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The Lord Constellation Info Courtesy of the German Forums

LonePirate
LonePirate
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ICYMI, ZOS Forum Admin Extraordinaire, Kai Schober, provided a detailed description on the ESO German forum of the Lord constellation within the Warrior segment of the Champion System.

http://forums.elderscrollsonline.com/discussion/comment/1485650#Comment_1485650

Here are the details he provided which may be of interest for those of us in Cyrodiil.
The Lord
Under the Warrior's influence, the Lord grants you Health and improves your Vitality.
  • Quick Recovery - Increases the effectiveness of healing received by x %.
  • Bastion - Increases the effectiveness of damage absorbing effects by x %.
  • Heavy Armor Focus - Increases your Armor by x % while wearing 5 or more pieces of heavy armor.
  • Nourishing - Increases the effectiveness of healing potions by x %.
  • Combat Medic - Reduces damage received while resurrecting another player by 15%. (Unlocks at The Lord Rank 10)
  • Determination - Absorbs 1049 Damage after drinking a potion. (Unlocks at The Lord Rank 30)
  • Revival - Absorbs 5247 damage over 5 seconds after you are resurrected. (Unlocks at The Lord Rank 75)
  • Infusion - Increases another player's Magicka Recovery by 175 for 8 seconds after you resurrect them. (Unlocks at The Lord Rank 120)
Everything is subject to change. Values based on a VR14 character.

This is not the only constellation for the Warrior so there are still many more details to come.
  • Rylana
    Rylana
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    Hm, could be a step in the right direction for tanky HA templars that have some slotted class heals but are mostly anchors/battle rezzers.

    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Bouvin
    Bouvin
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    LonePirate wrote: »

    This is not the only constellation for the Warrior so there are still many more details to come.

    Probably worth noting, they also seem to be scaling stats (Health, Stamina, Magika) and damage in 1.6.

    So while Magicka recovery of 175 or 1049 point damage absorb sound like a lot, it's not what it looks like.

    If you read the provisionining article, they have a screenshot of level 45 food that adds 2k+ to each stat.
  • Poxheart
    Poxheart
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    Yeah ... Not happy about stat inflation.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
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  • DDuke
    DDuke
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    More damage shield stacking coming, oh joy!
    This game is going towards the right direction... /sarcasm

    I wish they'd realize that this isn't really going to make Cyrodiil a more diverse environment.
    Edited by DDuke on January 21, 2015 1:34AM
  • Soulac
    Soulac
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    Potion Builds are already very strong based on resource gain, nice buff.
    Argonian NB with three times Potion cool down reduction will even rock more.

    And I am a poor little kitty..
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    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Huntler
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    DDuke wrote: »
    More damage shield stacking coming, oh joy!
    This game is going towards the right direction... /sarcasm

    I wish they'd realize that this isn't really going to make Cyrodiil a more diverse environment.

    Someone hasn't been paying attention. 1.6 is nerfing shield stacking, it will basically no longer exist. Biggest shield is the only that applies. In addition a 1000 point damage shield will mean nothing when players have 20k+ health and dps will be hitting for several thousand on regular hits.




    That combat medic passive is really cool.
  • KBKB
    KBKB
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    How come all the important info gets posted on the German forums..
  • Roechacca
    Roechacca
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    Where's the notes on shield stacking going away ?
  • DDuke
    DDuke
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    roechacca wrote: »
    Where's the notes on shield stacking going away ?

    Nowhere.

    http://tamrielfoundry.com/2014/12/champion-system-qa-pt2/

    Someone posted this question (I only have to assume it was related to PvE):
    How are damage shields being affected by these changes? Are the values of damage shields being scaled by a larger factor than health so they are more impactful? Currently the effectiveness of damage shields is really limited because you only get a small fraction of the size of the shield in actual damage mitigation.

    And Wrobel answered:
    You can have as many Damage Shields as you want basically. Health has been increased by a large amount, but we’ve seen that damage shields are extremely useful. For example, as a Templar tank, being able to cast a sun shield before the boss hits you increases your max theoretical health, even if it’s not by the exact value of the damage shield it doesn’t get all the defensive bonuses other things do. Since you can cast shields over and over again, they have proven to be very impactful in our trial and dungeon testing.
  • Ahdora
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    Will the major/minor buff change not effect damage shields?
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Jahosefat
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    roechacca wrote: »
    Where's the notes on shield stacking going away ?

    Not sure how this is going to apply to shields, but some people have interpreted this as meaning shield stacking will be going away.
    How will major and minor buffs be determined in 1.6? Will the order the buffs are applied determine which is the major/minor buff or is it something you "set" out of combat? – Jahosefat
    We went through every ability in the game that provided a buff to player characters and replaced it with either a “Major” or “Minor” buff. The buff and whether it’s a Major or Minor one is determined by the ability; the buff also corresponds with the ability’s desired gameplay. For example, the Sorcerer’s Lightning Form ability now gives the Major armor buff, while Bound Armor gives the Minor armor buff. The armor bonus from these abilities scales based on your character’s level, so the Major buff might grant 5,120 armor while the Minor buff gives 960.
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Roechacca
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    Thanks guys . Appreciate posting those to read .
  • booksmcread
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    You won't be able to have multiple "major" buffs on you, just one. For example, if Hardened Ward and Harness Magicka were both classified as "major" buffs, you'd only be able to have one of them active on you at a time. But as of right now, we don't know what will be classified as a major or minor buff. All we know if that major buffs won't stack with other majors and minor buffs won't stack with other minors. So, shield stacking will be affected in some way, but we will not know how until 1.6 comes to the PTS.
    Edited by booksmcread on January 21, 2015 4:44PM
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