It will be P2W very soon
Right... a F2P game, where paying gives in game advantage.The answer is flat out no.
The question was
Do cosmetic only cash shops exist in any F2P game?
No they do not!
This is just a fact.
http://www.firefallthegame.com/
You will have to explain the context of your link for me to respond more.
Yeah, don't make sarcastic remarks if you don't know what you're talking about.
Unfortunately, Firefall doesn't have their store contents available online, but feel free to download the game from here, check the store and get back to me when you find a pay-2-win item in there.
http://www.firefallthegame.com/download
Thanks.
edit: better download link
You brought up pay 2 win not me. I plainly and very simply stated
"The question was
Do cosmetic only cash shops exist in any F2P game?
No they do not!
This is just a fact."
This remains true, including Firefall which does not sell cosmetic items only.
Just because you feel that the item doesn't give a huge advantage doesn't mean everyone feels that way. Any advantage no matter how small can easily be thought of as P2W. 10% XP means nothing to me because I grind my face off, but a person who is bad at grinding or making money may feel it is very advantageous to get that bonus, While many PvE (non trial) players may not see that good cash shop potions could unbalance the game or soul gems as worthless. As a PvPer I find potions and everyone with infinite stacks of soulgems as game breaking.
What means pay2win for you does not mean pay2win for me.
Just because you feel that the item doesn't give a huge advantage doesn't mean everyone feels that way. Any advantage no matter how small can easily be thought of as P2W.
What means pay2win for you does not mean pay2win for me.
Rescorla_ESO wrote: »Now the question is what % of the current player base has this kind of extreme mentality.
Just because you feel that the item doesn't give a huge advantage doesn't mean everyone feels that way. Any advantage no matter how small can easily be thought of as P2W.
What means pay2win for you does not mean pay2win for me.
For some people XP boosters do count. Especially in this game where...Right... a F2P game, where paying gives in game advantage.The answer is flat out no.
The question was
Do cosmetic only cash shops exist in any F2P game?
No they do not!
This is just a fact.
http://www.firefallthegame.com/
You will have to explain the context of your link for me to respond more.
Yeah, don't make sarcastic remarks if you don't know what you're talking about.
Unfortunately, Firefall doesn't have their store contents available online, but feel free to download the game from here, check the store and get back to me when you find a pay-2-win item in there.
http://www.firefallthegame.com/download
Thanks.
edit: better download link
You brought up pay 2 win not me. I plainly and very simply stated
"The question was
Do cosmetic only cash shops exist in any F2P game?
No they do not!
This is just a fact."
This remains true, including Firefall which does not sell cosmetic items only.
Just because you feel that the item doesn't give a huge advantage doesn't mean everyone feels that way. Any advantage no matter how small can easily be thought of as P2W. 10% XP means nothing to me because I grind my face off, but a person who is bad at grinding or making money may feel it is very advantageous to get that bonus, While many PvE (non trial) players may not see that good cash shop potions could unbalance the game or soul gems as worthless. As a PvPer I find potions and everyone with infinite stacks of soulgems as game breaking.
What means pay2win for you does not mean pay2win for me.
Fine.
Show me an item in the Firefall shop that is pay-2-win, that cannot be obtained in game by a free player just playing the game. Quite honestly, some items are ONLY available in the store by gambling on them, actually making it a BETTER option to purchase them off the auction house with in-game cash.
And XP boosters don't count. They don't help you win, they just help you get to endgame faster, where all the alleged "winning" takes place.
I wouldn't consider GW2 P2W.
Oh please...
http://wiki.guildwars2.com/wiki/Gem_Store
Only one crafting profession if I don't pay 10$?
Hundreds of $$$ to get full inventory & bank space?
WvW Experience Boosters? (AP equivalent)
Rare Item finder boosters? (now that'd be fun with Undaunted helms...)
Chest keys?
One of the most disgusting models out there, that creates inconveniences (such as bank/inventory space) in order to make people use $$$, as well as having P2W elements such as "boosters".
You could actually have two professions if I remember right but to get a third one you had to deactivate one of them and put it in a queue of sorts to raise the new one. So you could max all crafting on one toon if you wanted if you didn't mind activating/reactivating them. Also in GW2 people had tons of alts do it didn't matter.
You could get full inventory pretty easily w/o ever going to the cash store I had a ton of backpacks from doing the PVE content.
The bank didn't need to be full to get use out of it, it's there for hoarders mostly, especially since crafting materials went into a separate bank space that had a slot for each crafting material up to a stack of 250 per item.
WvW experience boosters weren't a big deal at all, WvW is account wide and easily upped just WvWing, I had some boosters, I never bothered with them. That's hardly P2W.
The magic find booster was a joke, it didn't effect hardly anything as this game was based on tokens. Maybe you got a couple of fractal shards which let you buy some good rings but if you did fractals you already had dozens of rings without using any booster.
chest keys were for black lion chests which had random items drop from them, people bought them for cosmetic things they held in them such as pets or dyes.
you never played this game did you?
That's not only direct & indirect advantages (P2W), but also inconveniences that make you spend $$$, no matter how you spin it around. If I'm a "hoarder" (read: more dedicated player with more mats & gear sets than you), I have to pay extra? Disgusting.
And sounds like you enjoyed using that shop for those advantages.
Keep defending the corporate greed & bad practices, you're doing gaming a huge service...
And yes, I did play the game (for a week). Too much casual focus & cash shop made me want to vomit (I do admit, I should've done better research on the game before purchasing).
So basically you don't know squat about the game and are talking out of your arse. You also don't know how to read. I said earlier mats had their own separate bank slots that weren't tied to your regular bank. They were free, to anyone.
You don't know how crafting worked.
You don't know how useless boosters are and how no one uses them
Also where did you get hoarder = dedicated? If that's your mindset that's just sad. You're utterly ignorant on the games mechanics and how anything works but yet choose to argue with someone who does. Pathetic.
I wouldn't consider GW2 P2W.
Oh please...
http://wiki.guildwars2.com/wiki/Gem_Store
Only one crafting profession if I don't pay 10$?
Hundreds of $$$ to get full inventory & bank space?
WvW Experience Boosters? (AP equivalent)
Rare Item finder boosters? (now that'd be fun with Undaunted helms...)
Chest keys?
One of the most disgusting models out there, that creates inconveniences (such as bank/inventory space) in order to make people use $$$, as well as having P2W elements such as "boosters".
Rescorla_ESO wrote: »Zershar_Vemod wrote: »Nope.
We already have soul gems confirmed in the Crown Store too.
If you believe having soul gems available for purchase in the cash shop equates to Pay 2 Win then you may as well quit playing now.
How about I buy 10000 stacks of soul gems and sell them 3k/each to vendors?
I'd be the the richest person in Tamriel for spending $$$.
I hope they work out a solution around that problem.
They already said several times on stream and in the forums you can't sell crown purchases. If you'd take the time to educate yourself before posting you wouldn't look like a fool.
I think you miss something. LOL is the game with the large cash shop income in any game at all. And right after come SWORT. There is a chart out there if you look it up.
The main issue is the over use of the term "pay to win". I hate to shatter you reality for those who yet do not understand a cash shop model: Being able to pay for things that already exist in game is not pay to win. Pay to win is progression blocked through cash shop and/or items available that make you more powerful than you can become through game play alone.
You have to adjust your definition or be left behind by these new payment models.
Languish4567 wrote: »-- words --
Rescorla_ESO wrote: »Zershar_Vemod wrote: »Nope.
We already have soul gems confirmed in the Crown Store too.
If you believe having soul gems available for purchase in the cash shop equates to Pay 2 Win then you may as well quit playing now.
Zershar_Vemod wrote: »Nope.
We already have soul gems confirmed in the Crown Store too.
Oh no soul gems, the convenience of it all. Better go buy the roughly 1,250 soul gems I can afford from Cyrodiil with the 2mil AP I have.
People are going to butcher convenience and P2W so hard, they always do. Vendor grade potions and soul gems do not fall under P2W. If you spent any time in the game at all you can probably craft your own tri-pots and gather the mats in Coldharbor in under 30 minutes for one stack. Want soul gems? If you're like me you never use your AP, or if you're also like me you're sitting on over 100k+ gold with nothing to buy. So go buy some full soul gems for 900gold-ish, or if you're a cheap bum go buy the empty versions for 120 gold. 10k gold for an empty stack, fill it in under 15 minutes.
Do you have lots of two-piece undaunted sets? Cause if you ran CoA like I did over 50 times you'll rack up a ton of soul gems from clean runs from all the bosses you defeat.
Really though, you complain about soul gems?
GW1 had/has a B2P Cash Shop that was purely Cosmetic. GW2 has a B2P Cash Shop that was Cosmetic and Convenience, but gradually went past the point of Convenience items for me personally.
Of games I have played and used a Cash Shop, so far GW1 is the only one that did it perfectly. Costumes and Character slots only.
The Secret World started out like that. Now they have a few boosters you can buy but I wouldn't say they give a huge advantage.
Vandignesca wrote: »The Secret World does have a pretty fair model. They do have RNG boxes you can buy...but these are kind of silly to purchase. They drop tokens for dungeon gear (not all the tokens required to get a piece either, like 10%), and you can get enough tokens for an entire weapon in literally 1 day of running dungeons normally. It's basically pay to not be super lazy or have dungeon gear for solo content if you don't want to group.
The main issue is the over use of the term "pay to win". I hate to shatter you reality for those who yet do not understand a cash shop model: Being able to pay for things that already exist in game is not pay to win. Pay to win is progression blocked through cash shop and/or items available that make you more powerful than you can become through game play alone.
You have to adjust your definition or be left behind by these new payment models. Subs simply will not work for ESO on console. If only a PC game the sub model could likely have gone on but even more likely still went to B2P. Why? Because there are also inherent restrictions with a subscription model ... it immediately blocks players from playing the game even if they bought the game. It is the single reason why I have yet to have a real life gamer friend even try the game. Nearly all players even remotely close to my age live professional lives with family or a serious relationship of some sort. All of us cannot simply throw a sub commitment out each and every game we play and we mostly play mmos (even if completely different sub-genres).
A cash shop model will cater to this large segment of players who values time equally or more than money. This drives reasons to put things like horses and what not that saves time through money. What makes a f2p model p2w however is attaching progression restrictions within the payment model. Some mmos flat out attach the entire end game into cash stores. Your power is entirely restricted unless accessing the store ... THAT IS PAY TO WIN!
Frustrations exist all around over this transition but you express yours by heading to the forums and throwing around "P2W" everywhere thinking your are cool ... you are not. You are flat out wrong and unwilling to accept the strengths and limitations between the models. There are many issues caused by a sub only model. There are many new and different issues that can be raised by a B2P model but to ignore it's strengths and versatility for the developer and why they went that direction is simply rooted in ignorance.
You can discuss those differences but you must also define the line between p2w and every other model. Most of your lines are very blurry indeed and do not help your argument.
I wouldn't consider GW2 P2W.
Oh please...
http://wiki.guildwars2.com/wiki/Gem_Store
Only one crafting profession if I don't pay 10$?
Hundreds of $$$ to get full inventory & bank space?
WvW Experience Boosters? (AP equivalent)
Rare Item finder boosters? (now that'd be fun with Undaunted helms...)
Chest keys?
One of the most disgusting models out there, that creates inconveniences (such as bank/inventory space) in order to make people use $$$, as well as having P2W elements such as "boosters".
I wouldn't consider GW2 P2W.
Oh please...
http://wiki.guildwars2.com/wiki/Gem_Store
Only one crafting profession if I don't pay 10$?
Hundreds of $$$ to get full inventory & bank space?
WvW Experience Boosters? (AP equivalent)
Rare Item finder boosters? (now that'd be fun with Undaunted helms...)
Chest keys?
One of the most disgusting models out there, that creates inconveniences (such as bank/inventory space) in order to make people use $$$, as well as having P2W elements such as "boosters".
You could actually have two professions if I remember right but to get a third one you had to deactivate one of them and put it in a queue of sorts to raise the new one. So you could max all crafting on one toon if you wanted if you didn't mind activating/reactivating them. Also in GW2 people had tons of alts do it didn't matter.
You could get full inventory pretty easily w/o ever going to the cash store I had a ton of backpacks from doing the PVE content.
The bank didn't need to be full to get use out of it, it's there for hoarders mostly, especially since crafting materials went into a separate bank space that had a slot for each crafting material up to a stack of 250 per item.
WvW experience boosters weren't a big deal at all, WvW is account wide and easily upped just WvWing, I had some boosters, I never bothered with them. That's hardly P2W.
The magic find booster was a joke, it didn't effect hardly anything as this game was based on tokens. Maybe you got a couple of fractal shards which let you buy some good rings but if you did fractals you already had dozens of rings without using any booster.
chest keys were for black lion chests which had random items drop from them, people bought them for cosmetic things they held in them such as pets or dyes.
you never played this game did you?
That's not only direct & indirect advantages (P2W), but also inconveniences that make you spend $$$, no matter how you spin it around. If I'm a "hoarder" (read: more dedicated player with more mats & gear sets than you), I have to pay extra? Disgusting.
And sounds like you enjoyed using that shop for those advantages.
Keep defending the corporate greed & bad practices, you're doing gaming a huge service...
And yes, I did play the game (for a week). Too much casual focus & cash shop made me want to vomit (I do admit, I should've done better research on the game before purchasing).
So basically you don't know squat about the game and are talking out of your arse. You also don't know how to read. I said earlier mats had their own separate bank slots that weren't tied to your regular bank. They were free, to anyone.
You don't know how crafting worked.
You don't know how useless boosters are and how no one uses them
Also where did you get hoarder = dedicated? If that's your mindset that's just sad. You're utterly ignorant on the games mechanics and how anything works but yet choose to argue with someone who does. Pathetic.
http://wiki.guildwars2.com/wiki/Storage_Expander
So you are of the mind-set that people who like having lots of item sets in bank should pay more for that "priviledge"? Isn't it enough that they work hard & earn them?
These kind of "you must pay more because you play more" attitudes make me sick, and are essentially what F2P/B2P games revolve on: more dedicated players carrying the freeloaders with their cash purchases.
Rescorla_ESO wrote: »Zershar_Vemod wrote: »Nope.
We already have soul gems confirmed in the Crown Store too.
If you believe having soul gems available for purchase in the cash shop equates to Pay 2 Win then you may as well quit playing now.
Cervanteseric85ub17_ESO wrote: »I wouldn't consider GW2 P2W.
Oh please...
http://wiki.guildwars2.com/wiki/Gem_Store
Only one crafting profession if I don't pay 10$?
Hundreds of $$$ to get full inventory & bank space?
WvW Experience Boosters? (AP equivalent)
Rare Item finder boosters? (now that'd be fun with Undaunted helms...)
Chest keys?
One of the most disgusting models out there, that creates inconveniences (such as bank/inventory space) in order to make people use $$$, as well as having P2W elements such as "boosters".
1. You don't need to buy anything from the gem store to craft
2. The bank space and inventory you can buy with gold, but even then it is only a connivence option
3. And lastly booster are connivence
Cervanteseric85ub17_ESO wrote: »I wouldn't consider GW2 P2W.
Oh please...
http://wiki.guildwars2.com/wiki/Gem_Store
Only one crafting profession if I don't pay 10$?
Hundreds of $$$ to get full inventory & bank space?
WvW Experience Boosters? (AP equivalent)
Rare Item finder boosters? (now that'd be fun with Undaunted helms...)
Chest keys?
One of the most disgusting models out there, that creates inconveniences (such as bank/inventory space) in order to make people use $$$, as well as having P2W elements such as "boosters".
You could actually have two professions if I remember right but to get a third one you had to deactivate one of them and put it in a queue of sorts to raise the new one. So you could max all crafting on one toon if you wanted if you didn't mind activating/reactivating them. Also in GW2 people had tons of alts do it didn't matter.
You could get full inventory pretty easily w/o ever going to the cash store I had a ton of backpacks from doing the PVE content.
The bank didn't need to be full to get use out of it, it's there for hoarders mostly, especially since crafting materials went into a separate bank space that had a slot for each crafting material up to a stack of 250 per item.
WvW experience boosters weren't a big deal at all, WvW is account wide and easily upped just WvWing, I had some boosters, I never bothered with them. That's hardly P2W.
The magic find booster was a joke, it didn't effect hardly anything as this game was based on tokens. Maybe you got a couple of fractal shards which let you buy some good rings but if you did fractals you already had dozens of rings without using any booster.
chest keys were for black lion chests which had random items drop from them, people bought them for cosmetic things they held in them such as pets or dyes.
you never played this game did you?
That's not only direct & indirect advantages (P2W), but also inconveniences that make you spend $$$, no matter how you spin it around. If I'm a "hoarder" (read: more dedicated player with more mats & gear sets than you), I have to pay extra? Disgusting.
And sounds like you enjoyed using that shop for those advantages.
Keep defending the corporate greed & bad practices, you're doing gaming a huge service...
And yes, I did play the game (for a week). Too much casual focus & cash shop made me want to vomit (I do admit, I should've done better research on the game before purchasing).
So basically you don't know squat about the game and are talking out of your arse. You also don't know how to read. I said earlier mats had their own separate bank slots that weren't tied to your regular bank. They were free, to anyone.
You don't know how crafting worked.
You don't know how useless boosters are and how no one uses them
Also where did you get hoarder = dedicated? If that's your mindset that's just sad. You're utterly ignorant on the games mechanics and how anything works but yet choose to argue with someone who does. Pathetic.
http://wiki.guildwars2.com/wiki/Storage_Expander
So you are of the mind-set that people who like having lots of item sets in bank should pay more for that "priviledge"? Isn't it enough that they work hard & earn them?
These kind of "you must pay more because you play more" attitudes make me sick, and are essentially what F2P/B2P games revolve on: more dedicated players carrying the freeloaders with their cash purchases.
If you played the game for more then a week you would know how utterly false that statement is. I had atleast 8 different sets for my character and never once had to worry about space. I used gold earned through in game to buy everything I needed. The only thing I ever spent gems on were for armor and weapon skins. The game is definitely not pay to win.