Rescorla_ESO wrote: »
Since TESO's action bar and weapon swap design were influenced by GW2's design, I would be perfectly fine with ZOS just outright 100% copying it.
that doesent work either, with my chars i would be totally screwed that way as i´m only useing 1-2 weapon skills at all on my chars...
Rescorla_ESO wrote: »Rescorla_ESO wrote: »
Since TESO's action bar and weapon swap design were influenced by GW2's design, I would be perfectly fine with ZOS just outright 100% copying it.
that doesent work either, with my chars i would be totally screwed that way as i´m only useing 1-2 weapon skills at all on my chars...
Well I'm also only using 1-2 weapon skills per bar now because of the constraint of only have 5 available slots. How would giving you access to all five of your weapon abilities screw you over?
Soulborn_Solitude wrote: »So many skills....but not enough slots, I want to have a diverse style afterall..more skills i would like to use frequently with one another, unable to set up a beginning middle end combo, doesn't it disappoint when you realize your leveling the wrong types of skills, I can't plan my set up on the short bus that's all..
Deciding what you want to put in your slots is part of this game. Some players do amazingly well with the slots as they are.
This is the main problem for me. You can't build an efficient build, with only 10 slots. Especially as a Sorcerer, where many of your skills need 1 slot on each bar to be efficient.
I think, 6 slots on each bar would help a lot. So 12 slots total.
Rescorla_ESO wrote: »Rescorla_ESO wrote: »
Since TESO's action bar and weapon swap design were influenced by GW2's design, I would be perfectly fine with ZOS just outright 100% copying it.
that doesent work either, with my chars i would be totally screwed that way as i´m only useing 1-2 weapon skills at all on my chars...
Well I'm also only using 1-2 weapon skills per bar now because of the constraint of only have 5 available slots. How would giving you access to all five of your weapon abilities screw you over?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ex : wow players ... suck
I think five skills per bar is fine, but I like to see all the skills persistence between weapon swapping, so you don't waste 2 slots with certain abilities.
The only skill that shouldn't be persistence across weapon swaps would be the Ultimate's. You could still swap weapons after dropping an ultimate, but you couldn't activate the second ultimate until the previous one cooled down.