No, ESO does not use the Hero Engine.
Early on, ZOS licensed the Hero Engine to have an environment where to test their character models and such. At the same time, they developed their own engine which the game itself has always used.
No, ESO does not use the Hero Engine.
Early on, ZOS licensed the Hero Engine to have an environment where to test their character models and such. At the same time, they developed their own engine which the game itself has always used.
Harleyquinceyeb17_ESO wrote: »Yes, indeed, since it has been used at some point during development. Trust me.. this is not the Hero Engine and we can all be very, very, very glad about that. Ain't that right SW:TOR? *sigh*
So yeah, the current engine has been developed specifically for ESO afaik and definitely is not the Hero Engine anymore, that one was indeed only used for the first test environments as Faulgor already pointed out.
ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
Harleyquinceyeb17_ESO wrote: »Yes, indeed, since it has been used at some point during development. Trust me.. this is not the Hero Engine and we can all be very, very, very glad about that. Ain't that right SW:TOR? *sigh*
So yeah, the current engine has been developed specifically for ESO afaik and definitely is not the Hero Engine anymore, that one was indeed only used for the first test environments as Faulgor already pointed out.
Why can we be thankful that ESO doesn't use the Hero Engine? The engine ESO uses doesn't seem any better to me, if anything I would have to say SWTOR is technically a superior product. Although I do like the visuals and art style in ESO better it's the worst performing mmo I've played in a very long time.
You licensed HeroEngine a long time ago. What role did the Hero Engine play in the development of ESO?
We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style. [...]
Maximis_ESO wrote: »Harleyquinceyeb17_ESO wrote: »Yes, indeed, since it has been used at some point during development. Trust me.. this is not the Hero Engine and we can all be very, very, very glad about that. Ain't that right SW:TOR? *sigh*
So yeah, the current engine has been developed specifically for ESO afaik and definitely is not the Hero Engine anymore, that one was indeed only used for the first test environments as Faulgor already pointed out.
Why can we be thankful that ESO doesn't use the Hero Engine? The engine ESO uses doesn't seem any better to me, if anything I would have to say SWTOR is technically a superior product. Although I do like the visuals and art style in ESO better it's the worst performing mmo I've played in a very long time.
ESO actually runs better on my system then SWTOR, Rift, and Guild Wars 2. I'm not sure what they are did or are doing but it's working for what I've got. SWTOR was probably the hardest one for my PC to handle.
Maximis_ESO wrote: »Harleyquinceyeb17_ESO wrote: »Yes, indeed, since it has been used at some point during development. Trust me.. this is not the Hero Engine and we can all be very, very, very glad about that. Ain't that right SW:TOR? *sigh*
So yeah, the current engine has been developed specifically for ESO afaik and definitely is not the Hero Engine anymore, that one was indeed only used for the first test environments as Faulgor already pointed out.
Why can we be thankful that ESO doesn't use the Hero Engine? The engine ESO uses doesn't seem any better to me, if anything I would have to say SWTOR is technically a superior product. Although I do like the visuals and art style in ESO better it's the worst performing mmo I've played in a very long time.
ESO actually runs better on my system then SWTOR, Rift, and Guild Wars 2. I'm not sure what they are did or are doing but it's working for what I've got. SWTOR was probably the hardest one for my PC to handle.
I'm glad you're getting good performance from the game. For me it's still unresponsive, laggy and in most respects, slow for server response. SWTOR, GW2 and FF14 are smooth and responsive in comparison.
My Pc is semi beastly too not that it should make much difference for this game.
Maximis_ESO wrote: »I've heard it was the hero engine was used to make ESO and I've heard that is wasn't.
I know they licensed it but did they use it or a variation that they made tinkering with the code?
I'm not asking for any particular reason just out of curiosity... I like to know what the devs used to build the game.
I did noticed when re downloading the game recently it pops up with the Hero Engine name and it got me thinking.
Anyone have any idea?
Harleyquinceyeb17_ESO wrote: »Yes, indeed, since it has been used at some point during development. Trust me.. this is not the Hero Engine and we can all be very, very, very glad about that. Ain't that right SW:TOR? *sigh*
So yeah, the current engine has been developed specifically for ESO afaik and definitely is not the Hero Engine anymore, that one was indeed only used for the first test environments as Faulgor already pointed out.
Why can we be thankful that ESO doesn't use the Hero Engine? The engine ESO uses doesn't seem any better to me, if anything I would have to say SWTOR is technically a superior product. Although I do like the visuals and art style in ESO better it's the worst performing mmo I've played in a very long time.
It's called the Hero Engine
I haven't heared anything about a change. But I'm no expert in such things.
Yes, LOL?jjf42001_ESO wrote: »really guys? did you see the big giant "HAVOK" logo? lol
Maximis_ESO wrote: »Harleyquinceyeb17_ESO wrote: »Yes, indeed, since it has been used at some point during development. Trust me.. this is not the Hero Engine and we can all be very, very, very glad about that. Ain't that right SW:TOR? *sigh*
So yeah, the current engine has been developed specifically for ESO afaik and definitely is not the Hero Engine anymore, that one was indeed only used for the first test environments as Faulgor already pointed out.
Why can we be thankful that ESO doesn't use the Hero Engine? The engine ESO uses doesn't seem any better to me, if anything I would have to say SWTOR is technically a superior product. Although I do like the visuals and art style in ESO better it's the worst performing mmo I've played in a very long time.
ESO actually runs better on my system then SWTOR, Rift, and Guild Wars 2. I'm not sure what they are did or are doing but it's working for what I've got. SWTOR was probably the hardest one for my PC to handle.
I'm glad you're getting good performance from the game. For me it's still unresponsive, laggy and in most respects, slow for server response. SWTOR, GW2 and FF14 are smooth and responsive in comparison.
My Pc is semi beastly too not that it should make much difference for this game.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
... Considering the usual marketing doublespeak we get from ZOS, that statement basically tells me that they built the "wrappers" around the Hero Engine code. There's a whole lot more than just client, server, and messaging in an MMO engine.while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind
Maximis_ESO wrote: »Harleyquinceyeb17_ESO wrote: »Yes, indeed, since it has been used at some point during development. Trust me.. this is not the Hero Engine and we can all be very, very, very glad about that. Ain't that right SW:TOR? *sigh*
So yeah, the current engine has been developed specifically for ESO afaik and definitely is not the Hero Engine anymore, that one was indeed only used for the first test environments as Faulgor already pointed out.
Why can we be thankful that ESO doesn't use the Hero Engine? The engine ESO uses doesn't seem any better to me, if anything I would have to say SWTOR is technically a superior product. Although I do like the visuals and art style in ESO better it's the worst performing mmo I've played in a very long time.
ESO actually runs better on my system then SWTOR, Rift, and Guild Wars 2. I'm not sure what they are did or are doing but it's working for what I've got. SWTOR was probably the hardest one for my PC to handle.
I'm glad you're getting good performance from the game. For me it's still unresponsive, laggy and in most respects, slow for server response. SWTOR, GW2 and FF14 are smooth and responsive in comparison.
My Pc is semi beastly too not that it should make much difference for this game.
try to pvp in swtor with mor than 20 people in one place - come back and tell us again how smooth swtor is compared to ESO :P
No, ESO does not use the Hero Engine.
Early on, ZOS licensed the Hero Engine to have an environment where to test their character models and such. At the same time, they developed their own engine which the game itself has always used.
kevlarto_ESO wrote: »No, ESO does not use the Hero Engine.
Early on, ZOS licensed the Hero Engine to have an environment where to test their character models and such. At the same time, they developed their own engine which the game itself has always used.
This^^^ This is what I read and heard Matt or Paul talk about this been awhile.