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(EU) Come challenge EP on Azuras Star!

  • Rologue
    Rologue
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    prootch wrote: »
    @Rologue‌
    Man... just stop that bad "nightwoodcap on keeps" habit of yours, then you'll have more opponents on this campaign. It used to be a nice 30 days, a good alternative to thornlag. We were having a lot of fun there fighting EP/AD.

    The yaz warband has been fighting you every evening for a month in prime time on last Azura (eu), usually with 2 to 3 DC population bars vs EP lock. It was fun but then your warbands began to cap keeps during the night (with no opposition). What is really the point ? and dont tell me that's because someone did it to EP before... reproduction of brainless woodbreakers attitudes will not offer you fun AvA opponents in prime time.

    So most got just fed up of your nightbus and went to play somewhere else... with real prime time opponents, and no lagzerg pulsarblob. So man, change attitude and both EP and AD will come on Azura or just stay there breeding wood hunters.

    For now we are having fun fighting AD...
    with hopefully no EP woodbreakers coming at night when no one is fighting.

    Prootch
    Yaz pvp lead - dc (eu)

    We have groups going nearly round the clock. We are an extremely large guild. Just because your pvp time ends at 11 pm, does not mean we have to lay down our weapons... Like saying - here are free points for not being in Cyrodiil! Same crap as the low population bonus. Bet u pretend not to be a fan of that, though.

    I will not tell my guild to stand down, because the children need to go to school.
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • prootch
    prootch
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    C'mon man, you dont need to insult people, we are mostly adults here and the vast majority of us also have full time jobs (in the DC guild Alliances of Azura which covers most of DC azura guilds, 95% in our guild at least).

    So if you prefer to play against guards by night just do it. And just keep pvp on wood doors at night... but don't come here boasting in the wind, whatever the skills of some of your pvp teams, this is ridiculous. Personnaly I don't see what fun there is in woodcaping by night, but eveyone plays the way he wants as you pvp raid lead said on the first page.

    Also the way he wrote to people here is far better perceived than your stinky comments, which just achieve the contrary of what you claim to be aiming for: ennemy guilds.

    Then most of us old time pvp players dont give a *** about campaign score, the way its built now just gives the win to the nightcapers... so coming here boasting about it will also have little impact on AD/EP experienced guilds incoming.

    The reason why we have been switching is mainly the lagtrain, secondly that useless nightcap. And I have not yet noted personnaly the names of the pulsazerg guild(s), but I'll most certainly in the coming days... and post it here, then we will all be perfectly clear about which guild runs the lagtrain.

    We are all here for fun man ;)
    Edited by prootch on January 20, 2015 4:19PM
  • iseko
    iseko
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    prootch wrote: »
    C'mon man, you dont need to insult people, we are mostly adults here and the vast majority of us also have full time jobs (in the DC guild Alliances of Azura which covers most of DC azura guilds, 95% in our guild at least).

    So if you prefer to play against guards by night just do it. And just keep pvp on wood doors at night... but don't come here boasting in the wind, whatever the skills of some of your pvp teams, this is ridiculous. Personnaly I don't see what fun there is in woodcaping by night, but eveyone plays the way he wants as you pvp raid lead said on the first page.

    Also the way he wrote to people here is far better perceived than your stinky comments, which just achieve the contrary of what you claim to be aiming for: ennemy guilds.

    Then most of us old time pvp players dont give a *** about campaign score, the way its built now just gives the win to the nightcapers... so coming here boasting about it will also have little impact on AD/EP experienced guilds incoming.

    The reason why we have been switching is mainly the lagtrain, secondly that useless nightcap. And I have not yet noted personnaly the names of the pulsazerg guild(s), but I'll most certainly in the coming days... and post it here, then we will all be perfectly clear about which guild runs the lagtrain.

    We are all here for fun man ;)

    Could not agree more. They should fix the night cap thing somehow. Increase NPC strength or some *** after 1AM till 8AM if 2 out of 3 populations hit low for example. But only if both criteria are met. And by increase NPC strength I mean INCREASE.

    Secondly: Azura started lagging when they reduced pop cap (i.e. thornblade). Elite has been on azura since the creation of the server. So we are not the problem. And I can't talk for the other raid leaders but I dont employ lag trains. I prefer a well placed bait and switch with negate. Usually kills everyone in matter of seconds.

    And yes: like i said I dont give a *** about scores. But I am a rare case in that front.
  • Rologue
    Rologue
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    Yeah, I agree, and ur right +1 insightful.
    My op is an attempt to hit the egos of our enemies. I am quite a nice guy, truly, but every attempt previously to give advice, give encouragement and even giving valuable info on the number of nightcappers we have on average so they can muster a defence, all of it was met with "oh Elite has ruined the server. So... Now this "we are better than u" has come about as a last ditch effort to get the proud ones back.
    I don't nightcap. He'll, I can only get on 4 days a week.
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • prootch
    prootch
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    iseko wrote: »
    And you did night cap. I remember plenty of times: logging out at 1-2AM with 5-6 red keeps. Woke up, everything blue and all the scrolls back with the blues. You guys had camps throughout every keep of the map 24/7 with at least half a raid defending all the time. At least you are admitting to that last bit.
    Not that I mind you doing that. Just own up to it.

    Actually, since we played with Abraxus' Exile and Binouzours' Dawn of the Wild Hunt a lot, theses two guilds where defending nights and days the emp keeps and the map, having also hardcore players round the clock. They where not numerous (never over a warband each), and mainly doing nightdef with camps in every keep (this part is fully true), switching to thorn when there was no fight anymore .

    But actually that is not the point: if you want to have opposition on this campaign, avoid it. This is killing emthusiasm in the factions. In the first 3 months campaigns people on our alliance, where seldom caring to go for the spawn keeps, and it was a lot better for off prime gaming an pre-prime small groups.
  • iseko
    iseko
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    prootch wrote: »
    iseko wrote: »
    And you did night cap. I remember plenty of times: logging out at 1-2AM with 5-6 red keeps. Woke up, everything blue and all the scrolls back with the blues. You guys had camps throughout every keep of the map 24/7 with at least half a raid defending all the time. At least you are admitting to that last bit.
    Not that I mind you doing that. Just own up to it.

    Actually, since we played with Abraxus' Exile and Binouzours' Dawn of the Wild Hunt a lot, theses two guilds where defending nights and days the emp keeps and the map, having also hardcore players round the clock. They where not numerous (never over a warband each), and mainly doing nightdef with camps in every keep (this part is fully true), switching to thorn when there was no fight anymore .

    But actually that is not the point: if you want to have opposition on this campaign, avoid it. This is killing emthusiasm in the factions. In the first 3 months campaigns people on our alliance, where seldom caring to go for the spawn keeps, and it was a lot better for off prime gaming an pre-prime small groups.

    Yea, but it's not like I can order people from my guild not to do it. We have two rules: 1) dont be a *** to other guild members and 2) listen to the raid leader if you are in the guild raid. Plus: im not even guild leader.

    Making a decision on night capping is usually done by guild vote. And even then... we are only talking about guild sponsored raids. What you do outside of the guild is your business. I think people would be more inclined to drop night capping if:
    - We see blues and yellows fighting as well instead of both of you rushing straight for us.
    - We dont wake up and see the entire map blue or yellow if we stop night capping. And by that I mean: some other alliance started night capping.

    A few nights past we were fighting at the bridge between sejanus and alessia for over an hour trying to stop the yellow assault. In the meanwhile blues pushed us from aleswell to bleakers, chalman and arrius. In all that time there was little or no fighting between blues and yellows. All I see in azura is two alliances pushing a third and ignoring eachother. And we can stop one (mostly), just not two.
  • prootch
    prootch
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    I understand the position: We used to coordinate dc guild warbands on several spots to counter this trend on previous campaigns. Most probably it's also linked to population balance : the tri faction organisation trends to double focus in case EP is lock vs 2-3 pop bars.

    For now this is not our subject anymore since we switched to haderus, but I'll talk about that in our dc alliance. In another RvR game (daoc) we did actually set up "no nightcap" agreements with guilds. I think it would be a lot more difficult to set up on international servers with wide time frames.
  • nAismA
    nAismA
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    who cares about night-capping, iseko?
    dc start with night-capping and ep counter-night-cap in selfdefense? kk - so it be, whatever.

    the ep-lag-grp coming to azura IS the cause i think about leaving campaign.
    it was hard to motivate myself and our people to reraid each homekeep nearly each day, fight a 3:1 ratio, etc - even as the funny wall-spamming-goblins came we stay and fight. cause we could COUNTER that.

    i cannot counter lags and if they come intentional i dont want to spend ap.
    do you really think we will stay on azura staying around and awaiting the dying in lag? why should i do that? cause roloque calls us cowards?

    we play since november on azura with some success - and you try to anger us calling us cowards? ridiculous.

    i fear too much of ad guilds quit until now and i dont believe any of them will come back until there is a mayor change.

    decimation dont want to play alone on a campaign they rule? EVEN rologue is switching to another campaign - what a coward that he dont stay with decimation on azura waiting 4 some brave and fearless enemies challenging you.

    but that dont make any fun?
  • Rologue
    Rologue
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    You think I would leave my guild behind? Lol no. As I said, it was an ego attack... I tried other things... Didn't work. I admit I came very strong, I just didn't know how else to motivate...
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • Junipus
    Junipus
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    Motivate who?

    The main issue with DC, and likely AD too, is there's little anyone can do when there's insanely overwhelming odds.

    No-one likes fighting 1v10 or taking a single resource outside the gate and having at least a raid and randoms swarm to take it back.

    If you want the PvP that you so desire where it's challenging and you need the tactics and ambushes that you want on Azura, then you need to learn to avoid having most of the pop-locked server rush to retake Rayles lumber or BB mine.

    You don't have to, but eventually you'll be left with a dead server and have to guest on other campaigns where you'll have the less dedicated players leave because they're used to winning through sheer numbers.
    The Legendary Nothing
  • Sotha_Sil
    Sotha_Sil
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    Happy_Cat_Smiling.jpg
    I love this thread !


    Edited by Sotha_Sil on January 20, 2015 7:25PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • iseko
    iseko
    ✭✭✭✭
    nAismA wrote: »
    who cares about night-capping, iseko?
    dc start with night-capping and ep counter-night-cap in selfdefense? kk - so it be, whatever.

    the ep-lag-grp coming to azura IS the cause i think about leaving campaign.
    it was hard to motivate myself and our people to reraid each homekeep nearly each day, fight a 3:1 ratio, etc - even as the funny wall-spamming-goblins came we stay and fight. cause we could COUNTER that.

    i cannot counter lags and if they come intentional i dont want to spend ap.
    do you really think we will stay on azura staying around and awaiting the dying in lag? why should i do that? cause roloque calls us cowards?

    we play since november on azura with some success - and you try to anger us calling us cowards? ridiculous.

    i fear too much of ad guilds quit until now and i dont believe any of them will come back until there is a mayor change.

    decimation dont want to play alone on a campaign they rule? EVEN rologue is switching to another campaign - what a coward that he dont stay with decimation on azura waiting 4 some brave and fearless enemies challenging you.

    but that dont make any fun?

    If you read my post on the bottom of page 1, you would know that decimation elite started out in exactly the same position as you describe now. Except for the horrible lag. I can say one thing: whether it is EP, DC or AD causing the lag (prob a combination of all three); Decimation elite does not favor lag trains as a tactic. Everyone uses aoe skills from time to time. But we do not spam aoe/ultis with end goal of creating lag. We favor high burst damage attacks as a group yes. I don't know who actually is responsible. But you know that we have been on azura LONG before we had any lag problems

    And yes I understand your frustration. TBH the minute we start getting horrible lag spikes is the moment I say: *** it, lets go to haderus. Because there is no tactic involved with those lag fests.

    And to be fair. 1) we dont rule, EP does atm. Thanks to lots of guilds, 2) reorganize and fight back. I just want to lead raids man.
  • iseko
    iseko
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    Motivate who?

    The main issue with DC, and likely AD too, is there's little anyone can do when there's insanely overwhelming odds.

    No-one likes fighting 1v10 or taking a single resource outside the gate and having at least a raid and randoms swarm to take it back.

    If you want the PvP that you so desire where it's challenging and you need the tactics and ambushes that you want on Azura, then you need to learn to avoid having most of the pop-locked server rush to retake Rayles lumber or BB mine.

    You don't have to, but eventually you'll be left with a dead server and have to guest on other campaigns where you'll have the less dedicated players leave because they're used to winning through sheer numbers.

    We don't control the pact on azura. We work togheter with a select few guilds. That is about it. I don't know who can change that.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    iseko wrote: »
    And to be fair. 1) we dont rule, EP does atm. Thanks to lots of guilds, 2) reorganize and fight back. I just want to lead raids man.

    There's no one on Azura we could reorganize :D
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • iseko
    iseko
    ✭✭✭✭
    iseko wrote: »
    And to be fair. 1) we dont rule, EP does atm. Thanks to lots of guilds, 2) reorganize and fight back. I just want to lead raids man.

    There's no one on Azura we could reorganize :D

    LOL, well... Most guilds have a screening process. We dont have that. Dont be a *** and listen to the raid leader (if you want to be in the main raid). Only rules we have. Are you a lvl 10 with that as your only char? Welcome to the guild! You listen to orders? Welcome to the main raid!

    This is how we became "big". This is why we can muster so many people. Some people would say we bring in "trash". Now those people complain that we have crushing numbers all day long. We have a different view on how we play pvp I guess...

    The only thing we screen is higher rank raid leaders. A good raid leader can use a pug group to destroy enemy raids. A good raid leader with a full ts raid...

    Lastly: we just have fun. There are times when we tell everyone to shut up on ts for a few minutes. Usually its just banter.

  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    iseko wrote: »
    iseko wrote: »
    And to be fair. 1) we dont rule, EP does atm. Thanks to lots of guilds, 2) reorganize and fight back. I just want to lead raids man.

    There's no one on Azura we could reorganize :D

    LOL, well... Most guilds have a screening process. We dont have that. Dont be a *** and listen to the raid leader (if you want to be in the main raid). Only rules we have. Are you a lvl 10 with that as your only char? Welcome to the guild! You listen to orders? Welcome to the main raid!

    This is how we became "big". This is why we can muster so many people. Some people would say we bring in "trash". Now those people complain that we have crushing numbers all day long. We have a different view on how we play pvp I guess...

    The only thing we screen is higher rank raid leaders. A good raid leader can use a pug group to destroy enemy raids. A good raid leader with a full ts raid...

    Lastly: we just have fun. There are times when we tell everyone to shut up on ts for a few minutes. Usually its just banter.

    That's the way your guild is rolling, I don't like that approach. But what I meant is that DC has less players than EP, so yeah.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Allicus
    Allicus
    Motivate who?

    The main issue with DC, and likely AD too, is there's little anyone can do when there's insanely overwhelming odds.

    No-one likes fighting 1v10 or taking a single resource outside the gate and having at least a raid and randoms swarm to take it back.

    If you want the PvP that you so desire where it's challenging and you need the tactics and ambushes that you want on Azura, then you need to learn to avoid having most of the pop-locked server rush to retake Rayles lumber or BB mine.

    You don't have to, but eventually you'll be left with a dead server and have to guest on other campaigns where you'll have the less dedicated players leave because they're used to winning through sheer numbers.

    This hits the nail on the head. The nightcapping while annoying was bearable because in prime time numbers were balanced between the factions and most of the time AD and DC could take back a large proportion of the map, before the nightcapping starting again. Then for whatever reason EP has flooded Azura recently and majorly outnumber every fight. Its simply not fun to constantly just get mowed down by a zerg with little chance. So to EP enjoy the dead campaign as you have made Azura what it currently is and instead of throwing around insults maybe look within.

  • iseko
    iseko
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    One thing I hate about this thread: Azura was blue territory not 3 months ago with low pop. Now people are complaining about how we destroyed azura. People left thornblade because of the pop cap lowering. Came to azura as the next best thing. Realised it was NOT a dead server. Started lagging it to death. And now its our fault?
  • prootch
    prootch
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    No Iseko, there would be not point in blaming decimation elite only for that, especially if you confirm you dont have zergpulse groups.

    Lag and zergpulse are nevertheless the main reason why we quitted azura to haderus with most of main DC guilds in population (our alliance). A high number of opponents was never a problem for us on the contrary, we initially chose azura to find it.

    But for now we dont face zergpulse tactics on haderus. The new campaign starting yesterday was triple lock in prime time, we had a lot of fun and limited lag only on the emperor's keep. We managed to cap a DC emp in the evening thanks to coordinated assaults with our allied guilds, as we did last week end on the previous 7days campaign, and... we paid attention not go for spawn keeps and avoid nightcaps at DC alliance level.

    We really appreciated fights against the AD emperor group, especially on Roebeck siege which has been real tough. Very nice evening, hope lagtrains will not find come to fight us again.

    Prootch
    Yaz guild pvp lead
    DC Alliances guild officer
  • Kas
    Kas
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    Rologue wrote: »
    Yeah, I agree, and ur right +1 insightful.
    My op is an attempt to hit the egos of our enemies. I am quite a nice guy, truly, but every attempt previously to give advice, give encouragement and even giving valuable info on the number of nightcappers we have on average so they can muster a defence, all of it was met with "oh Elite has ruined the server. So... Now this "we are better than u" has come about as a last ditch effort to get the proud ones back.
    I don't nightcap. He'll, I can only get on 4 days a week.

    I think you're right and you're actually a nice guy. As someone (AD) who left Azura's, let me explain why I did so, why I won't come back for now and why those hits at my ego won't work.

    I like fights. I prefer them hard but winnable. When I'm in Cyrodiil, my group looks for such fights all over the map. If you log in after work, there is no such fight on Azuras. All you can do is start sieging castles as ~10 and maybe run into nobody or 50+red at once. Hence, we have to look for such fights on another map and they are easy to find there.

    Imho this is a combination of nightcapping and a huge guild that forms large pug groups open to everyone. The first has the result, that there is no place to defend, no port, no bonus. The second thing is an even bigger problem: it kills PvP for gankers, solos and small groups. Granted, small groups can jump zergs, make AP and have fun. However, they die and if that means you have to ride 20min to the next battle, that's no fun either. If we took a resource an Azuras if 1bar and locked EP, no a single enemy showed up for 15minutes or more until the whole f'ing faction arived as one big zerg. Even on campaigns with more yellows other others, you don't have to wait so long. Azura's EP does not only outnumber the other factions, they also have super few smaller groups.

    No sure how thorneblde feels for others, but I think guilds like *** (spam zonechat to invite every random into TS in order to organize them), even if good for the faction, can make yellow feel very annoying there.

    I do not take any pride in "winning a campaign". Heck, I don't contribute much, if anyone can take pride, it's someone who plays the whole day - which I don't. I think more people feel that way and hence hits an the ego won't work but just ridicule EP. You brag with winning something that the players you address never cared for.

    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • iseko
    iseko
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    Kas wrote: »
    Rologue wrote: »
    Yeah, I agree, and ur right +1 insightful.
    My op is an attempt to hit the egos of our enemies. I am quite a nice guy, truly, but every attempt previously to give advice, give encouragement and even giving valuable info on the number of nightcappers we have on average so they can muster a defence, all of it was met with "oh Elite has ruined the server. So... Now this "we are better than u" has come about as a last ditch effort to get the proud ones back.
    I don't nightcap. He'll, I can only get on 4 days a week.

    I like fights. I prefer them hard but winnable. When I'm in Cyrodiil, my group looks for such fights all over the map. If you log in after work, there is no such fight on Azuras. All you can do is start sieging castles as ~10 and maybe run into nobody or 50+red at once. Hence, we have to look for such fights on another map and they are easy to find there.

    Imho this is a combination of nightcapping and a huge guild that forms large pug groups open to everyone. The first has the result, that there is no place to defend, no port, no bonus. The second thing is an even bigger problem: it kills PvP for gankers, solos and small groups. Granted, small groups can jump zergs, make AP and have fun. However, they die and if that means you have to ride 20min to the next battle, that's no fun either. If we took a resource an Azuras if 1bar and locked EP, no a single enemy showed up for 15minutes or more until the whole f'ing faction arived as one big zerg. Even on campaigns with more yellows other others, you don't have to wait so long. Azura's EP does not only outnumber the other factions, they also have super few smaller groups.

    I fully understand and somewhat agree with what you are saying. However, random players who feel like they dont play enough to join a dedicated pvp guild can feel left out. PvE players who are feeling peckish and want to dip their toes in pvp can also feel left out. While they can be turned into valuable assets.

    You have small pvp guilds who just form small raids and pvp with friends (EP EU goblins for example). There are large guilds with intensive screening, training and restrictions, but who are admittedly very good at kicking ass. And you have large guilds who invite everyone with very few restrictions in place. All of these have their place.

    Unfortunately (and im sorry but also: realistically) you need numbers to win campaigns. Numbers alone are not good enough but they go a long way. No matter how good you are, you will not win 50 vs 5. If you are good then 24 vs 48 can be easy peasy.

    I am sorry but nightcapping aside: you can not hope to win fights/keeps (let alone campaigns) by being small isolated raids. What we do with PUG groups is try and send them in the general direction (siege, defend, take resource) with core TS groups who finetune these things (mainly: defend and support). The downside is that you can't leave the PUG groups alone without support of the ts group. The ts group alone is just fine in kicking ass. The pug group gets whiped a LOT. So from a leaderships point of view: bad idea to let the PUG group go out alone.

    You might say: no skill involved. Well... try being a raid leader. Coordinating the movements of 2-3-4 raids. With half of the players being randoms and while still "micromanaging" the main TS raid. The guild members on ts have to expect what you want them to do. They have to run in synergy and anticipate. Healers need to know their positions, so do tanks and dps. The other raid leaders of the group need to be able to control their group, hear your orders and get those orders done FAST. Not when you are fighting 50 vs 10. But yes when you are fighting 50 (us) versus 70 or so (prime time).

    As a side effect of doing pvp this way, we get a strong player base who readily joins the raids and comes to the server at all hours of the day (both guild and non guild). Because they know there will be raids with "experienced" raid leaders.

    In a nutshell: your build can be as strong as you like. In a large open pvp area, individual skill < organized attacks/numbers (depending on the situation, organization is more important then numbers and vice versa). ESO does not cater to small pvp conflicts. Only the arena guild does that somewhat. I hope you dont think I'm a *** for saying so :(

  • Rologue
    Rologue
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    That's the thing, @Kas, I joined the game cuz it was the first game I heard of with such massive PvP. I wanted to be part of that huge army, and I never expected to be the one that lead it.
    So many people were often LFG in zone, me too. I had a hard time finding a pvp guild that didn't require me to have a cookie cutter build.
    So I started Decimation Elite to help those people who are like me. We ran 90% pugs all the time, and before I knew it, our group would fill within minutes, and more spamming Elite in zone. I didn't want them to be disclosed, so got more leaders... Before I knew it, we were turning people away frome Elite2. More leaders please!
    The more people we got, the stronger the server got. It is quite effective, and it's a tactic I will continue to employ.
    I'm sorry you feel your small scale PvP is ruined, but cyro is designed for large scale.
    Ganking has its uses, of course, but working together to achieve a goal is the foundation of the strength of any goal, real world and game.
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • Kas
    Kas
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    Rologue wrote: »
    I'm sorry you feel your small scale PvP is ruined, but cyro is designed for large scale.

    it's not ruined, but part of it is just dodging the zergs and feeling satisfied when they don't fight anything to fight
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • prootch
    prootch
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    @Iseko/Rologue

    Concerning the fact of grouping faction pu or allied guild members in our warband, we have the same approach of "open warbands". We quite often open 2 raids now. From a faction point of view, training the pu to siege and defense is positive, but from an map efficiency point of view, coordinating with allied guilds on several simultaneous targets prooved more efficient. Hence we were able to cap emps in the evening with alliance coordination already twice on haderus (locked for the 3 factions each time) within the last 5 days.

    We did join a DC alliance so heavy that it cut out any opposition on the first 3 months campaign (over 350 players taged in the alliance several guilds). So we already went through what you are now facing. It killed the campaign.

    After that we had to coordinate our alliance more to get a better pvp experience, make sure all the wbs where not stacking in the same place and chose low population campaigns.

    Choosing several targets for your wb on the map has a positive side effect: it destacks the warbands. So we use vocals for the warband leads to coordinate, but we don't overstack warbands (until last emperor keep where all the factions are running for the huge closing fights). First because its clearly less efficient in terms of map control, also because it may really cause lag. And I agree on the difficulty to coordinate multiple wb with additional non guild players amongst whom some of them discover the game.

    We also are convinced that to get in the pve players and the lfg is a good thing for everyone: they learn pvp tactics and they have the feeling to actively participate to faction defence.


  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    iseko wrote: »
    One thing I hate about this thread: Azura was blue territory not 3 months ago with low pop. Now people are complaining about how we destroyed azura. People left thornblade because of the pop cap lowering. Came to azura as the next best thing. Realised it was NOT a dead server. Started lagging it to death. And now its our fault?

    The thing i hate about this thread is the sadness you guys claim you was outnumbered when blues owned Azura, I have many screenshots of population on my guild forums of you constantly having more pop than us even when we owned Azura, Even with more pop though you guys had to go through the hell of dealing with me as Emp and taking all keeps, So imagine that but fighting against locked EP when your med/low.

    We still found it too easy, So you know what we did? We left so the campaign could become balanced. And as soon as we left you guys turned it into an EP buff campaign because you guys didnt really want to PvP there anyway, It was all about making it PvE campaign, Sending any meat shield into battle at any hour of the day to claim map.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Rologue
    Rologue
    ✭✭✭
    Lol. You left the same exact day that the patch came out removing your emporer buff from other campaigns. Nobody believes your lies. Great now my boss asked what was so funny.
    Edited by Rologue on January 21, 2015 2:05PM
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Rologue wrote: »
    Lol. You left the same exact day that the patch came out removing your emporer buff from other campaigns. Nobody believes your lies. Great now my boss asked what was so funny.

    I'm glad you can laugh about your stupidity, I'm scratching my head at the logic of this post, Firstly we left before that patch and secondly, We had Chillrend for Emp buffs...... I'm actually shocked at how small your IQ is.
    Edited by AbraXuSeXile on January 21, 2015 2:16PM
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Thread turned sour.

    Totally unexpected! Not!
    Edited by Lava_Croft on January 21, 2015 2:16PM
  • nAismA
    nAismA
    ✭✭
    i truelly understand the main intention from rologue, but i fear it is a tactic that dont work on the players and leaders of the aldmeri council guilds. cause it is not our ego you should aim for (e.g. mine is as big as a blackhole and critic just drops off.) >:)

    as kas say, we choose azura to have fun with fights - winning a campaign is nice, but we dont care. that funny little bag of gold is just ridiculous.

    indeed, our considerations to leave azura are based on some points which add up.
    only one point is the capture of all keeps & ressources.

    please keep in mind, we are mostly casual eu-primetime players from germany.
    reraiding nearly each day every single resource and homekeep even before some nice fights can happen isnt my definition about fun - its annoying and boring.
    you know, as germans we like our "blitzkrieg" ^^ - riding, running and sieging for hours wears us off >:) (just in case: irony-flag on)

    but there are the other points too. and the last point was the damned lag. cause you cant fight lag, you just can avoid lag while you are not there. :s


    nevertheless, i fear with some safety, that most of the aldmeri council guilds leave or will leave azura at least for some time. even as the so called night-cap stops - as an offer of peace, if you like - i dont suppose they will stop to look for alternatives. in fact, i know that many, many leave the last days.

    the only thing i can imagine would be an even worser campaign.
  • iseko
    iseko
    ✭✭✭✭
    The thing i hate about this thread is the sadness you guys claim you was outnumbered when blues owned Azura, I have many screenshots of population on my guild forums of you constantly having more pop than us even when we owned Azura, Even with more pop though you guys had to go through the hell of dealing with me as Emp and taking all keeps, So imagine that but fighting against locked EP when your med/low.

    We still found it too easy, So you know what we did? We left so the campaign could become balanced. And as soon as we left you guys turned it into an EP buff campaign because you guys didnt really want to PvP there anyway, It was all about making it PvE campaign, Sending any meat shield into battle at any hour of the day to claim map.

    @AbraXuSeXile Congrats to you. I said multiple times that we were a small guild back then leading PUG's mostly. Always said you guys were a good team. Those were the early days for us. And yes you were hard to kill. Devouring swarm/blazing shield is a hard combo to beat when you're fighting an emp. Especially with a full ts raid backing you up. You guys were worth two full raids easy with you as emp.

    HOWEVER. Blues were often medium pop in those days and in prime time you got your asses handed to you with both yellows and EP pushing from both sides (same as what was happening to us lately). Then the response came... Blue went from medium pop to locked in 15-30 minutes (thornblade support). Blue trains defending the last emp keep and taking back a few keeps. On came the stalemate. Then people started logging off and DC nightcapped the entire map back.

    Pretty much how it was for almost two months. This destroyed the server just as has happened again now. EP left. AD left. We (the guild) had a vote and stayed.

    A few weeks later: you left and since we were one of the few (at that time becoming "big") guilds left in EP we were able to pretty much take everything without resistance. So we did not turn it into a buff server intentionally. Just had no resistance because you made sure everyone left before you. We started guesting haderus after that. Then slowly AD and DC came back from thorn since it was constantly locked/lagfest. We had some nice fights and came out on top more often then not (EP). Elite grew and got better.

    Then they reduced pop cap and you came back from thornblade. You "claim" that DC kicked EP's asses. Like I said before: it was DC and AD pushing us togheter. I've seen your name flash by a lot: "you killed abraxus". You didnt destroy nothing. Same thing happend to us as had happened to you couple of months ago when you were emp. Two alliances pushing your way means you have to give ground. But when we were defending bleakers or chalman from a massive blue zerg (again), we crushed them time after time. AD was a lot harder to kill then DC in my opinion. So get of your high horse.

    I admit that I can never be 100% objective and this is said from my point of view. But your glorious tales of 1vs10 destruction fests is bs. 1 vs 2 I admit to when you were emp. Never in the last month.
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