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Dear Zenimax: We don't all want to quest, we want to Play as We Want.

  • AlnilamE
    AlnilamE
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    roechacca wrote: »
    Valencer wrote: »
    roechacca wrote: »
    ...

    Well, if you think the current situation is all fine and dandy I hope you're not a game developer.

    Apologies if I'm misinterpreting your witty meme reply, but that's the vibe I'm getting from the post I replied to.

    I don't think the current system is fine anymore . I agree with OP . They need to stop nerfing XP for different play styles .

    They are not nerfing. They are equalizing.

    The way it should be is 1 hour questing = 1 hour grinding = 1 hour PvP

    I think right now, PvP is at a disadvantage (from what I hear), and you can still get more XP from grinding than you can get from questing if you know what you're doing.

    Personally, since they changed the Vet ranks to 1 million XP, it feels like I'm just breezing through them while enjoying the game. One day I was V9, and all of a sudden I was V14.

    Now my sorc who just beat Molag Bal half-way through V2 is working her way through V3 just by running around Craglorn gathering mats and doing activities with the guild.

    Leveling only feels long if you're looking at your XP bar all the time.
    The Moot Councillor
  • Enodoc
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    So did they "fix" the Rkundzelft "exploit" by reducing all XP in Craglorn, rather than addressing the actual "problem"? (< that being, resetting the delve and thus respawning the mobs more quickly than intended, I think?)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • HeroOfNone
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    As many said before, call a spade a spade and accept that they have closed the loop on some exploitive grinding spots that allowed a lot of people to level up quickly with little risk. Now that they reduced some of the xp and instant respawns, is there anything stopping you from continuing to grind these mobs? Any reason you can't continue to kill those mobs in repetition, just without getting a VR level everyday? Then accept the fact you can still 'play how you want', just don't expect the rewards to be as great with method A rather than Method B.

    Now, let's address what I feel is the real issue that most have, which is dome feel the road from level 1 to VR 14 is very long and tedious if you ONLY do questing. I personally do like the questing, but there should be some additional tweaks to give more avenues of growth.

    Zone exploration bonus - we get experience from discovering new areas and discovering new things, but for working hard by finding every location, killing every world boss, completing the quests in an area, and doing the dungeon there should be a much larger reward, say about a 2x experience rewarded for the expected total of the zone, so players notice it.

    Dungeon clearing and hard mode clearing - Dungeons give good experience but a lot of people skip and bypass mobs because they just delay progress. Give something extra to players who clear every minion and miniboss. Folks can still rush through and kill what they need for their gold or silver key, but killing everything they may get an additional bonus exp. In asedition to that, the last boss should award more exp when completed on hardmode, at least 2x, to promote the challenge when not on a pledge.

    Crafting experience - not a major bit of experience, but a little bit of experience every crafting level increase. This is just another pool of experience to add inot the major pot and promotes crafting as you level.

    Collecting resources in dangerous areas - a little like GW2, where you could get experience from successfully harvesting from nodes. This would not apply to safe areas like towns or crafting writ locations, but nodes around mobs (like those annoying wasps in craglorn) where you need to fight your way to get it.

    Training gear with experience increases - training gear is useful at lower levels when you need to learn various armor and weapon skills, but it's useless to any that already top of level. Even exploration seems to be limited on its use after you've seen everything. Adding in experience modifiers, say maybe 1-1.5-2-2.5% (with 7 armor slots and 2 weapon slots that's a range of 8% to 22.5%) more experience for general killing mobs or completing achievements. Those numbers could be tweaked better, but giving a full 100% bonus at gold level seems excessive.

    Boss bounty hunting - Every day (to start) or few hours (as you level up), a list of level appropriate bosses pop up. Killing the bosses lands standard experience, but killing the entire list will net higher experience and gold reward when done. Failing to kill the entire list will result in a lesser reward. Think of them as crafting writs for monster slaying. This honestly was what i'd hoped the fighters guild passive would be.


    With experience as it is now, implementing some of these ideas should help new and returning players catch up to level while offering some variety to us higher levels. In addition to this there is also the new justice system to consider, which I hope will offer things like experience rewards for stealing and not being caught.


    Lets nor jus make this another game where grinding and questing are the only ways to grow, let's find other ways and keep things challenging and rewarding =3.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Islyn
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    AngryNord wrote: »
    I finished VR zones just before the VR change, and as I said, I always had the NeXT VR rank before the zone was finished, this included doing dolmens, world bosses etc. Never did any grinding.

    Yeah. That was then.
    Member of the Old Guard - Closed Betas 2013
  • Roechacca
    Roechacca
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    Valencer wrote: »
    roechacca wrote: »
    I don't think the current system is fine anymore . I agree with OP . They need to stop nerfing XP for different play styles .
    I think our approaches differ here.

    You want there to be ways in-game for people to bypass the long time needed to level veteran ranks. I want people to not need to bypass anything in the first place.

    Not directed at you specifically:
    I don't really agree with the thought that grinding for maximum XP gain is a competitive thing and if you don't want to participate in it you should not hope to compete in PvP or trials. I would hope that is not the underlying design philosophy of the developers. Certainly not the design philosophy of an Elder Scrolls game

    The system in place already stunts PVP players that skip quests by not giving the skill points unless those quests are completed . Same with players that grind . They will be missing skill points as well .

    I understand what you want . You want players to play your way .

    In 1.6 ZOS will increase PVP XP . I'm happy they listened to complaints and are addressing PVP players . Hopefully they will listen to those that like to grind next . Mmos are about being inclusive not exclusive .
  • TehMagnus
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    Slurg wrote: »
    I prefer questing to grinding, but that's probably because I haven't done the same quests half a dozen times yet.

    It sounds like they removed an exploit that probably needed to go anyway but the timing was absolutely terrible. As long as we have 14 VR levels of course a significant number of people are going to grind them! We don't know when VR is going away so for the foreseeable future, competitive players need to be at max level.

    And then to add insult to injury they change course and tell people who aren't already there they have to have the equivalent of 15 VR levels to get max conversion CP with 1.6 - as opposed to having any vet level character - and almost immediately take away the fastest way to level. I'm sure a lot of people are unhappy over that one.

    And don't get me started on how they stealth nerf stuff all the time and don't put it in the patch notes.

    I'm a casual not very competitive player but even I am puzzled by recent events. It really seems like ZOS is trying to *** off the entire player base lately.

    Hoping when we finally get to see 1.6, there's more good than bad for everyone no matter what your play style is. Good luck everyone.

    I can understand the spiders nerf, I can understand it even if it was a slow grind and if you compare it to scorpion grind where you could do VR1-VR14 in 2 days, it hardly feels like an exploit. But the boss nerf in Craglorn and the Nerf of spellscar which both took a really long time to level up even if it was a grind (like any grind up to VR1) really feels too much :/
    Edited by TehMagnus on January 14, 2015 3:31PM
  • Enodoc
    Enodoc
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    [...]
    Zone exploration bonus - we get experience from discovering new areas and discovering new things, but for working hard by finding every location, killing every world boss, completing the quests in an area, and doing the dungeon there should be a much larger reward, say about a 2x experience rewarded for the expected total of the zone, so players notice it.

    Dungeon clearing and hard mode clearing - Dungeons give good experience but a lot of people skip and bypass mobs because they just delay progress. Give something extra to players who clear every minion and miniboss. Folks can still rush through and kill what they need for their gold or silver key, but killing everything they may get an additional bonus exp. In asedition to that, the last boss should award more exp when completed on hardmode, at least 2x, to promote the challenge when not on a pledge.

    Crafting experience - not a major bit of experience, but a little bit of experience every crafting level increase. This is just another pool of experience to add inot the major pot and promotes crafting as you level.

    Collecting resources in dangerous areas - a little like GW2, where you could get experience from successfully harvesting from nodes. This would not apply to safe areas like towns or crafting writ locations, but nodes around mobs (like those annoying wasps in craglorn) where you need to fight your way to get it.

    Training gear with experience increases - training gear is useful at lower levels when you need to learn various armor and weapon skills, but it's useless to any that already top of level. Even exploration seems to be limited on its use after you've seen everything. Adding in experience modifiers, say maybe 1-1.5-2-2.5% (with 7 armor slots and 2 weapon slots that's a range of 8% to 22.5%) more experience for general killing mobs or completing achievements. Those numbers could be tweaked better, but giving a full 100% bonus at gold level seems excessive.

    Boss bounty hunting - Every day (to start) or few hours (as you level up), a list of level appropriate bosses pop up. Killing the bosses lands standard experience, but killing the entire list will net higher experience and gold reward when done. Failing to kill the entire list will result in a lesser reward. Think of them as crafting writs for monster slaying. This honestly was what i'd hoped the fighters guild passive would be.
    [...]
    Nice ideas. There are achievements tied to some of these things already; do you think maybe applying an XP reward to achievements would work?

    Think of them as crafting writs for monster slaying. Sure, essentially dailies that could be offered by the City Guards or the Fighters Guild to wipe out the Group Bosses or a set of new World Bosses that only appear when someone has the list given to them.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Zhoyzu
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    Don't worry. It will be a week before they nerf questing because every single player is grinding quests instead of slowly strolling through tamriel and listening to the story line.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Vicodine
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    Oh boo-f*-hoo, ZOZ is ironing out the grindspots.

    If you don't want to quest, you can, i don't know, stay in the forest, killing boars :-) You will then be mightier than the mightiest player who is stronger than the admins themselves. You know, a couple of million boars (or mudcrabs to put it into ESO context).

    I'm not saying there aren't other ways to gain XP, just that grinding isn't the answer. There shouldn't be a "way of play" that grants XP 10x, hell even 100x faster than regular gameplay.

    And every game i know and play combats grinding.

    Off the top of my head:
    GTA V Online - the first month (X360 release) - people were replaying one single job (not the one you could glitch by sticky bombs and win it in 30 secons or less) over and over again. Next update Rockstar released combated that. They lowered rewards for repeated completions of a job. Significantly. Then they removed the replay job button if you completed it succesfully.
    And they were banning people that previously abused this (i think mostly the sticky bomb guys tho).

    You "enjoyed" your grinding time, now hop on for some regular content :)
    Thaometh V16 Altmer Templar AD/EU
    Thaometh Ashbringer V10Altmer Dragonknight AD/EU
  • HeroOfNone
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    Enodoc wrote: »
    Nice ideas. There are achievements tied to some of these things already; do you think maybe applying an XP reward to achievements would work?

    I'd say that some rewards shouldn't apply backwards. You could reset certain zone level achievements by adding in a few new requirement, but some of the passive exp bonuses with full dungeon clearing, crafting, and dangerous location gathering is to promote some different game aspects and help late adopters catch up to us higher levels.

    Yeah there will be bitching like "yeah back in my day we had to complete every quest in a zone with 2 feet of snow. Then we had to grind mobs, up hill, both ways, and we were grateful" but better to get more folks I can play with I'd say.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Roechacca
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    Vicodine wrote: »
    Oh boo-f*-hoo, ZOZ is ironing out the grindspots.

    If you don't want to quest, you can, i don't know, stay in the forest, killing boars :-) You will then be mightier than the mightiest player who is stronger than the admins themselves. You know, a couple of million boars (or mudcrabs to put it into ESO context).

    I'm not saying there aren't other ways to gain XP, just that grinding isn't the answer. There shouldn't be a "way of play" that grants XP 10x, hell even 100x faster than regular gameplay.

    And every game i know and play combats grinding.

    Off the top of my head:
    GTA V Online - the first month (X360 release) - people were replaying one single job (not the one you could glitch by sticky bombs and win it in 30 secons or less) over and over again. Next update Rockstar released combated that. They lowered rewards for repeated completions of a job. Significantly. Then they removed the replay job button if you completed it succesfully.
    And they were banning people that previously abused this (i think mostly the sticky bomb guys tho).

    You "enjoyed" your grinding time, now hop on for some regular content :)

    Lmao @ GTA as a reference
  • TehMagnus
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    Vicodine wrote: »
    Oh boo-f*-hoo, ZOZ is ironing out the grindspots.

    If you don't want to quest, you can, i don't know, stay in the forest, killing boars :-) You will then be mightier than the mightiest player who is stronger than the admins themselves. You know, a couple of million boars (or mudcrabs to put it into ESO context).

    I'm not saying there aren't other ways to gain XP, just that grinding isn't the answer. There shouldn't be a "way of play" that grants XP 10x, hell even 100x faster than regular gameplay.

    And every game i know and play combats grinding.

    Off the top of my head:
    GTA V Online - the first month (X360 release) - people were replaying one single job (not the one you could glitch by sticky bombs and win it in 30 secons or less) over and over again. Next update Rockstar released combated that. They lowered rewards for repeated completions of a job. Significantly. Then they removed the replay job button if you completed it succesfully.
    And they were banning people that previously abused this (i think mostly the sticky bomb guys tho).

    You "enjoyed" your grinding time, now hop on for some regular content :)

    People grinding and questing aren't playing the same game and if people are serious about hardcore competition in and still want to take their time to quest it's their choice but not a choice that should be imposed on the rest of the players who don't want questing. Moreover this has nothing to do with rewards since the loot tables of the grinding spots that gave good loot where nerfed (with reason) a very long time ago and GTA isn't an MMORPG so if that's your reference: LOL.

    Your post is a perfect representation of the egoistical "play as I want" attitude described by others in previous posts.
  • Enodoc
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    Vicodine wrote: »
    Oh boo-f*-hoo, ZOZ is ironing out the grindspots.

    If you don't want to quest, you can, i don't know, stay in the forest, killing boars :-) You will then be mightier than the mightiest player who is stronger than the admins themselves. You know, a couple of million boars (or mudcrabs to put it into ESO context).

    I'm not saying there aren't other ways to gain XP, just that grinding isn't the answer. There shouldn't be a "way of play" that grants XP 10x, hell even 100x faster than regular gameplay.

    And every game i know and play combats grinding.

    Off the top of my head:
    GTA V Online - the first month (X360 release) - people were replaying one single job (not the one you could glitch by sticky bombs and win it in 30 secons or less) over and over again. Next update Rockstar released combated that. They lowered rewards for repeated completions of a job. Significantly. Then they removed the replay job button if you completed it succesfully.
    And they were banning people that previously abused this (i think mostly the sticky bomb guys tho).

    You "enjoyed" your grinding time, now hop on for some regular content :)
    There's nothing wrong with grinding, it just needs to provide comparable XP for time invested.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Slurg
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    magnusnet wrote: »
    Slurg wrote: »
    I prefer questing to grinding, but that's probably because I haven't done the same quests half a dozen times yet.

    It sounds like they removed an exploit that probably needed to go anyway but the timing was absolutely terrible. As long as we have 14 VR levels of course a significant number of people are going to grind them! We don't know when VR is going away so for the foreseeable future, competitive players need to be at max level.

    And then to add insult to injury they change course and tell people who aren't already there they have to have the equivalent of 15 VR levels to get max conversion CP with 1.6 - as opposed to having any vet level character - and almost immediately take away the fastest way to level. I'm sure a lot of people are unhappy over that one.

    And don't get me started on how they stealth nerf stuff all the time and don't put it in the patch notes.

    I'm a casual not very competitive player but even I am puzzled by recent events. It really seems like ZOS is trying to *** off the entire player base lately.

    Hoping when we finally get to see 1.6, there's more good than bad for everyone no matter what your play style is. Good luck everyone.

    I can understand the spiders nerf, I can understand it even if it was a slow grind and if you compare it to scorpion grind where you could do VR1-VR14 in 2 days, it hardly feels like an exploit. But the boss nerf in Craglorn and the Nerf of spellscar which both took a really long time to level up even if it was a grind (like any grind up to VR1) really feels too much :/
    All this really does make me start to wonder what else they're going to sneak into future incremental patches on the run up to 1.6. Are they going to reduce XP on the mobs in the other vet zones too if people find the ones that get better XP than others and start grinding those? And why are they focusing on stealth nerfing to prevent people from leveling too fast instead of fixing stuff (precious quests included) acknowledged as broken for months anyway?
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • AlexDougherty
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    Enodoc wrote: »
    Nice ideas. There are achievements tied to some of these things already; do you think maybe applying an XP reward to achievements would work?

    I'd say that some rewards shouldn't apply backwards. You could reset certain zone level achievements by adding in a few new requirement, but some of the passive exp bonuses with full dungeon clearing, crafting, and dangerous location gathering is to promote some different game aspects and help late adopters catch up to us higher levels.

    Yeah there will be bitching like "yeah back in my day we had to complete every quest in a zone with 2 feet of snow. Then we had to grind mobs, up hill, both ways, and we were grateful" but better to get more folks I can play with I'd say.

    Two feet of snow, you were lucky lad, in my day it were a month long blizzard, and we didn't grind the mobs, the mobs ground us, and we had to queue for the privelege.

    Edit~ some humour involved
    Edited by AlexDougherty on January 14, 2015 3:58PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Bloodfang
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    There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.

    Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?

    When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.

    That is until we're at:

    Grinding xp = Questing xp = PvP xp = PvE xp

    If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.
  • AlnilamE
    AlnilamE
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    Crafting experience - not a major bit of experience, but a little bit of experience every crafting level increase. This is just another pool of experience to add inot the major pot and promotes crafting as you level.

    You do get XP from completing Crafting Writs, FWIW.

    Also, opening chests. A friend decided they were going to get the 1000 chests achivement and they went from V9 to V10 running around opening chests and killing the odd skeever foolish enough to cross their path.
    The Moot Councillor
  • PBpsy
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    Zhoyzu wrote: »
    Don't worry. It will be a week before they nerf questing because every single player is grinding quests instead of slowly strolling through tamriel and listening to the story line.
    No they will just make it so that you can't skip the dialogue anymore. The will also include a reading comprehension quiz after every book to make sure you earned that Mage's guild exp. It's only fair and equlizy .
    Edited by PBpsy on January 14, 2015 4:01PM
    ESO forums achievements
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  • Merlin13KAGL
    Merlin13KAGL
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    It mentions this nowhere in the patch notes. Are you sure you are factoring in the level difference between you and the mobs?

    I was in Spellscar just yesterday along with a VR4 NB and neither of us had any XP issues...? If they did lower it, it went from about 900/ to 700/ - hardly a huge jump considering it not longer takes a bazillion VP's/level now.

    Regarding bosses, for replayability, fine. For leveling, they big XP's should happen on the first kill. After that, they should be just another creature.

    Stuff like the scorpion grind may have been tolerated/not changed, but fairly sure it's not what they had in mind, either.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Roechacca
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    Despair9 wrote: »
    There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.

    Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?

    When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.

    That is until we're at:

    Grinding xp = Questing xp = PvP xp = PvE xp

    If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.

    Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .

    A fully leveled toon from questing will always be better outfitted and have more skills .
  • AlexDougherty
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    PBpsy wrote: »
    Zhoyzu wrote: »
    Don't worry. It will be a week before they nerf questing because every single player is grinding quests instead of slowly strolling through tamriel and listening to the story line.
    No they will just make it so that you can't skip the dialogue anymore. The will also include a reading comprehension quiz after every book to make sure you earned that Mage's guild exp. It's only fair and equlizy .

    LOL, reading comprehension test, some of us are in trouble, not me of course, I can read all day. Sometimes I will focus my entire attention of a single line of text, going over it again and again, just to be sure I understand it correctly.

    (Yes, I did just take the mickey out of myself, so there).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • HeroOfNone
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    Enodoc wrote: »
    There's nothing wrong with grinding, it just needs to provide comparable XP for time invested.
    I semi disagree with that. If you grind, typically something against repetitive mobs that's relatively easy, there should be adequate reward for doing it. But it doesn't seem that doing the most simple things should net the best rewards or "be on par" with someone that challenges themselves with more risky ventures.

    This of course doesn't mean someone that ONLY quests should get the better experience points either, just to reward folks branching out and doing the hard challenges.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Valencer
    Valencer
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    roechacca wrote: »
    I understand what you want . You want players to play your way .

    Then you really don't understand.

    I want a game where questing, grinding, dungeoneering or PvPing gives everybody a somewhat equal (or close) pace of progression.

    Like you said, it's all about being inclusive. I just don't think that grinding having a 2x or even 5x higher XP return than questing or PvP is inclusive in the slightest.
    This is what forces PvPers to go grind to be able to actually do PvP and compete in Cyrodiil and what forces questers to go grind to be able to actually do anything else.

    I think the skill point argument isn't that good, because Cyrodiil has plenty of skyshards and PvP progression awards skill points too. Now, maybe Cyrodiil has less total skill points, and I would totally support making that more even. PvP needs a lot of love, actually.
    Edited by Valencer on January 14, 2015 4:16PM
  • randolphbenoit
    randolphbenoit
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    Myself I love the Quests. Yes I hate PvP/ Trails as it keeps me away from many quests. For me the game is a test of skill/strength which to me a Solo thing. Option to have friends help out is cool (when not out of phaze lol). But a lot like PvP too so I wish all of the game have option like Vet or non-vet dungeon mode and have PvE or PvP mode. PvE mode will still allow those wishing to do Justice System.

    Sadly I do see faults in the game that many other MMO's do, Crafting always outdone by PvP drop gear. Every style of clothing gear used by NPC's and Monsters should be craftable. Coolest looking stuff like costume, set item or PvP drop always better than crafted. Undaunted items since scaling has been hard for many (unless u have low level leader in group) there should be an option for scale/non scale). Also limiting to some that staffs, bows and 2-handed weapons only count as 1 towards sets.
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • TehMagnus
    TehMagnus
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    Grinding has always been faster than questing, no matter the game, that's why people grind in the first place. Because they don't care about the story and want to get to end game faster. Moreover, grinding is much more boring and tiresome than questing, people only do it because it's faster else what's the point?

    If ZOS really wants to implement this "equality" monstrosity, then they should increase the returns from quests instead of nerfing grind. That way you don't have to do every single quest to get and end game and if you like questing you can still continue after reaching cap.

    As it was pointed out aswell, when grinding, you miss on lots of skillpoints, lots of gear, lots of money, so if you spend the same time grinding & questing to earn the same XP, you're actually favoring questing by doing so which makes the systems unequal.
    Edited by TehMagnus on January 14, 2015 4:12PM
  • Bloodfang
    Bloodfang
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    roechacca wrote: »
    Despair9 wrote: »
    There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.

    Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?

    When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.

    That is until we're at:

    Grinding xp = Questing xp = PvP xp = PvE xp

    If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.

    Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .

    A fully leveled toon from questing will always be better outfitted and have more skills .

    Xp would be equal which is the only thing that matters, so your point?
    Doing quests is still much more skill based than grinding, so your point again?

    If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
    If you decided to grind, you should not be rewarded at all, that was your choice, just face it.

    Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?
    Edited by Bloodfang on January 14, 2015 4:12PM
  • Roechacca
    Roechacca
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    Valencer wrote: »
    roechacca wrote: »
    I understand what you want . You want players to play your way .

    Then you really don't understand.

    I want a game where questing, grinding, dungeoneering or PvPing gives everybody a somewhat equal (or close) pace of progression. Do you really think I want to force people to quest despite not liking it ? :\

    Like you said, it's all about being inclusive. I just don't think that grinding having a 2x or even 5x higher XP return than questing or PvP is inclusive in the slightest.
    This is what forces PvPers to go grind to be able to actually do PvP and compete in Cyrodiil and what forces questers to go grind to be able to actually do anything else.

    I think the skill point argument isn't that good, because Cyrodiil has plenty of skyshards and PvP progression awards skill points too. Now, maybe Cyrodiil has less total skill points, and I would totally support making that more even. PvP needs a lot of love, actually.

    Then you would have to give grinders a few extra skill points while grinding to make up for the missing quest skill points in order to be equal .

    But that can't be done because the person grinding could go back and get those skill points in quests after . I think you're looking at the speed of grinding to level through a microscope instead of seeing the bigger picture .

    Grinders are sacrificing level for skill points and reward gear already .
  • TehMagnus
    TehMagnus
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    Despair9 wrote: »
    roechacca wrote: »
    Despair9 wrote: »
    There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.

    Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?

    When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.

    That is until we're at:

    Grinding xp = Questing xp = PvP xp = PvE xp

    If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.

    Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .

    A fully leveled toon from questing will always be better outfitted and have more skills .

    Xp would be equal which is the only thing that matters, so your point?
    Doing quests is still much more skill based than grinding, so your point again?

    If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
    If you decided to grind, you should not be rewarded at all, that was your choice, just face it.

    Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?

    Just LOL, you speak of equality in rewards then you bash the people who decide to take one of the two paths. Just pure bull *** as usual.

    It's not only the XP that matters. Grinding is for people who want to get fast to end game, they are penalized by not getting as much gold rewarded or skillpoints from the main story line and mages and fighters guild wich isn't "a few". So yeah, they deserve to level up faster and since we're in a play as you want game that should equally reward every player for the time invested (as you pointed out) then yeah grinding should be rewarded as much as questing.
  • kieso
    kieso
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    magnusnet wrote: »
    Despair9 wrote: »
    roechacca wrote: »
    Despair9 wrote: »
    There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.

    Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?

    When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.

    That is until we're at:

    Grinding xp = Questing xp = PvP xp = PvE xp

    If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.

    Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .

    A fully leveled toon from questing will always be better outfitted and have more skills .

    Xp would be equal which is the only thing that matters, so your point?
    Doing quests is still much more skill based than grinding, so your point again?

    If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
    If you decided to grind, you should not be rewarded at all, that was your choice, just face it.

    Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?

    Just LOL, you speak of equality in rewards then you bash the people who decide to take one of the two paths. Just pure bull *** as usual.

    It's not only the XP that matters. Grinding is for people who want to get fast to end game, they are penalized by not getting as much gold rewarded or skillpoints from the main story line and mages and fighters guild wich isn't "a few". So yeah, they deserve to level up faster and since we're in a play as you want game that should equally reward every player for the time invested (as you pointed out) then yeah grinding should be rewarded as much as questing.
    magnusnet wrote: »
    Despair9 wrote: »
    roechacca wrote: »
    Despair9 wrote: »
    There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.

    Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?

    When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.

    That is until we're at:

    Grinding xp = Questing xp = PvP xp = PvE xp

    If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.

    Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .

    A fully leveled toon from questing will always be better outfitted and have more skills .

    Xp would be equal which is the only thing that matters, so your point?
    Doing quests is still much more skill based than grinding, so your point again?

    If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
    If you decided to grind, you should not be rewarded at all, that was your choice, just face it.

    Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?

    Just LOL, you speak of equality in rewards then you bash the people who decide to take one of the two paths. Just pure bull *** as usual.

    It's not only the XP that matters. Grinding is for people who want to get fast to end game, they are penalized by not getting as much gold rewarded or skillpoints from the main story line and mages and fighters guild wich isn't "a few". So yeah, they deserve to level up faster and since we're in a play as you want game that should equally reward every player for the time invested (as you pointed out) then yeah grinding should be rewarded as much as questing.

    When you grind your time invested was significantly less. playing for a couple hours a day I was making a VR level a day in spellscar.

  • Roechacca
    Roechacca
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    magnusnet wrote: »
    Despair9 wrote: »
    roechacca wrote: »
    Despair9 wrote: »
    There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.

    Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?

    When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.

    That is until we're at:

    Grinding xp = Questing xp = PvP xp = PvE xp

    If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.

    Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .

    A fully leveled toon from questing will always be better outfitted and have more skills .

    Xp would be equal which is the only thing that matters, so your point?
    Doing quests is still much more skill based than grinding, so your point again?

    If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
    If you decided to grind, you should not be rewarded at all, that was your choice, just face it.

    Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?

    Just LOL, you speak of equality in rewards then you bash the people who decide to take one of the two paths. Just pure bull *** as usual.

    It's not only the XP that matters. Grinding is for people who want to get fast to end game, they are penalized by not getting as much gold rewarded or skillpoints from the main story line and mages and fighters guild wich isn't "a few". So yeah, they deserve to level up faster and since we're in a play as you want game that should equally reward every player for the time invested (as you pointed out) then yeah grinding should be rewarded as much as questing.

    Exactly . It has to be his definition of equality . I'm done trying to explain it to him . I knew he just wanted people to play his way from the first post he made .
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