Alphashado wrote: »Alphashado wrote: »
I believe GW2 has/had lockboxes. They are incredibly annoying. Your bags just fill up with them and the only way to open them is with a key you buy from the cash shop. You can ignore them, choose not to open them etc, but they are everywhere and they are a constant reminder that if you whip out your credit card you could get a special prize. Which usually turns out to be nothing.
Well worry not, they confirmed on reddit they won't be adding lockbox type items to the store
They also confirmed that the subscription model was here to stay. Several times. Sorry, but at this point, "confirmation" means less than nothing to me. At the end of the day it will be the suits upstairs that make the decisions and clearly promises and confirmations have been broken.
BlueIllyrian wrote: »What makes you think that increased revenues for ZOS equal more content for players?
Because more investment = more content. That's the way it's been for every product out there.
eonowakb16_ESO wrote: »The payment model is completly unimportant in the end. The bigger question is, will Zenimax continue with the great improvement through great updates on a short time basis still? Will the focus on group play? Will they look for PvE and/or PvP? Will the focus on solo-games content? The content counts - and not how you pay it. That will decide about the future of the game.
average is closer to 2months not 6 weeks. really doubt its gonna go any faster lolwhiteshadow711jppreub18_ESO wrote: »I am gonna stay and see what it looks like in 3 mos time, one of my chief questions will be, When will the New DLC's come out now ? Will they still be every 6 weeks or now quarterly, etc
BlueIllyrian wrote: »What makes you think that increased revenues for ZOS equal more content for players?
Because more investment = more content. That's the way it's been for every product out there.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Lord_Kreegan wrote: »Look... this game is 99% solo play anyway. What's going to change as they go to the F2P/B2P model?
Nothing.
Oh, sure, eventually it'll go downhill like all of these games do after one of these transitions. That's pretty much guaranteed. But it's not going to happen overnight... in fact, based on other games, I supect it'll be a couple of years before it goes down the toliet.
In any case, after the disastrous release, what did anyone expect? Development teams don't release in that state because they want to; development teams don't want the deplorable reviews, the discredit to their reputations, or the dissatisfaction of their customers. They release in that state because of pressures from investors... as in, "You're over budget and behind schedule! Release now or else!"
There's no catching up afterwards, try as they may... so, inevitably, games end up going F2P/B2P.
If you're surprised, you have nobody to blame but yourselves. Sorry. If you can't recognize marketing-speech and learn to distrust it, then eventually you're going to buy gold, get a reverse mortgage, tell your doctor to switch you to some pharmaceutical that will eventually kill you, buy an electric car, buy a pocket hose, contact Fender-Bender-Gender-and Mom to handle all of your legal problems, vote for a politician who's good at making speeches and nothing else, hire a tax accountant to file a short form, get a huge life insurance policy (you know you have to die to collect, right?), trade your brand new perfectly good car in for some other brand just because it's red, sign up for diet foods that will be prepared and brought to your door... etc., etc., etc.
There's no such thing as a good deal. Once you realize that, you won't necessarily only buy good products, but you won't be surprised when a product isn't as good as advertised.
I apologize for pontificating... but people need to take responsibility for their own purchase decisions. Companys exist to make a profit, not to make you happy.
Alphashado wrote: »If there are in-your-face reminders about the cash shop like lockboxes or flashing icons, I am done. There will be nothing more ironic than flashing cash shop icon on a UI that was left bare for "immersion".
I have no choice!
I still can't get over the fact that it doesn't say I have IMP edition, everyone is worrying about nonsense when the real issue here is this; am I the only one that is listed as having the "retail standard edition" as opposed to my glorious physical collectors edition with an even more glorious physical book.
But yes, I can't be bothered to cancel my sub so I'll just keep it going as it's less effort. Plus, Zeni is wonderful.

https://www.youtube.com/watch?v=z76ZdGCjtAw BlueIllyrian wrote: »What makes you think that increased revenues for ZOS equal more content for players?
Because more investment = more content. That's the way it's been for every product out there.
As has been said many times by many people, once the cash shop becomes the revenue source, that's where the development effort goes. The game itself becomes a loss leader, dlc "rental" doesn't bring roi, we will see more and more game altering items in the cash shop. I will stake my professional reputation on eso being p2w within a year.
ZoS has proven themselves a company without integrity, we have zero reason to believe that they will be the 1st gaming company to place the quality of a b2p mmo equal to the almighty dollar.
I'm already out. I'll log back on 2/6 for my 1 year anniversary.