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Divines trait is bugged with shadow mondus stone

Nacario
Nacario
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I've tested it today with different amounts of divines on gear up to 6 pieces and I cant see any difference in damage ranging from 0 to 6 divines traits on armor, when paired with shadow mondus stone (which is supposed to increase crit damage). Others in guild have confirmed the same.

Im wondering if this was a known bug, has it been like this for long, and will 1.6 fix it?
  • Islyn
    Islyn
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    I too just started testing shadow and can confirm.
    Member of the Old Guard - Closed Betas 2013
  • Shamul
    Shamul
    Soul Shriven
    Seems the Divines Trait is not adding the % to the effect as well. I tried this on the "Lover". My spell resistance was 220 without the stone. It is 232 with the stone. I added 8 pieces of Divines trait and my spell resistance is only 236. (Note, the divines increased mundus stone effect by 4.5%, I am assuming per piece)

    I tested this also with the "Steed". There is an addon that tells you your run speed. The "Steed" did increase my speed but the Divines trait had no effect.
  • Nacario
    Nacario
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    Can we have a dev confirmation on this
  • Hookgrin
    Hookgrin
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    The Divine trait increases the Mundus Stone effect by the percentage stated and it does stack. The Stone's effect is quite small, usually 12. 4.5% of 12 is less than 1.

    Using the numbers in Shamul's post, rounding down to a precision of 1, and then rounding down the final number to the integer, we get 16. So in the case of the Lover, it is working correctly. But that does not mean the others are. The Shadow has been broke and then fixed in the past, could be broke again.
  • DeLindsay
    DeLindsay
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    Yeah this is something many don't understand about the way Divines works. As @Hookgrin stated it's a VERY small increase overall. With the standard 4 off-pcs (PvE) at Legendary (7.5%) it's an increase from 5% to 6.5% for those with a static 5% like The Thief. So it takes 4 body pcs at Legendary to gain an increase of 1.5%. The only reason this is really worth it is that off-pcs reduce the Glyph by so much that adding Infused on them instead of Divines would result in a very tiny increase in Magicka/Stamina and a still tiny increase in Health, then if you are hit with Overcharged it's even worse.

    That said, I also have heard from Guild members that The Shadow doesn't work with Divines properly. I've also seen myself that The Thief is STILL having issues properly displaying on character sheets.
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