james_vestbergb16_ESO wrote: »A million thx for this, been having a terrible experience as a DK against the "duel" build sorcs, atleast now I have somewhere to start.
bosmern_ESO wrote: »Curse and the lightning thing aren't projectiles
BE away.
ESO's Cyrodiil PvP is a numbers game, I don't see any situation that you have to fixed one on one.
Sure I might pick up S+B to get defensive posture, but really, you won't win the war by fixed on beating a one-on-one battle.
mike.gaziotisb16_ESO wrote: »Hortator Indoril Nerevar wrote: »Question: How do you beat a dk?
Answer: You dont.
Pvp is a joke in this game...
Question: How do you learn to play better?
Answer: You don't, it's easier to come QQ on the forums for nerfs
Sensesfail13 wrote: »Die because you dont have the patience to wait 4 seconds for it to end, it cant be "spammed" it takes to much from our resources. Another one of those " I died in cyrodiil to a dragonknight" whining posts. *rolls eyes*
NerfEverything wrote: »I am surprised this hasn't been nerfed already. DKs can keep this ability up 100% of the time, effectively eliminating ranged combat from PvP and reflecting roughly 80% of all damage. It is like everyone at ZOS plays a DK and they are sitting there laughing at the other classes' futile attempts to compete with a completely OP class.
Oh yeah, and the unbreakable CC that DKs are so fond of abusing continues to be ignored.
NerfEverything wrote: »I am surprised this hasn't been nerfed already. DKs can keep this ability up 100% of the time, effectively eliminating ranged combat from PvP and reflecting roughly 80% of all damage. It is like everyone at ZOS plays a DK and they are sitting there laughing at the other classes' futile attempts to compete with a completely OP class.
Oh yeah, and the unbreakable CC that DKs are so fond of abusing continues to be ignored.
This is the same what I think!
Why the dragon knights are otherwise so overpowered?
Let us see...
- Extremely strong tank skills!
- 66% Damage bonus to fire burning effects! (No other class has such a strong damage bonus into passive skills + Fire is extremely powerful in ESO!
- Very strong Ultimate abilities
- Powerful self-healing
- Unbreakable CC
- Flame Lash (Come on! in combination wIth the abilities above mentioned = Overpowerded!)
- Reflective scale (In combination wIth the abilities above mentioned = Overpowerded!)
and, and, and ...
This is a dragon knight and vampire PVP based game!
If you dont like to play themselves.. is this PVP not that are you looking for!
It is sad but unfortunately true!
OtarTheMad wrote: »I don't have much trouble killing a DK anymore to be honest. I just use Mage's Fury and Curse and I kill most of them because... well honestly some of the bad DK's still use Reflective Scales to try and counter my attacks when it doesn't work.
AlienDiplomat wrote: »What would you suggest a pure magicka Sorcerer do against a DK that keeps 100% uptime on reflective scales?
Tried kiting them until they were out of magicka, but they just Invasion (1H/Shield) and Talons spam, which half the time creates unbreakable CC, then kite right back until their magicka potion is ready.
Also, can someone explain to me please how ZOS thought it wise to make Velocious Curse a "projectile" (seriously?).
Can anyone confirm if Weakening Prison or Rune Cage is unblockable?
You can sometimes beat a DK in a war of attrition with your resources. If not, cast a curse a second or so after wings, spam your mage's fury and try to time a crystal frag proc right as the wings expire. I find a vast majority of DK's let it lapse for a small fraction of time, yet maybe these are just the poorer played ones.
I've seen an Invasion, Lightning Form, Daedric minefield, Vol Familiar Sorc take down some decent DKs. They basically relied on forcing the DK to block or walk into CCs and Lightning Form ate their stamina and they bursted them down when they couldn't break out of Invasion. These were duels though so they dont really work in group pvp.
Wouldn't Weakening Prison or Rune Cage be a really good counter? I didn't try if it's unblockable but i would gess so, and forces him to let his guard down to break the CC. Rune Cage especially which he would get stunned after breaking the Disorient and has to CC break twice. People don't use the skill since it doesn't do any damage, but i guess it would be really useful against DK's, draining their stamina quickly breaking CC's, leaving no stamina left for blocking or breaking further CC's.
He's not gonna cast any Reflective scales, while Disoriented or stunned.without any stamina to break free.
Anyone tried?
Nope sorry that's terrible, and if you're killing DKs like that, they're even more terrible.shanersimms_ESO wrote: »AlienDiplomat wrote: »What would you suggest a pure magicka Sorcerer do against a DK that keeps 100% uptime on reflective scales?
Tried kiting them until they were out of magicka, but they just Invasion (1H/Shield) and Talons spam, which half the time creates unbreakable CC, then kite right back until their magicka potion is ready.
Also, can someone explain to me please how ZOS thought it wise to make Velocious Curse a "projectile" (seriously?).
You need to use abilities that aren't considered projectiles:
1. Velocitous Curse
2. Mages Fury (Endless Fury) - You can spam this all day long on DK's as they spam Reflective Scales they will lose total resources much faster than you.
3. Daedric Mines - Throw these down at your feet, and keep as many mines between you and the dk as possible, when he invasions he'll hit at least a couple if not all the mines.
4. Heavy Attacks from Resto Staff/Lightning Staff
Also hold parry constantly and their invasion is rather worthless. After DK's charge in on you (and onto your mines) Streak (Bolt Escape) through them and put mines down again and spam Vel Curse/Mages Fury as you desire.
The above causes me to have little issues wth DK's as a Sorc wielding Destro and Resto Staff.
When I tested rune cage the stun does not proc if you break the disorient with damageAnd if they break it, they get immunity so no second stun. Maybe these are little-known bugs or something, but the mechanics make it not so useful. I do however find encase useful against DKs.
Nope sorry that's terrible, and if you're killing DKs like that, they're even more terrible.shanersimms_ESO wrote: »AlienDiplomat wrote: »What would you suggest a pure magicka Sorcerer do against a DK that keeps 100% uptime on reflective scales?
Tried kiting them until they were out of magicka, but they just Invasion (1H/Shield) and Talons spam, which half the time creates unbreakable CC, then kite right back until their magicka potion is ready.
Also, can someone explain to me please how ZOS thought it wise to make Velocious Curse a "projectile" (seriously?).
You need to use abilities that aren't considered projectiles:
1. Velocitous Curse
2. Mages Fury (Endless Fury) - You can spam this all day long on DK's as they spam Reflective Scales they will lose total resources much faster than you.
3. Daedric Mines - Throw these down at your feet, and keep as many mines between you and the dk as possible, when he invasions he'll hit at least a couple if not all the mines.
4. Heavy Attacks from Resto Staff/Lightning Staff
Also hold parry constantly and their invasion is rather worthless. After DK's charge in on you (and onto your mines) Streak (Bolt Escape) through them and put mines down again and spam Vel Curse/Mages Fury as you desire.
The above causes me to have little issues wth DK's as a Sorc wielding Destro and Resto Staff.
Let's say your Curse does 500 damage.
Let's say your Fury does 300 damage.
Your rotation is 1 Curse and 3 Fury every 4 seconds. That's 350 dps.
Mines are terrible. I'm not even going there.
No decent DK is even breaking a sweat with your piddly 350 dps, and I haven't even included blocking or resistance mitigation.
Game mechanics are heavily stacked in their favor. The correct answer to the OP question is unfortunately nothing. You have to pray they make a big mistake so you can burst them down before they recover.