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Perma-Stun?

MADshadowman
MADshadowman
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I've seen this before quite a few times, and i'm not completely sure how it works but it seems like if 2 people are contantly throwing blazing spears on you, you're perma-stunned and there is no chance of breaking out. Anyone experienced this?
  • OrangeTheCat
    OrangeTheCat
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    All. The. time.
  • jopeymonster
    jopeymonster
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    So now we need to nerf another Templar skill that is used mostly for AoE damage then for the CC?

    Great....

    I'm pretty sure this mechanic is the same thing allowing NBs to perma-stun as well, they just have to target player instead of target ground.
    #nerfkeyboards
  • MADshadowman
    MADshadowman
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    Nobody talks about nerfing a skill, but perma-stuns should not exist in this game, that's all. I use blazing spear all the time, and i find it pretty slow and it's hard to hit a moving target, but if 2 people focus you and throw them at you, you can just take your hands off the keyboard, cause you won't get out of this.
  • Gorthax
    Gorthax
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    Broken. Game. That is all lol hopefully 1.6 addresses soooooo many issues this game has
    Edited by Gorthax on January 16, 2015 11:35PM
  • dharbert
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    Gorthax wrote: »
    Broken. Game. That is all lol hopefully 1.6 addresses soooooo many issues this game has

    I can pretty much guarantee that it will create more than it solves.
  • Samadhi
    Samadhi
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    So now we need to nerf another Templar skill that is used mostly for AoE damage then for the CC?

    Great....

    I'm pretty sure this mechanic is the same thing allowing NBs to perma-stun as well, they just have to target player instead of target ground.

    With which skill?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • Jaxsun
    Jaxsun
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    Perma-stun regardless of why or where it came from is unacceptable, after you are stunned, slowed, set off-balance, disoriented, snared, rooted etc. you should receive total immunity to all crowd controlling effects for at least 20 seconds.
  • MADshadowman
    MADshadowman
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    Jaxsun wrote: »
    Perma-stun regardless of why or where it came from is unacceptable, after you are stunned, slowed, set off-balance, disoriented, snared, rooted etc. you should receive total immunity to all crowd controlling effects for at least 20 seconds.

    The 8 seconds you get when you break free are totally ok, if they would really work. You get jumped by a nightblade, break free, dodge roll, only to get talon'd by a dk. stuff like this is what makes it unfair.
  • Jaxsun
    Jaxsun
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    Jaxsun wrote: »
    Perma-stun regardless of why or where it came from is unacceptable, after you are stunned, slowed, set off-balance, disoriented, snared, rooted etc. you should receive total immunity to all crowd controlling effects for at least 20 seconds.

    The 8 seconds you get when you break free are totally ok, if they would really work. You get jumped by a nightblade, break free, dodge roll, only to get talon'd by a dk. stuff like this is what makes it unfair.

    i mostly agree, i still think it should be more than 8 seconds, but it would help alot if the mechanic was different
  • AlayneStone
    AlayneStone
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    Experienced this just the other day, very frustrating.
  • Araxleon
    Araxleon
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    So now we need to nerf another Templar skill that is used mostly for AoE damage then for the CC?

    Great....

    I'm pretty sure this mechanic is the same thing allowing NBs to perma-stun as well, they just have to target player instead of target ground.

    It does, but perma stuns are unfair.
    They need fix NB perma stuns aswell.
  • OtarTheMad
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    It just takes a few spam monkeys to get a skill nerfed.
  • MADshadowman
    MADshadowman
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    OtarTheMad wrote: »
    It just takes a few spam monkeys to get a skill nerfed.

    Like i said, it's not about nerfing a skill, it's about getting rid of these exploits. if blazing spear needs something, then it is a little buff, not a nerf.
  • Digiman
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    8 Seconds seems fair. There are immunity abilities like Immovable you can use to prevent this I believe.

    But I do agree get stunned to death from 100 to 0 isn't fun especially when you broke out of it.
  • Messy1
    Messy1
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    I throw spears to stun people all the time in PvP and so do others. Make sure you're not getting perma stun mixed up with "damn 10 templars just stunned me in succession with their spears"
  • Messy1
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    Wait I just re-read the post . . . of course if they constantly throw spears your going to be stunned into oblivion. It's a good CC for those bolt escaping sorcs and hard to kill DKs. It should not be needed. A group of archers could also stun you constantly.
  • OtarTheMad
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    OtarTheMad wrote: »
    It just takes a few spam monkeys to get a skill nerfed.

    Like i said, it's not about nerfing a skill, it's about getting rid of these exploits. if blazing spear needs something, then it is a little buff, not a nerf.

    Oh absolutely. I haven't been a fan of many of the nerfs that have happened, especially Bolt Escape.
  • Messy1
    Messy1
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    *nerfed
  • MrGhosty
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    The perma stuns are a bit ridiculous to be sure. It is particularly terrible when you're not a build meant to soak up damage. Often times on my DK I can soak up the attack and at least make a break for it. On my Nightblade I just start deciding where I wish to respawn to.

    I think the big difference between the ccs is that Talons can be spammed, the templar ability (name slips my mind) can be spammed. While teleport strike can be spammed it has a bit of a wind up time and can be interrupted. The sorc cc isn't bad as that takes a bit of wind up time as well. No matter the class I don't think anyone should be able to simply spam the skill or stack it on top of other cc. They've already made the monsters where these skills would be useful mostly immune anyway so why not simply put a cooldown or some other balance to it that would make it a viable skill but only when used properly.

    I don't want these skills nerfed into uselessness, but I would support a change that keeps them viable but stops potential for abuse, but this could be said for many of the skills. I guess all we can really do at this point is see what happens when the update 6 changes drop.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • cazlonb16_ESO
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    MrGhosty wrote: »
    I don't want these skills nerfed into uselessness, but I would support a change that keeps them viable but stops potential for abuse

    A CC immunity system that actually works would take care of these issues without the need to nerf anything. Some skills, most notably Talon spam, are excempt to the current immunity though and even when it comes to stuff it is supposed to work on, it quite often simply doesn't do anything at all.
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Jaxsun wrote: »
    Perma-stun regardless of why or where it came from is unacceptable, after you are stunned, slowed, set off-balance, disoriented, snared, rooted etc. you should receive total immunity to all crowd controlling effects for at least 20 seconds.

    While this is true in theory this is a very very very very low priority, it requires 2 Templars doing a double tap ground target very small aoe on the same target at the same time, after that requirement is met you have to hope the target doesn't just dodge roll out or get dispelled before it takes effect.

    I think i've seen this 2x in a year and usually it was to a zerg I would have died to anyway.
  • MADshadowman
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    It happened to me quite often in the last few weeks and it's really frustrating. Once i got double-spear'd by two templars and couldn't get up for 10 full seconds, then i died. i had someone healing me the whole time, but he couldn't save me from the damage they did.
  • TagaParti
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    u have the ability to block, u wont get stunned.. easy peasy!
    Sheliza "The Unkillable"

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  • MADshadowman
    MADshadowman
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    TagaParti wrote: »
    u have the ability to block, u wont get stunned.. easy peasy!

    Yeah, well it's not as easy as you might think, my dimwitted friend.

    If you're out of stamina, you can't block.
    Sometimes the lag prevents you from blocking in time.
    Sometimes you just stop blocking for some reason, even though the button is still pressed.
    Sometimes you just don't see it coming.
    And last but not least, sometimes blocking just doesn't work at all.
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    just one word...
    Manticore
  • JamilaRaj
    JamilaRaj
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    Samadhi wrote: »
    So now we need to nerf another Templar skill that is used mostly for AoE damage then for the CC?

    Great....

    I'm pretty sure this mechanic is the same thing allowing NBs to perma-stun as well, they just have to target player instead of target ground.

    With which skill?

    Not same mechanic but I think ambush, having no dead zone, can nail target to the ground, because gap closers in general seem to temporarily freeze target for animation to play and attacker to end up at target's position.
  • SeventhCelestial
    I keep seeing everyone talking and complaining about Nerfs but then a post like this drops and the line gets blur'd. The number one thing I've learned in PvP is every class has something that if used in the right (wrong?) way can be exploited to hell and back. Perma sounds to me like being hit by multiple spears and not having a way to escape/ enough Stamina.
    Seventh Celestial ~ AD VR16 STAM TEMPLAR
    Niela Foxmantle ~ AD VR9 STAM NIGHTBLADE
    Solö ~ AD VR5 MAGIC NIGHTBLADE
    Vala Ogrebrew ~ AD lvl45 STAM SORC
  • MADshadowman
    MADshadowman
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    I keep seeing everyone talking and complaining about Nerfs but then a post like this drops and the line gets blur'd. The number one thing I've learned in PvP is every class has something that if used in the right (wrong?) way can be exploited to hell and back. Perma sounds to me like being hit by multiple spears and not having a way to escape/ enough Stamina.

    That is correct, if you constantly get hit by spears from 2-3 different people you get stunned permanently, and can't break out, dodge roll, block, use a skill, drink a potion. You just become a useless piece of meat until you're dead.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Messy1 wrote: »
    I throw spears to stun people all the time in PvP and so do others. Make sure you're not getting perma stun mixed up with "damn 10 templars just stunned me in succession with their spears"

    It doesn't matter if its one or several who use it, once the first stun has landed none of the other stuns should have any effect for 8 seconds after.
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