Zershar_Vemod wrote: »BlueIllyrian wrote: »What makes you think that increased revenues for ZOS equal more content for players?
Because more investment = more content. That's the way it's been for every product out there.
You're funny.Extremely naive
If you want an actual discussion you don't start with absurdly slanted poll options.
I won't support games with cash shops. There are many, many examples of bad outcomes with them. Maybe this will be the first one where that isn't true, but it isn't irrational at all to doubt it.
So, I'll vote in the only way that I can: I canceled my sub, and I won't look back. Let them prove that they'll be different, rather than my assuming that they'll be a special snowflake.
Zershar_Vemod wrote: »Going to see how far downhill it goes for about a month or so then make my decision.
Zershar_Vemod wrote: »Going to see how far downhill it goes for about a month or so then make my decision.
Same. Honestly though, I have little faith that it will maintain my sub. A slim chance is all I can give at this point.
If you want an actual discussion you don't start with absurdly slanted poll options.
I won't support games with cash shops. There are many, many examples of bad outcomes with them. Maybe this will be the first one where that isn't true, but it isn't irrational at all to doubt it.
So, I'll vote in the only way that I can: I canceled my sub, and I won't look back. Let them prove that they'll be different, rather than my assuming that they'll be a special snowflake.
Guild Wars 1 and 2, both with Cash shops, neither with bad outcomes. Now I haven't played any MMO for 6 years after playing WoW till Guild Wars 2, but I have heard from other players that have played many other MMOs that have a cash shop that were just as good as Guild Wars 2 system. Granted it looks like there are a lot of bad ones out there, but ESO would hardly be the first one to make a good one.
Alphashado wrote: »
I believe GW2 has/had lockboxes. They are incredibly annoying. Your bags just fill up with them and the only way to open them is with a key you buy from the cash shop. You can ignore them, choose not to open them etc, but they are everywhere and they are a constant reminder that if you whip out your credit card you could get a special prize. Which usually turns out to be nothing.
Alphashado wrote: »
I believe GW2 has/had lockboxes. They are incredibly annoying. Your bags just fill up with them and the only way to open them is with a key you buy from the cash shop. You can ignore them, choose not to open them etc, but they are everywhere and they are a constant reminder that if you whip out your credit card you could get a special prize. Which usually turns out to be nothing.
Well worry not, they confirmed on reddit they won't be adding lockbox type items to the store

Alphashado wrote: »If you want an actual discussion you don't start with absurdly slanted poll options.
I won't support games with cash shops. There are many, many examples of bad outcomes with them. Maybe this will be the first one where that isn't true, but it isn't irrational at all to doubt it.
So, I'll vote in the only way that I can: I canceled my sub, and I won't look back. Let them prove that they'll be different, rather than my assuming that they'll be a special snowflake.
Guild Wars 1 and 2, both with Cash shops, neither with bad outcomes. Now I haven't played any MMO for 6 years after playing WoW till Guild Wars 2, but I have heard from other players that have played many other MMOs that have a cash shop that were just as good as Guild Wars 2 system. Granted it looks like there are a lot of bad ones out there, but ESO would hardly be the first one to make a good one.
I believe GW2 has/had lockboxes. They are incredibly annoying. Your bags just fill up with them and the only way to open them is with a key you buy from the cash shop. You can ignore them, choose not to open them etc, but they are everywhere and they are a constant reminder that if you whip out your credit card you could get a special prize. Which usually turns out to be nothing.
Member Since May 28, 2014
BlueIllyrian wrote: »BlueIllyrian wrote: »What makes you think that increased revenues for ZOS equal more content for players?
Because more investment = more content. That's the way it's been for every product out there.
No, that's your assumption. The goal is to increase revenues and minimize expenses, including reinvestment. By your logic every f2p game should be a huge quality project.
