The Lord
Under the Warrior's influence, the Lord grants you Health and improves your Vitality.Everything is subject to change. Values based on a VR14 character.
- Quick Recovery - Increases the effectiveness of healing received by x %.
- Bastion - Increases the effectiveness of damage absorbing effects by x %.
- Heavy Armor Focus - Increases your Armor by x % while wearing 5 or more pieces of heavy armor.
- Nourishing - Increases the effectiveness of healing potions by x %.
- Combat Medic - Reduces damage received while resurrecting another player by 15%. (Unlocks at The Lord Rank 10)
- Determination - Absorbs 1049 Damage after drinking a potion. (Unlocks at The Lord Rank 30)
- Revival - Absorbs 5247 damage over 5 seconds after you are resurrected. (Unlocks at The Lord Rank 75)
- Infusion - Increases another player's Magicka Recovery by 175 for 8 seconds after you resurrect them. (Unlocks at The Lord Rank 120)
LonePirate wrote: »
This is not the only constellation for the Warrior so there are still many more details to come.
More damage shield stacking coming, oh joy!
This game is going towards the right direction... /sarcasm
I wish they'd realize that this isn't really going to make Cyrodiil a more diverse environment.
Where's the notes on shield stacking going away ?
How are damage shields being affected by these changes? Are the values of damage shields being scaled by a larger factor than health so they are more impactful? Currently the effectiveness of damage shields is really limited because you only get a small fraction of the size of the shield in actual damage mitigation.
You can have as many Damage Shields as you want basically. Health has been increased by a large amount, but we’ve seen that damage shields are extremely useful. For example, as a Templar tank, being able to cast a sun shield before the boss hits you increases your max theoretical health, even if it’s not by the exact value of the damage shield it doesn’t get all the defensive bonuses other things do. Since you can cast shields over and over again, they have proven to be very impactful in our trial and dungeon testing.
Where's the notes on shield stacking going away ?
How will major and minor buffs be determined in 1.6? Will the order the buffs are applied determine which is the major/minor buff or is it something you "set" out of combat? – Jahosefat
We went through every ability in the game that provided a buff to player characters and replaced it with either a “Major” or “Minor” buff. The buff and whether it’s a Major or Minor one is determined by the ability; the buff also corresponds with the ability’s desired gameplay. For example, the Sorcerer’s Lightning Form ability now gives the Major armor buff, while Bound Armor gives the Minor armor buff. The armor bonus from these abilities scales based on your character’s level, so the Major buff might grant 5,120 armor while the Minor buff gives 960.