danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
Talons ulti cost too much. Emp only talons every 10 sec. Nerf cost pls.
Also your statement is ridiculous. I'm sure both sides have plenty of people who don't know game mechanics.
I'm fully competent enough to take full advantage of current ultimate generation, and I still don't like it as for me it negates (pun) parts of the PVE endgame mechanics and teamwork requirements. It also forces me to play certain builds such as funnel health and/or healing springs for suppression to make room for more DKs simply because I can regen more ultimate even if the other builds do the same (or higher) DPS/utility and are more fun to play.
It's still not even on PTS yet, so my decision to like it is not even close to final. I still like the sound of it as I envision it to be. It will make life very hard for uncoordinated groups.
That is complete BS. The only place where that type of heavy support NB build is required may be SO and it is certainly not something that the game forces you but whatever guild group you may be in. I for one enjoy playing that type of build because it does make part of endgame mechanics and actually is teamwork.However I am not forced into it as a NB if you go on YT you will find just a couple of dozens of Stamina DW/Bow NB videos completing the damn thing with very good dps.
Another thing that you actually admitted. The best NB support build(70%crit funnel, resto) is actually very far bellow in the dps department(DW,Bow destro). Those builds will not suffer in the slightest while a type of high support medium dps build will be rendered completely useless.
The ultimate change will not bring more diversity it will just make the highest raw dps build always be the only option.
OK, I don't know how unclear I was.. obviously I know that it's not the highest DPS. What I'm saying is I'd much rather go crushing shock, or a higher DPS build, but to do speedruns that is not an option because that spot would be for a DK instead. So basically, if NB then funnel, otherwise relog to DK. That was what I was saying. Now luckily I don't actually have it that bad.. but if you want to compete at the absolute highest level it is still what it is.
In case that wasn't obvious the reason for funnel would be to eliminate one of the healer spots and at the same time keep full uptime on veils. Well, we actually did AA that way without any healers.. but yeah. My point still stands, this will force class diversity as you cannot have only one of the classes and still rely on their ultimate.
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
Talons ulti cost too much. Emp only talons every 10 sec. Nerf cost pls.
Also your statement is ridiculous. I'm sure both sides have plenty of people who don't know game mechanics.
I'm fully competent enough to take full advantage of current ultimate generation, and I still don't like it as for me it negates (pun) parts of the PVE endgame mechanics and teamwork requirements. It also forces me to play certain builds such as funnel health and/or healing springs for suppression to make room for more DKs simply because I can regen more ultimate even if the other builds do the same (or higher) DPS/utility and are more fun to play.
It's still not even on PTS yet, so my decision to like it is not even close to final. I still like the sound of it as I envision it to be. It will make life very hard for uncoordinated groups.
That is complete BS. The only place where that type of heavy support NB build is required may be SO and it is certainly not something that the game forces you but whatever guild group you may be in. I for one enjoy playing that type of build because it does make part of endgame mechanics and actually is teamwork.However I am not forced into it as a NB if you go on YT you will find just a couple of dozens of Stamina DW/Bow NB videos completing the damn thing with very good dps.
Another thing that you actually admitted. The best NB support build(70%crit funnel, resto) is actually very far bellow in the dps department(DW,Bow destro). Those builds will not suffer in the slightest while a type of high support medium dps build will be rendered completely useless.
The ultimate change will not bring more diversity it will just make the highest raw dps build always be the only option.
OK, I don't know how unclear I was.. obviously I know that it's not the highest DPS. What I'm saying is I'd much rather go crushing shock, or a higher DPS build, but to do speedruns that is not an option because that spot would be for a DK instead. So basically, if NB then funnel, otherwise relog to DK. That was what I was saying. Now luckily I don't actually have it that bad.. but if you want to compete at the absolute highest level it is still what it is.
In case that wasn't obvious the reason for funnel would be to eliminate one of the healer spots and at the same time keep full uptime on veils. Well, we actually did AA that way without any healers.. but yeah. My point still stands, this will force class diversity as you cannot have only one of the classes and still rely on their ultimate.
Yes. In 1.6 you will have to have more even out trial groups in term of classes.This may not be the best thing though since filling a group with all you need may be a bit harder and of course we may end up with the best being 5 Nb +5 Sorcs +2 temps for everything.. However in terms of build diversity It is pretty clear to me that now it is going to be ''best possible DPS for that class or gtfo"+ Templar heals.
Still want to be a viable funnel health based dps in 1.6? Good luck with that since you will be 300-600dps lower than DW or Bow and have exactly the same utility.
Emma_Eunjung wrote: »People are getting way too hung up on HOW ultimate is generated and ignoring what's really important: how OFTEN do you get to use ultimates? I hate the new system not because of how it's implemented, but because ultimates are now temporally "hard-capped". You will never be able to use ultimates after 1.6 as fast as you can now, and that fact is going to totally screw up this game for a huge number of people, whether they know yet it or not.
What is the point of having ultimates, if you can only use them once in a blue moon? When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Emma_Eunjung wrote: »People are getting way too hung up on HOW ultimate is generated and ignoring what's really important: how OFTEN do you get to use ultimates? I hate the new system not because of how it's implemented, but because ultimates are now temporally "hard-capped". You will never be able to use ultimates after 1.6 as fast as you can now, and that fact is going to totally screw up this game for a huge number of people, whether they know yet it or not.
What is the point of having ultimates, if you can only use them once in a blue moon? When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
The issue here is each persons idea of an ultimate. You feel they are pointless because you will only be able to use it once in a blue moon. To others that is exactly what they should be - a powerful ability you can use on occasion to turn the tide of a battle, not something so frequent that you may as well remove the name ultimate and have a 6th slot for anything.
I will see how it goes, I dislike the current way because it is too crit and DoT focused, the new way is a bit too communist, ideally a middle ground can be found
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
actually to be fair, at the time of this posting he didn't actually vote on this poll.
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
Talons ulti cost too much. Emp only talons every 10 sec. Nerf cost pls.
Also your statement is ridiculous. I'm sure both sides have plenty of people who don't know game mechanics.
I'm fully competent enough to take full advantage of current ultimate generation, and I still don't like it as for me it negates (pun) parts of the PVE endgame mechanics and teamwork requirements. It also forces me to play certain builds such as funnel health and/or healing springs for suppression to make room for more DKs simply because I can regen more ultimate even if the other builds do the same (or higher) DPS/utility and are more fun to play.
It's still not even on PTS yet, so my decision to like it is not even close to final. I still like the sound of it as I envision it to be. It will make life very hard for uncoordinated groups.
That is complete BS. The only place where that type of heavy support NB build is required may be SO and it is certainly not something that the game forces you but whatever guild group you may be in. I for one enjoy playing that type of build because it does make part of endgame mechanics and actually is teamwork.However I am not forced into it as a NB if you go on YT you will find just a couple of dozens of Stamina DW/Bow NB videos completing the damn thing with very good dps.
Another thing that you actually admitted. The best NB support build(70%crit funnel, resto) is actually very far bellow in the dps department(DW,Bow destro). Those builds will not suffer in the slightest while a type of high support medium dps build will be rendered completely useless.
The ultimate change will not bring more diversity it will just make the highest raw dps build always be the only option.
OK, I don't know how unclear I was.. obviously I know that it's not the highest DPS. What I'm saying is I'd much rather go crushing shock, or a higher DPS build, but to do speedruns that is not an option because that spot would be for a DK instead. So basically, if NB then funnel, otherwise relog to DK. That was what I was saying. Now luckily I don't actually have it that bad.. but if you want to compete at the absolute highest level it is still what it is.
In case that wasn't obvious the reason for funnel would be to eliminate one of the healer spots and at the same time keep full uptime on veils. Well, we actually did AA that way without any healers.. but yeah. My point still stands, this will force class diversity as you cannot have only one of the classes and still rely on their ultimate.
Yes. In 1.6 you will have to have more even out trial groups in term of classes.This may not be the best thing though since filling a group with all you need may be a bit harder and of course we may end up with the best being 5 Nb +5 Sorcs +2 temps for everything.. However in terms of build diversity It is pretty clear to me that now it is going to be ''best possible DPS for that class or gtfo"+ Templar heals.
Still want to be a viable funnel health based dps in 1.6? Good luck with that since you will be 300-600dps lower than DW or Bow and have exactly the same utility.
Emma_Eunjung wrote: »When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Joy_Division wrote: »I really dislike how there is no diversity or options in ultimate generation.
Check that: I have no desire to be a mangy, smelly mutt that howls whenever there is a full moon. Well, that's too bad and GTFO of our Sanctum raid bc/ we need veils and novas...
danno816_ESO wrote: »Emma_Eunjung wrote: »When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Should we really be able to do this?
danno816_ESO wrote: »Emma_Eunjung wrote: »When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Should we really be able to do this?
Why souldn't we?
danno816_ESO wrote: »danno816_ESO wrote: »Emma_Eunjung wrote: »When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Should we really be able to do this?
Why souldn't we?
Mostly because it trivializes group content? Which lead to fewer groups doing stuff, which leads to ESO getting a reputation that it has no challenging content for groups, which leads to fewer subs, which leads to a dead game.
LotRO. Anyone else know what I mean?
danno816_ESO wrote: »danno816_ESO wrote: »Emma_Eunjung wrote: »When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Should we really be able to do this?
Why souldn't we?
Mostly because it trivializes group content? Which lead to fewer groups doing stuff, which leads to ESO getting a reputation that it has no challenging content for groups, which leads to fewer subs, which leads to a dead game.
LotRO. Anyone else know what I mean?
Good point, and content is already regarded this way by some...
Still though, if I am to repeat that obnoxious phrase that everyone repeats ad nausium; if someone is capable of playing that way, and that's the way they want to play, should we really forbid that from happening?
(Not disagreeing with you, just debating.)
danno816_ESO wrote: »danno816_ESO wrote: »danno816_ESO wrote: »Emma_Eunjung wrote: »When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Should we really be able to do this?
Why souldn't we?
Mostly because it trivializes group content? Which lead to fewer groups doing stuff, which leads to ESO getting a reputation that it has no challenging content for groups, which leads to fewer subs, which leads to a dead game.
LotRO. Anyone else know what I mean?
Good point, and content is already regarded this way by some...
Still though, if I am to repeat that obnoxious phrase that everyone repeats ad nausium; if someone is capable of playing that way, and that's the way they want to play, should we really forbid that from happening?
(Not disagreeing with you, just debating.)
"Play the way you want" was a phrase used to describe the fact that you could use any weapon or armour regardless of class, and viably play a tank, healer or DPS also regardless of the class you choose.
But some have latched on to that same phrase to mean absolutely anything they feel like applying it to.
I bet ZoS regrets ever using the phrase, and wishes they had used something a bit less open to interpretation.
Anyhow, yes I think we should forbid it from happening, because it is in the long-term interest of the game. No class/skill should ever become so powerful as to take all the effort and time of the developers in creating these instanced dungeons and turn it into a joke.
Let me summarize my biggest concern about the change.
Currently, if you have a correctly speced sap/funnel blade in your group, it is pretty much guarenteed that he will have veil ready when you need it. Solo. If you are in a solid group, other nightblades in the group have the option to run another ultimate.
If the NB sap/funnel build cannot gain ultimate in said fashion, this optional ultimate allowance for nightblades will be gone. It truly will be veil or gtfo.
Any complaints I have are not 'Waaaah! I won't be able to spam ultimates!' But not instead, 'I'm deeply concerned about viable build diversity.'
Change the ultimate generation is IMO an improvement for PVE, PVP, trials & undaunted quests.
For mainly 2 reasons:
1. Ultimates should be special & powerful and NOT spammable.
2. Ultimate generation was out of control, because too complicated to oversee for a dev all extreme ultimate generation possibilities of normal abilities and IMO at the end conflicting with creating a nice set of normal abilities that should give a wide variation of kinds of builds.
danno816_ESO wrote: »Let me summarize my biggest concern about the change.
Currently, if you have a correctly speced sap/funnel blade in your group, it is pretty much guarenteed that he will have veil ready when you need it. Solo. If you are in a solid group, other nightblades in the group have the option to run another ultimate.
If the NB sap/funnel build cannot gain ultimate in said fashion, this optional ultimate allowance for nightblades will be gone. It truly will be veil or gtfo.
Any complaints I have are not 'Waaaah! I won't be able to spam ultimates!' But not instead, 'I'm deeply concerned about viable build diversity.'
What you are describing shows that some ultimates are simply far better than others for certain situations. Or perhaps simply too powerful.
It also shows a lack of creativity in instance design when the only desirable ultimates are always the same ones. Standard, Veil, Nova, and Negate, the first 3 being extremely similar to each other (big damage + big defense) (lol I almost wrote Talons again instead of Standard!)
It would be more interesting if (just for example) some parts of some dungeons required the enemies to be stunned en masse (creating a need for Soul Shred/Tether) by making them invulnerable to damage while en route to an deadly objective.
In my mind Ultimates are/were suppose to be this games version of the "Oh s**t" button in other games, which are gated by cooldowns due to their strength. But ESO has vowed never to have CD's so it is gated by ultimate generation/ultimate cost.
Right now it is simply too easy to get ultimate in AoE situations.
For the record I have not voted on this poll simply because while I think Ultimate generation needs to be brought down in certain situations, the way they are doing it seems clunky and unintuitive.
With this change though, every nightblade will need veil. Every encounter will need more nightblades with veil to ensure its available. There will also be much more restricting margins for error.
danno816_ESO wrote: »Let me summarize my biggest concern about the change.
Currently, if you have a correctly speced sap/funnel blade in your group, it is pretty much guarenteed that he will have veil ready when you need it. Solo. If you are in a solid group, other nightblades in the group have the option to run another ultimate.
If the NB sap/funnel build cannot gain ultimate in said fashion, this optional ultimate allowance for nightblades will be gone. It truly will be veil or gtfo.
Any complaints I have are not 'Waaaah! I won't be able to spam ultimates!' But not instead, 'I'm deeply concerned about viable build diversity.'
What you are describing shows that some ultimates are simply far better than others for certain situations. Or perhaps simply too powerful.
It also shows a lack of creativity in instance design when the only desirable ultimates are always the same ones. Standard, Veil, Nova, and Negate, the first 3 being extremely similar to each other (big damage + big defense) (lol I almost wrote Talons again instead of Standard!)
It would be more interesting if (just for example) some parts of some dungeons required the enemies to be stunned en masse (creating a need for Soul Shred/Tether) by making them invulnerable to damage while en route to an deadly objective.
In my mind Ultimates are/were suppose to be this games version of the "Oh s**t" button in other games, which are gated by cooldowns due to their strength. But ESO has vowed never to have CD's so it is gated by ultimate generation/ultimate cost.
Right now it is simply too easy to get ultimate in AoE situations.
For the record I have not voted on this poll simply because while I think Ultimate generation needs to be brought down in certain situations, the way they are doing it seems clunky and unintuitive.
Yes, they are very powerful. That is not debatable. But that is also not my argument.
What I am saying is that currently, you only need one guy to handle that ultimate. Everyone else can use others. That's the current game design. You can currently have nightblades running other ultimates.
An aoe stun is exactly one of the primary functions of negate. Nightblades can use soul shred/tether in similar situations. Especially if you have that one guy who always has veil going....
With this change though, every nightblade will need veil. Every encounter will need more nightblades with veil to ensure its available. There will also be much more restricting margins for error.
Only if the content is built to require a veil as frequently. That, in itself, is a bad design for diversity. If skill X has to be cast every Y seconds or the group won't finish, that limits diversity. However, that's because of the dungeon design itself, not the way ultimate is generated.
As far as rebalancing:
1) This means the current instances of the dungeons/trials isn't a good spot to see how ultimate fares. It'd have to be with the PTS-scaled instances, CP, new skills, and ultimate. (That's probably also why they haven't split part off and rolled out early.)
2) ZOS mentioned timing-based leaderboards are being replaced with a point system in 1.6.
danno816_ESO wrote: »danno816_ESO wrote: »Let me summarize my biggest concern about the change.
Currently, if you have a correctly speced sap/funnel blade in your group, it is pretty much guarenteed that he will have veil ready when you need it. Solo. If you are in a solid group, other nightblades in the group have the option to run another ultimate.
If the NB sap/funnel build cannot gain ultimate in said fashion, this optional ultimate allowance for nightblades will be gone. It truly will be veil or gtfo.
Any complaints I have are not 'Waaaah! I won't be able to spam ultimates!' But not instead, 'I'm deeply concerned about viable build diversity.'
What you are describing shows that some ultimates are simply far better than others for certain situations. Or perhaps simply too powerful.
It also shows a lack of creativity in instance design when the only desirable ultimates are always the same ones. Standard, Veil, Nova, and Negate, the first 3 being extremely similar to each other (big damage + big defense) (lol I almost wrote Talons again instead of Standard!)
It would be more interesting if (just for example) some parts of some dungeons required the enemies to be stunned en masse (creating a need for Soul Shred/Tether) by making them invulnerable to damage while en route to an deadly objective.
In my mind Ultimates are/were suppose to be this games version of the "Oh s**t" button in other games, which are gated by cooldowns due to their strength. But ESO has vowed never to have CD's so it is gated by ultimate generation/ultimate cost.
Right now it is simply too easy to get ultimate in AoE situations.
For the record I have not voted on this poll simply because while I think Ultimate generation needs to be brought down in certain situations, the way they are doing it seems clunky and unintuitive.
Yes, they are very powerful. That is not debatable. But that is also not my argument.
What I am saying is that currently, you only need one guy to handle that ultimate. Everyone else can use others. That's the current game design. You can currently have nightblades running other ultimates.
An aoe stun is exactly one of the primary functions of negate. Nightblades can use soul shred/tether in similar situations. Especially if you have that one guy who always has veil going....
Then as I said, ZoS has to do a better job at encouraging build diversity through mechanics.
I don't think however, it is wise to have out of control ultimate generation just so that NB's don't have to run Veil in dungeons.
I also don't think it's so bad if all NB's need Veil for dungeon encounters, as long as they are able to use other builds, like Stamina, and with varying skill lines and still be viable. It is just one skill after all.
I don't know if I would go so far as saying I support the castration of said person, but a quick swift kick is definitely in order.
trimsic_ESO wrote: »im super surprised by the amount of pve players who like the change. The people i talk to in game agree with me...but the forums dont. i wonder where the disconnect is ?
The disconnect is quite easy to define: you are so confident in your reasoning that you don't hear the people who disagree with you, and when someone agrees with you, s/he reinforces your feeling that you are right with your reasoning.
danno816_ESO wrote: »danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
actually to be fair, at the time of this posting he didn't actually vote on this poll.
I meant Standard not Talons.
A bit disappointed no one here figured that out, perhaps that speaks to the level of intelligence of some people in this thread?
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
Talons ulti cost too much. Emp only talons every 10 sec. Nerf cost pls.
Also your statement is ridiculous. I'm sure both sides have plenty of people who don't know game mechanics.
I'm fully competent enough to take full advantage of current ultimate generation, and I still don't like it as for me it negates (pun) parts of the PVE endgame mechanics and teamwork requirements. It also forces me to play certain builds such as funnel health and/or healing springs for suppression to make room for more DKs simply because I can regen more ultimate even if the other builds do the same (or higher) DPS/utility and are more fun to play.
It's still not even on PTS yet, so my decision to like it is not even close to final. I still like the sound of it as I envision it to be. It will make life very hard for uncoordinated groups.
That is complete BS. The only place where that type of heavy support NB build is required may be SO and it is certainly not something that the game forces you but whatever guild group you may be in. I for one enjoy playing that type of build because it does make part of endgame mechanics and actually is teamwork.However I am not forced into it as a NB if you go on YT you will find just a couple of dozens of Stamina DW/Bow NB videos completing the damn thing with very good dps.
Another thing that you actually admitted. The best NB support build(70%crit funnel, resto) is actually very far bellow in the dps department(DW,Bow destro). Those builds will not suffer in the slightest while a type of high support medium dps build will be rendered completely useless.
The ultimate change will not bring more diversity it will just make the highest raw dps build always be the only option.
OK, I don't know how unclear I was.. obviously I know that it's not the highest DPS. What I'm saying is I'd much rather go crushing shock, or a higher DPS build, but to do speedruns that is not an option because that spot would be for a DK instead. So basically, if NB then funnel, otherwise relog to DK. That was what I was saying. Now luckily I don't actually have it that bad.. but if you want to compete at the absolute highest level it is still what it is.
In case that wasn't obvious the reason for funnel would be to eliminate one of the healer spots and at the same time keep full uptime on veils. Well, we actually did AA that way without any healers.. but yeah. My point still stands, this will force class diversity as you cannot have only one of the classes and still rely on their ultimate.
Yes. In 1.6 you will have to have more even out trial groups in term of classes.This may not be the best thing though since filling a group with all you need may be a bit harder and of course we may end up with the best being 5 Nb +5 Sorcs +2 temps for everything.. However in terms of build diversity It is pretty clear to me that now it is going to be ''best possible DPS for that class or gtfo"+ Templar heals.
Still want to be a viable funnel health based dps in 1.6? Good luck with that since you will be 300-600dps lower than DW or Bow and have exactly the same utility.
Hopefully not. Also FH will still allow you to cut away a healer while still doing massively more DPS than that healer would do. It's less damage for more utility. Good enough for me.
AssaultLemming wrote: »For me personally this change sucks. My current fh sap veil build is ruined, the hundreds of k invested in gold gear wasted and my favourite play style and group role gone. I was really enjoying playing a mid dps support class role, providing a lot of off heals and damage mitigation while still contributing some dps. Now it looks like a full respec, totally new gear and join the max dps or gtfo crowd is on the cards. Basically back to square one after being a loyal subscriber since beta.
My nb has 10 bits of gold gear with gold enchantments, at 25k per piece + 3k per enchant that is 280k gold on what are now probably non viable bits of gear. Where's my compensation for that?