I have had a main that has been werewolf since launch, I run a werewolf pvp guild, and there are few that have been in form as long or longer than I in all of Tamriel. This post isn't about where werewolves have been or where we are now but where we are going.
Information has come out pertaining to ultimate changes in 1.6, this is what makes me nervous. Already there are kin that haven't transformed in months. We have too many weaknesses in Werewolf form and only perks in human.
With the information given I can see everyone becoming a werewolf just to help with ultimate flow. To me and many of my kind this is wrong. Please rethink Bloodrage and more importantly take a little time and put WW on the table and really look at it. When you have a subclass that is only taken for its human form passives, something is wrong.
If you wanted us to be able to transform more often why not make the ultimate cheaper or a novel idea... no ultimate cost! Keep all your current timers in place, Keep your ultimate dropping mechanic in place. Drop Bloodrage replace it with something that makes us stronger in form or harder to kill. (Vamps have weaknesses to fire though they also have a damage mitigation passive as well as a survival ability)
Please take a little time to consider a minor change to prevent a major exploit.
-Caius Rockclaw
I really wish that werewolf was simply a toggle with no ultimate cost or timer. Unlike a vampire, you're already sacraficing your ultimate slot (which could be replaced by much better abilities, aka veil of blades, dragonknight standard, storm atronach, etc.). Werewolf currently makes us weaker (in terms of survivability) than we are when not morphed, and only gives a meager damage improvement and a couple utility abilities which can be matched by a mix of class/weapon skills.
As a 2hander user, when I go into wolf form I wind up dealing what seems to be significantly less damage (I dont use addons, so I cant be certain, but it definitely doesnt seem to kill enemies any quicker), and I lose a lot of survivability without brawler's damage shield or wrecking blow's knockdown or rally's heal over time on my hotbar.
bbqwolf13b14_ESO1 wrote: »I do wonder if they will put these totems into effect.
Totems
The Totems of Hircine are said to date from prehistoric times, before even speech was invented. Each one grants a special power to any lycanthrope who possesses and reveres the item.
There are three known totems:
Totem of Terror =A carved wolf skull, which enhances the lycanthrope's power to inspire terror. Totem of The Hunt= The carved thigh bone of an unknown animal, which enhances the lycanthrope's senses. Totem of Brotherhood= A simple drum, which gives the lycanthrope the ability to call allies.
took from a lore site. They gave us fear. Senses? as in see stealth? Call allies like helpers other werewolves or wolves?
Hopefully, They put in the constellation of Hircine like in skyrim.
Mathius_Mordred wrote: »I watched one guy this evening, he must have been in form for at least 5 min maybe more, he killed all the giants and their mammoths and stood around waiting for them to respawn, then killed them all again, all the time devouring, it looked like he could keep form forever like that.
Eventually he stopped and it took a good 2 or 3 min before he reverted to human form. I just got ww this evening so am very interested in it, the damage he was doing was incredible and he was only level 41.