Shop that was Cosmetic and Convenience, but gradually went past the point of Convenience items for me personally.

    Of games I have played and used a Cash Shop, so far GW1 is the only one that did it perfectly. Costumes and Character slots only.
    Semi retired from the trading aspects of the game.
  • Emencie
    Emencie
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    No.

    ESO's shop is already not cosmetic only...
  • Paske
    Paske
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    It will be P2W very soon
  • Anlaemar
    Anlaemar
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    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.
    Edited by Anlaemar on January 22, 2015 6:48PM
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  • Sallington
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    Nope.
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  • DDuke
    DDuke
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    Anlaemar wrote: »
    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.

    Is LoL an MMO that requires a lot of income & development power?

    Nope.
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    I've never heard of one doing it right. Of course, ESO has said it would only be convenience items, and their word is obviously as good as gold.
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  • Kalman
    Kalman
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    The Secret World started out like that. Now they have a few boosters you can buy but I wouldn't say they give a huge advantage.
  • Ackwalan
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    EQ2 started out with cosmetic only items (like many other MMO's). Now you can buy level 85 characters equipped with better gear then can be acquired from questing. The cash shop is the 'slippery slope' argument manifested.
  • Zershar_Vemod
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    Nope.

    We already have soul gems confirmed in the Crown Store too.
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  • kongkim
    kongkim
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    DDuke wrote: »
    Anlaemar wrote: »
    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.

    Is LoL an MMO that requires a lot of income & development power?

    Nope.

    I think you miss something. LOL is the game with the large cash shop income in any game at all. And right after come SWORT. There is a chart out there if you look it up.
  • Storms_in_Argonia
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    Kalman wrote: »
    The Secret World started out like that. Now they have a few boosters you can buy but I wouldn't say they give a huge advantage.

    The Secret World does have a pretty fair model. They do have RNG boxes you can buy...but these are kind of silly to purchase. They drop tokens for dungeon gear (not all the tokens required to get a piece either, like 10%), and you can get enough tokens for an entire weapon in literally 1 day of running dungeons normally. It's basically pay to not be super lazy or have dungeon gear for solo content if you don't want to group.

  • DDuke
    DDuke
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    kongkim wrote: »
    DDuke wrote: »
    Anlaemar wrote: »
    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.

    Is LoL an MMO that requires a lot of income & development power?

    Nope.

    I think you miss something. LOL is the game with the large cash shop income in any game at all. And right after come SWORT. There is a chart out there if you look it up.

    I think you're missing something.

    LoL doesn't require big content updates ranging from PvE/Crafting to PvP/RP etc. It does not require huge development power, nor does character strength matter much in a MOBA, where games last 15-30 minutes. MMO "matches" last a lifetime.
  • BBSooner
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    LoL is the closest example I can think of, though iirc you can purchase runes with real money that have an active effect on your character that could, to some, be a little P2Wish. It should be mentioned however that they can be acquired through playing.

    Though, LoL has the added luxury of not being expected to put out meaningful content/environments/instances.
    Edited by BBSooner on January 22, 2015 7:29PM
  • Lord_Kreegan
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    No.

    Developers can't make enough money on cosmetic items only.

    Period.

    So they ultimately gravitate to pay-2-win. In all honesty, they know it's going to happen before it happens, so ignore them when they BS you otherwise.

    But, you have some time before that happens, so enjoy the game until then.
  • DDuke
    DDuke
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    No.

    Developers can't make enough money on cosmetic items only.

    Period.

    So they ultimately gravitate to pay-2-win. In all honesty, they know it's going to happen before it happens, so ignore them when they BS you otherwise.

    But, you have some time before that happens, so enjoy the game until then.

    In short: F2P & B2P have been the worst things to happen to competitive gaming.

    If I had two levers and I could pull only one of them:
    • one got rid of all extremism & violence in the world
    • another got rid of F2P & B2P

    I know which one I would pull every single time.
  • Kraven
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    Anlaemar wrote: »
    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.

    LoL is not an MMORPG. Completely different game type all together.
    Elder_III wrote: »

    Of games I have played and used a Cash Shop, so far GW1 is the only one that did it perfectly. Costumes and Character slots only.
    GW1 was/is the exact same business model they are emulating. Yet look at the content updates for GW:
    Three stand-alone episodes, one major expansion pack, and several "mini"-expansions were released in the series from April 2005 to April 2013
    Compared to both WoW and EQ2, all three titles released around the exact same time. Two guesses as to which of the three has the least xpac or new content added.

    Even EA has stated they regret changing the payment model of SWToR. ZOS will regret it too. FFXIV, not really sure of their numbers but they work on console with subscription. Sony even said they would waive the PS+ requirement if it's players wanted to play ESO.


    At this point though, does it really matter what they say? It's been proven time and time again they're full of *** as a company. Standard company policy to lie, cheat, scam and swindle it's customers, yet you expect a cash shop from them to be what exactly?
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    to be continued... Nevermind, no longer "to be continued"
  • kongkim
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    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    Anlaemar wrote: »
    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.

    Is LoL an MMO that requires a lot of income & development power?

    Nope.

    I think you miss something. LOL is the game with the large cash shop income in any game at all. And right after come SWORT. There is a chart out there if you look it up.

    I think you're missing something.

    LoL doesn't require big content updates ranging from PvE/Crafting to PvP/RP etc. It does not require huge development power, nor does character strength matter much in a MOBA, where games last 15-30 minutes. MMO "matches" last a lifetime.

    No but you talk like LOL has a cash shop as it dont need a high income and that is way it has it? But still it has the highest income at all so i don't see your point?
  • DDuke
    DDuke
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    kongkim wrote: »
    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    Anlaemar wrote: »
    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.

    Is LoL an MMO that requires a lot of income & development power?

    Nope.

    I think you miss something. LOL is the game with the large cash shop income in any game at all. And right after come SWORT. There is a chart out there if you look it up.

    I think you're missing something.

    LoL doesn't require big content updates ranging from PvE/Crafting to PvP/RP etc. It does not require huge development power, nor does character strength matter much in a MOBA, where games last 15-30 minutes. MMO "matches" last a lifetime.

    No but you talk like LOL has a cash shop as it dont need a high income and that is way it has it? But still it has the highest income at all so i don't see your point?

    Has way it potato?

    I'm having difficulty understanding what you're saying, but yeah LoL has a cash shop (and it gets a lot of income from sponsor deals etc)

    Read my previous reply as to why you can't compare a MOBA and a MMO.
  • RianaTheBosmer
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    Since when is an MMO competitive gaming. That's ridiculous. You are not winning anything at all, even in PvP. From the sounds of some of the people on this forum, you'd thinking gaming is your second job. It is not.
    Edited by RianaTheBosmer on January 22, 2015 7:43PM
  • DDuke
    DDuke
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    Since when is an MMO competitive gaming. That's ridiculous. You are not winning anything at all, even in PvP. From the sounds of some of the people on this forum, you'd thinking gaming is your second job. It is not.

    Spoken like a true casual, well played.
    Edited by DDuke on January 22, 2015 7:44PM
  • kongkim
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    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    Anlaemar wrote: »
    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.

    Is LoL an MMO that requires a lot of income & development power?

    Nope.

    I think you miss something. LOL is the game with the large cash shop income in any game at all. And right after come SWORT. There is a chart out there if you look it up.

    I think you're missing something.

    LoL doesn't require big content updates ranging from PvE/Crafting to PvP/RP etc. It does not require huge development power, nor does character strength matter much in a MOBA, where games last 15-30 minutes. MMO "matches" last a lifetime.

    No but you talk like LOL has a cash shop as it dont need a high income and that is way it has it? But still it has the highest income at all so i don't see your point?

    Has way it potato?

    I'm having difficulty understanding what you're saying, but yeah LoL has a cash shop (and it gets a lot of income from sponsor deals etc)

    Read my previous reply as to why you can't compare a MOBA and a MMO.

    No but we talk cash shop and income its the same ***. Alot of money can be made on skins, effects, mount, xp boosters etc. with out making it P2W. And still run fine. So what im saying is i think you underestimate it.
  • Rescorla_ESO
    Rescorla_ESO
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    Nope.

    We already have soul gems confirmed in the Crown Store too.

    If you believe having soul gems available for purchase in the cash shop equates to Pay 2 Win then you may as well quit playing now.
  • DDuke
    DDuke
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    kongkim wrote: »
    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    kongkim wrote: »
    DDuke wrote: »
    Anlaemar wrote: »
    Ever played League? Good example.

    It has a shop to buy skins for characters and small boosts for XP and IP (in game currency). These boosts are small and defiantly not game breaking.

    Is LoL an MMO that requires a lot of income & development power?

    Nope.

    I think you miss something. LOL is the game with the large cash shop income in any game at all. And right after come SWORT. There is a chart out there if you look it up.

    I think you're missing something.

    LoL doesn't require big content updates ranging from PvE/Crafting to PvP/RP etc. It does not require huge development power, nor does character strength matter much in a MOBA, where games last 15-30 minutes. MMO "matches" last a lifetime.

    No but you talk like LOL has a cash shop as it dont need a high income and that is way it has it? But still it has the highest income at all so i don't see your point?

    Has way it potato?

    I'm having difficulty understanding what you're saying, but yeah LoL has a cash shop (and it gets a lot of income from sponsor deals etc)

    Read my previous reply as to why you can't compare a MOBA and a MMO.

    No but we talk cash shop and income its the same ***. Alot of money can be made on skins, effects, mount, xp boosters etc. with out making it P2W. And still run fine. So what im saying is i think you underestimate it.

    What I'm still saying is, you can't compare a MOBA (or its Cash Shop) to a MMO (and its Cash Shop). Not possible.

    Please provide an example of a MMO that does not have items providing direct or indirect advantages to players in its Cash Shop.

    I'm waiting.
  • Tonnopesce
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    Nope.

    We already have soul gems confirmed in the Crown Store too.

    I have already 500 soul gems i think no money can get to my point.... o wait!
    i can sell them for a lot more after tamriel unlimited release.......
    Get ALL the soul gems!!!!!!!!

    Since when is an MMO competitive gaming. That's ridiculous. You are not winning anything at all, even in PvP. From the sounds of some of the people on this forum, you'd thinking gaming is your second job. It is not.

    I cannot win even right now.....
    To much farmers with uber op gear elite players and simply good players
    maybe when the noob wawe will come i can start winning sometimes!

    Signature


  • Artemiisia
    Artemiisia
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    In Age of Conan they have lots of things, also gear and such.

    They manage to do so the ingame gear still would be the best to get

    Example: they made a beginner booster bag, with epic gear for starters, nothing that would give any real advantages over other players but easier to level with for the first like 15 levels.

    They also made different mounts with different skills, maramuth and rhinos for siege, and lions for speed

    They made paths for easy access, that works like once a day, instead of having to find a way shrine or travel long
    Edited by Artemiisia on January 22, 2015 7:51PM
  • LunaRae
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    Nope.

    We already have soul gems confirmed in the Crown Store too.

    Oh no soul gems, the convenience of it all. Better go buy the roughly 1,250 soul gems I can afford from Cyrodiil with the 2mil AP I have.

    People are going to butcher convenience and P2W so hard, they always do. Vendor grade potions and soul gems do not fall under P2W. If you spent any time in the game at all you can probably craft your own tri-pots and gather the mats in Coldharbor in under 30 minutes for one stack. Want soul gems? If you're like me you never use your AP, or if you're also like me you're sitting on over 100k+ gold with nothing to buy. So go buy some full soul gems for 900gold-ish, or if you're a cheap bum go buy the empty versions for 120 gold. 10k gold for an empty stack, fill it in under 15 minutes.

    Do you have lots of two-piece undaunted sets? Cause if you ran CoA like I did over 50 times you'll rack up a ton of soul gems from clean runs from all the bosses you defeat.

    Really though, you complain about soul gems?
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  • DDuke
    DDuke
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    Nope.

    We already have soul gems confirmed in the Crown Store too.

    If you believe having soul gems available for purchase in the cash shop equates to Pay 2 Win then you may as well quit playing now.

    How about I buy 10000 stacks of soul gems and sell them 3k/each to vendors?

    I'd be the the richest person in Tamriel for spending $$$.

    I hope they work out a solution around that problem.
  • RianaTheBosmer
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    DDuke wrote: »
    Since when is an MMO competitive gaming. That's ridiculous. You are not winning anything at all, even in PvP. From the sounds of some of the people on this forum, you'd thinking gaming is your second job. It is not.

    Spoken like a true casual, well played.

    And again you throw insults around. You have no idea what my gaming is. I'm hard core PvE/raider in another gaming. I still don't consider it winning. I'm competing against myself and supporting my team. Keep your insults to yourself. I swear this community is as vitriol as WOW's is.

    Edited by RianaTheBosmer on January 22, 2015 7:54PM
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