Emma_Eunjung wrote: »Bind-on-Pickup is a slap in the face to solo/duo players who pay their $15 sub every month and play for hours every day but can NEVER get their hands on useful sets like Wise Mage. ZoS won't let us play for these items, but they won't let us grind for them, either... it's lame and needs to STOP.
Just make everything Bind-on-Equip and the problem is solved fairly for everyone. There is no need for complicated token schemes or whatever, just let us have an open market!
Emma_Eunjung wrote: »Bind-on-Pickup is a slap in the face to solo/duo players who pay their $15 sub every month and play for hours every day but can NEVER get their hands on useful sets like Wise Mage. ZoS won't let us play for these items, but they won't let us grind for them, either... it's lame and needs to STOP.
... what does ZOS have to do with what you do in game? If you decide not to partake in certain content (e.g. trials or PvP), then that is your loss.
It is as if I said "I don't like leveling, give me VR14 for free".Emma_Eunjung wrote: »Just make everything Bind-on-Equip and the problem is solved fairly for everyone. There is no need for complicated token schemes or whatever, just let us have an open market!
You mean that you want free stuff, without actually having to earn it?
That'd be a slap in the face of every dedicated end game raider out there.

Emma_Eunjung wrote: »Emma_Eunjung wrote: »Bind-on-Pickup is a slap in the face to solo/duo players who pay their $15 sub every month and play for hours every day but can NEVER get their hands on useful sets like Wise Mage. ZoS won't let us play for these items, but they won't let us grind for them, either... it's lame and needs to STOP.
... what does ZOS have to do with what you do in game? If you decide not to partake in certain content (e.g. trials or PvP), then that is your loss.
It is as if I said "I don't like leveling, give me VR14 for free".Emma_Eunjung wrote: »Just make everything Bind-on-Equip and the problem is solved fairly for everyone. There is no need for complicated token schemes or whatever, just let us have an open market!
You mean that you want free stuff, without actually having to earn it?
That'd be a slap in the face of every dedicated end game raider out there.
NO. Considering weaksauce Warlock pieces are going for 200K, I could see Wise Mage stuff going for 500K. Do you have any idea how long it takes to grind that much gold? How is that "free"?
By the way, I would LOVE to partake in all content in the game, including trials, but unfortunately ESO is designed to make certain content IMPOSSIBLE to play for small groups or solo players.
Here is a proof shot of my latest glorious (but doomed) attempt to solo Hel Ra Citadel. I already made it past the first two groups of mobs and was doing 8000 dps on the third group before I died, but according to snobby guild raiders, I don't deserve a shot at the best items? That's bogus.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Bind-on-Pickup is a slap in the face to solo/duo players who pay their $15 sub every month and play for hours every day but can NEVER get their hands on useful sets like Wise Mage. ZoS won't let us play for these items, but they won't let us grind for them, either... it's lame and needs to STOP.
... what does ZOS have to do with what you do in game? If you decide not to partake in certain content (e.g. trials or PvP), then that is your loss.
It is as if I said "I don't like leveling, give me VR14 for free".Emma_Eunjung wrote: »Just make everything Bind-on-Equip and the problem is solved fairly for everyone. There is no need for complicated token schemes or whatever, just let us have an open market!
You mean that you want free stuff, without actually having to earn it?
That'd be a slap in the face of every dedicated end game raider out there.
NO. Considering weaksauce Warlock pieces are going for 200K, I could see Wise Mage stuff going for 500K. Do you have any idea how long it takes to grind that much gold? How is that "free"?
By the way, I would LOVE to partake in all content in the game, including trials, but unfortunately ESO is designed to make certain content IMPOSSIBLE to play for small groups or solo players.
Here is a proof shot of my latest glorious (but doomed) attempt to solo Hel Ra Citadel. I already made it past the first two groups of mobs and was doing 8000 dps on the third group before I died, but according to snobby guild raiders, I don't deserve a shot at the best items? That's bogus.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Bind-on-Pickup is a slap in the face to solo/duo players who pay their $15 sub every month and play for hours every day but can NEVER get their hands on useful sets like Wise Mage. ZoS won't let us play for these items, but they won't let us grind for them, either... it's lame and needs to STOP.
... what does ZOS have to do with what you do in game? If you decide not to partake in certain content (e.g. trials or PvP), then that is your loss.
It is as if I said "I don't like leveling, give me VR14 for free".Emma_Eunjung wrote: »Just make everything Bind-on-Equip and the problem is solved fairly for everyone. There is no need for complicated token schemes or whatever, just let us have an open market!
You mean that you want free stuff, without actually having to earn it?
That'd be a slap in the face of every dedicated end game raider out there.
NO. Considering weaksauce Warlock pieces are going for 200K, I could see Wise Mage stuff going for 500K. Do you have any idea how long it takes to grind that much gold? How is that "free"?
By the way, I would LOVE to partake in all content in the game, including trials, but unfortunately ESO is designed to make certain content IMPOSSIBLE to play for small groups or solo players.
Here is a proof shot of my latest glorious (but doomed) attempt to solo Hel Ra Citadel. I already made it past the first two groups of mobs and was doing 8000 dps on the third group before I died, but according to snobby guild raiders, I don't deserve a shot at the best items? That's bogus.
That is end game raid content, you're unlikely to solo it.
That said, 500K is extremely easy to get if you know how to (50k/hour=10 hours).
I have close to 3 million at the moment, and the moment trial gear (which you have to earn by beating the challenging content) becomes BoE, I will have nothing to do in-game (since I get the best gear right away).
This, and the fact that it'd promote gold selling to whole new levels...
Sorry, but the moment items like Vicious Ophidian, or Undaunted sets become BoE (read: instantly available for people with a lot of gold) is the moment I stop PvEing altogether and then spend all days complaining how there's nothing worth doing in the game.
You can't let people work hard to achieve something, then give it away basically for free to players pretty much fresh out of leveling process, that's just backwards thinking. If other players worked hard (and were skillful enough) to achieve those items, then so should you.
I'm not saying there are no faults with the game's loot systems, but BoE loot would only be a step backwards.
Other, more feasible solutions:
- Make the loot system less punishing, by introducing a Need/Greed system for the most difficult content only (SO/Vet Arena).
- Add a token or a reputation system for Undaunted shoulders (but make sure it's still difficult to get them).
Sorry, but the moment items like Vicious Ophidian, or Undaunted sets become BoE (read: instantly available for people with a lot of gold) is the moment I stop PvEing altogether and then spend all days complaining how there's nothing worth doing in the game.
You can't let people work hard to achieve something, then give it away basically for free to players pretty much fresh out of leveling process, that's just backwards thinking. If other players worked hard (and were skillful enough) to achieve those items, then so should you.
I'm not saying there are no faults with the game's loot systems, but BoE loot would only be a step backwards.
Other, more feasible solutions:
- Make the loot system less punishing, by introducing a Need/Greed system for the most difficult content only (SO/Vet Arena).
- Add a token or a reputation system for Undaunted shoulders (but make sure it's still difficult to get them).
Work hard? Take me...i have done at least 1 gold key every day since The Undaunted Pledges have started and I have yet so see:
1. a Single Helmet from any of the delves.
2. A single set of shouders from any of the chests.
I don't get the wrong traits, I get NOTHING! How does getting lucky with an RNG = "hard work". My guildies and all my friends get 2-3 helmet drops a week and multiple shoulders and i get nothing for my gold keys except 69 gold, a useless generic purple item, and a gem. I usually get some useless generic purple item(if im luck) and gold from bosses in Delves...usually its gold and some white item.
As it stands right now, there are just as many players getting all this cool gear as ones who are not. There are many people like me that never get a thing. You do realize i probably will never get to try out any of this gear, because it will never drop me.
I have a buddy that has 3 alts, does 2-3 gold pledges per day...has yet to get a helmet or shoulders...
Simply put the current RNG is flawed, because its too random. Because the RNG is not weighted in anyway, its possible a person can never ever ever ever get a drop. Those who support this system, the time will come one day where you will be in my position never getting a single drop, then you will know how it feels to be on the short end of the stick all the time.
The current RNG needs fixed, it needs to be based on a weighted system with a slope, and the longer you go without getting a drop, the more the chances need to be slated in your favor to get the drops. Take someone like me, as many times as i have done these pledges, the RNG should be slated heavily in my favor so that way "i get a bite of the carrot every now and then" to keep me going along....never getting a bite of the carrot will eventually lead to me simply stop doing it.
For example, the 1st 100 times you loot or open something the system should obviously pick from a random number pool and give the items.
After 100 times, said player should have 25% increased chance of getting rare item for next 100 tries until player gets the item.
If player still hasn't gotten the rare item after 200 tries then said player gets 50%% increased chance to draw rare item.
And the scales keeps going up, with 400 loots or chests giving 100% chance. Or it could be 500 chests, 600, it just needs to be weighted on a scale. the current RNG implementation has clearly simply discriminated against, if i had to guess, i'd say at least 40% of players get ziltch all the time.
Really makes for a bad system overall, making things too rare is bad, sure things should be rare, but their has to be a point of reasonableness to rare as well.
Right now, these item sets to be are more rare then a Mercedes existing on Nirn.
I absolutely agree, BOP needs to go away. If you've done the Undaunted pledges trying to get a certain trait on a helm or shoulder, or you've got the one you want plus several others, you have no choice but to decon it, sell it to a vendor, or trash it.
Create another source of revenue for players and allow us to sell these and other BOP (Trials, etc..) gear, or at least trade them to our guild mates and friends.
Sorry, but the moment items like Vicious Ophidian, or Undaunted sets become BoE (read: instantly available for people with a lot of gold) is the moment I stop PvEing altogether and then spend all days complaining how there's nothing worth doing in the game.
You can't let people work hard to achieve something, then give it away basically for free to players pretty much fresh out of leveling process, that's just backwards thinking. If other players worked hard (and were skillful enough) to achieve those items, then so should you.
I'm not saying there are no faults with the game's loot systems, but BoE loot would only be a step backwards.
Other, more feasible solutions:
- Make the loot system less punishing, by introducing a Need/Greed system for the most difficult content only (SO/Vet Arena).
- Add a token or a reputation system for Undaunted shoulders (but make sure it's still difficult to get them).
I absolutely agree, BOP needs to go away. If you've done the Undaunted pledges trying to get a certain trait on a helm or shoulder, or you've got the one you want plus several others, you have no choice but to decon it, sell it to a vendor, or trash it.
Create another source of revenue for players and allow us to sell these and other BOP (Trials, etc..) gear, or at least trade them to our guild mates and friends.
Raid gear should never be bought from another player, it should always be earned not be able to be sold.
Now, they can do what SW:TOR does with their BOP gear, you're allowed to trade it to someone in the group who needs it for an hour before its prema binds to you.Sorry, but the moment items like Vicious Ophidian, or Undaunted sets become BoE (read: instantly available for people with a lot of gold) is the moment I stop PvEing altogether and then spend all days complaining how there's nothing worth doing in the game.
You can't let people work hard to achieve something, then give it away basically for free to players pretty much fresh out of leveling process, that's just backwards thinking. If other players worked hard (and were skillful enough) to achieve those items, then so should you.
I'm not saying there are no faults with the game's loot systems, but BoE loot would only be a step backwards.
Other, more feasible solutions:
- Make the loot system less punishing, by introducing a Need/Greed system for the most difficult content only (SO/Vet Arena).
- Add a token or a reputation system for Undaunted shoulders (but make sure it's still difficult to get them).
No, need/greed keeps players from getting any loot. The way its set up now, I will always get a piece of gear, same as you. They need to allow for trading for a short amount of time.
I did a pick up raid in SW:TOR last month, it was a group of 16 for it. There are at least 5 bosses to get loot from plus many items from the trash. Out of that run, I got 1 piece of armor total.
No, no, no to need/greed BS. I want the loot, even if it's not something I need. I can at worst vendor it for gold or break it down for mats.
kelly.medleyb14_ESO wrote: »Emma_Eunjung wrote: »Bind-on-Pickup is a slap in the face to solo/duo players who pay their $15 sub every month and play for hours every day but can NEVER get their hands on useful sets like Wise Mage. ZoS won't let us play for these items, but they won't let us grind for them, either... it's lame and needs to STOP.
Just make everything Bind-on-Equip and the problem is solved fairly for everyone. There is no need for complicated token schemes or whatever, just let us have an open market!
I agree totally, a player driven economy is always the best economy. BoP deters that.
The need and greed system would not work with ESO. You are asking for loot to be changed and NOT be independent of each party member . Meaning everyone shares loot that's dropped. So the need and greed system needs to NOT be in this game. I rather like having my own loot.
A different method would be greatly appreciated.
clocksstoppe wrote: »The need and greed system would not work with ESO. You are asking for loot to be changed and NOT be independent of each party member . Meaning everyone shares loot that's dropped. So the need and greed system needs to NOT be in this game. I rather like having my own loot.
A different method would be greatly appreciated.
You didn't explain why it wouldn't work, you just whined about wanting your own loot every time.
Removing bop from daily items will kill the daily function content.
kelly.medleyb14_ESO wrote: »Emma_Eunjung wrote: »Bind-on-Pickup is a slap in the face to solo/duo players who pay their $15 sub every month and play for hours every day but can NEVER get their hands on useful sets like Wise Mage. ZoS won't let us play for these items, but they won't let us grind for them, either... it's lame and needs to STOP.
Just make everything Bind-on-Equip and the problem is solved fairly for everyone. There is no need for complicated token schemes or whatever, just let us have an open market!
I agree totally, a player driven economy is always the best economy. BoP deters that.
Raid gear, which is what the wise mage set is, should never be something anyone can get. It needs to be earned, simple as that.
If you are unwilling to group with others to do a trial then you don't deserve the gear.
Simple as that.
The best gear should always be BOP, always.
Emma_Eunjung wrote: »Removing bop from daily items will kill the daily function content.
I've seen this ridiculous argument before whenever the topic of BoP comes up. If required grouping is really so wonderful and fun, what difference does it make if the gear is BoP or BoE? If what you say is really true, then maybe, JUST MAYBE, playing in a group of 4 strangers (or 12 for trials) is actually NOT THAT FUN for the majority of players, who would rather just play with their wife or their kid or one or two buddies. Do you ever wonder why MMOs always seem to fail or go F2P these days?
Maybe ZoS should be the first company that actually makes the game the masses want to play, instead of asking us to subsidize the entertainment of a few hundred guild/raid snobs.
Rescorla_ESO wrote: »Emma_Eunjung wrote: »Removing bop from daily items will kill the daily function content.
I've seen this ridiculous argument before whenever the topic of BoP comes up. If required grouping is really so wonderful and fun, what difference does it make if the gear is BoP or BoE? If what you say is really true, then maybe, JUST MAYBE, playing in a group of 4 strangers (or 12 for trials) is actually NOT THAT FUN for the majority of players, who would rather just play with their wife or their kid or one or two buddies. Do you ever wonder why MMOs always seem to fail or go F2P these days?
Maybe ZoS should be the first company that actually makes the game the masses want to play, instead of asking us to subsidize the entertainment of a few hundred guild/raid snobs.
Are you asserting the masses want easy, best in slot loot without having to do raids/trials or spend a lot of Alliance Points to acquire it? I agree with you if you are talking about WoW.
Emma_Eunjung wrote: »Rescorla_ESO wrote: »Emma_Eunjung wrote: »Removing bop from daily items will kill the daily function content.
I've seen this ridiculous argument before whenever the topic of BoP comes up. If required grouping is really so wonderful and fun, what difference does it make if the gear is BoP or BoE? If what you say is really true, then maybe, JUST MAYBE, playing in a group of 4 strangers (or 12 for trials) is actually NOT THAT FUN for the majority of players, who would rather just play with their wife or their kid or one or two buddies. Do you ever wonder why MMOs always seem to fail or go F2P these days?
Maybe ZoS should be the first company that actually makes the game the masses want to play, instead of asking us to subsidize the entertainment of a few hundred guild/raid snobs.
Are you asserting the masses want easy, best in slot loot without having to do raids/trials or spend a lot of Alliance Points to acquire it? I agree with you if you are talking about WoW.
Who said it needs to be easy? I just want it to be POSSIBLE for solo/duo players. If ZoS is too lazy or stubborn to scale the dungeons and trials to the size of the group, the LEAST they can do is make the gear BoE so we can grind for it.
Because such a change would FORCE you to buy it instead of carrying on 'working for it' as you probably think you do now.and the moment trial gear (which you have to earn by beating the challenging content) becomes BoE, I will have nothing to do in-game (since I get the best gear right away).
Because such a change would FORCE you to buy it instead of carrying on 'working for it' as you probably think you do now.and the moment trial gear (which you have to earn by beating the challenging content) becomes BoE, I will have nothing to do in-game (since I get the best gear right away).
LOL?
Because such a change would FORCE you to buy it instead of carrying on 'working for it' as you probably think you do now.and the moment trial gear (which you have to earn by beating the challenging content) becomes BoE, I will have nothing to do in-game (since I get the best gear right away).
LOL?
Umm... yes?
Why would I spend days/years with my fingers crossed for the RNG bs loot system to grant me my item, when I can just buy it off the store?
You fail to understand the mindset of a competitive player.
You do whatever it takes to be on the top of the top as fast as possible; if it means spending gold, you spend gold. If it means a frustrating grind, you grind.
The only difference is that gold requires no skill and is extremely easy to acquire. They make loot BoE, and my 3 million gold will make sure I never touch PvE again and get bored.
Making loot BoE would kill end game PvE, Need/Greed or Token system would make it less frustrating.
But here, have a LOL since you asked for it.
No no no. Top gear should only be BoP. Otherwise not only players will get it without earning it in -game, but even worse - they will get it by using their real-life advantages. As in, one can buy gold from a gold seller paying in dollars or euros or roubles.. And then by top gear, whereas people who can't invest more real money will not have this gear yet even though their skill would be higher and they deserve this gear more.
So no, BoP items should stay. Skill and time investment (more skill, than the latter) should be important in the game, not real money. Why would you want to play a pay-to-win game?
It is the perennial complaint of MMOs and not new. The problem is the way in which the RNG systems upon which BoP drops are based work. Change the system used to reward the drops and one could potentially remove this problem - but no game to date has come up with a viable replacement for RNG afik. What players should be demanding is the removal of that type of rewards system, not the premise of BoP itself since it serves a good purpose and is also part of what makes play rewarding for many players.