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Would it be too much too early to ask for a new class?

  • Gidorick
    Gidorick
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    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    Dragons are not lore appropriate. They aren't "alive" during this period. Of course they could always add dragon-type Daedric enemies.

    The Titan in ESO is kind of dragon-ly.

    daedric-titan.jpg
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Amsel_McKay
    Amsel_McKay
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    Gidorick wrote: »
    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    Dragons are not lore appropriate. They aren't "alive" during this period. Of course they could always add dragon-type Daedric enemies.

    The Titan in ESO is kind of dragon-ly.

    daedric-titan.jpg

    How can you have lore when you have a elder scroll that can bend time and space... you could come to earth and grab guns with an elder scroll ;)
  • Soulborn_Solitude
    Love the comments folks good insight n suggestions keep Em coming
  • Iselin
    Iselin
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    Personally, I'd prefer no class. It could be a very classy no class game.
  • Soulborn_Solitude
    Iselin wrote: »
    Personally, I'd prefer no class. It could be a very classy no class game.

    Good point so we could say classes are overrated?

  • Psychobunni
    Psychobunni
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    jeevin wrote: »
    What about Gunslinger that uses hmm...slingshots and pellet guns

    Crossbows perhaps?

    Archer! Gimme a dedicated archer class. I'm hoping somewhere in the Champ system there is something that will make me want to use bow as my primary at least.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • technohic
    technohic
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    I would rather have some more skill tree decisions where you are either or, rather than classes. Sort of like how you can be either a WW or a Vamp but not both. Maybe the Justice System could introduce Thief and Bounty Hunter type skill trees. Maybe priest and necromancer in a similar manner.
  • rylixav
    rylixav
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    My greatest hope is that they will eventually eliminate classes altogether and
    make all the class skill trees available to every character. I never understood why they created such a flexible and expansive skill based system and then chose to limit it.
  • Sacadon
    Sacadon
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    seanvwolf wrote: »
    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    If you knew lore... even what was explained in Skyrim... you'd know that there are no dragons during this timeframe.

    I didn't know this. Thanks for clarifying.

  • LegacyDM
    LegacyDM
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    Boggles my mind that this game does not have a summoning class (i.e., Necromancer.) Necromancy is a BIG part of elder scrolls. What the sorcs get is watered down and is NOT a substitute for summoning/necromancy. Maybe they will add it in an expansion.
    Edited by LegacyDM on January 11, 2015 6:07AM
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  • Heishi
    Heishi
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    I would throw my hat in for no classes. Remove all the ridiculous skill lines too. Once you wash the ESO out of ESO you could then add back in all the appropriate spell and weapon lines (including the removed unarmed v.v).

    In lieu of that if we're keeping classes I would like to see real classes, not three magic classes and a slapped together one. Or just add the enemy abilities in. Summoning a pet, making the donut cold AoE that does crazy damage, the "shaman" totem thing and the slow floating homing bubble, and so on.

    Ah well, there are supposed to be a lot of changes in 1.6 I'll wait till then to really go on about it.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • jpp
    jpp
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    yes
  • Darlgon
    Darlgon
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    BugsBunny_Maroon.jpg

    Eliminate all classes and kill this discussion once and for all.
    Edited by Darlgon on January 11, 2015 2:16PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • AlexDougherty
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    Darlgon wrote: »
    Eliminate all classes and kill this discussion once and for all.

    Um, no. I like the classes, they add a flavour to the game.

    Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Darlgon
    Darlgon
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    Darlgon wrote: »
    Eliminate all classes and kill this discussion once and for all.

    Um, no. I like the classes, they add a flavour to the game.

    Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.

    Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.
    Edited by Darlgon on January 11, 2015 2:34PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • AlexDougherty
    AlexDougherty
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    Darlgon wrote: »
    Darlgon wrote: »
    Eliminate all classes and kill this discussion once and for all.

    Um, no. I like the classes, they add a flavour to the game.

    Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.

    Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.

    Really, ok.

    But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.

    For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • danno8
    danno8
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    I like:
    One hand and Crossbow skill line
    One hand and magic (battlemage) skill line or class
    Necromancer skill line or class
    One hand and Staff skill line (spellsword)
    Edited by danno8 on January 11, 2015 3:00PM
  • SkillzMFG
    SkillzMFG
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    Gidorick wrote: »
    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    Dragons are not lore appropriate. They aren't "alive" during this period. Of course they could always add dragon-type Daedric enemies.

    The Titan in ESO is kind of dragon-ly.

    daedric-titan.jpg

    Of course they're alive, how do you explain Paarthurnax?
  • Faugaun
    Faugaun
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    I would like to see a completely classless system, just the skill lines and maybe boosted exp in certain stats for different classes....so like a Templar might get 10% extra exp in healing or holy skill lines, and a Nightblade might get 10% bonus exp in stealth based skill lines, etc....heck maybe a buffed levelling speed would be equal to the current speed and other non related lines would take twice as long there is no need for the unlocks to be fast and in fact I kind of prefer slow....but every character should be able to eventually fully unlock every skill (except racial skills....those are sacred).
  • Djem
    Djem
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    I don't really see the need for new classes when they can just add more skill lines, to be honest. Well, I don't really see the need for classes altogether, but that's a different discussion.
    Glarthir is crazy. Maybe harmless crazy, maybe not.

    Dunmer Nightblade, Ebonheart Pact, EU PC Megaserver.
  • Zershar_Vemod
    Zershar_Vemod
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    jeevin wrote: »
    Necromancer Ftw!!!

    The main issue with that is that pretty much everyone looks down upon necromancy.
    House Nyssara (NA)
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  • Bloodfang
    Bloodfang
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    We really don't need any new classes, if it was up to me I'd just erase them all together..

    From a TES standpoint the game would benefit greatly if just left class-less with only a big amount of skill-lines. Well we'll just have to see how spellcrafting will change ESO when it arrives..
    Edited by Bloodfang on January 11, 2015 4:04PM
  • Gidorick
    Gidorick
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    SkillzMFG wrote: »
    Gidorick wrote: »
    Sacadon wrote: »
    How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.

    Dragons are not lore appropriate. They aren't "alive" during this period. Of course they could always add dragon-type Daedric enemies.

    The Titan in ESO is kind of dragon-ly.

    daedric-titan.jpg

    Of course they're alive, how do you explain Paarthurnax?

    Isn't he in seclusion at the time of ESO and we can't reach him because we can't dragon-shout?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • AngryNord
    AngryNord
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    Gidorick wrote: »
    Isn't he in seclusion at the time of ESO and we can't reach him because we can't dragon-shout?

    Correct
  • Lilarna
    Lilarna
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    Oh yes, a Druid/Ranger class with Elemental Magic, Monstrous Power and Nature's Wrath ! With a Bear as one of the Ultimates ! ^^

    One can dream... :)
  • LegacyDM
    LegacyDM
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    Darlgon wrote: »
    BugsBunny_Maroon.jpg

    Eliminate all classes and kill this discussion once and for all.

    This.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Heishi
    Heishi
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    Darlgon wrote: »
    Darlgon wrote: »
    Eliminate all classes and kill this discussion once and for all.

    Um, no. I like the classes, they add a flavour to the game.

    Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.

    Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.

    Really, ok.

    But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.

    For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.

    @AlexDougherty‌ I don't think variety would be an issue in a classless/psuedo-classed setup.

    If we take it back to Daggerfall/Morrowind/Oblivion days there were lots of "classes" which existed more as templates. Were it put into an MMO form I suspect it would look kinda like Rift's class system (you pick one class then three subclasses).

    If it went classless all together I imagine it'd turn out something like The Secret World. Then they could reintroduce the proper TES skill lines:

    Blade, Blunt, Hand to Hand, Armorer, Block, Heavy Armor, Athletics, Acrobatics, Light Armor, Security, Sneak, Marksman, Mercantile, Speechcraft, Illusion, Alchemy, Conjuration, Mysticism, Alteration, Destruction, and Restoration.

    With 21 skill lines, it would be hard to lack variety (It never hurt variety in games leading up to ESO). This would add a lot of skill lines that people want anyway (like Hand to Hand), it would give people who want to play merchants and crafters solid skills, and so on.

    Of course the lines would understandably have to be changed to fit an MMO setting

    You want self heals, get a spell from restoration like absorb health or restore health, work the mercantile/speechcraft to to cheap potions, or alchemy and make your own.

    This would not even be a thing:
    you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability)

    You want a cheap damaging ability that's viable at all levels, use a heavy attack :p Where they got the idea that heavy attacks restore stamina/fatigue I have no clue.

    A classless system would also make spellcrafting more sensible when it comes to be.

    Either way, it's not like this is something I'd expect to happen as it would require a complete overhaul to the game mechanics for little to no benefit for ZOS.

    It'd be a real shame to have to rely on skill instead of weaving due to broken mechanics ZOS decided to embrace rather than fix and how much money and XP you can grind. :p
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • AlexDougherty
    AlexDougherty
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    Heishi wrote: »
    Darlgon wrote: »
    Darlgon wrote: »
    Eliminate all classes and kill this discussion once and for all.

    Um, no. I like the classes, they add a flavour to the game.

    Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.

    Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.

    Really, ok.

    But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.

    For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.

    @AlexDougherty‌ I don't think variety would be an issue in a classless/psuedo-classed setup.

    If we take it back to Daggerfall/Morrowind/Oblivion days there were lots of "classes" which existed more as templates. Were it put into an MMO form I suspect it would look kinda like Rift's class system (you pick one class then three subclasses).

    If it went classless all together I imagine it'd turn out something like The Secret World. Then they could reintroduce the proper TES skill lines:

    Blade, Blunt, Hand to Hand, Armorer, Block, Heavy Armor, Athletics, Acrobatics, Light Armor, Security, Sneak, Marksman, Mercantile, Speechcraft, Illusion, Alchemy, Conjuration, Mysticism, Alteration, Destruction, and Restoration.

    With 21 skill lines, it would be hard to lack variety (It never hurt variety in games leading up to ESO). This would add a lot of skill lines that people want anyway (like Hand to Hand), it would give people who want to play merchants and crafters solid skills, and so on.

    Of course the lines would understandably have to be changed to fit an MMO setting

    You want self heals, get a spell from restoration like absorb health or restore health, work the mercantile/speechcraft to to cheap potions, or alchemy and make your own.

    That's not going to happen, they won't rebuild the game to resemble a TES game, the abilities/skill lines we have are what you have to deal with. And the ones we have would limit our build options.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Amsel_McKay
    Amsel_McKay
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    Heishi wrote: »
    Darlgon wrote: »
    Darlgon wrote: »
    Eliminate all classes and kill this discussion once and for all.

    Um, no. I like the classes, they add a flavour to the game.

    Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.

    Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.

    Really, ok.

    But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.

    For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.

    @AlexDougherty‌ I don't think variety would be an issue in a classless/psuedo-classed setup.

    If we take it back to Daggerfall/Morrowind/Oblivion days there were lots of "classes" which existed more as templates. Were it put into an MMO form I suspect it would look kinda like Rift's class system (you pick one class then three subclasses).

    If it went classless all together I imagine it'd turn out something like The Secret World. Then they could reintroduce the proper TES skill lines:

    Blade, Blunt, Hand to Hand, Armorer, Block, Heavy Armor, Athletics, Acrobatics, Light Armor, Security, Sneak, Marksman, Mercantile, Speechcraft, Illusion, Alchemy, Conjuration, Mysticism, Alteration, Destruction, and Restoration.

    With 21 skill lines, it would be hard to lack variety (It never hurt variety in games leading up to ESO). This would add a lot of skill lines that people want anyway (like Hand to Hand), it would give people who want to play merchants and crafters solid skills, and so on.

    Of course the lines would understandably have to be changed to fit an MMO setting

    You want self heals, get a spell from restoration like absorb health or restore health, work the mercantile/speechcraft to to cheap potions, or alchemy and make your own.

    That's not going to happen, they won't rebuild the game to resemble a TES game, the abilities/skill lines we have are what you have to deal with. And the ones we have would limit our build options.

    at this point I dont even think they will bring out spellcrafting.
  • Soulborn_Solitude
    I'd like to have a few badass "shouts" I could cast off....but we don't eventually become dragonborn do we? That would be nice
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