nerevarine1138 wrote: »This is a new and original post.
The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.
Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »This is a new and original post.
The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.
Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.
Actually this is a game where you set up a rotation, just like any other game out there.
Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.
@Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.
Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.
I don't have anything resembling a "rotation" for DPS. I have key abilities I rely on for damage, and buffs/debuffs that I try to keep applied throughout the fight. But depending on the fight, I may be switching from ranged to melee, AoE to single-target, changing ultimates to suit the fight, etc. Nothing like a "1, 2, 3, 4" rotation that you see in games with that kind of play.
Case in point: Yesterday, for the DSC Veteran Pledge, I had been running with my bow bar set to mostly be used for AoE and execution (Impale). However, the last boss pretty much requires DPS to stay at range, so I changed my bars up: I threw Focused Aim on my ranged bar, and switched my ultimate to Soul Assault. I changed my melee bar to mostly be AoE-focused for the adds, and I changed the ultimate to Soul Harvest to build up ultimate more quickly on those kills.
Again, this is a design choice. It has nothing to do with making things easier for players. Indeed, if one actually reads the threads on the subject, it makes things a bit harder for them. If I wanted easy, I'd be playing a game where someone has literally written a guide for exactly which abilities to use in which order for your class, because it's the only way to be effective.
There are guides for every class describing exactly what abilities to use to be effective. You can't talk about effectiveness and not needing a rotation when you're talking about dungeons, all you need to clear that content is a decent tank and a decent healer and the DPS could take 2h to kill every boss for all they like spamming AOE abilities to single target DPS (I've sadly seen it happen). ESO is in fact one of the easiest MMORPGS on the market and sure as hell 100x easier than morrowind was or even oblivion. As far as dumbing down the game and simplification goes, it's right on par with Skyrim tho.
In order to clear the only hard content the game has to offer which is Santcum and VDSA, you need rotations, you need specific tactics or you will just not pull enough DPS to do it and hit the enrage timers. Before level/attribute points increase made them easy, it was the same for AA and Hel Ra. If you didn't have a rotation, you wouldn't clear the content (unless you're getting carried). Even before that, before they nerfed VR Ranks, you actually needed more than just a couple of skills synergysing to be able to clear the content, but that was too much for players who spent 50 levels rolling their heads on the keyboard to just pew pew mobs, even with 5 skills slotted.
Outside of those two contents, you can just run with 10 skills in your two bars to have enough to clear almost all of the content of the game without breaking a sweat and without needing to change bars, as long as you choose them well and you use a simple rotation.
The people who clear the few hard contents the game has to offer have many different setups, sometimes even different gear depending on the boss or the trash they are killing. And for most of them, all they do is push one binded key to just swap everything in a couple of seconds and they ALL use rotations when DPSing to be able to pull enough DPS to kill the boss in time.
If there where more slots to put skills on you just wouldn't need to swap bars between fights nor have to rely on addons to do things quickly which in the end only advantages people using those addons and removes any hope for casual players or people who don't like addons to actually be competitive in the game. This is even more true nowadays after Alpha Tools addon was discontinued and you got players who have the latest version and keep using it whereas others can't download it from ESOUI anymore because the addon maker decided to remove the addon and keep it for his friends.
As for the "design choice" excuse, it's nonsense that nobody buys anymore. The game was made thinking for console, every single UI element proves it, such as the 5 skills limitation and the continuous dumbing down on the franchise which is what console players like.
Complete and utter bull.
This had nothing to do with consoles. Players don't use rotations (rotations are only used in games where abilities have cooldowns). And comparing the difficulty to a single-player game that let you pause and swap out abilities at any point is completely ridiculous.
Your dislike of the system does not make it broken or something for players who aren't as good as you. It just makes it a system that you have spent woefully little time thinking about from a design perspective.
As for players not using rotations, using the same exact sequence of skills and starting over that sequence once it's done over and over again until the boss dies, is called a rotation, and any decent player that has the slightest clue as to what he is doing and what is going on in the game does that in ESO, whether that is applying DOTs then spamming an ability with attacks in the middle until the dots need to be refreshed or more complex rotations that require ~20 key presses (including weaving) in the correct order while weapon swapping in the middle to achieve a perfect rotation and maximize damage.
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If you want to call it a rotation that's fine ... though the bolded is what makes it not a rotation at all.
if you know you can only do CS 3x before switching bar to reapply DOTs it's still a rotation. In no way do you need ability CD to call it a rotation.
I disagree, spamming a filler between buffs/debuffs is not a rotation.
I tend to agree.
I've been playing this game for a long time - it's my goto and favorite MMO by far but the limited number of skills coupled with the need to have some abilities (magelight above is the perfect example and so are the two pets for those poor deluded sorcerers who still think they are worthwhile) in both bars and the awkward potion wheel that makes using more than one type of potion in a fight a pain, really drive the point home.
2 or 3 potion slots, 2 or 3 more ability slots and losing the requirement to have pets and magelight in both bars are all needed changes.
And they're changes that would do no harm to the generally great concept of needing to make decisions about what abilities to slot.
And it has nothing to do with WOW nor being more skillful nor being better at making builds... it's just plain too limited as it currently is.
I tend to agree.
I've been playing this game for a long time - it's my goto and favorite MMO by far but the limited number of skills coupled with the need to have some abilities (magelight above is the perfect example and so are the two pets for those poor deluded sorcerers who still think they are worthwhile) in both bars and the awkward potion wheel that makes using more than one type of potion in a fight a pain, really drive the point home.
2 or 3 potion slots, 2 or 3 more ability slots and losing the requirement to have pets and magelight in both bars are all needed changes.
And they're changes that would do no harm to the generally great concept of needing to make decisions about what abilities to slot.
And it has nothing to do with WOW nor being more skillful nor being better at making builds... it's just plain too limited as it currently is.
Yeah but if you add more, then you don't have enough buttons in an XBOX or PS controller or you have to make people push two buttons at the same time which is just too hard.
pmn100b16_ESO wrote: »The limited skill slots is the reason WHY we have diverse builds. The more slots you get, the more similar the build types will become.
10 slots (plus 2 ultimates) is fine.
Summoning skills *not* taking up two slots would be nice however.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
pmn100b16_ESO wrote: »The limited skill slots is the reason WHY we have diverse builds. The more slots you get, the more similar the build types will become.
Sadly, I don't think that is what ESO is about right now. I admit, I don't know what players are indeed using, but I think it's safe to say there isnt as much of diversity as the principle of having less skills, would apply. After all, this is not some carneval where any kind of outfit is as good as the next one. It's about being, if not the best, but at least good enough. And that means using FOTM skills and builds for a lot of players. If this lot constitutes majority or not, is a mistery, but I don't believe they are in a minority.
So, yes, it should encourage more diverse builds, but it probably happens only when a player is learning about skills. Once that's done, you get the same or similar conclusions about skills that are good and those that are not. So, which ones do you use currently?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »The limited skill slots is the reason WHY we have diverse builds. The more slots you get, the more similar the build types will become.
Sadly, I don't think that is what ESO is about right now. I admit, I don't know what players are indeed using, but I think it's safe to say there isnt as much of diversity as the principle of having less skills, would apply. After all, this is not some carneval where any kind of outfit is as good as the next one. It's about being, if not the best, but at least good enough. And that means using FOTM skills and builds for a lot of players. If this lot constitutes majority or not, is a mistery, but I don't believe they are in a minority.
So, yes, it should encourage more diverse builds, but it probably happens only when a player is learning about skills. Once that's done, you get the same or similar conclusions about skills that are good and those that are not. So, which ones do you use currently?
I mainly play pvp and I know a lot of NB magicka builds like mine, some the same, others with 1 or 2 different skills slotted. If we got a 6th skill slot, these two different builds would become the same, because we'd both choose the extra 1 or 2 skills the other build uses. That's an example of the narrowing of build diversity that would come with extra slots.
The limited skill slots are a good thing, and force you to think about your setup a lot more. It's actually the opposite of dumbing it down or making the game easier. The more slots you have available the less you have to strategize, the less you have to come up with a good build, and the less you have to think.
Personally, depending on the character and what type of content I'm doing I'll usually have 1 bar for buffs and 1 bar for fighting, or 1 bar for general use and 1 bar for leveling skills, or 1 bar for range and 1 bar for melee. Depending on what I'm about to do, sometimes I'll swap out certain abilities. I know I'm about to face a lot of undead or daedra? Well I'll swap out one of my skills for Silver Shards. I'm about to do a public dungeon? Well I'll swap out single target skills for AoEs and/or crowd control.
The other reason why it would be a bad idea to add more skill slots is that a number of skills and passives are balanced around the limited number of skill slots. For example: there's a DK passive that boosts your health regeneration by a certain percentage for each dragon ability slotted. More slots means you can have more dragon abilities on your bar, and this passive is suddenly more powerful.
It's not though. You want those passives to be worthwhile for people who only slot 1 or 2 skills that they're based off, while not being overpowered for people who slot all of the abilities it's based off that they can fit in their bar. Using the DK passive as an example, currently you can slot all of the abilities that it scales off of in order to maximize it, but in order to do so you're then severely limiting yourself, because you can't slot anything else. With even a single slot more, that limitation is vastly reduced.As far as the passives that work of x# of abilities slotted... seems like a dirt simple tweak to me to modify them for 6 or 7 abilities instead of 5 and produce the same result.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Wolfenbelle wrote: »But Magelight doesn't really do anything for you other than reveal hidden enemies who are close by. It does up your crit stat, but with most people wearing impen in PvP
nerevarine1138 wrote: »I myself have never played any other MMOs before and am not infulenced by any other games. So I am not used to have 30 slots or however.
And I still think, 5 slots per bar is simply not enough. I don't want to be greedy and say, 6 slots per bar would be a really big help, without breaking ZoS' questionable system.
1. It's not a questionable system. Everyone else has figured out how to build effective bars for each fight.
2. You only want one extra slot now, but once you have that one, wouldn't it be great if you had just one more? Or another? The current setup is streamlined enough that it doesn't overload the screen, and it allows for a huge range of tactics simply in setting up your bar to work well for the given situation. If you aren't changing your bars when you go in to dungeon groups (and when you're going in to specific encounters), you're doing something wrong.
I prefer 2 combat bars with 5 skills and a ultimate because it feels nice with my mouse better. It more sufficient than a bar with multiple buttons which is not efficient for active combat that this game has.nerevarine1138 wrote: »I myself have never played any other MMOs before and am not infulenced by any other games. So I am not used to have 30 slots or however.
And I still think, 5 slots per bar is simply not enough. I don't want to be greedy and say, 6 slots per bar would be a really big help, without breaking ZoS' questionable system.
1. It's not a questionable system. Everyone else has figured out how to build effective bars for each fight.
2. You only want one extra slot now, but once you have that one, wouldn't it be great if you had just one more? Or another? The current setup is streamlined enough that it doesn't overload the screen, and it allows for a huge range of tactics simply in setting up your bar to work well for the given situation. If you aren't changing your bars when you go in to dungeon groups (and when you're going in to specific encounters), you're doing something wrong.
Actually it's setup to work with consoles. Which being a PC game is totally the most stupid thing ever. Sorry, I want all my skills in front of me. If I'm going to be the most effective unit on a battlefield, why would I suddenly forget how to cast a spell or use a skill to kill someone? Makes no sense to me at all. This is what people are suggesting by saying "learn to play with your 10 skills only" It's BS.
Don't even get me started on the quickslot PoS radial garbage this game employs. Most epic fail ever.
grimsfield wrote: »I like the hotbar exactly how it is.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Players have been getting on the PvP and Trial leaderboards, stomping end game content, and nuking pretty much anything and everything in their path since this game started. All with only 5 skills + 1 ultimate per bar.
The system is just fine the way it is. Plan your build, learn what your skills and morphs do, and you can do the same things. If you make a mistake, or find that you don't like a particular skill or morph, then respec like everyone else and try something different.
Rescorla_ESO wrote: »
Since TESO's action bar and weapon swap design were influenced by GW2's design, I would be perfectly fine with ZOS just outright 100% copying it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Yes, but in a single player game you can pause in the middle of combat in order to swap spells and such.liquid_wolf wrote: »Don't Elder Scrolls Games usually only give you two slots? Right and Left Hand?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |