Please allow a longer ability hot bar!

  • Paske
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    So many skills....but not enough slots, I want to have a diverse style afterall..more skills i would like to use frequently with one another, unable to set up a beginning middle end combo, doesn't it disappoint when you realize your leveling the wrong types of skills, I can't plan my set up on the short bus that's all..

    It is by design

    So you are forced to actually decide what is best for situation you are in.
    But at the same time not too overwhelming to use on keyboard.

    After all - there is no click mechanics and most people are not used to using keyboard bound abilities.
  • Lynx7386
    Lynx7386
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    I think part of the problem is that just about everything you can do in this game requires a skillbar slot.

    In ESO, all weapon attacks, short of light and heavy attacks, require a hotbar slot. In similar games, like DCUO, all of your weapon attacks can be done with just the mouse buttons through combos, so the only thing you have to put on your hotbar is powers/class abilities. That makes the hotbar slots here seem extremely limited.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • KBKB
    KBKB
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    6 skills + ulti would be the sweet spot imo
  • Soulborn_Solitude
    Rift and it's beautiful soul tree...I go back time to time...just to sit and study it..
  • WhiskyBob
    WhiskyBob
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    5 skills and 2 action bars is the best design choice I have seen in any MMO. Dont touch it.
  • Iluvrien
    Iluvrien
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    WhiskyBob wrote: »
    5 skills and 2 action bars is the best design choice I have seen in any MMO. Dont touch it.

    This. With knobs on.
  • Yasha
    Yasha
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    I would prefer a few more slots as well, but the current set up is a fundamental design choice and I doubt it will change.

    The total number of skills spread out between both weapon bars does allow for plenty of strategic depth, but what I find annoying is that my weapons sometimes don't toggle when I press the button to do that, so I find it difficult to quickly chain to a skill on my other weapon reliably.
  • TehMagnus
    TehMagnus
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    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    Actually this is a game where you set up a rotation, just like any other game out there.

    Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.

    @Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.

    Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.
    Edited by TehMagnus on January 13, 2015 10:53AM
  • nerevarine1138
    nerevarine1138
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    magnusnet wrote: »
    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    Actually this is a game where you set up a rotation, just like any other game out there.

    Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.

    @Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.

    Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.

    I don't have anything resembling a "rotation" for DPS. I have key abilities I rely on for damage, and buffs/debuffs that I try to keep applied throughout the fight. But depending on the fight, I may be switching from ranged to melee, AoE to single-target, changing ultimates to suit the fight, etc. Nothing like a "1, 2, 3, 4" rotation that you see in games with that kind of play.

    Case in point: Yesterday, for the DSC Veteran Pledge, I had been running with my bow bar set to mostly be used for AoE and execution (Impale). However, the last boss pretty much requires DPS to stay at range, so I changed my bars up: I threw Focused Aim on my ranged bar, and switched my ultimate to Soul Assault. I changed my melee bar to mostly be AoE-focused for the adds, and I changed the ultimate to Soul Harvest to build up ultimate more quickly on those kills.

    Again, this is a design choice. It has nothing to do with making things easier for players. Indeed, if one actually reads the threads on the subject, it makes things a bit harder for them. If I wanted easy, I'd be playing a game where someone has literally written a guide for exactly which abilities to use in which order for your class, because it's the only way to be effective.
    ----
    Murray?
  • Magdalina
    Magdalina
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    I do like not having 30+ keys on my screen like some other games seem to, but I agree sometimes it isn't enough. Especially with how unreliable weapon swap is. Yes, it got better. No, I still get "can't swap weapon now" roughly 1/3 of the times, and most of those times I REALLY need my other ability bar.

    My biggest problem is how many slots passive skills take. Like Inner Light. Every single magicka based dps is using it, therefore is limited to 4 slots. Say you're a sorc, that means you're probably using Crit Surge, which is basically a buff you reapply every 20 seconds. That leaves 3 slots. To sustain highest magicka based dps, you need spellsym, and having it on offbar is often unreliable due to weapon swap bugging out as mentioned above. So hey, I'm stuck with TWO abilities that can actually do something to enemies. Now if my enemy is daedric and I want to use Evil Hunter...well, you get the idea.

    If they do make pets dps viable in 1.6(and I'm not overly optimistic on that either), that means 2 slots(on EACH bar) will go to pets in sorc' case. I'm not even sure where the actually damaging abilities will fit after that.

    In short, I think it's nice to have a bit of a riddle/puzzle where you have to figure out which skills you're going to need now, which of them you can place on offbar, which must stay on main, which you can live without as opposed to just having them all at your fingertips, but this puzzle would be much more interesting if we had just one or two more options. Or maybe some buffs didn't take a slot or something, though not sure how to balance that.
    Edited by Magdalina on January 13, 2015 12:49PM
  • Korah_Eaglecry
    Korah_Eaglecry
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    Dracane wrote: »
    I myself have never played any other MMOs before and am not infulenced by any other games. So I am not used to have 30 slots or however.

    And I still think, 5 slots per bar is simply not enough. I don't want to be greedy and say, 6 slots per bar would be a really big help, without breaking ZoS' questionable system.

    1. It's not a questionable system. Everyone else has figured out how to build effective bars for each fight.
    2. You only want one extra slot now, but once you have that one, wouldn't it be great if you had just one more? Or another? The current setup is streamlined enough that it doesn't overload the screen, and it allows for a huge range of tactics simply in setting up your bar to work well for the given situation. If you aren't changing your bars when you go in to dungeon groups (and when you're going in to specific encounters), you're doing something wrong.

    Exactly. You should have plenty of abilities with points in to interchange. The limited bar doesnt prevent you from interchanging things to better suit the situation.
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  • Aaron0887
    Aaron0887
    WhiskyBob wrote: »
    5 skills and 2 action bars is the best design choice I have seen in any MMO. Dont touch it.

    Exactly. No change necessary. I don't want to have to do hand gymnastics to play effectively which is what seems to happen in games where you have too many hot bar slots.

    It works brilliantly as it us. Don't fix what isn't broken.
  • Tankqull
    Tankqull
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    Aaron0887 wrote: »
    WhiskyBob wrote: »
    5 skills and 2 action bars is the best design choice I have seen in any MMO. Dont touch it.

    Exactly. No change necessary. I don't want to have to do hand gymnastics to play effectively which is what seems to happen in games where you have too many hot bar slots.

    It works brilliantly as it us. Don't fix what isn't broken.

    it does not - toggle abilities are totally [snip] up in the current system.
    that needs to be fixed and turned back to the beta version where toggles only needed to be activated and their effects were active even when on the other QB without double slotting.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on January 13, 2015 2:33PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • nerevarine1138
    nerevarine1138
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    Tankqull wrote: »
    Aaron0887 wrote: »
    WhiskyBob wrote: »
    5 skills and 2 action bars is the best design choice I have seen in any MMO. Dont touch it.

    Exactly. No change necessary. I don't want to have to do hand gymnastics to play effectively which is what seems to happen in games where you have too many hot bar slots.

    It works brilliantly as it us. Don't fix what isn't broken.

    it does not - toggle abilities are totally [snip] up in the current system.
    that needs to be fixed and turned back to the beta version where toggles only needed to be activated and their effects were active even when on the other QB without double slotting.

    That was changed for a reason.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on January 13, 2015 2:33PM
    ----
    Murray?
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    Actually this is a game where you set up a rotation, just like any other game out there.

    Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.

    @Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.

    Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.

    I don't have anything resembling a "rotation" for DPS. I have key abilities I rely on for damage, and buffs/debuffs that I try to keep applied throughout the fight. But depending on the fight, I may be switching from ranged to melee, AoE to single-target, changing ultimates to suit the fight, etc. Nothing like a "1, 2, 3, 4" rotation that you see in games with that kind of play.

    Case in point: Yesterday, for the DSC Veteran Pledge, I had been running with my bow bar set to mostly be used for AoE and execution (Impale). However, the last boss pretty much requires DPS to stay at range, so I changed my bars up: I threw Focused Aim on my ranged bar, and switched my ultimate to Soul Assault. I changed my melee bar to mostly be AoE-focused for the adds, and I changed the ultimate to Soul Harvest to build up ultimate more quickly on those kills.

    Again, this is a design choice. It has nothing to do with making things easier for players. Indeed, if one actually reads the threads on the subject, it makes things a bit harder for them. If I wanted easy, I'd be playing a game where someone has literally written a guide for exactly which abilities to use in which order for your class, because it's the only way to be effective.

    There are guides for every class describing exactly what abilities to use to be effective. You can't talk about effectiveness and not needing a rotation when you're talking about dungeons, all you need to clear that content is a decent tank and a decent healer and the DPS could take 2h to kill every boss for all they like spamming AOE abilities to single target DPS (I've sadly seen it happen). ESO is in fact one of the easiest MMORPGS on the market and sure as hell 100x easier than morrowind was or even oblivion. As far as dumbing down the game and simplification goes, it's right on par with Skyrim tho.

    In order to clear the only hard content the game has to offer which is Santcum and VDSA, you need rotations, you need specific tactics or you will just not pull enough DPS to do it and hit the enrage timers. Before level/attribute points increase made them easy, it was the same for AA and Hel Ra. If you didn't have a rotation, you wouldn't clear the content (unless you're getting carried). Even before that, before they nerfed VR Ranks, you actually needed more than just a couple of skills synergysing to be able to clear the content, but that was too much for players who spent 50 levels rolling their heads on the keyboard to just pew pew mobs, even with 5 skills slotted.

    Outside of those two contents, you can just run with 10 skills in your two bars to have enough to clear almost all of the content of the game without breaking a sweat and without needing to change bars, as long as you choose them well and you use a simple rotation.

    The people who clear the few hard contents the game has to offer have many different setups, sometimes even different gear depending on the boss or the trash they are killing. And for most of them, all they do is push one binded key to just swap everything in a couple of seconds and they ALL use rotations when DPSing to be able to pull enough DPS to kill the boss in time.

    If there where more slots to put skills on you just wouldn't need to swap bars between fights nor have to rely on addons to do things quickly which in the end only advantages people using those addons and removes any hope for casual players or people who don't like addons to actually be competitive in the game. This is even more true nowadays after Alpha Tools addon was discontinued and you got players who have the latest version and keep using it whereas others can't download it from ESOUI anymore because the addon maker decided to remove the addon and keep it for his friends.

    As for the "design choice" excuse, it's nonsense that nobody buys anymore. The game was made thinking for console, every single UI element proves it, such as the 5 skills limitation and the continuous dumbing down on the franchise which is what console players like.
  • nerevarine1138
    nerevarine1138
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    magnusnet wrote: »
    magnusnet wrote: »
    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    Actually this is a game where you set up a rotation, just like any other game out there.

    Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.

    @Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.

    Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.

    I don't have anything resembling a "rotation" for DPS. I have key abilities I rely on for damage, and buffs/debuffs that I try to keep applied throughout the fight. But depending on the fight, I may be switching from ranged to melee, AoE to single-target, changing ultimates to suit the fight, etc. Nothing like a "1, 2, 3, 4" rotation that you see in games with that kind of play.

    Case in point: Yesterday, for the DSC Veteran Pledge, I had been running with my bow bar set to mostly be used for AoE and execution (Impale). However, the last boss pretty much requires DPS to stay at range, so I changed my bars up: I threw Focused Aim on my ranged bar, and switched my ultimate to Soul Assault. I changed my melee bar to mostly be AoE-focused for the adds, and I changed the ultimate to Soul Harvest to build up ultimate more quickly on those kills.

    Again, this is a design choice. It has nothing to do with making things easier for players. Indeed, if one actually reads the threads on the subject, it makes things a bit harder for them. If I wanted easy, I'd be playing a game where someone has literally written a guide for exactly which abilities to use in which order for your class, because it's the only way to be effective.

    There are guides for every class describing exactly what abilities to use to be effective. You can't talk about effectiveness and not needing a rotation when you're talking about dungeons, all you need to clear that content is a decent tank and a decent healer and the DPS could take 2h to kill every boss for all they like spamming AOE abilities to single target DPS (I've sadly seen it happen). ESO is in fact one of the easiest MMORPGS on the market and sure as hell 100x easier than morrowind was or even oblivion. As far as dumbing down the game and simplification goes, it's right on par with Skyrim tho.

    In order to clear the only hard content the game has to offer which is Santcum and VDSA, you need rotations, you need specific tactics or you will just not pull enough DPS to do it and hit the enrage timers. Before level/attribute points increase made them easy, it was the same for AA and Hel Ra. If you didn't have a rotation, you wouldn't clear the content (unless you're getting carried). Even before that, before they nerfed VR Ranks, you actually needed more than just a couple of skills synergysing to be able to clear the content, but that was too much for players who spent 50 levels rolling their heads on the keyboard to just pew pew mobs, even with 5 skills slotted.

    Outside of those two contents, you can just run with 10 skills in your two bars to have enough to clear almost all of the content of the game without breaking a sweat and without needing to change bars, as long as you choose them well and you use a simple rotation.

    The people who clear the few hard contents the game has to offer have many different setups, sometimes even different gear depending on the boss or the trash they are killing. And for most of them, all they do is push one binded key to just swap everything in a couple of seconds and they ALL use rotations when DPSing to be able to pull enough DPS to kill the boss in time.

    If there where more slots to put skills on you just wouldn't need to swap bars between fights nor have to rely on addons to do things quickly which in the end only advantages people using those addons and removes any hope for casual players or people who don't like addons to actually be competitive in the game. This is even more true nowadays after Alpha Tools addon was discontinued and you got players who have the latest version and keep using it whereas others can't download it from ESOUI anymore because the addon maker decided to remove the addon and keep it for his friends.

    As for the "design choice" excuse, it's nonsense that nobody buys anymore. The game was made thinking for console, every single UI element proves it, such as the 5 skills limitation and the continuous dumbing down on the franchise which is what console players like.

    Complete and utter bull.

    This had nothing to do with consoles. Players don't use rotations (rotations are only used in games where abilities have cooldowns). And comparing the difficulty to a single-player game that let you pause and swap out abilities at any point is completely ridiculous.

    Your dislike of the system does not make it broken or something for players who aren't as good as you. It just makes it a system that you have spent woefully little time thinking about from a design perspective.
    ----
    Murray?
  • Nijjion
    Nijjion
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    It's nice in a way for tactical reasons, I loved it on GW1 ('Build Wars'). Though I also miss DAoC where you could have pretty much like 50 bars at your disposal because of bar switching, which was nice as well. For ESO that would completely change the game for good and the bad.

    Though for ESO it's been quite annoying. Having only 5 skills available at one time is too limiting for my liking... especially when changing weapons is so terrible and unreliable. Not sure why it sucks so much maybe because it's server side instead of client? Most likely needs to be recoded or something (worse I've experienced in any game). GW2 is a prime example of nice weapon swapping, I have had 0 problem with it there.

    Also limited skills is the main reason why people spam abilities. (Side note: With so many people QQing about people spamming e.g. lava whip/impulse, why aren't they fighting for more spaces on skillbar).

    If spell crafting ever gets put into the game I think maybe 1 more skill slot (6+ult) on both bars would be very nice (and needed imo) to have.

    Edited by Nijjion on January 13, 2015 2:22PM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Razzak
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    So many skills....but not enough slots, I want to have a diverse style afterall..more skills i would like to use frequently with one another, unable to set up a beginning middle end combo, doesn't it disappoint when you realize your leveling the wrong types of skills, I can't plan my set up on the short bus that's all..

    Sadly, there's almost no chance any change in number of slots will happen in near future. Maybe with console release and a whole new player base, but not for now.

    What you can do to adapt is to use an add-on called Wykkyd's outfitter. It allows you to change gear and skill set outside of combat with a single button press. It is the most important add-on for me, personally, as I also find current skill bar too limiting in regards to the number of skills we can have.
    I currently have 2 single target sets, 1 mixed and 1 AOE for primary weapon (DW) and three sets for secondary (2H, S&B, Bow).
  • BBSooner
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    ESO does not have rotations ... rotations are a necessity on MMOs with cooldowns (EX the FFXIV ARR dragoon had a 33 ability rotation from start of combat to the hard reset of all timers). ESO on the other hand does not put timers on their skills, therefore no rotation. At best there are simply buffs/debuffs that need to be refreshed and a few situationally superior skills for your class/role.
    Edited by BBSooner on January 13, 2015 2:38PM
  • Zershar_Vemod
    Zershar_Vemod
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    I just wish we had 1 more slot.
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    magnusnet wrote: »
    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    Actually this is a game where you set up a rotation, just like any other game out there.

    Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.

    @Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.

    Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.

    I don't have anything resembling a "rotation" for DPS. I have key abilities I rely on for damage, and buffs/debuffs that I try to keep applied throughout the fight. But depending on the fight, I may be switching from ranged to melee, AoE to single-target, changing ultimates to suit the fight, etc. Nothing like a "1, 2, 3, 4" rotation that you see in games with that kind of play.

    Case in point: Yesterday, for the DSC Veteran Pledge, I had been running with my bow bar set to mostly be used for AoE and execution (Impale). However, the last boss pretty much requires DPS to stay at range, so I changed my bars up: I threw Focused Aim on my ranged bar, and switched my ultimate to Soul Assault. I changed my melee bar to mostly be AoE-focused for the adds, and I changed the ultimate to Soul Harvest to build up ultimate more quickly on those kills.

    Again, this is a design choice. It has nothing to do with making things easier for players. Indeed, if one actually reads the threads on the subject, it makes things a bit harder for them. If I wanted easy, I'd be playing a game where someone has literally written a guide for exactly which abilities to use in which order for your class, because it's the only way to be effective.

    There are guides for every class describing exactly what abilities to use to be effective. You can't talk about effectiveness and not needing a rotation when you're talking about dungeons, all you need to clear that content is a decent tank and a decent healer and the DPS could take 2h to kill every boss for all they like spamming AOE abilities to single target DPS (I've sadly seen it happen). ESO is in fact one of the easiest MMORPGS on the market and sure as hell 100x easier than morrowind was or even oblivion. As far as dumbing down the game and simplification goes, it's right on par with Skyrim tho.

    In order to clear the only hard content the game has to offer which is Santcum and VDSA, you need rotations, you need specific tactics or you will just not pull enough DPS to do it and hit the enrage timers. Before level/attribute points increase made them easy, it was the same for AA and Hel Ra. If you didn't have a rotation, you wouldn't clear the content (unless you're getting carried). Even before that, before they nerfed VR Ranks, you actually needed more than just a couple of skills synergysing to be able to clear the content, but that was too much for players who spent 50 levels rolling their heads on the keyboard to just pew pew mobs, even with 5 skills slotted.

    Outside of those two contents, you can just run with 10 skills in your two bars to have enough to clear almost all of the content of the game without breaking a sweat and without needing to change bars, as long as you choose them well and you use a simple rotation.

    The people who clear the few hard contents the game has to offer have many different setups, sometimes even different gear depending on the boss or the trash they are killing. And for most of them, all they do is push one binded key to just swap everything in a couple of seconds and they ALL use rotations when DPSing to be able to pull enough DPS to kill the boss in time.

    If there where more slots to put skills on you just wouldn't need to swap bars between fights nor have to rely on addons to do things quickly which in the end only advantages people using those addons and removes any hope for casual players or people who don't like addons to actually be competitive in the game. This is even more true nowadays after Alpha Tools addon was discontinued and you got players who have the latest version and keep using it whereas others can't download it from ESOUI anymore because the addon maker decided to remove the addon and keep it for his friends.

    As for the "design choice" excuse, it's nonsense that nobody buys anymore. The game was made thinking for console, every single UI element proves it, such as the 5 skills limitation and the continuous dumbing down on the franchise which is what console players like.

    Complete and utter bull.

    This had nothing to do with consoles. Players don't use rotations (rotations are only used in games where abilities have cooldowns). And comparing the difficulty to a single-player game that let you pause and swap out abilities at any point is completely ridiculous.

    Your dislike of the system does not make it broken or something for players who aren't as good as you. It just makes it a system that you have spent woefully little time thinking about from a design perspective.

    I'm pointing out a continuous dumbing down of the games for a while, it's mentality I'm describing, not a straight comparison. Morrowind (119 different spell types, 6 classes of magic, and Attribute raising), had more complex and interesting character progression and gameplay systems (Morrowind had a total of 14 armor slot pieces, characters weren't naked under their armors) than Oblivion which in turn was more complex than Skyrim which was dumbed down to the max to bring a maximum of players. Sam goes for the story lines, Oblivion was still great but Skyrim was just dull and TESO story line isn't great at all either.

    The combat system itself was changed and made easier game after game since Daggerfall and ESO, being one of the easiest MMOGs on the market, is just the continuation of the "let's dumb it down" strategy.

    Moreover, you have to be blind or an utter fanboy (which I know you are), to actually believe outrageous stuff like the Q-wheel, 5 skills (which once again oddly fits PERFECTLY the number of available buttons in a controler after you cover all the non fighting buttons), bank/inventory interface, character creation, isn't made with consoles in mind.

    I don't dislike the system, I make the best out of it like any gamer out there, it's actually easier to only have 5 buttons to press at one time since I can switch the skills in 1s between fights, but it doesn't stop me from thinking it's sad games nowadays need to be made easier to appeal to a broader crowd and at the same time I find the 5 skills limitation stupid because it doesn't really help that crowd to have an easy system since as soon as they face a challenge, they don't have any tools to react since game has been too easy up to that point.

    As for players not using rotations, using the same exact sequence of skills and starting over that sequence once it's done over and over again until the boss dies, is called a rotation, and any decent player that has the slightest clue as to what he is doing and what is going on in the game does that in ESO, whether that is applying DOTs then spamming an ability with attacks in the middle until the dots need to be refreshed or more complex rotations that require ~20 key presses (including weaving) in the correct order while weapon swapping in the middle to achieve a perfect rotation and maximize damage.

    .
    Edited by TehMagnus on January 13, 2015 3:06PM
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
    ✭✭✭✭
    Concerning rotations I feel like this is more of a disagreement over semantics. In other games, swtor for example, I find the prevalence of "hard rotations" the norm. If you screw up the hard rotation; x followed by y followed by z; you're in for a world of hurt.

    ESO seems to have a "fluid rotation" system where in some cases it is possible to go: x followed by y followed by (o no got caught in the red by accident) x followed by z.

    Also I've had a feeling since beta's that if we ever got a 6th slot we all would becoming op. The entire content would need to be rescaled. Since im a tanky dk I love talons and cinder storm (cinder storm being by far my favorite), as of now I can't run both without sacrificing something. With a 6th slot oof I would be ecstatic.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Concerning rotations I feel like this is more of a disagreement over semantics. In other games, swtor for example, I find the prevalence of "hard rotations" the norm. If you screw up the hard rotation; x followed by y followed by z; you're in for a world of hurt.

    ESO seems to have a "fluid rotation" system where in some cases it is possible to go: x followed by y followed by (o no got caught in the red by accident) x followed by z.

    Also I've had a feeling since beta's that if we ever got a 6th slot we all would becoming op. The entire content would need to be rescaled. Since im a tanky dk I love talons and cinder storm (cinder storm being by far my favorite), as of now I can't run both without sacrificing something. With a 6th slot oof I would be ecstatic.

    Well for the most complex rotations out there, at least for DKs, screwing up (OOM, forgot to refresh DOT etc etc) can quickly cost you 100-200 DPS on long fights and even more on short fights so when you're looking to max out DPS to do a fast run or something it can cost a lot. That being said I agree that as long as you're using the correct skills, you'll always pull decent DPS even if you [snip] up. Regarding the 6th slot, you can always equip the extra skill on 2ndary and switch bars while blocking ^^.
  • Volla
    Volla
    ✭✭✭
    Dont feed this ex wow players about more buttons....
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Tankqull wrote: »
    Aaron0887 wrote: »
    WhiskyBob wrote: »
    5 skills and 2 action bars is the best design choice I have seen in any MMO. Dont touch it.

    Exactly. No change necessary. I don't want to have to do hand gymnastics to play effectively which is what seems to happen in games where you have too many hot bar slots.

    It works brilliantly as it us. Don't fix what isn't broken.

    it does not - toggle abilities are totally [snip] up in the current system.
    that needs to be fixed and turned back to the beta version where toggles only needed to be activated and their effects were active even when on the other QB without double slotting.

    That was changed for a reason.

    [Moderator Note: Edited quote to match moderated version]

    if you have balance issues they should atleast stay without effect but not despawn on a bar switch. pets stay in attack range without attacking, magelight circles around a player without adding crit rate and detection range etc.
    ffs they are "toggles" not "drops when ever possible" ;)
    Edited by Tankqull on January 13, 2015 3:45PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Volla wrote: »
    Dont feed this ex <insert any good MMORPG> players about more buttons....

    Fixed for accuracy.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    Actually this is a game where you set up a rotation, just like any other game out there.

    Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.

    @Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.

    Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.

    I don't have anything resembling a "rotation" for DPS. I have key abilities I rely on for damage, and buffs/debuffs that I try to keep applied throughout the fight. But depending on the fight, I may be switching from ranged to melee, AoE to single-target, changing ultimates to suit the fight, etc. Nothing like a "1, 2, 3, 4" rotation that you see in games with that kind of play.

    Case in point: Yesterday, for the DSC Veteran Pledge, I had been running with my bow bar set to mostly be used for AoE and execution (Impale). However, the last boss pretty much requires DPS to stay at range, so I changed my bars up: I threw Focused Aim on my ranged bar, and switched my ultimate to Soul Assault. I changed my melee bar to mostly be AoE-focused for the adds, and I changed the ultimate to Soul Harvest to build up ultimate more quickly on those kills.

    Again, this is a design choice. It has nothing to do with making things easier for players. Indeed, if one actually reads the threads on the subject, it makes things a bit harder for them. If I wanted easy, I'd be playing a game where someone has literally written a guide for exactly which abilities to use in which order for your class, because it's the only way to be effective.

    There are guides for every class describing exactly what abilities to use to be effective. You can't talk about effectiveness and not needing a rotation when you're talking about dungeons, all you need to clear that content is a decent tank and a decent healer and the DPS could take 2h to kill every boss for all they like spamming AOE abilities to single target DPS (I've sadly seen it happen). ESO is in fact one of the easiest MMORPGS on the market and sure as hell 100x easier than morrowind was or even oblivion. As far as dumbing down the game and simplification goes, it's right on par with Skyrim tho.

    In order to clear the only hard content the game has to offer which is Santcum and VDSA, you need rotations, you need specific tactics or you will just not pull enough DPS to do it and hit the enrage timers. Before level/attribute points increase made them easy, it was the same for AA and Hel Ra. If you didn't have a rotation, you wouldn't clear the content (unless you're getting carried). Even before that, before they nerfed VR Ranks, you actually needed more than just a couple of skills synergysing to be able to clear the content, but that was too much for players who spent 50 levels rolling their heads on the keyboard to just pew pew mobs, even with 5 skills slotted.

    Outside of those two contents, you can just run with 10 skills in your two bars to have enough to clear almost all of the content of the game without breaking a sweat and without needing to change bars, as long as you choose them well and you use a simple rotation.

    The people who clear the few hard contents the game has to offer have many different setups, sometimes even different gear depending on the boss or the trash they are killing. And for most of them, all they do is push one binded key to just swap everything in a couple of seconds and they ALL use rotations when DPSing to be able to pull enough DPS to kill the boss in time.

    If there where more slots to put skills on you just wouldn't need to swap bars between fights nor have to rely on addons to do things quickly which in the end only advantages people using those addons and removes any hope for casual players or people who don't like addons to actually be competitive in the game. This is even more true nowadays after Alpha Tools addon was discontinued and you got players who have the latest version and keep using it whereas others can't download it from ESOUI anymore because the addon maker decided to remove the addon and keep it for his friends.

    As for the "design choice" excuse, it's nonsense that nobody buys anymore. The game was made thinking for console, every single UI element proves it, such as the 5 skills limitation and the continuous dumbing down on the franchise which is what console players like.

    Complete and utter bull.

    This had nothing to do with consoles. Players don't use rotations (rotations are only used in games where abilities have cooldowns). And comparing the difficulty to a single-player game that let you pause and swap out abilities at any point is completely ridiculous.

    Your dislike of the system does not make it broken or something for players who aren't as good as you. It just makes it a system that you have spent woefully little time thinking about from a design perspective.

    As for players not using rotations, using the same exact sequence of skills and starting over that sequence once it's done over and over again until the boss dies, is called a rotation, and any decent player that has the slightest clue as to what he is doing and what is going on in the game does that in ESO, whether that is applying DOTs then spamming an ability with attacks in the middle until the dots need to be refreshed or more complex rotations that require ~20 key presses (including weaving) in the correct order while weapon swapping in the middle to achieve a perfect rotation and maximize damage.

    .

    If you want to call it a rotation that's fine ... though the bolded is what makes it not a rotation at all.
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    With all the problems ZOS has been having with balancing classes, adding a sixth ability slot would be like throwing a wrench into the system. As others have said, this has been discussed before ad nauseum on the forums; do a search if you are truly interested to learn about the issues.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    BBSooner wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    Actually this is a game where you set up a rotation, just like any other game out there.

    Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.

    @Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.

    Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.

    I don't have anything resembling a "rotation" for DPS. I have key abilities I rely on for damage, and buffs/debuffs that I try to keep applied throughout the fight. But depending on the fight, I may be switching from ranged to melee, AoE to single-target, changing ultimates to suit the fight, etc. Nothing like a "1, 2, 3, 4" rotation that you see in games with that kind of play.

    Case in point: Yesterday, for the DSC Veteran Pledge, I had been running with my bow bar set to mostly be used for AoE and execution (Impale). However, the last boss pretty much requires DPS to stay at range, so I changed my bars up: I threw Focused Aim on my ranged bar, and switched my ultimate to Soul Assault. I changed my melee bar to mostly be AoE-focused for the adds, and I changed the ultimate to Soul Harvest to build up ultimate more quickly on those kills.

    Again, this is a design choice. It has nothing to do with making things easier for players. Indeed, if one actually reads the threads on the subject, it makes things a bit harder for them. If I wanted easy, I'd be playing a game where someone has literally written a guide for exactly which abilities to use in which order for your class, because it's the only way to be effective.

    There are guides for every class describing exactly what abilities to use to be effective. You can't talk about effectiveness and not needing a rotation when you're talking about dungeons, all you need to clear that content is a decent tank and a decent healer and the DPS could take 2h to kill every boss for all they like spamming AOE abilities to single target DPS (I've sadly seen it happen). ESO is in fact one of the easiest MMORPGS on the market and sure as hell 100x easier than morrowind was or even oblivion. As far as dumbing down the game and simplification goes, it's right on par with Skyrim tho.

    In order to clear the only hard content the game has to offer which is Santcum and VDSA, you need rotations, you need specific tactics or you will just not pull enough DPS to do it and hit the enrage timers. Before level/attribute points increase made them easy, it was the same for AA and Hel Ra. If you didn't have a rotation, you wouldn't clear the content (unless you're getting carried). Even before that, before they nerfed VR Ranks, you actually needed more than just a couple of skills synergysing to be able to clear the content, but that was too much for players who spent 50 levels rolling their heads on the keyboard to just pew pew mobs, even with 5 skills slotted.

    Outside of those two contents, you can just run with 10 skills in your two bars to have enough to clear almost all of the content of the game without breaking a sweat and without needing to change bars, as long as you choose them well and you use a simple rotation.

    The people who clear the few hard contents the game has to offer have many different setups, sometimes even different gear depending on the boss or the trash they are killing. And for most of them, all they do is push one binded key to just swap everything in a couple of seconds and they ALL use rotations when DPSing to be able to pull enough DPS to kill the boss in time.

    If there where more slots to put skills on you just wouldn't need to swap bars between fights nor have to rely on addons to do things quickly which in the end only advantages people using those addons and removes any hope for casual players or people who don't like addons to actually be competitive in the game. This is even more true nowadays after Alpha Tools addon was discontinued and you got players who have the latest version and keep using it whereas others can't download it from ESOUI anymore because the addon maker decided to remove the addon and keep it for his friends.

    As for the "design choice" excuse, it's nonsense that nobody buys anymore. The game was made thinking for console, every single UI element proves it, such as the 5 skills limitation and the continuous dumbing down on the franchise which is what console players like.

    Complete and utter bull.

    This had nothing to do with consoles. Players don't use rotations (rotations are only used in games where abilities have cooldowns). And comparing the difficulty to a single-player game that let you pause and swap out abilities at any point is completely ridiculous.

    Your dislike of the system does not make it broken or something for players who aren't as good as you. It just makes it a system that you have spent woefully little time thinking about from a design perspective.

    As for players not using rotations, using the same exact sequence of skills and starting over that sequence once it's done over and over again until the boss dies, is called a rotation, and any decent player that has the slightest clue as to what he is doing and what is going on in the game does that in ESO, whether that is applying DOTs then spamming an ability with attacks in the middle until the dots need to be refreshed or more complex rotations that require ~20 key presses (including weaving) in the correct order while weapon swapping in the middle to achieve a perfect rotation and maximize damage.

    .

    If you want to call it a rotation that's fine ... though the bolded is what makes it not a rotation at all.

    if you know you can only do CS 3x before switching bar to reapply DOTs it's still a rotation. In no way do you need ability CD to call it a rotation.

    Edit: I guess it's less true when you're just spamming Funnel Health till you have to reapply crippling grasp.
    Edited by TehMagnus on January 13, 2015 4:05PM
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    magnusnet wrote: »
    BBSooner wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    Actually this is a game where you set up a rotation, just like any other game out there.

    Even though you wouldn't know about such things since you measure DPS by: "MM am I killing this fast enough for my taste", please don't speak nonesence like it's well established facts and when you actually are clueless on the subject.

    @Soulborn_Solitude : It sucks, it's done like this because players nowadays crave easy games and more than 5 keys to push is too hard for them, moreover, the game was ported to console and 5 buttons is about the max you can have in a controller without pushing multiple buttons.

    Best way to go is to use addons like Wykkyd's outfiter or Alpha tools (if you can get someone who has it to send you the file), prep your different builds in advance and then load them with numpad keys between fights. It's sadly useless to argue about the action bar in forums, most of those players who crave easy games roam the forums and the subject has been discussed countless times and will likely not get addressed.

    I don't have anything resembling a "rotation" for DPS. I have key abilities I rely on for damage, and buffs/debuffs that I try to keep applied throughout the fight. But depending on the fight, I may be switching from ranged to melee, AoE to single-target, changing ultimates to suit the fight, etc. Nothing like a "1, 2, 3, 4" rotation that you see in games with that kind of play.

    Case in point: Yesterday, for the DSC Veteran Pledge, I had been running with my bow bar set to mostly be used for AoE and execution (Impale). However, the last boss pretty much requires DPS to stay at range, so I changed my bars up: I threw Focused Aim on my ranged bar, and switched my ultimate to Soul Assault. I changed my melee bar to mostly be AoE-focused for the adds, and I changed the ultimate to Soul Harvest to build up ultimate more quickly on those kills.

    Again, this is a design choice. It has nothing to do with making things easier for players. Indeed, if one actually reads the threads on the subject, it makes things a bit harder for them. If I wanted easy, I'd be playing a game where someone has literally written a guide for exactly which abilities to use in which order for your class, because it's the only way to be effective.

    There are guides for every class describing exactly what abilities to use to be effective. You can't talk about effectiveness and not needing a rotation when you're talking about dungeons, all you need to clear that content is a decent tank and a decent healer and the DPS could take 2h to kill every boss for all they like spamming AOE abilities to single target DPS (I've sadly seen it happen). ESO is in fact one of the easiest MMORPGS on the market and sure as hell 100x easier than morrowind was or even oblivion. As far as dumbing down the game and simplification goes, it's right on par with Skyrim tho.

    In order to clear the only hard content the game has to offer which is Santcum and VDSA, you need rotations, you need specific tactics or you will just not pull enough DPS to do it and hit the enrage timers. Before level/attribute points increase made them easy, it was the same for AA and Hel Ra. If you didn't have a rotation, you wouldn't clear the content (unless you're getting carried). Even before that, before they nerfed VR Ranks, you actually needed more than just a couple of skills synergysing to be able to clear the content, but that was too much for players who spent 50 levels rolling their heads on the keyboard to just pew pew mobs, even with 5 skills slotted.

    Outside of those two contents, you can just run with 10 skills in your two bars to have enough to clear almost all of the content of the game without breaking a sweat and without needing to change bars, as long as you choose them well and you use a simple rotation.

    The people who clear the few hard contents the game has to offer have many different setups, sometimes even different gear depending on the boss or the trash they are killing. And for most of them, all they do is push one binded key to just swap everything in a couple of seconds and they ALL use rotations when DPSing to be able to pull enough DPS to kill the boss in time.

    If there where more slots to put skills on you just wouldn't need to swap bars between fights nor have to rely on addons to do things quickly which in the end only advantages people using those addons and removes any hope for casual players or people who don't like addons to actually be competitive in the game. This is even more true nowadays after Alpha Tools addon was discontinued and you got players who have the latest version and keep using it whereas others can't download it from ESOUI anymore because the addon maker decided to remove the addon and keep it for his friends.

    As for the "design choice" excuse, it's nonsense that nobody buys anymore. The game was made thinking for console, every single UI element proves it, such as the 5 skills limitation and the continuous dumbing down on the franchise which is what console players like.

    Complete and utter bull.

    This had nothing to do with consoles. Players don't use rotations (rotations are only used in games where abilities have cooldowns). And comparing the difficulty to a single-player game that let you pause and swap out abilities at any point is completely ridiculous.

    Your dislike of the system does not make it broken or something for players who aren't as good as you. It just makes it a system that you have spent woefully little time thinking about from a design perspective.

    As for players not using rotations, using the same exact sequence of skills and starting over that sequence once it's done over and over again until the boss dies, is called a rotation, and any decent player that has the slightest clue as to what he is doing and what is going on in the game does that in ESO, whether that is applying DOTs then spamming an ability with attacks in the middle until the dots need to be refreshed or more complex rotations that require ~20 key presses (including weaving) in the correct order while weapon swapping in the middle to achieve a perfect rotation and maximize damage.

    .

    If you want to call it a rotation that's fine ... though the bolded is what makes it not a rotation at all.

    if you know you can only do CS 3x before switching bar to reapply DOTs it's still a rotation. In no way do you need ability CD to call it a rotation.

    I disagree, spamming a filler between buffs/debuffs is not a rotation.

    Edit: it definitely maximizes your dps and what people *should* be doing, but by the nature of ESO combat I would disagree that the ability to spam X skill to maintain peak dps is a system that utilizes a rotation. Even less so that there are no timers to facilitate a specific sequence leading to a hard reset.
    Edited by BBSooner on January 13, 2015 4:13PM
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