trimsic_ESO wrote: »im super surprised by the amount of pve players who like the change. The people i talk to in game agree with me...but the forums dont. i wonder where the disconnect is ?
The disconnect is quite easy to define: you are so confident in your reasoning that you don't hear the people who disagree with you, and when someone agrees with you, s/he reinforces your feeling that you are right with your reasoning.
It's coming either way....I just figured some feedback might be nice. Do you support the changes to ult gain that make ult a flat gain rate. I'll keep my opinion out if it.
ZoS please shut this thread down, it's useless, pointless and there's 3289`893589`432589 other posts about it. This OP needs to L2SearchThread.
Makes sense in PVP, but not in PVE, all it does in PVE is linearize ult gain and favorize bad players that don't know how to build up ultimate properly.
Forums are full of casuals and pugs... usually the bottom 25% of PvErs.
Because of this, your results will always be skewed. there are easily 1000 people playing end game content who are considering quitting the game because zenimax has decided to #*$@ the good players over by trying to make them the same as n@@bs
Actually forums are mostly of elitists/min maxers. Casuals don't even bother to read patch notes, why would they read forums? The results might be skewed, but only to a point where the disagrees % are too high, if casuals voted you'd see "I don't care" for the majority of the votes.
Othervise I fully support this change as a PvE player.
Makes sense in PVP, but not in PVE, all it does in PVE is linearize ult gain and favorize bad players that don't know how to build up ultimate properly.
Please clarify for us all how stacking crit and healing outside of combat makes you a better player than someone who doesn't use cheesy abuse of game mechanics.
Makes sense in PVP, but not in PVE, all it does in PVE is linearize ult gain and favorize bad players that don't know how to build up ultimate properly.
Please clarify for us all how stacking crit and healing outside of combat makes you a better player than someone who doesn't use cheesy abuse of game mechanics.
What you call cheesy abuse of game mechanics is actually called skill. It requires skill to understand how ultimate building up is done, it requires skill to theorycraft a build that has enough crit to recover ulti quickly but still does high damage (or high heals). It takes skill to use the correct attacks in the correct rotation or to apply DoTs to enough mobs in order to gain crit quickly.
The only people who are going to be favored by this are noobs who don't know that a crit tick regens 3 ult points or who don't know how to make a viable build with decent crit to regen ultimate.
You could argue it also favors tanks, but then again there where other ways to help them gain ult that didn't involve nerfing everybody else.
Just because you don't know how to do it properly, it doesn't mean people who do are abusing game mechanics
Makes sense in PVP, but not in PVE, all it does in PVE is linearize ult gain and favorize bad players that don't know how to build up ultimate properly.
Please clarify for us all how stacking crit and healing outside of combat makes you a better player than someone who doesn't use cheesy abuse of game mechanics.
What you call cheesy abuse of game mechanics is actually called skill. It requires skill to understand how ultimate building up is done, it requires skill to theorycraft a build that has enough crit to recover ulti quickly but still does high damage (or high heals). It takes skill to use the correct attacks in the correct rotation or to apply DoTs to enough mobs in order to gain crit quickly.
The only people who are going to be favored by this are noobs who don't know that a crit tick regens 3 ult points or who don't know how to make a viable build with decent crit to regen ultimate.
You could argue it also favors tanks, but then again there where other ways to help them gain ult that didn't involve nerfing everybody else.
Just because you don't know how to do it properly, it doesn't mean people who do are abusing game mechanics
Makes sense in PVP, but not in PVE, all it does in PVE is linearize ult gain and favorize bad players that don't know how to build up ultimate properly.
Please clarify for us all how stacking crit and healing outside of combat makes you a better player than someone who doesn't use cheesy abuse of game mechanics.
What you call cheesy abuse of game mechanics is actually called skill. It requires skill to understand how ultimate building up is done, it requires skill to theorycraft a build that has enough crit to recover ulti quickly but still does high damage (or high heals). It takes skill to use the correct attacks in the correct rotation or to apply DoTs to enough mobs in order to gain crit quickly.
The only people who are going to be favored by this are noobs who don't know that a crit tick regens 3 ult points or who don't know how to make a viable build with decent crit to regen ultimate.
You could argue it also favors tanks, but then again there where other ways to help them gain ult that didn't involve nerfing everybody else.
Just because you don't know how to do it properly, it doesn't mean people who do are abusing game mechanics
None of that is skill in any sense of the word. Everyone who has put in a reasonable amount of time into the game knows how to build ult and how to do it easily and effectively. It's not skill, it's a combination of experience and a willingness to use cheesy tactics, not skill.
Nobody is going to be favored with this change, period. All this does is promote build diversity instead of forcing people into cookie-cutter builds that rely on ultimate generation for good damage output. The current ult generation system is just a crutch, nothing more.
It does favor tanks as a whole, but there are some fringe cases where tanks can build ultimate extremely quickly, such as some NB tank builds(such as mine before I retired my NB) which can easily drop 5-8 veils during a vet dungeon boss fight. So again, it an equalization of generation that promotes build diversity.
Even a monkey could figure out how to "do it" properly, you give yourself far too much credit, I assure you. If you don't think it's an abuse of a poorly implemented system then I don't believe you're capable of having an intelligent discussion about the issue.
trimsic_ESO wrote: »im super surprised by the amount of pve players who like the change. The people i talk to in game agree with me...but the forums dont. i wonder where the disconnect is ?
The disconnect is quite easy to define: you are so confident in your reasoning that you don't hear the people who disagree with you, and when someone agrees with you, s/he reinforces your feeling that you are right with your reasoning.
yes the people who are in the top 10 of all the pve leaderboards who give me their opinion and i trust explicitly to give me good advice are of less value to me than some angry casuals. take a nap and a shower to get some of that salt off.
Makes sense in PVP, but not in PVE, all it does in PVE is linearize ult gain and favorize bad players that don't know how to build up ultimate properly.
Please clarify for us all how stacking crit and healing outside of combat makes you a better player than someone who doesn't use cheesy abuse of game mechanics.
What you call cheesy abuse of game mechanics is actually called skill. It requires skill to understand how ultimate building up is done, it requires skill to theorycraft a build that has enough crit to recover ulti quickly but still does high damage (or high heals). It takes skill to use the correct attacks in the correct rotation or to apply DoTs to enough mobs in order to gain crit quickly.
The only people who are going to be favored by this are noobs who don't know that a crit tick regens 3 ult points or who don't know how to make a viable build with decent crit to regen ultimate.
You could argue it also favors tanks, but then again there where other ways to help them gain ult that didn't involve nerfing everybody else.
Just because you don't know how to do it properly, it doesn't mean people who do are abusing game mechanics
... a lot of us do know how it works and have done it before. In my argument for why it COULD be good (not saying it will) I based it on a developmental stand point from the developers. When things get to strong it becomes harder to create mechanics that challenge the players without becoming over the top and relying on said abilities. By limiting the up time of such abilities you will then be able to create encounters that could require more skill and less keep the ultimate up and build it up fast.
Hypothetical example using Negate. Developer wants to create a boss that summons adds regularly that requires players to manage them. He knows that with adds tho a Sorc can keep Negate up almost 100 % if they are not immune to CC's. He then have a choice of adding more adds then the sorc can stun (7+) have them immune to CC, thus making other skills not viable for the match either, or something that I might not be thinking up this early in the morning. But if he didn't have to worry about the constant up time of Negate he could have less mobs be summoned more frequently, where players then could put use to the large sum of CC skills we have to manage them. This can then lead to the sorc not having to spec Negate and try a different ultimate for the build as the dungeon was no longer built with the mind that they had to get around Negate 100 % of the time, and thus making negate less of a necessity.
Also note, that sense before the game was officially release people have been asking about builds and builds have been being posted on forums to give players the knowledge (including rotation) how to perform close to these skilled players, without having to theory craft their own ideas.
I don't disagree with your point (which I think is pretty clear), and that is you don't want Ultimate to be as spammable as it is now, but I do disagree with this change.It all comes down to skilled players won't care. Unskilled players who NEED the Ultimates are, of course, going to care.
What PVE leaderboards are you referring to here, that feature provably highly-skilled players: hint, the 'speedruns' prove little and certainly say nothing about any specific individual in such groups in any case?trimsic_ESO wrote: »im super surprised by the amount of pve players who like the change. The people i talk to in game agree with me...but the forums dont. i wonder where the disconnect is ?
The disconnect is quite easy to define: you are so confident in your reasoning that you don't hear the people who disagree with you, and when someone agrees with you, s/he reinforces your feeling that you are right with your reasoning.
yes the people who are in the top 10 of all the pve leaderboards
fromtesonlineb16_ESO wrote: »What PVE leaderboards are you referring to here, that feature provably highly-skilled players: hint, the 'speedruns' prove little and certainly say nothing about any specific individual in such groups in any case?trimsic_ESO wrote: »im super surprised by the amount of pve players who like the change. The people i talk to in game agree with me...but the forums dont. i wonder where the disconnect is ?
The disconnect is quite easy to define: you are so confident in your reasoning that you don't hear the people who disagree with you, and when someone agrees with you, s/he reinforces your feeling that you are right with your reasoning.
yes the people who are in the top 10 of all the pve leaderboards
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
Talons ulti cost too much. Emp only talons every 10 sec. Nerf cost pls.
Also your statement is ridiculous. I'm sure both sides have plenty of people who don't know game mechanics.
I'm fully competent enough to take full advantage of current ultimate generation, and I still don't like it as for me it negates (pun) parts of the PVE endgame mechanics and teamwork requirements. It also forces me to play certain builds such as funnel health and/or healing springs for suppression to make room for more DKs simply because I can regen more ultimate even if the other builds do the same (or higher) DPS/utility and are more fun to play.
It's still not even on PTS yet, so my decision to like it is not even close to final. I still like the sound of it as I envision it to be. It will make life very hard for uncoordinated groups.
trimsic_ESO wrote: »im super surprised by the amount of pve players who like the change. The people i talk to in game agree with me...but the forums dont. i wonder where the disconnect is ?
The disconnect is quite easy to define: you are so confident in your reasoning that you don't hear the people who disagree with you, and when someone agrees with you, s/he reinforces your feeling that you are right with your reasoning.
yes the people who are in the top 10 of all the pve leaderboards who give me their opinion and i trust explicitly to give me good advice are of less value to me than some angry casuals. take a nap and a shower to get some of that salt off.
And this is the level of game mechanics knowledge representative of the people that support the change.
danno816_ESO wrote: »I think I would have preferred a max ult/sec cap instead of a complete rework, thus allowing the same mechanics to be in place, like crit, AoE, damage, blocking etc..
Something like 5-10 max per second would allow for varying builds and still make sure that some ultimates (veil, talons) can only go up once every x amount of time.
And this is the level of game mechanics knowledge representative of the people that support the change.
Talons ulti cost too much. Emp only talons every 10 sec. Nerf cost pls.
Also your statement is ridiculous. I'm sure both sides have plenty of people who don't know game mechanics.
I'm fully competent enough to take full advantage of current ultimate generation, and I still don't like it as for me it negates (pun) parts of the PVE endgame mechanics and teamwork requirements. It also forces me to play certain builds such as funnel health and/or healing springs for suppression to make room for more DKs simply because I can regen more ultimate even if the other builds do the same (or higher) DPS/utility and are more fun to play.
It's still not even on PTS yet, so my decision to like it is not even close to final. I still like the sound of it as I envision it to be. It will make life very hard for uncoordinated groups.
That is complete BS. The only place where that type of heavy support NB build is required may be SO and it is certainly not something that the game forces you but whatever guild group you may be in. I for one enjoy playing that type of build because it does make part of endgame mechanics and actually is teamwork.However I am not forced into it as a NB if you go on YT you will find just a couple of dozens of Stamina DW/Bow NB videos completing the damn thing with very good dps.
Another thing that you actually admitted. The best NB support build(70%crit funnel, resto) is actually very far bellow in the dps department(DW,Bow destro). Those builds will not suffer in the slightest while a type of high support medium dps build will be rendered completely useless.
The ultimate change will not bring more diversity it will just make the highest raw dps build always be the only option.