Amsel_McKay wrote: »AlexDougherty wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Eliminate all classes and kill this discussion once and for all.
Um, no. I like the classes, they add a flavour to the game.
Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.
Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.
Really, ok.
But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.
For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.
@AlexDougherty I don't think variety would be an issue in a classless/psuedo-classed setup.
If we take it back to Daggerfall/Morrowind/Oblivion days there were lots of "classes" which existed more as templates. Were it put into an MMO form I suspect it would look kinda like Rift's class system (you pick one class then three subclasses).
If it went classless all together I imagine it'd turn out something like The Secret World. Then they could reintroduce the proper TES skill lines:
Blade, Blunt, Hand to Hand, Armorer, Block, Heavy Armor, Athletics, Acrobatics, Light Armor, Security, Sneak, Marksman, Mercantile, Speechcraft, Illusion, Alchemy, Conjuration, Mysticism, Alteration, Destruction, and Restoration.
With 21 skill lines, it would be hard to lack variety (It never hurt variety in games leading up to ESO). This would add a lot of skill lines that people want anyway (like Hand to Hand), it would give people who want to play merchants and crafters solid skills, and so on.
Of course the lines would understandably have to be changed to fit an MMO setting
You want self heals, get a spell from restoration like absorb health or restore health, work the mercantile/speechcraft to to cheap potions, or alchemy and make your own.
That's not going to happen, they won't rebuild the game to resemble a TES game, the abilities/skill lines we have are what you have to deal with. And the ones we have would limit our build options.
at this point I dont even think they will bring out spellcrafting.
TheShadowScout wrote: »- Druid/Ranger - that one might be viable for a full new class. Three skill lines, animal (some pet summoning, some swarm summoning DoT), plant (some heal, some harm) and perhaps even shapeshifting...
If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.
TheShadowScout wrote: »- Druid/Ranger - that one might be viable for a full new class. Three skill lines, animal (some pet summoning, some swarm summoning DoT), plant (some heal, some harm) and perhaps even shapeshifting...
So much /facepalm. A Druid has nothing to do with nature. You need to break away from WoW
Aett_Thorn wrote: »TheShadowScout wrote: »- Druid/Ranger - that one might be viable for a full new class. Three skill lines, animal (some pet summoning, some swarm summoning DoT), plant (some heal, some harm) and perhaps even shapeshifting...
So much /facepalm. A Druid has nothing to do with nature. You need to break away from WoW
A druid being a nature-related game character has NOTHING to do with WoW. They have existed as such in many games well before WoW, including the original D&D which came out in 1974.
And they need to remain alive until the points reached in the other games, which makes them tough to bring into this game as adversaries. And since most dragons hate humankind, what else would you have them be?
The point was more that there are no ACTIVE dragons during this timeperiod. Yes, there are some that are alive, but none that are out and about. They are hiding/sleeping, tucked away from the mortal world.
so basically what they did in ESO was that (I'm talking about the original concept, theorically speaking, not what is done in pratice) :
Dragonknight : tank oriented class (stamina+ health)
Nightblade : stamina DD oriented class
Sorcerer : magicka DD oriented class
Templar : healer oriented class (magicka+health)
Thus, I don't think we are going to see more classes in the game ever because there wouldn't be any to create with the currently stats system.
Furthermore, about the matter at hand, I think new classes wouldn't be a good idea as rerolling is not really easy in this game. I would recommend more class lines and or skills.
They already are, it's called Spellcrafting and it will hopefully be in game this year. That system will likely make "Classes" irrelevant and so it should, we don't need more Classes in a TES game, we need less.Soulborn_Solitude wrote: »Has it been thrown out there any talk of implementing new classes for even more versatility down the long roads ahead? Just curious...
That is just blatantly incorrect.
That is just blatantly incorrect.
You are right. What I should have said was that most all dragons are dormant and that they are so very, VERY rare that most of the general populace denies they even existed in recent memory, since the end of the 1st era at least, marked by the close of the Reman Empire, which had noticably and successfully purged dragons from Tamriel's skylline.
The incorrect response I gave was assuming that what @Sacadon intended was to have dragons easily engaged, with Dragonknights being essentially all Dragonborn-esque type characters or the Blades even (who had at this time resolved their duties as dragonslayers and had become personal protectors of the Dragonborn and his Empire). It should be remembered that by the time of the Oblivion crisis, there continued to be no sign of dragons and the Blades continued to play their role as protectors of the Dragonborn Emperor, nothing more.
Though we know (by Paarthanaax and other dragons alive during Skyrim's events) there are SOME dragons, they play no significant role in the lore during this timeframe and are not considered a threat worthy of mention, likely due to them almost never engaging the races of Tamriel in conflict but instead because they remain hidden or protected.
Aett_Thorn wrote: »A druid being a nature-related game character has NOTHING to do with WoW. They have existed as such in many games well before WoW, including the original D&D which came out in 1974.
Aett_Thorn wrote: »
A druid being a nature-related game character has NOTHING to do with WoW. They have existed as such in many games well before WoW, including the original D&D which came out in 1974.
And they need to remain alive until the points reached in the other games, which makes them tough to bring into this game as adversaries. And since most dragons hate humankind, what else would you have them be?
The point was more that there are no ACTIVE dragons during this timeperiod. Yes, there are some that are alive, but none that are out and about. They are hiding/sleeping, tucked away from the mortal world.
Woolenthreads wrote: »No, no, no ,no ,no. I have used up all of my slots on both servers I would not like this at all (I am a greedy little duck and 'tis all about me!).
Perhaps if they allowed low level class swaps.
Given that the game will have been running more approaching a year before fundamental structural changes are made to the character progression process .. the original 'vision' having been dumped due to poor reception by the majority of players (yes, clearly the majority were anti-VR otherwise ZOS wouldn't have ditched their 'vision') .. I'd say it's way too early to ask for more classes/races/genders/whatever.Soulborn_Solitude wrote: »Would it be too much too early to ask for a new class?