Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Would it be too much too early to ask for a new class?

  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Heishi wrote: »
    Darlgon wrote: »
    Darlgon wrote: »
    Eliminate all classes and kill this discussion once and for all.

    Um, no. I like the classes, they add a flavour to the game.

    Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.

    Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.

    Really, ok.

    But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.

    For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.

    @AlexDougherty‌ I don't think variety would be an issue in a classless/psuedo-classed setup.

    If we take it back to Daggerfall/Morrowind/Oblivion days there were lots of "classes" which existed more as templates. Were it put into an MMO form I suspect it would look kinda like Rift's class system (you pick one class then three subclasses).

    If it went classless all together I imagine it'd turn out something like The Secret World. Then they could reintroduce the proper TES skill lines:

    Blade, Blunt, Hand to Hand, Armorer, Block, Heavy Armor, Athletics, Acrobatics, Light Armor, Security, Sneak, Marksman, Mercantile, Speechcraft, Illusion, Alchemy, Conjuration, Mysticism, Alteration, Destruction, and Restoration.

    With 21 skill lines, it would be hard to lack variety (It never hurt variety in games leading up to ESO). This would add a lot of skill lines that people want anyway (like Hand to Hand), it would give people who want to play merchants and crafters solid skills, and so on.

    Of course the lines would understandably have to be changed to fit an MMO setting

    You want self heals, get a spell from restoration like absorb health or restore health, work the mercantile/speechcraft to to cheap potions, or alchemy and make your own.

    That's not going to happen, they won't rebuild the game to resemble a TES game, the abilities/skill lines we have are what you have to deal with. And the ones we have would limit our build options.

    at this point I dont even think they will bring out spellcrafting.

    Well at this point it could go either way, I am hoping we get that one, but there is bound to be some drawback to it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Beta is ending when game relaunches with champion system on 1.7 so it's a bit too son ^^.
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    so basically what they did in ESO was that (I'm talking about the original concept, theorically speaking, not what is done in pratice) :

    Dragonknight : tank oriented class (stamina+ health)
    Nightblade : stamina DD oriented class
    Sorcerer : magicka DD oriented class
    Templar : healer oriented class (magicka+health)

    Thus, I don't think we are going to see more classes in the game ever because there wouldn't be any to create with the currently stats system.

    Furthermore, about the matter at hand, I think new classes wouldn't be a good idea as rerolling is not really easy in this game. I would recommend more class lines and or skills.
    Edited by Sotha_Sil on January 12, 2015 12:40PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Sukenlihol
    Sukenlihol
    ✭✭✭
    A monk-ish class may be.. Fighting with bare hands or martial arts weapons.. Strengthened with soul energy..

    I know i know, it's too much kung-fu. But "i know kung-fu" and "everybody was kung-fu fighting" : ))

    (Important note: Please no more pandas... especially drunk ones.. :) )
    Edited by Sukenlihol on January 12, 2015 1:12PM
  • LMar
    LMar
    ✭✭✭✭✭
    seanvwolf wrote: »
    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.

    Well to be a bit pedantic, there was at least one dragon up until the late second era. He even made an appearance in the game Redguard

    uesp.net/wiki/Lore:Nafaalilargus

    And let's not forget Paarthurnax sitting atop the Roof of the World, but you are unlikely to see him
    Edited by LMar on January 12, 2015 1:46PM
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Etem
    Etem
    - Druid/Ranger - that one might be viable for a full new class. Three skill lines, animal (some pet summoning, some swarm summoning DoT), plant (some heal, some harm) and perhaps even shapeshifting...

    So much /facepalm. A Druid has nothing to do with nature. You need to break away from WoW
    seanvwolf wrote: »
    If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.

    There are multiple dragons alive during the 2nd era.
    Edited by Etem on January 12, 2015 1:41PM
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    I mentioned it in another thread once... if they add new classes, they will really *** some people off, those who played a LOT with the ones we have, filled all their 8 slots and don't really want to play through it All for the ninth time...
    Thus IF they add a new class, it's gonna be a can or worms. Either a lot of people are pissed off, or they would need to add an class change option, which might even be a bigger can of worms, programmijng-wise.

    New skill lines on the other hand... that won't *** anyone off, since established characters can just grab and grind them. So I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver? Some possibilities:

    Dragonknight
    - Berzerker (self buffs, warcries?)
    - Conqueror (group buffs, standarts)
    - Pyromancer (flame resist and even more fire)

    Nightblade
    - Illusionist (illusion summoning, mind magic)
    - Monk (melee support & assorted magic?)
    - Ranger (animal summoning and magic)

    Sorceror
    - Cryomancer (ice magic)
    - Necromancer (death magic and undead summoning)
    - Spellsword (melee support & magic)

    Templar
    - Druid (plant magic, some summons)
    - Shaman (primal nature magic, totems)
    - Witchhunter (counterspells)

    Of course, not knowing what the announced spellcrafting will be able to do, might be much of those will be possible with it. Although, more passives to support your choosen playstyle would always be nice to have... as would be more skill lines to diversify your character and give it flavor. As long as none of those added skills are in any way better then what's already there, indeed, some should be merely duplicating an established effect with new FX...
  • Aett_Thorn
    Aett_Thorn
    ✭✭✭✭✭
    I really think that they shot themselves in the foot by making classes in this game. Not because that is an inherently bad thing to do, but because it meant that they had a much harder time balancing things, and because it means that any new class that they create needs three complete skill lines.

    How I wish they had done it: On character creation, you get to pick any three skill lines. However, these skill lines remain a locked choice, and even during a respec they cannot be re-chosen (okay, maybe a complete respec would let you choose new ones, but if you could, the skill line XP would need to be reset down to zero if you ever got tid of one). This would allow you to create any "class" that you like, and would give more flexibility during character creation.

    In this way, if a skill line is OP or UP, you could adjust that single skill line without a whole class being affected. It would also allow them to just create new skill lines one at a time, without needing to create a whole new class around it. A necromancy skill line? Sure. A Warden skill line (nature related skills)? Yup. A weapon-master skill line that assists with weapon attacks? Why not. But those three together don't make a class, so you'd need to wait until you had three related skill lines under the current system before they could come out.
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    They need some separation. Or everyone will be the same build.

  • Aett_Thorn
    Aett_Thorn
    ✭✭✭✭✭
    Etem wrote: »
    - Druid/Ranger - that one might be viable for a full new class. Three skill lines, animal (some pet summoning, some swarm summoning DoT), plant (some heal, some harm) and perhaps even shapeshifting...

    So much /facepalm. A Druid has nothing to do with nature. You need to break away from WoW

    A druid being a nature-related game character has NOTHING to do with WoW. They have existed as such in many games well before WoW, including the original D&D which came out in 1974.
    seanvwolf wrote: »
    If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.

    There are multiple dragons alive during the 2nd era.

    And they need to remain alive until the points reached in the other games, which makes them tough to bring into this game as adversaries. And since most dragons hate humankind, what else would you have them be?

    The point was more that there are no ACTIVE dragons during this timeperiod. Yes, there are some that are alive, but none that are out and about. They are hiding/sleeping, tucked away from the mortal world.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Aett_Thorn wrote: »
    Etem wrote: »
    - Druid/Ranger - that one might be viable for a full new class. Three skill lines, animal (some pet summoning, some swarm summoning DoT), plant (some heal, some harm) and perhaps even shapeshifting...

    So much /facepalm. A Druid has nothing to do with nature. You need to break away from WoW

    A druid being a nature-related game character has NOTHING to do with WoW. They have existed as such in many games well before WoW, including the original D&D which came out in 1974.
    seanvwolf wrote: »
    If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.

    There are multiple dragons alive during the 2nd era.

    And they need to remain alive until the points reached in the other games, which makes them tough to bring into this game as adversaries. And since most dragons hate humankind, what else would you have them be?

    The point was more that there are no ACTIVE dragons during this timeperiod. Yes, there are some that are alive, but none that are out and about. They are hiding/sleeping, tucked away from the mortal world.

    Hmmm.. not that I am dying to see one in this game, but, you know, if we were to cross over to the Boneyard, we could fight Durnehviir. After all, if he is unable to die, someone had to have tested that theory. Just, in this case, we are counted unworthy of being called "Qahnaarin".
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭
    I could see a necromancer being a nice step into the classes of this game and fits well with the storyline as well.

    Oh and picking from any of the class lines LOL I can see it now, siphoning dragon blooding, bolt escaping light armor destro staff ***... that would be a wretched idea.
    Edited by Sensesfail13 on January 12, 2015 2:23PM
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • DarkAedin
    DarkAedin
    ✭✭✭✭✭
    take away classes, make it skill trees instead.

    lock each tree like zos locked vamp/werewolf; if u chose one tree, u cant choose any others

    make it more about the races, players could have 8 different toons - each a different race - and be able to test/make toons with each racial + class ability and change at will - albeit at a cost

    - (buff racials)

    - should require a long and involved quest chain in order to drop and repick a different class skill line, so u cant spam it. or have it on a 1 week cooldown.



  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    yes, it's too early
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • seanvwolf
    seanvwolf
    ✭✭✭✭
    Sotha_Sil wrote: »
    so basically what they did in ESO was that (I'm talking about the original concept, theorically speaking, not what is done in pratice) :

    Dragonknight : tank oriented class (stamina+ health)
    Nightblade : stamina DD oriented class
    Sorcerer : magicka DD oriented class
    Templar : healer oriented class (magicka+health)

    Thus, I don't think we are going to see more classes in the game ever because there wouldn't be any to create with the currently stats system.

    Furthermore, about the matter at hand, I think new classes wouldn't be a good idea as rerolling is not really easy in this game. I would recommend more class lines and or skills.

    What?

    All class skills use magicka and all builds need stamina for blocking, sprinting and break free. All classes need at least some health to survive. Yes, some class builds synergize easiest at the moment, but that is mostly due to balancing issues (which will always be there though not always the same builds).

    I've seen successful DK magicka builds.
    I've seen fantastically viable NB magicka dodge-tank builds and healers.
    I've seen great sorcerer stamina tanks.
    I've seen some quick killing Templar stamina builds.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    seanvwolf wrote: »
    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.

    That is just blatantly incorrect.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Id rather have skill lines that further expand our current classes in to new synergies/builds than have completely new classes. Been awhile since I reposted, so I'll go ahead and write out the list. I'd like a new skill line for:

    Daggerfall Daggers
    Sword-Saints
    Dragonguard
    Bard
    Morag-Tong
    Companion
    Eyes of the Queen
    Thalmor
    Wyrd
    Thieves Guild
    Dark Brotherhood
    Necromancy (though may be covered with spell crafting and the other schools of magic)
    Dwemer research/artificer
    Specific Daedra worship
    Specific Aedra worship
    etc.
    Edited by BBSooner on January 12, 2015 3:39PM
  • Kraven
    Kraven
    ✭✭✭✭✭
    People have been suggesting new classes since before launch. I think the beauty of the system in place is they never need to introduce new classes, and chances are they won't. By adding in new individual skill trees they can make the traditional ES classes available via combinations of skill trees.

    I've been begging for hand to hand since early beta while others have been more interested in necromancy or pet skill trees, add in those suggesting more weapon skill trees and the possibilities are endless.

    Unfortunately the only response to any of these ideas has been "We have no intention of adding in new classes or weapons at this time." Focusing more on the Thieves, DB, Justice and adding abilities to existing trees, then eventually spell crafting. It is going to be a long time before we see anything like new classes or new interesting skill trees.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    DeLindsay wrote: »
    Has it been thrown out there any talk of implementing new classes for even more versatility down the long roads ahead? Just curious...
    They already are, it's called Spellcrafting and it will hopefully be in game this year. That system will likely make "Classes" irrelevant and so it should, we don't need more Classes in a TES game, we need less.

    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • seanvwolf
    seanvwolf
    ✭✭✭✭
    BBSooner wrote: »
    seanvwolf wrote: »
    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.

    That is just blatantly incorrect.

    You are right. What I should have said was that most all dragons are dormant and that they are so very, VERY rare that most of the general populace denies they even existed in recent memory, since the end of the 1st era at least, marked by the close of the Reman Empire, which had noticably and successfully purged dragons from Tamriel's skylline.

    The incorrect response I gave was assuming that what @Sacadon‌ intended was to have dragons easily engaged, with Dragonknights being essentially all Dragonborn-esque type characters or the Blades even (who had at this time resolved their duties as dragonslayers and had become personal protectors of the Dragonborn and his Empire). It should be remembered that by the time of the Oblivion crisis, there continued to be no sign of dragons and the Blades continued to play their role as protectors of the Dragonborn Emperor, nothing more.

    Though we know (by Paarthanaax and other dragons alive during Skyrim's events) there are SOME dragons, they play no significant role in the lore during this timeframe and are not considered a threat worthy of mention, likely due to them almost never engaging the races of Tamriel in conflict but instead because they remain hidden or protected.
    Edited by seanvwolf on January 12, 2015 4:02PM
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    seanvwolf wrote: »
    BBSooner wrote: »
    seanvwolf wrote: »
    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.

    That is just blatantly incorrect.

    You are right. What I should have said was that most all dragons are dormant and that they are so very, VERY rare that most of the general populace denies they even existed in recent memory, since the end of the 1st era at least, marked by the close of the Reman Empire, which had noticably and successfully purged dragons from Tamriel's skylline.

    The incorrect response I gave was assuming that what @Sacadon‌ intended was to have dragons easily engaged, with Dragonknights being essentially all Dragonborn-esque type characters or the Blades even (who had at this time resolved their duties as dragonslayers and had become personal protectors of the Dragonborn and his Empire). It should be remembered that by the time of the Oblivion crisis, there continued to be no sign of dragons and the Blades continued to play their role as protectors of the Dragonborn Emperor, nothing more.

    Though we know (by Paarthanaax and other dragons alive during Skyrim's events) there are SOME dragons, they play no significant role in the lore during this timeframe and are not considered a threat worthy of mention, likely due to them almost never engaging the races of Tamriel in conflict but instead because they remain hidden or protected.

    There were dragons that made a pact of service to Septim during his reign in return for protection (a pact that either by his doing or against his knowledge wasn't honored). Since Septim has yet to be born we can infer from this that there are currently dragons existing beyond the named few that at any moment could exist within the lore as being found, hunted, and killed (though not permanently as no dragonborn is around to absorb the soul).

    But I agree, though the last record of a dragon being seen is during Tiber's lifetime their "activity" now would likely have caused a stir. It could be explained away the same way as the plane meld/player emperors via the Interregnum, so it would be completely within the lore to see and fight a dragon within ESO, but iirc the dev's have already stated that ESO will not feature a dragon.
  • Fivefivesix
    Fivefivesix
    ✭✭✭
    http://elderscrolls.wikia.com/wiki/Classes



    Looking at this I would like to see the Warrior class be implemented. It would be cool to see with some good heavy armor and stamina regen passives. Just like it says in the description of the warrior class it should be perfect for melee builds which is what I do now. I use Heavy armor with S&S + 1H sword in pvp/pve. I am only VR6 but I can make this setup work decently in pvp but its not very good in zerg ball fights. Seems to be more tailored to open field fights but I have fun with and that's all that matters to me. I feel using the warrior class with the passives I mentioned would be exactly what I am looking for and would be a good contender compared to the others classes in eso now.

    Edited by Fivefivesix on January 12, 2015 4:26PM
    United we stand, divided we fall.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aett_Thorn wrote: »
    A druid being a nature-related game character has NOTHING to do with WoW. They have existed as such in many games well before WoW, including the original D&D which came out in 1974.

    Exactly what I was referring to. Never having played WoW myself...
    I suppose one could quote more "druid = nature guy" examples from diverse sources. Perhaps not actual history, but... a lot of stories go that way. So many that by now one could consider it an archetype. but in the end, its just a name choosen because most of the people I know attach the D&D "nature mage" to it...

    As for Tamriel, well... we have the wyrdess sisters to fill that particular slot I suppose, though an argument could be made for a lot of bosmer and some argonians as well. And even the nords have a few nature mages or sorts as I recall from my questing.

    In the end, the archetype is what matters, not how you call it exactly... and I for one would enjoy having some "nature magic" choose for some of my characters. Either as new skill line, or done by spellcrafting... not sure yet about latter, since that's yet a complete unknown. Still, passives would be nice as well... thus the "class specialization" idea...
  • Etem
    Etem
    Aett_Thorn wrote: »

    A druid being a nature-related game character has NOTHING to do with WoW. They have existed as such in many games well before WoW, including the original D&D which came out in 1974.


    And they need to remain alive until the points reached in the other games, which makes them tough to bring into this game as adversaries. And since most dragons hate humankind, what else would you have them be?

    The point was more that there are no ACTIVE dragons during this timeperiod. Yes, there are some that are alive, but none that are out and about. They are hiding/sleeping, tucked away from the mortal world.

    Why are you asking me?

    The point of the statement saying there are no dragons was to state that there are no active dragons...? Yeah alright, dude. I don't honestly care to argue over the simplest of lore in this game. We all know about the dragons.

    I'm aware that D&D first stuck the nature theme to druids. The fact is still that a huuuuge, vast, massive majority of people who claim druids are nature based do so because of WoW. I know this because I have friends who do the same thing and I have to club them afterwards.

    In the Elder Scrolls universe the closest you'll get to 'nature' magic is old Wyrd/Reachmen hag magic (If we ignore the Oathbreakers since they're all gone).
    And shapeshifting (outside of the assistance of a Daedric prince) is unreliable / requires an astounding amount of power to perform since you have to break the earth bones to shift your form and then recast them to hopefully turn back to your true form. Not something you can do lightly.
    Edited by Etem on January 12, 2015 4:47PM
  • Vizier
    Vizier
    ✭✭✭✭✭
    Yes. New classes.

    I'd like to see them with more defined roles and less bleed over into other class skills. The skills available to all classes should have plus and minus for effective use of those skills depending on the character class. For instance, DK would be be more effective per skill point invested in 2H and Hvy Armor, Sorcs would get more from Destro / Restro and light armor per skill point and NB more from Bow than other classes. Might be some cross over where classes get the same benefit such as Hvy armor for Templar and DK.

    This approach would give access of all skills to all classes but not necessarily offer equal ability with these skills without more investment in skill points.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    I would prefer a new skill tree for each of the current classes rather than a new class. That said, I would be perfectly fine with a new class as well.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Woolenthreads
    Woolenthreads
    ✭✭✭✭
    No, no, no ,no ,no. I have used up all of my slots on both servers I would not like this at all (I am a greedy little duck and 'tis all about me!).

    Perhaps if they allowed low level class swaps :).
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • jeevin
    jeevin
    ✭✭✭✭✭
    No, no, no ,no ,no. I have used up all of my slots on both servers I would not like this at all (I am a greedy little duck and 'tis all about me!).

    Perhaps if they allowed low level class swaps :).

    How about a quest that lets you master another class? So one toon can be a level 50 Sorc and then do the quest and then start to level another class. It would help those who have filled out all of their character slots.
  • sagitter
    sagitter
    ✭✭✭✭✭
    i say both + classes and abilities trees like spellcrafting for the variety of gameplay. Stop asking for removing classes, damn ex singleplayers gamers! we need variety, and removing classes it will only make a clone build world.
    Edited by sagitter on January 13, 2015 6:34AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Would it be too much too early to ask for a new class?
    Given that the game will have been running more approaching a year before fundamental structural changes are made to the character progression process .. the original 'vision' having been dumped due to poor reception by the majority of players (yes, clearly the majority were anti-VR otherwise ZOS wouldn't have ditched their 'vision') .. I'd say it's way too early to ask for more classes/races/genders/whatever.

    We still don't know when VR will disappear entirely, in fact it may not be before EOS's first birthday at the glacial rate ZOS are developing its replacement and the umpteen 'phases' VR has still to endure.

Sign In or Register to comment.