ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Sorcerers do not want this broken skill line. Sorcerers do not want a passive, pet-based play style.
Remove Daedric Summoning (make it a world skill tree for everyone) and give Sorcerers a more interesting and active DPS skill tree. A Frost tree, for example.
Please stop trying to force feed us Pets builds. You will never get Pet balance right--very few MMOs have ever succeeded in that. And even if you get close to "balance," Pets will remain a boring and passive play style that will be unwanted to end-game group content because Pets will cannibalize important group heals, among other drawbacks.
DMuehlhausen wrote: »I guess what makes it worse is the fact there you are so restricted on your skill points you get. I mean you over 300 skill points isn't nearly enough to have basically all the skills you could need to change your spec based on what you are doing. How dare they!
Yes Zenimax take away pets they are the only option that people can put points into and that just doesn't seem fair....
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Sorcerers do not want this broken skill line. Sorcerers do not want a passive, pet-based play style.
Remove Daedric Summoning (make it a world skill tree for everyone) and give Sorcerers a more interesting and active DPS skill tree. A Frost tree, for example.
Please stop trying to force feed us Pets builds. You will never get Pet balance right--very few MMOs have ever succeeded in that. And even if you get close to "balance," Pets will remain a boring and passive play style that will be unwanted to end-game group content because Pets will cannibalize important group heals, among other drawbacks.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You don't want daedric summoning. Don't pretend that you speak for everyone who plays a sorc. Some of us created sorc characters specifically because we wanted summoned companions. Some of us just want them to be more useful.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
You don't want daedric summoning. Don't pretend that you speak for everyone who plays a sorc. Some of us created sorc characters specifically because we wanted summoned companions. Some of us just want them to be more useful.
More "useful" Pets is a pipe dream. Summons worked great in games like Skyrim because it's single player and skill balance is rather unimportant. But MMOs are notorious for being unable to balance Pets. Look at GW2 and the Ranger class, for example.
So why not make Summoning a World Skill line so people who enjoy summons (like you) can have that play style without handicapping a class? That seems a reasonable solution, imo.
i really don't understand why.Live,show us summoning skills from spellcraft...so does it mean we will be able to make newYou don't want daedric summoning. Don't pretend that you speak for everyone who plays a sorc. Some of us created sorc characters specifically because we wanted summoned companions. Some of us just want them to be more useful.
More "useful" Pets is a pipe dream. Summons worked great in games like Skyrim because it's single player and skill balance is rather unimportant. But MMOs are notorious for being unable to balance Pets. Look at GW2 and the Ranger class, for example.
So why not make Summoning a World Skill line so people who enjoy summons (like you) can have that play style without handicapping a class? That seems a reasonable solution, imo.
You don't want daedric summoning. Don't pretend that you speak for everyone who plays a sorc. Some of us created sorc characters specifically because we wanted summoned companions. Some of us just want them to be more useful.
More "useful" Pets is a pipe dream. Summons worked great in games like Skyrim because it's single player and skill balance is rather unimportant. But MMOs are notorious for being unable to balance Pets. Look at GW2 and the Ranger class, for example.
So why not make Summoning a World Skill line so people who enjoy summons (like you) can have that play style without handicapping a class? That seems a reasonable solution, imo.
Of the three lines that sorcerers came equipped with, one is summoning. That is part of the class design. Just because you did not do your research, or have the stereotypical 'sorc=pure caster' stuck in your head does not mean they should alter their class design to suit your whining.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
While I love to use my twilight matriarch, specially in duels. I agree with the op somewhat. Besides, theres very few passives thats nice for pvp in any skill tree for sorc. Whereas nightblades have plenty of those.
Can "we" please not pretend to speak for every sorc out there?
Thank you!
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Sorcerers do not want this broken skill line. Sorcerers do not want a passive, pet-based play style.
Remove Daedric Summoning (make it a world skill tree for everyone) and give Sorcerers a more interesting and active DPS skill tree. A Frost tree, for example.
Please stop trying to force feed us Pets builds. You will never get Pet balance right--very few MMOs have ever succeeded in that. And even if you get close to "balance," Pets will remain a boring and passive play style that will be unwanted to end-game group content because Pets will cannibalize important group heals, among other drawbacks.
jamesharv2005ub17_ESO wrote: »Ive been playing a sorc who has pets. I am currently vr9. I dont understand why people dont like pets. I use mine all the time I plow through all the content like its nothing.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
jamesharv2005ub17_ESO wrote: »Ive been playing a sorc who has pets. I am currently vr9. I dont understand why people dont like pets. I use mine all the time I plow through all the content like its nothing.
Because the cake walk that is single player content in the VR zones =/= end-game competitive group content where literally no Sorcs run pet builds.
timidobserver wrote: »Another poster trying to use "we" in place of "I" in order to add more credibility to their opinion.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Ive been playing a sorc who has pets. I am currently vr9. I dont understand why people dont like pets. I use mine all the time I plow through all the content like its nothing.
Because the cake walk that is single player content in the VR zones =/= end-game competitive group content where literally no Sorcs run pet builds.
Did you miss the part where I said I am VR9?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Yes, because obviously everyone in the world who plays a sorcerer as their main must agree with you. Obviously there is not a single sorc player who actually likes the idea of being a summoner. Obviously you can read the mind of every single person who plays ESO.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Ive been playing a sorc who has pets. I am currently vr9. I dont understand why people dont like pets. I use mine all the time I plow through all the content like its nothing.
Because the cake walk that is single player content in the VR zones =/= end-game competitive group content where literally no Sorcs run pet builds.
Did you miss the part where I said I am VR9?
Nope, pretty sure I addressed that when I mentioned "single player content in the VR zones."
I have no doubt your Pet build is fine when doing single player story quests, even at VR9. If you want to post a SS of your build, your place on the leaderboards, and a video of your Pet build, I'll gladly watch it.