@ZOS please just remove summoning from sorcs already and give us an ice/fire skill line or something.
I even suggest keeping summoning as a dark brotherhood skill line instead for when that get released. It makes way more sense there as part of the zombies, skeletons, daedra, aka necromancy etc.
Darkonflare15 wrote: »Khivas_Carrick wrote: »Khivas_Carrick wrote: »I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.
And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.
Just relax my sorcerer friends, you'll all be fine.
I think the problem most sorcerer players encounter is that they rolled the class as a magic wielding dps character. The fact that nightblades and dragonknights both outperform them in that regard since release of the game (by a large margin one might add) is what offends most people (edit: i guess the class just does not live up to its name).
I don´t think most players who rolled the templar did that with the thought of being a dps but either being something like a paladin (tank heal hybrid?) or a full healer.
Templars are good tanks and the best healers in the game. Sorcerers are third in terms of magica dps and only able to achieve that by using a skill that is not even class specific. I don´t think you can compare both classes in that regard.
Actually a lot of Templars did exactly that in mind, rolling one with the idea of a paladin (holy damage dealer) in mind, wanting to go pewpew lazerz at everything while wielding a large weapon or as a sun mage.
Kinda didn't live up to the name there either
Funny, Night blades were suppose to be sneaking characters that use magic for assassination or sneaking but most people wanted to play using stamina builds but were not successful because of the lack stamina skills in the class and the abilities not synergize with weapon builds.
Since the class abilities were magic base and most of the weapon skills were stamina base. You either had to make full on magic base or hybrid to be somewhat successful. This was going on while the class stealth skill keeps switching on and off. Works sometimes and then never work.
Nightblades only got better using stamina when they raise the softcaps, gave better gear bonus, improve medium armor and weapon skills; however their stealth skill still does not work right so they have started using other builds to be useful. With softcaps being remove and the champion system adding passives that will increase dps in broad ways. I serious doubt people would be complaining about sorcerers being least powerful class.
So at least Sorcerers were useful at least once. I remember plenty of people talking about how the Dks and Sorcerers were the easy classes and every person who was fed up being a Nightblade reroll to become one, while Templars complain about no magic resource regeneration. Also at least you have a better chance for you skills to be better improve by update 6. I serious doubt Dark cloak will ever by fixed because how ZOS does not want the skill to be god mode even though reflective scales been like that for a long time. So they are trying to make the skill balance but it still does not work right. Since every class has their short comings now. So I think is the perfect time to revamp skills hence update 6.
You know must builds get most of their dps from a conjunction of different skills not just their class skills because if class skills were suppose to carry a whole build then there would be no point and having other skills.@ZOS please just remove summoning from sorcs already and give us an ice/fire skill line or something.
I even suggest keeping summoning as a dark brotherhood skill line instead for when that get released. It makes way more sense there as part of the zombies, skeletons, daedra, aka necromancy etc.Misunderstood? right...cause every other sorc here misunderstood as well. It's more like what @ZOS intended the skill lines to be NOONE uses, because why?They are not likely to change the class to what you want it to be simply because you misunderstood what the class was about.
Because anyone who uses those sorc skills can't even come close to competing in the role (damage) that sorc is now limited too. Your pointed remark is lost in translation here considering most sorcs have the same issue. If enough of us agree here it's not a misunderstanding, but indeed, bad design.Obviously...[They have their own plans for the class.Don't hold your breath...last Live episode I remember them say "we're happy with sorcs right now, pets are currently top dps in tests, we need to dial that back".....wtf?![And we have not as of yet seen the full changes planned for 1.6. There may be some other way sorcs will be better.
Darkonflare15 wrote: »@ZOS please just remove summoning from sorcs already and give us an ice/fire skill line or something.
I even suggest keeping summoning as a dark brotherhood skill line instead for when that get released. It makes way more sense there as part of the zombies, skeletons, daedra, aka necromancy etc.
Having a summoning skill line would not work for Dark Brotherhood since the Dark Brotherhood are assassin guild meaning it would be best to have skills dedicated weapon or magic base assassination skills.
Darkonflare15 wrote: »You know must builds get most of their dps from a conjunction of different skills not just their class skills because if class skills were suppose to carry a whole build then there would be no point and having other skills.@ZOS please just remove summoning from sorcs already and give us an ice/fire skill line or something.
I even suggest keeping summoning as a dark brotherhood skill line instead for when that get released. It makes way more sense there as part of the zombies, skeletons, daedra, aka necromancy etc.Misunderstood? right...cause every other sorc here misunderstood as well. It's more like what @ZOS intended the skill lines to be NOONE uses, because why?They are not likely to change the class to what you want it to be simply because you misunderstood what the class was about.
Because anyone who uses those sorc skills can't even come close to competing in the role (damage) that sorc is now limited too. Your pointed remark is lost in translation here considering most sorcs have the same issue. If enough of us agree here it's not a misunderstanding, but indeed, bad design.Obviously...[They have their own plans for the class.Don't hold your breath...last Live episode I remember them say "we're happy with sorcs right now, pets are currently top dps in tests, we need to dial that back".....wtf?![And we have not as of yet seen the full changes planned for 1.6. There may be some other way sorcs will be better.
Khivas_Carrick wrote: »Darkonflare15 wrote: »Khivas_Carrick wrote: »Khivas_Carrick wrote: »I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.
And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.
Just relax my sorcerer friends, you'll all be fine.
I think the problem most sorcerer players encounter is that they rolled the class as a magic wielding dps character. The fact that nightblades and dragonknights both outperform them in that regard since release of the game (by a large margin one might add) is what offends most people (edit: i guess the class just does not live up to its name).
I don´t think most players who rolled the templar did that with the thought of being a dps but either being something like a paladin (tank heal hybrid?) or a full healer.
Templars are good tanks and the best healers in the game. Sorcerers are third in terms of magica dps and only able to achieve that by using a skill that is not even class specific. I don´t think you can compare both classes in that regard.
Actually a lot of Templars did exactly that in mind, rolling one with the idea of a paladin (holy damage dealer) in mind, wanting to go pewpew lazerz at everything while wielding a large weapon or as a sun mage.
Kinda didn't live up to the name there either
Funny, Night blades were suppose to be sneaking characters that use magic for assassination or sneaking but most people wanted to play using stamina builds but were not successful because of the lack stamina skills in the class and the abilities not synergize with weapon builds.
Since the class abilities were magic base and most of the weapon skills were stamina base. You either had to make full on magic base or hybrid to be somewhat successful. This was going on while the class stealth skill keeps switching on and off. Works sometimes and then never work.
Nightblades only got better using stamina when they raise the softcaps, gave better gear bonus, improve medium armor and weapon skills; however their stealth skill still does not work right so they have started using other builds to be useful. With softcaps being remove and the champion system adding passives that will increase dps in broad ways. I serious doubt people would be complaining about sorcerers being least powerful class.
So at least Sorcerers were useful at least once. I remember plenty of people talking about how the Dks and Sorcerers were the easy classes and every person who was fed up being a Nightblade reroll to become one, while Templars complain about no magic resource regeneration. Also at least you have a better chance for you skills to be better improve by update 6. I serious doubt Dark cloak will ever by fixed because how ZOS does not want the skill to be god mode even though reflective scales been like that for a long time. So they are trying to make the skill balance but it still does not work right. Since every class has their short comings now. So I think is the perfect time to revamp skills hence update 6.
Thanks, I think. My quote is in there so I'm assuming you're in support of me here?
Darkonflare15 wrote: »Khivas_Carrick wrote: »Darkonflare15 wrote: »Khivas_Carrick wrote: »Khivas_Carrick wrote: »I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.
And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.
Just relax my sorcerer friends, you'll all be fine.
I think the problem most sorcerer players encounter is that they rolled the class as a magic wielding dps character. The fact that nightblades and dragonknights both outperform them in that regard since release of the game (by a large margin one might add) is what offends most people (edit: i guess the class just does not live up to its name).
I don´t think most players who rolled the templar did that with the thought of being a dps but either being something like a paladin (tank heal hybrid?) or a full healer.
Templars are good tanks and the best healers in the game. Sorcerers are third in terms of magica dps and only able to achieve that by using a skill that is not even class specific. I don´t think you can compare both classes in that regard.
Actually a lot of Templars did exactly that in mind, rolling one with the idea of a paladin (holy damage dealer) in mind, wanting to go pewpew lazerz at everything while wielding a large weapon or as a sun mage.
Kinda didn't live up to the name there either
Funny, Night blades were suppose to be sneaking characters that use magic for assassination or sneaking but most people wanted to play using stamina builds but were not successful because of the lack stamina skills in the class and the abilities not synergize with weapon builds.
Since the class abilities were magic base and most of the weapon skills were stamina base. You either had to make full on magic base or hybrid to be somewhat successful. This was going on while the class stealth skill keeps switching on and off. Works sometimes and then never work.
Nightblades only got better using stamina when they raise the softcaps, gave better gear bonus, improve medium armor and weapon skills; however their stealth skill still does not work right so they have started using other builds to be useful. With softcaps being remove and the champion system adding passives that will increase dps in broad ways. I serious doubt people would be complaining about sorcerers being least powerful class.
So at least Sorcerers were useful at least once. I remember plenty of people talking about how the Dks and Sorcerers were the easy classes and every person who was fed up being a Nightblade reroll to become one, while Templars complain about no magic resource regeneration. Also at least you have a better chance for you skills to be better improve by update 6. I serious doubt Dark cloak will ever by fixed because how ZOS does not want the skill to be god mode even though reflective scales been like that for a long time. So they are trying to make the skill balance but it still does not work right. Since every class has their short comings now. So I think is the perfect time to revamp skills hence update 6.
Thanks, I think. My quote is in there so I'm assuming you're in support of me here?
Yeah, I agree. Plenty of different classes have had problems since launch. The only class that has stood for a long time is DK but that only because they play one way and that is being a tank. Plus they had to deal with a lot of nerfs which most was too overpower but it still sucks to lose power. Once ZOS diversify the game more I think there would be more successful ways to play each class.
Darkonflare15 wrote: »The only class that has stood for a long time is DK but that only because they play one way and that is being a tank. Plus they had to deal with a lot of nerfs which most was too overpower but it still sucks to lose power.
Darkonflare15 wrote: »Khivas_Carrick wrote: »Darkonflare15 wrote: »Khivas_Carrick wrote: »Khivas_Carrick wrote: »I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.
And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.
Just relax my sorcerer friends, you'll all be fine.
I think the problem most sorcerer players encounter is that they rolled the class as a magic wielding dps character. The fact that nightblades and dragonknights both outperform them in that regard since release of the game (by a large margin one might add) is what offends most people (edit: i guess the class just does not live up to its name).
I don´t think most players who rolled the templar did that with the thought of being a dps but either being something like a paladin (tank heal hybrid?) or a full healer.
Templars are good tanks and the best healers in the game. Sorcerers are third in terms of magica dps and only able to achieve that by using a skill that is not even class specific. I don´t think you can compare both classes in that regard.
Actually a lot of Templars did exactly that in mind, rolling one with the idea of a paladin (holy damage dealer) in mind, wanting to go pewpew lazerz at everything while wielding a large weapon or as a sun mage.
Kinda didn't live up to the name there either
Funny, Night blades were suppose to be sneaking characters that use magic for assassination or sneaking but most people wanted to play using stamina builds but were not successful because of the lack stamina skills in the class and the abilities not synergize with weapon builds.
Since the class abilities were magic base and most of the weapon skills were stamina base. You either had to make full on magic base or hybrid to be somewhat successful. This was going on while the class stealth skill keeps switching on and off. Works sometimes and then never work.
Nightblades only got better using stamina when they raise the softcaps, gave better gear bonus, improve medium armor and weapon skills; however their stealth skill still does not work right so they have started using other builds to be useful. With softcaps being remove and the champion system adding passives that will increase dps in broad ways. I serious doubt people would be complaining about sorcerers being least powerful class.
So at least Sorcerers were useful at least once. I remember plenty of people talking about how the Dks and Sorcerers were the easy classes and every person who was fed up being a Nightblade reroll to become one, while Templars complain about no magic resource regeneration. Also at least you have a better chance for you skills to be better improve by update 6. I serious doubt Dark cloak will ever by fixed because how ZOS does not want the skill to be god mode even though reflective scales been like that for a long time. So they are trying to make the skill balance but it still does not work right. Since every class has their short comings now. So I think is the perfect time to revamp skills hence update 6.
Thanks, I think. My quote is in there so I'm assuming you're in support of me here?
Yeah, I agree. Plenty of different classes have had problems since launch. The only class that has stood for a long time is DK but that only because they play one way and that is being a tank. Plus they had to deal with a lot of nerfs which most was too overpower but it still sucks to lose power. Once ZOS diversify the game more I think there would be more successful ways to play each class.
A DK crushing shock damage build (or NB for that matter) compared to a sorc crushing shock damage build is one of the primary reasons why most sorcs are feeling a little left out atm.
So, no, DKs definitely don't only play as tanks.
Because, say, DKs have actual useful class abilities they can weave in between Crushing shock?Darkonflare15 wrote: »Darkonflare15 wrote: »Khivas_Carrick wrote: »Darkonflare15 wrote: »Khivas_Carrick wrote: »Khivas_Carrick wrote: »I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.
And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.
Just relax my sorcerer friends, you'll all be fine.
I think the problem most sorcerer players encounter is that they rolled the class as a magic wielding dps character. The fact that nightblades and dragonknights both outperform them in that regard since release of the game (by a large margin one might add) is what offends most people (edit: i guess the class just does not live up to its name).
I don´t think most players who rolled the templar did that with the thought of being a dps but either being something like a paladin (tank heal hybrid?) or a full healer.
Templars are good tanks and the best healers in the game. Sorcerers are third in terms of magica dps and only able to achieve that by using a skill that is not even class specific. I don´t think you can compare both classes in that regard.
Actually a lot of Templars did exactly that in mind, rolling one with the idea of a paladin (holy damage dealer) in mind, wanting to go pewpew lazerz at everything while wielding a large weapon or as a sun mage.
Kinda didn't live up to the name there either
Funny, Night blades were suppose to be sneaking characters that use magic for assassination or sneaking but most people wanted to play using stamina builds but were not successful because of the lack stamina skills in the class and the abilities not synergize with weapon builds.
Since the class abilities were magic base and most of the weapon skills were stamina base. You either had to make full on magic base or hybrid to be somewhat successful. This was going on while the class stealth skill keeps switching on and off. Works sometimes and then never work.
Nightblades only got better using stamina when they raise the softcaps, gave better gear bonus, improve medium armor and weapon skills; however their stealth skill still does not work right so they have started using other builds to be useful. With softcaps being remove and the champion system adding passives that will increase dps in broad ways. I serious doubt people would be complaining about sorcerers being least powerful class.
So at least Sorcerers were useful at least once. I remember plenty of people talking about how the Dks and Sorcerers were the easy classes and every person who was fed up being a Nightblade reroll to become one, while Templars complain about no magic resource regeneration. Also at least you have a better chance for you skills to be better improve by update 6. I serious doubt Dark cloak will ever by fixed because how ZOS does not want the skill to be god mode even though reflective scales been like that for a long time. So they are trying to make the skill balance but it still does not work right. Since every class has their short comings now. So I think is the perfect time to revamp skills hence update 6.
Thanks, I think. My quote is in there so I'm assuming you're in support of me here?
Yeah, I agree. Plenty of different classes have had problems since launch. The only class that has stood for a long time is DK but that only because they play one way and that is being a tank. Plus they had to deal with a lot of nerfs which most was too overpower but it still sucks to lose power. Once ZOS diversify the game more I think there would be more successful ways to play each class.
A DK crushing shock damage build (or NB for that matter) compared to a sorc crushing shock damage build is one of the primary reasons why most sorcs are feeling a little left out atm.
So, no, DKs definitely don't only play as tanks.
There plenty of sorcs doing crushing shock damage builds better than other classes.
Give me multiple reasons why not?
Darkonflare15 wrote: »Darkonflare15 wrote: »Khivas_Carrick wrote: »Darkonflare15 wrote: »Khivas_Carrick wrote: »Khivas_Carrick wrote: »I am almost 110% positive that you guys are over exaggerating the perceived issue here. Sorcs perform a little under par but FAR from terrible or as bad as you are all making it out to be.
And hey man, Templars have gotten the short straw for awhile now, and in trade off for an increase to our caster DPS we're losing out on a rather useful tank skill, so it's a bit of an even trade there.
Just relax my sorcerer friends, you'll all be fine.
I think the problem most sorcerer players encounter is that they rolled the class as a magic wielding dps character. The fact that nightblades and dragonknights both outperform them in that regard since release of the game (by a large margin one might add) is what offends most people (edit: i guess the class just does not live up to its name).
I don´t think most players who rolled the templar did that with the thought of being a dps but either being something like a paladin (tank heal hybrid?) or a full healer.
Templars are good tanks and the best healers in the game. Sorcerers are third in terms of magica dps and only able to achieve that by using a skill that is not even class specific. I don´t think you can compare both classes in that regard.
Actually a lot of Templars did exactly that in mind, rolling one with the idea of a paladin (holy damage dealer) in mind, wanting to go pewpew lazerz at everything while wielding a large weapon or as a sun mage.
Kinda didn't live up to the name there either
Funny, Night blades were suppose to be sneaking characters that use magic for assassination or sneaking but most people wanted to play using stamina builds but were not successful because of the lack stamina skills in the class and the abilities not synergize with weapon builds.
Since the class abilities were magic base and most of the weapon skills were stamina base. You either had to make full on magic base or hybrid to be somewhat successful. This was going on while the class stealth skill keeps switching on and off. Works sometimes and then never work.
Nightblades only got better using stamina when they raise the softcaps, gave better gear bonus, improve medium armor and weapon skills; however their stealth skill still does not work right so they have started using other builds to be useful. With softcaps being remove and the champion system adding passives that will increase dps in broad ways. I serious doubt people would be complaining about sorcerers being least powerful class.
So at least Sorcerers were useful at least once. I remember plenty of people talking about how the Dks and Sorcerers were the easy classes and every person who was fed up being a Nightblade reroll to become one, while Templars complain about no magic resource regeneration. Also at least you have a better chance for you skills to be better improve by update 6. I serious doubt Dark cloak will ever by fixed because how ZOS does not want the skill to be god mode even though reflective scales been like that for a long time. So they are trying to make the skill balance but it still does not work right. Since every class has their short comings now. So I think is the perfect time to revamp skills hence update 6.
Thanks, I think. My quote is in there so I'm assuming you're in support of me here?
Yeah, I agree. Plenty of different classes have had problems since launch. The only class that has stood for a long time is DK but that only because they play one way and that is being a tank. Plus they had to deal with a lot of nerfs which most was too overpower but it still sucks to lose power. Once ZOS diversify the game more I think there would be more successful ways to play each class.
A DK crushing shock damage build (or NB for that matter) compared to a sorc crushing shock damage build is one of the primary reasons why most sorcs are feeling a little left out atm.
So, no, DKs definitely don't only play as tanks.
There plenty of sorcs doing crushing shock damage builds better than other classes.
Give me multiple reasons why not?
Joy_Division wrote: »Really too early to say about anything due to 1.6 with skills changing and champ levels.
With Ult nerf DKs will prob be down there with you as can't stack 2 banners any more.
That's unless there's some other good stuff coming, as I said too early to say. Wait for 1.6 then lets wait to see what happens. Though will probably take weeks maybe months for community to figure stuff out.
EditDarkonflare15 wrote: »[*] Standard cost is going up
Where did you read this?.... and why?Skill has already been nerfed twice and countered so easily
I find it ironic in the same post you say "Let's wait," and then afterward question why Standard has been changed.
I think that sums up all the posts telling sorcs to be patient and wait.
The above post by Xevenex is about PVP, rather than PVE. There hasn't been any nerfs to sorcs specifically.
...
So I think the reason for the recent sorc complaint threads is due to the rise of stamina dps, which allows templars to easily exceed the dps of magicka sorcs. This makes sense, because most of the sorcs that are complaining now are the magicka ones.
The above post by Xevenex is about PVP, rather than PVE. There hasn't been any nerfs to sorcs specifically.
...
So I think the reason for the recent sorc complaint threads is due to the rise of stamina dps, which allows templars to easily exceed the dps of magicka sorcs. This makes sense, because most of the sorcs that are complaining now are the magicka ones.
That's what it looks like to me too. I can't really find any serious nerfs to sorcerer-specific damage skills. Seems more like the changing metagame has hurt the sorcerers with a full-on magicka build (which seems like a very common build among sorcerers). That may be good or bad, but I think claiming ZOS is killing the sorcerers is a bit much.
I've heard some good stuff about stamina DPS sorcerers. Anyone care to give some insights on that?
Already up NB and DK as Alt characters.So if after 1.6 Sorc will be "negate man" then i will sell my negate for runs
Pets will have to be insanely good to make up for this along with the changes to Surge, or you might as well just pack up shop with your Sorc and forget he/she exists. Its why im working on an ALT, because im tired of playing at a disadvantage all the time, sure its made me a better player, absolutely, but it gets old.
First, how are the number of nerfs relevant if the only issue is balance? If one person has 100 dollars and loses 10 while another person has 40 dollars but only loses 2 is the 2nd person better off because he lost less? I could care less of how many nerfs one class has vs. another. My only interest is if the end result is that all classes are balanced.Out of curiosity, which Sorcerer skills have been nerfed since launch? All I can think of is Bolt Escape and the Storm Atronach's hidden ability to taunt (removed).
You might want to take the time to actually read the posts here before responding.themizario wrote: »Thread should be closed. @ZOS_AlanG
I think Sorc's wanting wings nerfed even more then the incoming nerf want to spam crystal frag and nothing else. Literally.
From the in game description.They are not likely to change the class to what you want it to be simply because you misunderstood what the class was about.
The description implies that the class is all about destruction, not healing, not tanking, not sneaking around. For anyone looking to play a more traditional type of offensive spell caster this description come much closer to meeting those expectations than the description of any of the other class.So then, why did you choose the pet class?
So by conjunction you mean one class ability that is only useful on targets under 20% health? Hate to sound greedy but for a class whose description implies it is all about destruction I was kinda hoping for more than just one. And shouldn't *other* skills be intended to work with in conjunction with class abilities? Because in the current state, Sorcerers are pretty much more dependent on those *other* skills than their own class skills.Darkonflare15 wrote: »You know must builds get most of their dps from a conjunction of different skills not just their class skills because if class skills were suppose to carry a whole build then there would be no point and having other skills.
What I think we'll see is a number of changes made to all classes resulting people QQing about any nerfs done to their own class while ignoring any buffs to their own class and simultaneously QQing about and buffs to any other class while ignoring any nerfs to that class. And all to be done before any actual comparison between classes can actually be made.
Sorc dps with bow/dual wield around 1200 with pots.
Sorc mage dps with pots+ult around 1100
Sorc DPS after they up pets+fix CF....hmm.....(LA+CS+CF proc+1 hit of each pet)x2 every ~3 sec.....hmmm...i think we will see "NERF OP SORC"
The title of this thread cracked me up. I'm sure there is an internal conspiracy at ZOS to sabotage the sorcerer class :P
Nightreaver wrote: »First, how are the number of nerfs relevant if the only issue is balance? If one person has 100 dollars and loses 10 while another person has 40 dollars but only loses 2 is the 2nd person better off because he lost less? I could care less of how many nerfs one class has vs. another. My only interest is if the end result is that all classes are balanced.
Nightreaver wrote: »First, how are the number of nerfs relevant if the only issue is balance? If one person has 100 dollars and loses 10 while another person has 40 dollars but only loses 2 is the 2nd person better off because he lost less? I could care less of how many nerfs one class has vs. another. My only interest is if the end result is that all classes are balanced.
The number of nerfs is relevant when the OP includes a claim about ZOS destroying the class in question.
I've been here since launch and I still remember Dragonknight and Sorcerer being considered the top dogs for the first few months. The situation has clearly changed for the Sorcerer class and I was curious why. Nothing more, nothing less.
e.chiesa73b16_ESO wrote: »Seeing as everybody is concerned about dps, I'd like to add that I would really like that my sorc could be regarded as a full time healer.
Now we just can't compete with templars for this role (everything else being equal)
Sorry for my bad english