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MAKE PVP INSTANCES FOR THE OPEN WORLD!

  • Iago
    Iago
    ✭✭✭✭✭
    Scottus11 wrote: »
    Iago wrote: »
    Scottus11 wrote: »
    Iago wrote: »
    Kuro1n wrote: »
    PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...

    look I understand where you're coming from. you want to be able to play the game the way you want. we are all here to have fun. surely you can understand though that people play PvE may not wish to deal with all the BS that comes with PvP. the PvE people are playing eso for the same reason you are. they want to be able to play the game the way they want and have fun. that's why I feel they need to find a way to keep both separate and still give everybody access to the content they want to play.

    That is exactly what my suggestion achieves if you actually read the post man



    and I get that man I really do. but people are going to find ways to use their PvP in the PvE areas to harass people who are trying to do their own thing.

    the point is you cant pvp in the pve instance, and if you want to pvp you zone into the pvp instance....



    except for all the bugs that will be introduced with the system. and broken mechanics people flagging themselves for PvP or PvE and getting put into the wrong instance. I have no face in ZOS's Ability To implement this system smoothly. Which number of bugs that are still here and active from beta I'm guessing it would take them 2 to 4 years to actually smooth them out.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.

    Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...

    Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...
  • Scottus11
    Scottus11
    Iago wrote: »
    Scottus11 wrote: »
    Iago wrote: »
    Scottus11 wrote: »
    Iago wrote: »
    Kuro1n wrote: »
    PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...

    look I understand where you're coming from. you want to be able to play the game the way you want. we are all here to have fun. surely you can understand though that people play PvE may not wish to deal with all the BS that comes with PvP. the PvE people are playing eso for the same reason you are. they want to be able to play the game the way they want and have fun. that's why I feel they need to find a way to keep both separate and still give everybody access to the content they want to play.

    That is exactly what my suggestion achieves if you actually read the post man



    and I get that man I really do. but people are going to find ways to use their PvP in the PvE areas to harass people who are trying to do their own thing.

    the point is you cant pvp in the pve instance, and if you want to pvp you zone into the pvp instance....



    except for all the bugs that will be introduced with the system. and broken mechanics people flagging themselves for PvP or PvE and getting put into the wrong instance. I have no face in ZOS's Ability To implement this system smoothly. Which number of bugs that are still here and active from beta I'm guessing it would take them 2 to 4 years to actually smooth them out.

    so lets not implement any new content then just in case Zos messes up and theres a few bugs? Where the hell is the logic in that
  • Iago
    Iago
    ✭✭✭✭✭
    I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.

    Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...

    Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...

    That's a damn good idea.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Scottus11
    Scottus11
    I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.

    Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...

    Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...

    Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.

    This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged
  • Iago
    Iago
    ✭✭✭✭✭
    Scottus11 wrote: »
    I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.

    Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...

    Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...

    Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.

    This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged

    except for all the bugs that will be introduced
    with the system. and broken mechanics people
    flagging themselves for PvP or PvE and getting
    put into the wrong instance. I have no face in
    ZOS's Ability To implement this system smoothly.
    Which number of bugs that are still here and
    active from beta I'm guessing it would take
    them 2 to 4 years to actually smooth them out.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Scottus11
    Scottus11
    Iago wrote: »
    Scottus11 wrote: »
    I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.

    Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...

    Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...

    Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.

    This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged

    except for all the bugs that will be introduced
    with the system. and broken mechanics people
    flagging themselves for PvP or PvE and getting
    put into the wrong instance. I have no face in
    ZOS's Ability To implement this system smoothly.
    Which number of bugs that are still here and
    active from beta I'm guessing it would take
    them 2 to 4 years to actually smooth them out.

    This is illogical, why re-post the same thing as before zzzzzzz.
  • Iago
    Iago
    ✭✭✭✭✭
    Scottus11 wrote: »
    Iago wrote: »
    Scottus11 wrote: »
    I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.

    Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...

    Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...

    Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.

    This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged

    except for all the bugs that will be introduced
    with the system. and broken mechanics people
    flagging themselves for PvP or PvE and getting
    put into the wrong instance. I have no face in
    ZOS's Ability To implement this system smoothly.
    Which number of bugs that are still here and
    active from beta I'm guessing it would take
    them 2 to 4 years to actually smooth them out.

    This is illogical, why re-post the same thing as before zzzzzzz.

    because I was replying to someone who made a duplicate post it may have been worded differently however it was still the same post so I gave the same answer to both posts it is logical unless of course you're telling me zos fixed all the bugs that we are in the game in the few hours since I've been at work. every time they implement something new the new content brings with it plenty of bugs and broken mechanics. and a lot of people use these. so again I have no faith in ZOS's ability to implement said system without issues.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Iago
    Iago
    ✭✭✭✭✭
    Scottus11 wrote: »
    Iago wrote: »
    Scottus11 wrote: »
    I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.

    Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...

    Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...

    Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.

    This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged

    except for all the bugs that will be introduced
    with the system. and broken mechanics people
    flagging themselves for PvP or PvE and getting
    put into the wrong instance. I have no face in
    ZOS's Ability To implement this system smoothly.
    Which number of bugs that are still here and
    active from beta I'm guessing it would take
    them 2 to 4 years to actually smooth them out.

    This is illogical, why re-post the same thing as before zzzzzzz.

    because I was replying to someone who made a duplicate post it may have been worded differently however it was still the same post so I gave the same answer to both posts it is logical unless of course you're telling me zos fixed all the bugs that we are in the game in the few hours since I've been at work. every time they implement something new the new content brings with it plenty of bugs and broken mechanics. and a lot of people use these. so again I have no faith in ZOS's ability to implement said system without issues.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • kentackis
    kentackis
    Soul Shriven
    I dont think that it would be smart or even possible to make current zones viable for open pvp. Only thing i ask is some bg/arena like stuff. Cyrodiil is ok, but its like blowing your steam off, but not achieving something, so i cant really spend more than 1h there. While we dont want to copy wow, something like arenas provide hours of hours and beyond of content. Because not the new stuff, but opponents and thrill drives them into playing more and more. If they inxrease TTK with champ system, i can only dream how fun would 2v2 be. You can tell that you can join a dueling guild and stuff, but it doesnt quite reward you and you dont feel progression. ( you can tell "play game for fun bla bla" but for me fun is achieving something - like arena rating for your performance)

    Furthermore, i could really see the potential of pvp playerbase coming for this simple feature, as almost everyone can agree that combat is strong part of this game.

    Just my thoughts tho, no hard feelings.
  • Nihil
    Nihil
    ✭✭✭
    Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).

    You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.

    I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.
  • Scottus11
    Scottus11
    kentackis wrote: »
    I dont think that it would be smart or even possible to make current zones viable for open pvp. Only thing i ask is some bg/arena like stuff. Cyrodiil is ok, but its like blowing your steam off, but not achieving something, so i cant really spend more than 1h there. While we dont want to copy wow, something like arenas provide hours of hours and beyond of content. Because not the new stuff, but opponents and thrill drives them into playing more and more. If they inxrease TTK with champ system, i can only dream how fun would 2v2 be. You can tell that you can join a dueling guild and stuff, but it doesnt quite reward you and you dont feel progression. ( you can tell "play game for fun bla bla" but for me fun is achieving something - like arena rating for your performance)

    Furthermore, i could really see the potential of pvp playerbase coming for this simple feature, as almost everyone can agree that combat is strong part of this game.

    Just my thoughts tho, no hard feelings.

    Really great post man, i agree wholeheartedly !
    Nihil wrote: »
    Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).

    You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.

    I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.

    Also some awesome criticism, i agree for the most part with everything you said :) as long as there is more pvp options i don't care whether its arena's minigames etc, just something different to cyrodill zergfests with no sense of achievement
  • Nihil
    Nihil
    ✭✭✭
    Scottus11 wrote: »
    Nihil wrote: »
    Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).

    You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.

    I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.

    Also some awesome criticism, i agree for the most part with everything you said :) as long as there is more pvp options i don't care whether its arena's minigames etc, just something different to cyrodill zergfests with no sense of achievement

    I had actually liked how the capture the flag event at quake con ( I think?) looked. It kept with the theme of 3 alliances warring but didn't have hundreds of people every where. The concern with that is if something like that was implemented how do you make it not devalue Cyrodill and how do you make it so it is completely lore friendly. For that specific one the only implementation I had thought of that covered both areas is have it be a week event (happens every couple weeks to a month) that the mage or fighters guild holds for the alliances.
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    SkillzMFG wrote: »
    Iago wrote: »
    No It's hard enough trying to do the PvE quests Cyrodiil.


    I don't want to have to deal with that *** in the PvE areas to

    That's exactly why world PVP will be optional! Everyone wins!

    It won't be optional because outside of the Justice System Enforcer/Outlaw factions it won't exist!

    Also - their servers are taxed enough with 1 to let's say 4 instances running at a time. Add in forced instance PvP areas and it'll make their server farm detonate.
    Edited by WraithAzraiel on January 12, 2015 8:16AM
    Shendell De'Gull - V14 Vampire Nightblade

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  • Scottus11
    Scottus11
    Nihil wrote: »
    Scottus11 wrote: »
    Nihil wrote: »
    Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).

    You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.

    I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.

    Also some awesome criticism, i agree for the most part with everything you said :) as long as there is more pvp options i don't care whether its arena's minigames etc, just something different to cyrodill zergfests with no sense of achievement

    I had actually liked how the capture the flag event at quake con ( I think?) looked. It kept with the theme of 3 alliances warring but didn't have hundreds of people every where. The concern with that is if something like that was implemented how do you make it not devalue Cyrodill and how do you make it so it is completely lore friendly. For that specific one the only implementation I had thought of that covered both areas is have it be a week event (happens every couple weeks to a month) that the mage or fighters guild holds for the alliances.

    With the introduction of the imperial city why not just have a ranked arena there which all factions/alliances can enter, just like the arena in Oblivion. have ranked 1 v 1's 2v2's and 3 v 3's with a leaderboard that includes win/loss ratio total damage and total healing done on average per match etc
  • pronkg
    pronkg
    ✭✭✭✭
    I do think The imperial city pvp zone is gooing to be a bit like this though. Its a good step towards improved pvp options in eso. I think cyrodill is great but I also think it doesn't work that well. It is indeed a giant Zerg game. It requires skill but I think pvp players all wish for a smaller scale pvp option.

    I do respect all The people who really don't want open world pvp. And i do think a huge part of eso players are PVE based. Like eso does with all things it should indeed be optional.

    I think ZoS will work on pvp in the future. They've invested allot of time and resources the last year to smoothen out excisting content and adding things carefully. After update 1.7 we can expect anything. It's time for them to start focussing on content. And for allot of players pvp is a reason to play including me. It just adds another dimension.

    Real open world pvp like WoW is a no go for eso. Optional open pvp is a big yes for eso.
  • kentackis
    kentackis
    Soul Shriven
    Zenimax is smart, i think arena could be as a part of cyrodiil, for example, arena team of faction that win could give something like "morality boost" that would result in guard buffs and maybe if the factions teams are dominant, could send guards to siege enemy keep or something.
    Thats like instant generated idea, so it may not be brilliant :)
    I dont wanna cyrodiil to become ghosttown either, sometimes i like it alot, but casually i prefer arena more. I strongly believe that it is possible to reach consensus.
  • Nihil
    Nihil
    ✭✭✭
    Scottus11 wrote: »
    Nihil wrote: »
    Scottus11 wrote: »
    Nihil wrote: »
    Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).

    You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.

    I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.

    Also some awesome criticism, i agree for the most part with everything you said :) as long as there is more pvp options i don't care whether its arena's minigames etc, just something different to cyrodill zergfests with no sense of achievement

    I had actually liked how the capture the flag event at quake con ( I think?) looked. It kept with the theme of 3 alliances warring but didn't have hundreds of people every where. The concern with that is if something like that was implemented how do you make it not devalue Cyrodill and how do you make it so it is completely lore friendly. For that specific one the only implementation I had thought of that covered both areas is have it be a week event (happens every couple weeks to a month) that the mage or fighters guild holds for the alliances.

    With the introduction of the imperial city why not just have a ranked arena there which all factions/alliances can enter, just like the arena in Oblivion. have ranked 1 v 1's 2v2's and 3 v 3's with a leaderboard that includes win/loss ratio total damage and total healing done on average per match etc

    Mainly because with the limited knowledge we have so far in the imperial city, factions can actually be locked out of the imperial city based on if they have their home keeps or not. This would give incentive to continue to pvp in cyrodil (defending keeps at least), but I don't I think it would lead more to a stand still of keeps where they wouldn't be changing hands as players would want to be able to enter the arena in the Imperial City ( if new info has come to light sense this information please correct me as I haven't heard anything new on the imperial city for a while).

    It could be I also liked the idea of events that aren't always going on. These seem to bring excitement to the activity and more people rushing to do the event instead of if it was always active a lot of players lose interest after a while or will "just do it later".
  • kentackis
    kentackis
    Soul Shriven

    I would totally be into the idea of cyrodiil war being a weekly event or some additional huge event would happen in a rotation form. This is what i loved about Lineage2 and its castle sieges. Castles represented a clan and it was prestige showing how dominant you are. No real worth was there, just fun that forced clans to join into alliances and gather gear 2 weeks, open evening plans for members for them to be online. I think you get the idea. Clan was like family and such events was a huge challenge and fun. Something similair i tried to found in many mmo's but cyrodiil is not even close to that unfortunately.
    Edited by kentackis on January 12, 2015 8:55AM
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