I don't think the current system is fine anymore . I agree with OP . They need to stop nerfing XP for different play styles .
I think our approaches differ here.I don't think the current system is fine anymore . I agree with OP . They need to stop nerfing XP for different play styles .
You want there to be ways in-game for people to bypass the long time needed to level veteran ranks. I want people to not need to bypass anything in the first place.
Not directed at you specifically:
I don't really agree with the thought that grinding for maximum XP gain is a competitive thing and if you don't want to participate in it you should not hope to compete in PvP or trials. I would hope that is not the underlying design philosophy of the developers. Certainly not the design philosophy of an Elder Scrolls game
I prefer questing to grinding, but that's probably because I haven't done the same quests half a dozen times yet.
It sounds like they removed an exploit that probably needed to go anyway but the timing was absolutely terrible. As long as we have 14 VR levels of course a significant number of people are going to grind them! We don't know when VR is going away so for the foreseeable future, competitive players need to be at max level.
And then to add insult to injury they change course and tell people who aren't already there they have to have the equivalent of 15 VR levels to get max conversion CP with 1.6 - as opposed to having any vet level character - and almost immediately take away the fastest way to level. I'm sure a lot of people are unhappy over that one.
And don't get me started on how they stealth nerf stuff all the time and don't put it in the patch notes.
I'm a casual not very competitive player but even I am puzzled by recent events. It really seems like ZOS is trying to *** off the entire player base lately.
Hoping when we finally get to see 1.6, there's more good than bad for everyone no matter what your play style is. Good luck everyone.
Nice ideas. There are achievements tied to some of these things already; do you think maybe applying an XP reward to achievements would work?heroofnoneb14_ESO wrote: »[...]
Zone exploration bonus - we get experience from discovering new areas and discovering new things, but for working hard by finding every location, killing every world boss, completing the quests in an area, and doing the dungeon there should be a much larger reward, say about a 2x experience rewarded for the expected total of the zone, so players notice it.
Dungeon clearing and hard mode clearing - Dungeons give good experience but a lot of people skip and bypass mobs because they just delay progress. Give something extra to players who clear every minion and miniboss. Folks can still rush through and kill what they need for their gold or silver key, but killing everything they may get an additional bonus exp. In asedition to that, the last boss should award more exp when completed on hardmode, at least 2x, to promote the challenge when not on a pledge.
Crafting experience - not a major bit of experience, but a little bit of experience every crafting level increase. This is just another pool of experience to add inot the major pot and promotes crafting as you level.
Collecting resources in dangerous areas - a little like GW2, where you could get experience from successfully harvesting from nodes. This would not apply to safe areas like towns or crafting writ locations, but nodes around mobs (like those annoying wasps in craglorn) where you need to fight your way to get it.
Training gear with experience increases - training gear is useful at lower levels when you need to learn various armor and weapon skills, but it's useless to any that already top of level. Even exploration seems to be limited on its use after you've seen everything. Adding in experience modifiers, say maybe 1-1.5-2-2.5% (with 7 armor slots and 2 weapon slots that's a range of 8% to 22.5%) more experience for general killing mobs or completing achievements. Those numbers could be tweaked better, but giving a full 100% bonus at gold level seems excessive.
Boss bounty hunting - Every day (to start) or few hours (as you level up), a list of level appropriate bosses pop up. Killing the bosses lands standard experience, but killing the entire list will net higher experience and gold reward when done. Failing to kill the entire list will result in a lesser reward. Think of them as crafting writs for monster slaying. This honestly was what i'd hoped the fighters guild passive would be.
[...]
Nice ideas. There are achievements tied to some of these things already; do you think maybe applying an XP reward to achievements would work?
Oh boo-f*-hoo, ZOZ is ironing out the grindspots.
If you don't want to quest, you can, i don't know, stay in the forest, killing boars :-) You will then be mightier than the mightiest player who is stronger than the admins themselves. You know, a couple of million boars (or mudcrabs to put it into ESO context).
I'm not saying there aren't other ways to gain XP, just that grinding isn't the answer. There shouldn't be a "way of play" that grants XP 10x, hell even 100x faster than regular gameplay.
And every game i know and play combats grinding.
Off the top of my head:
GTA V Online - the first month (X360 release) - people were replaying one single job (not the one you could glitch by sticky bombs and win it in 30 secons or less) over and over again. Next update Rockstar released combated that. They lowered rewards for repeated completions of a job. Significantly. Then they removed the replay job button if you completed it succesfully.
And they were banning people that previously abused this (i think mostly the sticky bomb guys tho).
You "enjoyed" your grinding time, now hop on for some regular content
Oh boo-f*-hoo, ZOZ is ironing out the grindspots.
If you don't want to quest, you can, i don't know, stay in the forest, killing boars :-) You will then be mightier than the mightiest player who is stronger than the admins themselves. You know, a couple of million boars (or mudcrabs to put it into ESO context).
I'm not saying there aren't other ways to gain XP, just that grinding isn't the answer. There shouldn't be a "way of play" that grants XP 10x, hell even 100x faster than regular gameplay.
And every game i know and play combats grinding.
Off the top of my head:
GTA V Online - the first month (X360 release) - people were replaying one single job (not the one you could glitch by sticky bombs and win it in 30 secons or less) over and over again. Next update Rockstar released combated that. They lowered rewards for repeated completions of a job. Significantly. Then they removed the replay job button if you completed it succesfully.
And they were banning people that previously abused this (i think mostly the sticky bomb guys tho).
You "enjoyed" your grinding time, now hop on for some regular content
There's nothing wrong with grinding, it just needs to provide comparable XP for time invested.Oh boo-f*-hoo, ZOZ is ironing out the grindspots.
If you don't want to quest, you can, i don't know, stay in the forest, killing boars :-) You will then be mightier than the mightiest player who is stronger than the admins themselves. You know, a couple of million boars (or mudcrabs to put it into ESO context).
I'm not saying there aren't other ways to gain XP, just that grinding isn't the answer. There shouldn't be a "way of play" that grants XP 10x, hell even 100x faster than regular gameplay.
And every game i know and play combats grinding.
Off the top of my head:
GTA V Online - the first month (X360 release) - people were replaying one single job (not the one you could glitch by sticky bombs and win it in 30 secons or less) over and over again. Next update Rockstar released combated that. They lowered rewards for repeated completions of a job. Significantly. Then they removed the replay job button if you completed it succesfully.
And they were banning people that previously abused this (i think mostly the sticky bomb guys tho).
You "enjoyed" your grinding time, now hop on for some regular content
All this really does make me start to wonder what else they're going to sneak into future incremental patches on the run up to 1.6. Are they going to reduce XP on the mobs in the other vet zones too if people find the ones that get better XP than others and start grinding those? And why are they focusing on stealth nerfing to prevent people from leveling too fast instead of fixing stuff (precious quests included) acknowledged as broken for months anyway?I prefer questing to grinding, but that's probably because I haven't done the same quests half a dozen times yet.
It sounds like they removed an exploit that probably needed to go anyway but the timing was absolutely terrible. As long as we have 14 VR levels of course a significant number of people are going to grind them! We don't know when VR is going away so for the foreseeable future, competitive players need to be at max level.
And then to add insult to injury they change course and tell people who aren't already there they have to have the equivalent of 15 VR levels to get max conversion CP with 1.6 - as opposed to having any vet level character - and almost immediately take away the fastest way to level. I'm sure a lot of people are unhappy over that one.
And don't get me started on how they stealth nerf stuff all the time and don't put it in the patch notes.
I'm a casual not very competitive player but even I am puzzled by recent events. It really seems like ZOS is trying to *** off the entire player base lately.
Hoping when we finally get to see 1.6, there's more good than bad for everyone no matter what your play style is. Good luck everyone.
I can understand the spiders nerf, I can understand it even if it was a slow grind and if you compare it to scorpion grind where you could do VR1-VR14 in 2 days, it hardly feels like an exploit. But the boss nerf in Craglorn and the Nerf of spellscar which both took a really long time to level up even if it was a grind (like any grind up to VR1) really feels too much
heroofnoneb14_ESO wrote: »Nice ideas. There are achievements tied to some of these things already; do you think maybe applying an XP reward to achievements would work?
I'd say that some rewards shouldn't apply backwards. You could reset certain zone level achievements by adding in a few new requirement, but some of the passive exp bonuses with full dungeon clearing, crafting, and dangerous location gathering is to promote some different game aspects and help late adopters catch up to us higher levels.
Yeah there will be bitching like "yeah back in my day we had to complete every quest in a zone with 2 feet of snow. Then we had to grind mobs, up hill, both ways, and we were grateful" but better to get more folks I can play with I'd say.
heroofnoneb14_ESO wrote: »Crafting experience - not a major bit of experience, but a little bit of experience every crafting level increase. This is just another pool of experience to add inot the major pot and promotes crafting as you level.
No they will just make it so that you can't skip the dialogue anymore. The will also include a reading comprehension quiz after every book to make sure you earned that Mage's guild exp. It's only fair and equlizy .Don't worry. It will be a week before they nerf questing because every single player is grinding quests instead of slowly strolling through tamriel and listening to the story line.
There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.
Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?
When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.
That is until we're at:
Grinding xp = Questing xp = PvP xp = PvE xp
If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.
No they will just make it so that you can't skip the dialogue anymore. The will also include a reading comprehension quiz after every book to make sure you earned that Mage's guild exp. It's only fair and equlizy .Don't worry. It will be a week before they nerf questing because every single player is grinding quests instead of slowly strolling through tamriel and listening to the story line.
I semi disagree with that. If you grind, typically something against repetitive mobs that's relatively easy, there should be adequate reward for doing it. But it doesn't seem that doing the most simple things should net the best rewards or "be on par" with someone that challenges themselves with more risky ventures.There's nothing wrong with grinding, it just needs to provide comparable XP for time invested.
I understand what you want . You want players to play your way .
There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.
Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?
When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.
That is until we're at:
Grinding xp = Questing xp = PvP xp = PvE xp
If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.
Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .
A fully leveled toon from questing will always be better outfitted and have more skills .
I understand what you want . You want players to play your way .
Then you really don't understand.
I want a game where questing, grinding, dungeoneering or PvPing gives everybody a somewhat equal (or close) pace of progression. Do you really think I want to force people to quest despite not liking it ?
Like you said, it's all about being inclusive. I just don't think that grinding having a 2x or even 5x higher XP return than questing or PvP is inclusive in the slightest.
This is what forces PvPers to go grind to be able to actually do PvP and compete in Cyrodiil and what forces questers to go grind to be able to actually do anything else.
I think the skill point argument isn't that good, because Cyrodiil has plenty of skyshards and PvP progression awards skill points too. Now, maybe Cyrodiil has less total skill points, and I would totally support making that more even. PvP needs a lot of love, actually.
There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.
Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?
When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.
That is until we're at:
Grinding xp = Questing xp = PvP xp = PvE xp
If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.
Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .
A fully leveled toon from questing will always be better outfitted and have more skills .
Xp would be equal which is the only thing that matters, so your point?
Doing quests is still much more skill based than grinding, so your point again?
If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
If you decided to grind, you should not be rewarded at all, that was your choice, just face it.
Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?
There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.
Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?
When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.
That is until we're at:
Grinding xp = Questing xp = PvP xp = PvE xp
If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.
Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .
A fully leveled toon from questing will always be better outfitted and have more skills .
Xp would be equal which is the only thing that matters, so your point?
Doing quests is still much more skill based than grinding, so your point again?
If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
If you decided to grind, you should not be rewarded at all, that was your choice, just face it.
Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?
Just LOL, you speak of equality in rewards then you bash the people who decide to take one of the two paths. Just pure bull *** as usual.
It's not only the XP that matters. Grinding is for people who want to get fast to end game, they are penalized by not getting as much gold rewarded or skillpoints from the main story line and mages and fighters guild wich isn't "a few". So yeah, they deserve to level up faster and since we're in a play as you want game that should equally reward every player for the time invested (as you pointed out) then yeah grinding should be rewarded as much as questing.
There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.
Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?
When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.
That is until we're at:
Grinding xp = Questing xp = PvP xp = PvE xp
If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.
Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .
A fully leveled toon from questing will always be better outfitted and have more skills .
Xp would be equal which is the only thing that matters, so your point?
Doing quests is still much more skill based than grinding, so your point again?
If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
If you decided to grind, you should not be rewarded at all, that was your choice, just face it.
Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?
Just LOL, you speak of equality in rewards then you bash the people who decide to take one of the two paths. Just pure bull *** as usual.
It's not only the XP that matters. Grinding is for people who want to get fast to end game, they are penalized by not getting as much gold rewarded or skillpoints from the main story line and mages and fighters guild wich isn't "a few". So yeah, they deserve to level up faster and since we're in a play as you want game that should equally reward every player for the time invested (as you pointed out) then yeah grinding should be rewarded as much as questing.
There is no point in arguing, everyone in their sane mind is able to understand that EVERYONE should be EQUAL. Equal XP gain for everyone, not matter what they prefer doing.
Grinding is still faster than questing, and questing is still faster than PvP, so how is that equal?
When Champion System launches, I really hope ZOS will track the XP gain. If there is any exploit I expect immediate nerf via hotfix.
That is until we're at:
Grinding xp = Questing xp = PvP xp = PvE xp
If they are taking a longer time to balance everything in the game and this is why all this delay, then I salute them.
Grinding may level a character faster but that leveled toon will be stunted with dozens of missing skill points only available in quests . Stop with the whole inequality crap . Because that's exactly what it is .
A fully leveled toon from questing will always be better outfitted and have more skills .
Xp would be equal which is the only thing that matters, so your point?
Doing quests is still much more skill based than grinding, so your point again?
If you chose to grind than that is your problem, you are missing all the skillpoints yes. However most of skillpoints come from exploration anyway.
If you decided to grind, you should not be rewarded at all, that was your choice, just face it.
Nothing against grinders, it's just stupid arguing with people who think grinding should be "rewarded". For what lol?
Just LOL, you speak of equality in rewards then you bash the people who decide to take one of the two paths. Just pure bull *** as usual.
It's not only the XP that matters. Grinding is for people who want to get fast to end game, they are penalized by not getting as much gold rewarded or skillpoints from the main story line and mages and fighters guild wich isn't "a few". So yeah, they deserve to level up faster and since we're in a play as you want game that should equally reward every player for the time invested (as you pointed out) then yeah grinding should be rewarded as much as questing.