PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...
look I understand where you're coming from. you want to be able to play the game the way you want. we are all here to have fun. surely you can understand though that people play PvE may not wish to deal with all the BS that comes with PvP. the PvE people are playing eso for the same reason you are. they want to be able to play the game the way they want and have fun. that's why I feel they need to find a way to keep both separate and still give everybody access to the content they want to play.
That is exactly what my suggestion achieves if you actually read the post man
and I get that man I really do. but people are going to find ways to use their PvP in the PvE areas to harass people who are trying to do their own thing.
the point is you cant pvp in the pve instance, and if you want to pvp you zone into the pvp instance....
PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...
look I understand where you're coming from. you want to be able to play the game the way you want. we are all here to have fun. surely you can understand though that people play PvE may not wish to deal with all the BS that comes with PvP. the PvE people are playing eso for the same reason you are. they want to be able to play the game the way they want and have fun. that's why I feel they need to find a way to keep both separate and still give everybody access to the content they want to play.
That is exactly what my suggestion achieves if you actually read the post man
and I get that man I really do. but people are going to find ways to use their PvP in the PvE areas to harass people who are trying to do their own thing.
the point is you cant pvp in the pve instance, and if you want to pvp you zone into the pvp instance....
except for all the bugs that will be introduced with the system. and broken mechanics people flagging themselves for PvP or PvE and getting put into the wrong instance. I have no face in ZOS's Ability To implement this system smoothly. Which number of bugs that are still here and active from beta I'm guessing it would take them 2 to 4 years to actually smooth them out.
TheShadowScout wrote: »I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.
Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...
Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...
TheShadowScout wrote: »I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.
Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...
Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...
TheShadowScout wrote: »I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.
Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...
Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...
Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.
This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged
TheShadowScout wrote: »I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.
Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...
Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...
Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.
This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged
except for all the bugs that will be introduced
with the system. and broken mechanics people
flagging themselves for PvP or PvE and getting
put into the wrong instance. I have no face in
ZOS's Ability To implement this system smoothly.
Which number of bugs that are still here and
active from beta I'm guessing it would take
them 2 to 4 years to actually smooth them out.
TheShadowScout wrote: »I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.
Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...
Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...
Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.
This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged
except for all the bugs that will be introduced
with the system. and broken mechanics people
flagging themselves for PvP or PvE and getting
put into the wrong instance. I have no face in
ZOS's Ability To implement this system smoothly.
Which number of bugs that are still here and
active from beta I'm guessing it would take
them 2 to 4 years to actually smooth them out.
This is illogical, why re-post the same thing as before zzzzzzz.
TheShadowScout wrote: »I am mostly a PvEer, but I do PvP too. I enjoyed cyrodil, though I admit it does tent to get a bit "meh" after the first impression... mostly since the campaigns are usually rather static as one big chunk of players sits on their buffs, and makes darn sure noone else gets any, until some large guild switches campaigns to steal those buffs for themselves and so on.
Now, I kinda hate "pop to PvP mini-instance" due to its slight immersion-breaking, but more due to the often repetitive nature of such miniareas. But... I do enjoy the thrill of questing with the possibility of player attacks hanging in the room...
Of course, the ESO map still has many blank spaces, so the obvious solution might be to add more places where PvPers can have the fun they are currently missing in cyrodil. Who's to say there won't be mixed PvE/PvP regions someday? Pure PvEers would not have to go there, or tough it out just to grab the quests & skyshards etc., much like they do in cyrodil. PvPers could have fun in them, maybe. Add the upcoming justice system, and it could be enjoyable for all...
Some good stuff here mate, and whilst new pvp zones would be cool i dont see why we cant utilize the awesome areas we already have! with pvp/pve instance choice upon zoning into an area it would allow us the choice to fight anywhere in the world, and those who don't want pvp cant just choose the pve zone option and play as they currently are.
This sort of system is far superior to a "flag" system because once i zone into that pvp instance i know everyone is fair game, and I wont come across immersion breaking invincible players that are not flagged
except for all the bugs that will be introduced
with the system. and broken mechanics people
flagging themselves for PvP or PvE and getting
put into the wrong instance. I have no face in
ZOS's Ability To implement this system smoothly.
Which number of bugs that are still here and
active from beta I'm guessing it would take
them 2 to 4 years to actually smooth them out.
This is illogical, why re-post the same thing as before zzzzzzz.
I dont think that it would be smart or even possible to make current zones viable for open pvp. Only thing i ask is some bg/arena like stuff. Cyrodiil is ok, but its like blowing your steam off, but not achieving something, so i cant really spend more than 1h there. While we dont want to copy wow, something like arenas provide hours of hours and beyond of content. Because not the new stuff, but opponents and thrill drives them into playing more and more. If they inxrease TTK with champ system, i can only dream how fun would 2v2 be. You can tell that you can join a dueling guild and stuff, but it doesnt quite reward you and you dont feel progression. ( you can tell "play game for fun bla bla" but for me fun is achieving something - like arena rating for your performance)
Furthermore, i could really see the potential of pvp playerbase coming for this simple feature, as almost everyone can agree that combat is strong part of this game.
Just my thoughts tho, no hard feelings.
Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).
You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.
I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.
Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).
You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.
I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.
Also some awesome criticism, i agree for the most part with everything you saidas long as there is more pvp options i don't care whether its arena's minigames etc, just something different to cyrodill zergfests with no sense of achievement
Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).
You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.
I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.
Also some awesome criticism, i agree for the most part with everything you saidas long as there is more pvp options i don't care whether its arena's minigames etc, just something different to cyrodill zergfests with no sense of achievement
I had actually liked how the capture the flag event at quake con ( I think?) looked. It kept with the theme of 3 alliances warring but didn't have hundreds of people every where. The concern with that is if something like that was implemented how do you make it not devalue Cyrodill and how do you make it so it is completely lore friendly. For that specific one the only implementation I had thought of that covered both areas is have it be a week event (happens every couple weeks to a month) that the mage or fighters guild holds for the alliances.
Some of your concerns can and have been reached in the justice system although it is breaking it into 2 factions within your faction basically. From the games I have played open world pvp is not all it is cracked up to be. It is primarily used for ganking and griefing and when a nice battle does happen it is most of the time organized by a couple of different guilds. If you try to eliminate greifing (instancing the pvp area way from everyone else) you are basically back to cyrodil, you have this huge area, with very little people normally gathered in one spot. As a lot of people also won't zone in unless they want to pvp you wont have as many quest hubs (keeps) to find people at (less people questing). If you have the flag system then you run the risk of accidental flagging in healing (as otherwise you could have a healer that is out of combat healing you, happened in TERA with wars).
You will then also have to worry if there are going to be safe zones, and if so safe zone hugging. The developers will also have to worry about the devaluation of Cyrodill (which I am guessing they are already concerned about with the upcoming justice system) as they have said they want that to be a focal pvp aspect.
I am fine with more pvp, but straight up open world pvp I have seen rarely being as awesome as people expect it to be.
Also some awesome criticism, i agree for the most part with everything you saidas long as there is more pvp options i don't care whether its arena's minigames etc, just something different to cyrodill zergfests with no sense of achievement
I had actually liked how the capture the flag event at quake con ( I think?) looked. It kept with the theme of 3 alliances warring but didn't have hundreds of people every where. The concern with that is if something like that was implemented how do you make it not devalue Cyrodill and how do you make it so it is completely lore friendly. For that specific one the only implementation I had thought of that covered both areas is have it be a week event (happens every couple weeks to a month) that the mage or fighters guild holds for the alliances.
With the introduction of the imperial city why not just have a ranked arena there which all factions/alliances can enter, just like the arena in Oblivion. have ranked 1 v 1's 2v2's and 3 v 3's with a leaderboard that includes win/loss ratio total damage and total healing done on average per match etc