I really think you are overestimating the utility of FH especially for 1.6 where Temps will be more required for Novas and are supposedly getting a few buffs.. Even now I do not see my residual heals HF making much of a difference inside trials (although noticeable in all 4 man content). I do not see much chance for that type of build. It wouldn't be much of a problem since I do have also have a Redguard DW dumb DPS NB but it certainly will not be as fun as my lower dps support NB that actually allowed DW NB to not bother with freaking Veils
AssaultLemming wrote: »For me personally this change sucks. My current fh sap veil build is ruined, the hundreds of k invested in gold gear wasted and my favourite play style and group role gone. I was really enjoying playing a mid dps support class role, providing a lot of off heals and damage mitigation while still contributing some dps. Now it looks like a full respec, totally new gear and join the max dps or gtfo crowd is on the cards. Basically back to square one after being a loyal subscriber since beta.
My nb has 10 bits of gold gear with gold enchantments, at 25k per piece + 3k per enchant that is 280k gold on what are now probably non viable bits of gear. Where's my compensation for that?
Let me summarize my biggest concern about the change.
Currently, if you have a correctly speced sap/funnel blade in your group, it is pretty much guarenteed that he will have veil ready when you need it. Solo. If you are in a solid group, other nightblades in the group have the option to run another ultimate.
If the NB sap/funnel build cannot gain ultimate in said fashion, this optional ultimate allowance for nightblades will be gone. It truly will be veil or gtfo.
Any complaints I have are not 'Waaaah! I won't be able to spam ultimates!' But instead, 'I'm deeply concerned about viable build diversity.'
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Let me summarize my biggest concern about the change.
Currently, if you have a correctly speced sap/funnel blade in your group, it is pretty much guarenteed that he will have veil ready when you need it. Solo. If you are in a solid group, other nightblades in the group have the option to run another ultimate.
If the NB sap/funnel build cannot gain ultimate in said fashion, this optional ultimate allowance for nightblades will be gone. It truly will be veil or gtfo.
Any complaints I have are not 'Waaaah! I won't be able to spam ultimates!' But instead, 'I'm deeply concerned about viable build diversity.'
what all of you "crying" about theses changes as a magica NB forget is the positive side effect of that change.
as the DPS of both main DDs will drop significantly by less veils/standards fights will last longer longer fights resulting in much more needed heals as the bosses have more time delivering it and you will see more usage of equilibrium wich aswell needs more HP compensation.
seeing my NB have 2,5k HP/s while doing fine (though not great) in the dmg department is a big bonus point you forgett wihle beeing focused only on DPS.
Let me summarize my biggest concern about the change.
Currently, if you have a correctly speced sap/funnel blade in your group, it is pretty much guarenteed that he will have veil ready when you need it. Solo. If you are in a solid group, other nightblades in the group have the option to run another ultimate.
If the NB sap/funnel build cannot gain ultimate in said fashion, this optional ultimate allowance for nightblades will be gone. It truly will be veil or gtfo.
Any complaints I have are not 'Waaaah! I won't be able to spam ultimates!' But instead, 'I'm deeply concerned about viable build diversity.'
what all of you "crying" about theses changes as a magica NB forget is the positive side effect of that change.
as the DPS of both main DDs will drop significantly by less veils/standards fights will last longer longer fights resulting in much more needed heals as the bosses have more time delivering it and you will see more usage of equilibrium wich aswell needs more HP compensation.
seeing my NB have 2,5k HP/s while doing fine (though not great) in the dmg department is a big bonus point you forgett wihle beeing focused only on DPS.
Good on you latching onto the word 'crying.' But you are correct, offhealing/self healing values will probably become more important. Especially with no veil to consistently mitigate damage. I'm not forgetting that point. My other damage specs are not reliant on veil for their damage, only my veil-gen spec is.
This, and them saying that they are keeping abilities and passives that generate ult, is why I voted to wait untill pts to pass judgement. I'm merely voicing concern based on the current meta.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Let me summarize my biggest concern about the change.
Currently, if you have a correctly speced sap/funnel blade in your group, it is pretty much guarenteed that he will have veil ready when you need it. Solo. If you are in a solid group, other nightblades in the group have the option to run another ultimate.
If the NB sap/funnel build cannot gain ultimate in said fashion, this optional ultimate allowance for nightblades will be gone. It truly will be veil or gtfo.
Any complaints I have are not 'Waaaah! I won't be able to spam ultimates!' But instead, 'I'm deeply concerned about viable build diversity.'
what all of you "crying" about theses changes as a magica NB forget is the positive side effect of that change.
as the DPS of both main DDs will drop significantly by less veils/standards fights will last longer longer fights resulting in much more needed heals as the bosses have more time delivering it and you will see more usage of equilibrium wich aswell needs more HP compensation.
seeing my NB have 2,5k HP/s while doing fine (though not great) in the dmg department is a big bonus point you forgett wihle beeing focused only on DPS.
Good on you latching onto the word 'crying.' But you are correct, offhealing/self healing values will probably become more important. Especially with no veil to consistently mitigate damage. I'm not forgetting that point. My other damage specs are not reliant on veil for their damage, only my veil-gen spec is.
This, and them saying that they are keeping abilities and passives that generate ult, is why I voted to wait untill pts to pass judgement. I'm merely voicing concern based on the current meta.
well but the whole purpose of the change is to actually break up the current meta.
so basing a standpoint upon it is rather futile...
danno816_ESO wrote: »danno816_ESO wrote: »Emma_Eunjung wrote: »When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Should we really be able to do this?
Why souldn't we?
Mostly because it trivializes group content? Which lead to fewer groups doing stuff, which leads to ESO getting a reputation that it has no challenging content for groups, which leads to fewer subs, which leads to a dead game.
LotRO. Anyone else know what I mean?
Emma_Eunjung wrote: »danno816_ESO wrote: »danno816_ESO wrote: »Emma_Eunjung wrote: »When I'm soloing brutal veteran group dungeons, my sorc does NOT have 60 seconds to wait for the next Negate... she will die, it's that simple. Once 1.6 goes live, the backlash over ultimate generation is going to be HUGE. The only way I think ZoS can fix it is to make ultimates much cheaper so you can use them every 20 seconds or so (like now).
Should we really be able to do this?
Why souldn't we?
Mostly because it trivializes group content? Which lead to fewer groups doing stuff, which leads to ESO getting a reputation that it has no challenging content for groups, which leads to fewer subs, which leads to a dead game.
LotRO. Anyone else know what I mean?
If ZoS is worried about "trivializing" group content, the solution is SIMPLE: scale the difficulty of the instance to the level of the party and the SIZE of the party. I'm sure they easily could come up with an algorithm to adjust mob HP/damage to the number of players if they wanted.
This way, solo players and groups of ALL sizes would have a fun and challenging game to play, and no one would feel like they're being punished for grouping or not grouping.
GothicPython wrote: »I don't support the idea in it's base form in either PvE or PvP. I think it would make a lot more sense and be a much more viable change if they change the buff from applying only on light attacks and people who have healed someone with the buff active to one of the following conditions:
1 - The player has dealt any sort of damage to a target via skills or light/heavy attack.
2 - While in combat, the player has healed a player other than themselves
3 - The player recently blocked an incoming attack
Bonus grants 1 or 2 additional ultimate gain to the buff on the next application
* - The player recently activated a synergy
* - The player recently performed a successful dodge roll/CC break.
This change will still keep ultimate gains controlled, but actually benefits all 3 roles in a much more meaningful and beneficial way. It also provides incentives to try to play or lean to play more skillfully.