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Please allow a longer ability hot bar!

Soulborn_Solitude
So many skills....but not enough slots, I want to have a diverse style afterall..more skills i would like to use frequently with one another, unable to set up a beginning middle end combo, doesn't it disappoint when you realize your leveling the wrong types of skills, I can't plan my set up on the short bus that's all..
  • Dracane
    Dracane
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    This is the main problem for me. You can't build an efficient build, with only 10 slots. Especially as a Sorcerer, where many of your skills need 1 slot on each bar to be efficient.

    I think, 6 slots on each bar would help a lot. So 12 slots total.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • nerevarine1138
    nerevarine1138
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    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_ShannonM on January 14, 2015 1:39PM
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    Murray?
  • Soulborn_Solitude
    Dracane wrote: »
    This is the main problem for me. You can't build an efficient build, with only 10 slots. Especially as a Sorcerer, where many of your skills need 1 slot on each bar to be efficient.

    I think, 6 slots on each bar would help a lot. So 12 slots total.

    As a sorcerer doesn't it take up a slot to summon something?

  • Dracane
    Dracane
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    I myself have never played any other MMOs before and am not infulenced by any other games. So I am not used to have 30 slots or however.

    And I still think, 5 slots per bar is simply not enough. I don't want to be greedy and say, 6 slots per bar would be a really big help, without breaking ZoS' questionable system.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Blud
    Blud
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    Deciding what you want to put in your slots is part of this game. Some players do amazingly well with the slots as they are.
    Edited by Blud on January 13, 2015 3:21AM
  • nerevarine1138
    nerevarine1138
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    Dracane wrote: »
    I myself have never played any other MMOs before and am not infulenced by any other games. So I am not used to have 30 slots or however.

    And I still think, 5 slots per bar is simply not enough. I don't want to be greedy and say, 6 slots per bar would be a really big help, without breaking ZoS' questionable system.

    1. It's not a questionable system. Everyone else has figured out how to build effective bars for each fight.
    2. You only want one extra slot now, but once you have that one, wouldn't it be great if you had just one more? Or another? The current setup is streamlined enough that it doesn't overload the screen, and it allows for a huge range of tactics simply in setting up your bar to work well for the given situation. If you aren't changing your bars when you go in to dungeon groups (and when you're going in to specific encounters), you're doing something wrong.
    ----
    Murray?
  • Dracane
    Dracane
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    Dracane wrote: »
    This is the main problem for me. You can't build an efficient build, with only 10 slots. Especially as a Sorcerer, where many of your skills need 1 slot on each bar to be efficient.

    I think, 6 slots on each bar would help a lot. So 12 slots total.

    As a sorcerer doesn't it take up a slot to summon something?

    No :/ for example the winged twilight, definately needs 2 slot.
    Because otherwise, it would always vanish if you switch bars, which happens a lot in pvp and you can't affort the 1.5 seconds casttime after each switch.

    Bound armor is almost the same case. And this is, why even after 1.6, few people will use pets. They limit you too much and make you less efficient. If they would make it so, that all daedric summoning skills would only need to be on 1 bar (like in early ESO) that would be buff enough to make pets viable :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Soulborn_Solitude
    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    I was expecting this type of response and I'm not expecting this to be WoW..The toddler eso...anyways Im not asking for 30 bars but 5 is too short to juggle between both stamina and magicka builds


  • Dracane
    Dracane
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    Dracane wrote: »
    I myself have never played any other MMOs before and am not infulenced by any other games. So I am not used to have 30 slots or however.

    And I still think, 5 slots per bar is simply not enough. I don't want to be greedy and say, 6 slots per bar would be a really big help, without breaking ZoS' questionable system.

    1. It's not a questionable system. Everyone else has figured out how to build effective bars for each fight.
    2. You only want one extra slot now, but once you have that one, wouldn't it be great if you had just one more? Or another? The current setup is streamlined enough that it doesn't overload the screen, and it allows for a huge range of tactics simply in setting up your bar to work well for the given situation. If you aren't changing your bars when you go in to dungeon groups (and when you're going in to specific encounters), you're doing something wrong.

    I think it is good, that ZoS wants players to think about their build and this is fine with me. Please understand me :/ as a Sorc, who wants to use skills like bound armor and pets, I become so weak. because they eat up 2 slots per skill.
    1 more slot would be awesome and there is no need to add more than it. I just feel like 10 slots is not satisfying.

    And please, spare me with your wrong assumptions about my playstyle, as you have no clue. Thank you.
    Edited by Dracane on January 13, 2015 3:27AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ourorboros
    Ourorboros
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    If OP is new to the game, perhaps there is a little room for empathy. But just FYI, this has been discussed ad nauseum long before this post. Thus, you are

    BEATING A DEAD HORSE
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    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Darkonflare15
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    Blud wrote: »
    Deciding what you want to put in your slots is part of this game. Some players do amazingly well with the slots as they are.
    ^ This
    This may also get even better once update 6 comes out once the new changes of abilities and passives.
  • nerevarine1138
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    This is a new and original post.

    The limited actionbar is there to teach you how to do exactly what you aren't doing: use strategy. This is not WoW. This is not a game where you set up a "rotation". Certain abilities synergize well with others, and certain abilities are better in certain situations. But there's a lot of flexibility within every class/skill set.

    Stop trying to set up your bars as though you're playing a different game, and you'll find that it's very easy to create an effective build.

    I was expecting this type of response and I'm not expecting this to be WoW..The toddler eso...anyways Im not asking for 30 bars but 5 is too short to juggle between both stamina and magicka builds


    Juggling between pure stamina and magicka builds is already going to be difficult, since your armor can't effectively support both unless you're completely hybridizing everything. If that's the case, then you can expect to be half as effective at each one, with the bonuses that come from being able to weave between both builds.

    Again, everyone else has figured this out. The diversity of abilities available to you is meant to make you pick the right ability for the right situation, not to make you feel like every ability should always be at your fingertips.
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    Murray?
  • nerevarine1138
    nerevarine1138
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    Dracane wrote: »
    Dracane wrote: »
    I myself have never played any other MMOs before and am not infulenced by any other games. So I am not used to have 30 slots or however.

    And I still think, 5 slots per bar is simply not enough. I don't want to be greedy and say, 6 slots per bar would be a really big help, without breaking ZoS' questionable system.

    1. It's not a questionable system. Everyone else has figured out how to build effective bars for each fight.
    2. You only want one extra slot now, but once you have that one, wouldn't it be great if you had just one more? Or another? The current setup is streamlined enough that it doesn't overload the screen, and it allows for a huge range of tactics simply in setting up your bar to work well for the given situation. If you aren't changing your bars when you go in to dungeon groups (and when you're going in to specific encounters), you're doing something wrong.

    I think it is good, that ZoS wants players to think about their build and this is fine with me. Please understand me :/ as a Sorc, who wants to use skills like bound armor and pets, I become so weak. because they eat up 2 slots per skill.
    1 more slot would be awesome and there is no need to add more than it. I just feel like 10 slots is not satisfying.

    And please, spare me with your wrong assumptions about my playstyle, as you have no clue. Thank you.

    I'm sure you'd love one more slot for that, because pets currently aren't effective enough to justify taking up a slot. That's why they're getting changed in the upcoming patch (at least by all reports).

    And if your playstyle has made it difficult for you to figure out how to use the bars effectively, then I don't have to make many assumptions to draw the right conclusions. The only reason you will feel that you don't have enough abilities is if you aren't tailoring your bars to a given situation.
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    Murray?
  • Dracane
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    The diversity of abilities available to you is meant to make you pick the right ability for the right situation, not to make you feel like every ability should always be at your fingertips.

    And since we can simply switch out our abilties, when we get attacked in pvp. ;)
    No, seriously. I prefer being prepared for each situation, as you never know what awaits you.
    Edited by Dracane on January 13, 2015 3:32AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Soulborn_Solitude
    I know how to use strategy and I know how to play an mmo and I know right now a great deal of skills are not getting the spotlight they deserve
  • nerevarine1138
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    Dracane wrote: »
    The diversity of abilities available to you is meant to make you pick the right ability for the right situation, not to make you feel like every ability should always be at your fingertips.

    And since we can simply switch out our abilties, when we get attacked in pvp. ;)
    No, seriously. I prefer being prepared for each situation, as you never know what awaits you.

    And that's why PvP situations force you to pick a specific role and travel with others. Isn't it amazing how a simple thing like limiting your hotbar is creating a need for teamwork and strategy?

    The whole point is that you can't be prepared for every situation at once. That's a good thing.
    Edited by nerevarine1138 on January 13, 2015 3:33AM
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    Murray?
  • nerevarine1138
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    I know how to use strategy and I know how to play an mmo and I know right now a great deal of skills are not getting the spotlight they deserve

    Then talk about altering those skills (as is already being done with pets). Adding more buttons to the bar will not make those skills better.

    There are very specific reasons to have a limited hotbar, and if you don't understand why strategy is a word being thrown around a lot, then you're missing the point.
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    Murray?
  • Volla
    Volla
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    ex : wow players ... suck
  • Dracane
    Dracane
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    Dracane wrote: »
    The diversity of abilities available to you is meant to make you pick the right ability for the right situation, not to make you feel like every ability should always be at your fingertips.

    And since we can simply switch out our abilties, when we get attacked in pvp. ;)
    No, seriously. I prefer being prepared for each situation, as you never know what awaits you.

    And that's why PvP situations force you to pick a specific role and travel with others. Isn't it amazing how a simple thing like limiting your hotbar is creating a need for teamwork and strategy?

    The whole point is that you can't be prepared for every situation at once. That's a good thing.

    No, I prefer 1v1 situations.
    But in dungeons, I agree.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • nerevarine1138
    nerevarine1138
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    Dracane wrote: »
    Dracane wrote: »
    The diversity of abilities available to you is meant to make you pick the right ability for the right situation, not to make you feel like every ability should always be at your fingertips.

    And since we can simply switch out our abilties, when we get attacked in pvp. ;)
    No, seriously. I prefer being prepared for each situation, as you never know what awaits you.

    And that's why PvP situations force you to pick a specific role and travel with others. Isn't it amazing how a simple thing like limiting your hotbar is creating a need for teamwork and strategy?

    The whole point is that you can't be prepared for every situation at once. That's a good thing.

    No, I prefer 1v1 situations.
    But in dungeons, I agree.

    That's great that you prefer 1v1 situations. You clearly understand that in a game like this, a 1v1 situation will be a gamble, since some builds are naturally better suited to countering other builds. I guess that's just the consequence of not traveling with a group in PvP, much like the consequences of traveling alone in a wartime situation.
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    Murray?
  • Dracane
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    That's great that you prefer 1v1 situations. You clearly understand that in a game like this, a 1v1 situation will be a gamble, since some builds are naturally better suited to countering other builds. I guess that's just the consequence of not traveling with a group in PvP, much like the consequences of traveling alone in a wartime situation.

    Yea, I have never been a good team player. And even when traveling with a group, 1v1 situations can always happen. And I want to be prepared for that. I mostly run with my 1v1 bar in pvp. When traveling with a group, I only switch out 1 skill :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • dharbert
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    Players have been getting on the PvP and Trial leaderboards, stomping end game content, and nuking pretty much anything and everything in their path since this game started. All with only 5 skills + 1 ultimate per bar.

    The system is just fine the way it is. Plan your build, learn what your skills and morphs do, and you can do the same things. If you make a mistake, or find that you don't like a particular skill or morph, then respec like everyone else and try something different.
  • Soulborn_Solitude
    Grow up a bit your too short
  • Lynnessa
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    Dracane wrote: »
    I myself have never played any other MMOs before and am not infulenced by any other games. So I am not used to have 30 slots or however.

    And I still think, 5 slots per bar is simply not enough. I don't want to be greedy and say, 6 slots per bar would be a really big help, without breaking ZoS' questionable system.

    1. It's not a questionable system. Everyone else has figured out how to build effective bars for each fight.
    2. You only want one extra slot now, but once you have that one, wouldn't it be great if you had just one more? Or another? The current setup is streamlined enough that it doesn't overload the screen, and it allows for a huge range of tactics simply in setting up your bar to work well for the given situation. If you aren't changing your bars when you go in to dungeon groups (and when you're going in to specific encounters), you're doing something wrong.

    Agreed. I think it actually adds a lot of depth, even though on the surface it may seem restrictive.

    Have you ever played Magic: The Gathering or anything like that? I grew up playing that game. Having to choose which abilities to slot reminds me of choosing which cards to put in a deck; hundreds or even thousands of options, but you could only use 60 of them.
    I know how to use strategy and I know how to play an mmo and I know right now a great deal of skills are not getting the spotlight they deserve

    I agree that there are probably options that won't occur to people in a system like this--which is part of the depth I mentioned. Maybe you should post your builds or ideas somewhere?
    Edited by Lynnessa on January 13, 2015 4:05AM
  • DaniAngione
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    I suppose this is one of those threads that will still be popping up from time to time after the game's eight anniversary...

    Right next to the "This game needs a minimap" and the "Flying mounts!" threads.

  • Volla
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    I suppose this is one of those threads that will still be popping up from time to time after the game's eight anniversary...

    Right next to the "This game needs a minimap" and the "Flying mounts!" threads.

    HAHAHAHAHAHAH Good one roflmao

    The minimap is an add-on tho so that is fixed
  • NukeAllTheThings
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    Is this where I type L2P? I kid, but seriously, in the beginning this was a common complaint by many many people but it all died down when people...L2P. You it would be great to be able to slot all your pets plus bound armor plus all the other powerful sorc skills to make yourself an uber beast, but you can't. You have to select what fits your style and what kind of encounters you you plan to set up. You actually have to think ahead a little and have a plan of attack before you go into battle.

    I would love to have every DK skill on my bar as well but the game is simple enough already. As much as you would like to slot every sorc ability I am sure you are wise enough to know that if other classes could do the same you would have zero chance against them. So in this case, consider ZOS is doing you a favor.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • BBSooner
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    You aren't meant to be prepared for every situation. You're meant to choose your skills and live with the pros and cons of those decisions. 12 skills is plenty for that.
  • Lynx7386
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    While I do like the "card-deck" build style you get with the limited action bar, I do think that the number of slots has always needed adjusting. Six slots plus an ultimate would be perfect for most builds and classes - the current 5+1 setup often forces you to leave out an ability which feels like it would complete your build.

    Most other games I've played with this kind of action bar limitation use the 6+1 setup, five just seems like cutting it one too short.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • TheShadowScout
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    Personally I looove the way ESO limits ones skill slots. All too many other games I played devolve into some huge list of buttons you gotta click in the right sequence... here you have to make choices, and often tailor your loadout for the fight ahead... as well as often carrying less useful skills while questing just to level them in case you need them later on.

    But most importantly for my enjoyment - combat here is more based on mobility and paying attention, not on clicking skills. I like that. I wouldn't want it otherwise.
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