Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

MAKE PVP INSTANCES FOR THE OPEN WORLD!

Scottus11
Scottus11
There's nothing like the thrill of open world battles, duels or roaming in a free pvp instance, why doesn't ESO simply give player the choice for a pvp or pve instance when zoning into an area?

Such a simple thing to do, with such a massive reward for pvp players. Cyrodill can be fun but give us more options!
  • Maximis_ESO
    Maximis_ESO
    ✭✭✭✭
    Cyrodil is huge and gives you all the options you need. The justice system, when implemented will give you the option of some open world pvp type.
    Edited by Maximis_ESO on January 12, 2015 3:28AM
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    We're getting the choice by toggling on and participating in the justice system.
  • Iago
    Iago
    ✭✭✭✭✭
    No It's hard enough trying to do the PvE quests Cyrodiil.


    I don't want to have to deal with that *** in the PvE areas to
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • SkillzMFG
    SkillzMFG
    ✭✭✭✭
    Iago wrote: »
    No It's hard enough trying to do the PvE quests Cyrodiil.


    I don't want to have to deal with that *** in the PvE areas to

    That's exactly why world PVP will be optional! Everyone wins!
  • Iago
    Iago
    ✭✭✭✭✭
    they should make it up channel and Cyrodiil too.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Iago
    Iago
    ✭✭✭✭✭
    you know what I just got a good idea. give people the option to turn PvP on or off. that way people like me that don't like PvP can still do all the PvE crap they threw in Cyrodill Without the headaches. PvPr's win and so do the PvEr's
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • badmojo0777b14_ESO
    badmojo0777b14_ESO
    ✭✭✭
    Cyrodiil is huge open world pvp....
  • Iago
    Iago
    ✭✭✭✭✭
    so and the Alliance zones arent
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Gorthax
    Gorthax
    ✭✭✭✭✭
    If I feel like questing in cyrodill, it isn't hard. If I don't want confrontation I just simple run from battles or avoid them via sneaking. It adds an extra depth to it if you do it that way. You never know what will happen!
  • Iago
    Iago
    ✭✭✭✭✭
    Gorthax wrote: »
    If I feel like questing in cyrodill, it isn't hard. If I don't want confrontation I just simple run from battles or avoid them via sneaking. It adds an extra depth to it if you do it that way. You never know what will happen!

    that's all fine and dandy until you're working on a quest and someone sees you and Snipes you from behind. when you get to respond on the complete opposite side of the map and spend another hour trying to get back to where you were barring the possibility you don't get killed on your way back to where you were.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Scottus11
    Scottus11
    You are all missing the point. It's not going to wreck pve's grinding/questing BECAUSE THERE WILL BE DIFFERENT INSTANCES FOR PVP AND PVE. Therefore if you don't wanna deal with pvp just load into the pve zone.

    Yes we have cyrodilll, and yes it can be fun at times, however it almost feels like pvp content for pve players. What i mean by that is that pvp in cyrodill is primarily about strategy and numbers/zerg potential, rather than individual player skill. You spend half your time forming up large groups, waiting for people to group, sneaking across the insanely big map and only a small fraction of your time fighting other players, and even when this happens, its usually an extremely unbalanced fight. At times pvp in cyrodill feels more like a raid (with keeps being the bosses) then actual player versus player content.

    Now I'm not fully against cyrodill as an option, however the main problem i see here is a complete lack of alternatives for pvp. There are countless suggestions all over these forums, and I will reiterate/propose the following here:

    - A ranked arena for 1 v 1's 2 v 2's 5 v 5's etc

    - Pvp minigames, including guild ranks ( 6 v 6 instanced pvp games, i.e capture the flag etc)

    - why not create pvp instances of the open world? this is so simple to do, When players enter a zone they have an option for pvp or pve. Only people who want to fight in the open world have to, and this will give people places to fight, hunt and roam for years to come.

    The beauty of PvP in MMO's is that it drives guild competition and player improvement, and gives your player base self driven content. You have a great game here and your combat system lends to some awesome Pvp potential, All's i ask is that you give us means by which to engage in meaningful and competitive PvP

  • Maximis_ESO
    Maximis_ESO
    ✭✭✭✭
    Scottus11 wrote: »
    You are all missing the point. It's not going to wreck pve's grinding/questing BECAUSE THERE WILL BE DIFFERENT INSTANCES FOR PVP AND PVE. Therefore if you don't wanna deal with pvp just load into the pve zone.

    Yes we have cyrodilll, and yes it can be fun at times, however it almost feels like pvp content for pve players. What i mean by that is that pvp in cyrodill is primarily about strategy and numbers/zerg potential, rather than individual player skill. You spend half your time forming up large groups, waiting for people to group, sneaking across the insanely big map and only a small fraction of your time fighting other players, and even when this happens, its usually an extremely unbalanced fight. At times pvp in cyrodill feels more like a raid (with keeps being the bosses) then actual player versus player content.

    Now I'm not fully against cyrodill as an option, however the main problem i see here is a complete lack of alternatives for pvp. There are countless suggestions all over these forums, and I will reiterate/propose the following here:

    - A ranked arena for 1 v 1's 2 v 2's 5 v 5's etc

    - Pvp minigames, including guild ranks ( 6 v 6 instanced pvp games, i.e capture the flag etc)

    - why not create pvp instances of the open world? this is so simple to do, When players enter a zone they have an option for pvp or pve. Only people who want to fight in the open world have to, and this will give people places to fight, hunt and roam for years to come.

    The beauty of PvP in MMO's is that it drives guild competition and player improvement, and gives your player base self driven content. You have a great game here and your combat system lends to some awesome Pvp potential, All's i ask is that you give us means by which to engage in meaningful and competitive PvP

    okay so just get rid of the megaserver and bring back PVE/PVP servers?
  • Iago
    Iago
    ✭✭✭✭✭
    Scottus11 wrote: »
    You are all missing the point. It's not going to wreck pve's grinding/questing BECAUSE THERE WILL BE DIFFERENT INSTANCES FOR PVP AND PVE. Therefore if you don't wanna deal with pvp just load into the pve zone.

    Yes we have cyrodilll, and yes it can be fun at times, however it almost feels like pvp content for pve players. What i mean by that is that pvp in cyrodill is primarily about strategy and numbers/zerg potential, rather than individual player skill. You spend half your time forming up large groups, waiting for people to group, sneaking across the insanely big map and only a small fraction of your time fighting other players, and even when this happens, its usually an extremely unbalanced fight. At times pvp in cyrodill feels more like a raid (with keeps being the bosses) then actual player versus player content.

    Now I'm not fully against cyrodill as an option, however the main problem i see here is a complete lack of alternatives for pvp. There are countless suggestions all over these forums, and I will reiterate/propose the following here:

    - A ranked arena for 1 v 1's 2 v 2's 5 v 5's etc

    - Pvp minigames, including guild ranks ( 6 v 6 instanced pvp games, i.e capture the flag etc)

    - why not create pvp instances of the open world? this is so simple to do, When players enter a zone they have an option for pvp or pve. Only people who want to fight in the open world have to, and this will give people places to fight, hunt and roam for years to come.

    The beauty of PvP in MMO's is that it drives guild competition and player improvement, and gives your player base self driven content. You have a great game here and your combat system lends to some awesome Pvp potential, All's i ask is that you give us means by which to engage in meaningful and competitive PvP

    okay so just get rid of the megaserver and bring back PVE/PVP servers?



    sounds like a good idea to me.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    oh god no, had that in swtor, if u came close to an area u would be flag for pvp, either you had to log of for ten mins or go and hide, because even with the best intentions you will get the idiots ganking in pve zones, just like they do in the pvp zone.
    Main character dk - Vanikifar whitestrike
  • Scottus11
    Scottus11
    oh god no, had that in swtor, if u came close to an area u would be flag for pvp, either you had to log of for ten mins or go and hide, because even with the best intentions you will get the idiots ganking in pve zones, just like they do in the pvp zone.

    Are you blind? did you even read the post...........
    Edited by Scottus11 on January 12, 2015 4:53AM
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    The big question here is why the OP doesn't like the big, open world PVP that is Cyrodiil. Why isn't Cyrodiil sufficient for him?
  • Djem
    Djem
    ✭✭✭
    Iago wrote: »
    No It's hard enough trying to do the PvE quests Cyrodiil.


    I don't want to have to deal with that *** in the PvE areas to

    An easily solvable problem. Add a choice to flag yourself for PvP, only those players can participate in PvP.

    I mean, anything is better than not being able to see players of other factions in most of the world.

    Glarthir is crazy. Maybe harmless crazy, maybe not.

    Dunmer Nightblade, Ebonheart Pact, EU PC Megaserver.
  • Scottus11
    Scottus11
    LonePirate wrote: »
    The big question here is why the OP doesn't like the big, open world PVP that is Cyrodiil. Why isn't Cyrodiil sufficient for him?


    Yes we have cyrodilll, and yes it can be fun at times, however it almost feels like pvp content for pve players. What i mean by that is that pvp in cyrodill is primarily about strategy and numbers/zerg potential, rather than individual player skill. You spend half your time forming up large groups, waiting for people to group, sneaking across the insanely big map and only a small fraction of your time fighting other players, and even when this happens, its usually an extremely unbalanced fight. At times pvp in cyrodill feels more like a raid (with keeps being the bosses) then actual player versus player content.

    Now I'm not fully against cyrodill as an option, however the main problem i see here is a complete lack of alternatives for pvp. There are countless suggestions all over these forums, and I will reiterate/propose the following here:

    - A ranked arena for 1 v 1's 2 v 2's 5 v 5's etc

    - Pvp minigames, including guild ranks ( 6 v 6 instanced pvp games, i.e capture the flag etc)

    - why not create pvp instances of the open world? this is so simple to do, When players enter a zone they have an option for pvp or pve. Only people who want to fight in the open world have to, and this will give people places to fight, hunt and roam for years to come.

    The beauty of PvP in MMO's is that it drives guild competition and player improvement, and gives your player base self driven content. You have a great game here and your combat system lends to some awesome Pvp potential, All's i ask is that you give us means by which to engage in meaningful and competitive PvP
  • Iago
    Iago
    ✭✭✭✭✭
    Djem wrote: »
    Iago wrote: »
    No It's hard enough trying to do the PvE quests Cyrodiil.


    I don't want to have to deal with that *** in the PvE areas to

    An easily solvable problem. Add a choice to flag yourself for PvP, only those players can participate in PvP.

    I mean, anything is better than not being able to see players of other factions in most of the world.



    so you want all factions and all alliances to have open free roam of the entire map.

    is this thread really just about cross faction grouping?
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Eonz
    Eonz
    Soul Shriven
    reading comprehension/10 this thread.
  • Djem
    Djem
    ✭✭✭
    Iago wrote: »
    so you want all factions and all alliances to have open free roam of the entire map.
    Yes.
    Glarthir is crazy. Maybe harmless crazy, maybe not.

    Dunmer Nightblade, Ebonheart Pact, EU PC Megaserver.
  • Scottus11
    Scottus11
    Eonz wrote: »
    reading comprehension/10 this thread.

    FFS aye, people are either blind, ignorant or downright stupid
  • Iago
    Iago
    ✭✭✭✭✭
    Djem wrote: »
    Iago wrote: »
    so you want all factions and all alliances to have open free roam of the entire map.
    Yes.

    then let's declare peace and Cyrodill l, remove all of the alliances, and just have everybody Battle the daedra
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Kuro1n
    Kuro1n
    ✭✭✭
    PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...
  • Iago
    Iago
    ✭✭✭✭✭
    Kuro1n wrote: »
    PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...

    look I understand where you're coming from. you want to be able to play the game the way you want. we are all here to have fun. surely you can understand though that people play PvE may not wish to deal with all the BS that comes with PvP. the PvE people are playing eso for the same reason you are. they want to be able to play the game the way they want and have fun. that's why I feel they need to find a way to keep both separate and still give everybody access to the content they want to play.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Scottus11
    Scottus11
    Kuro1n wrote: »
    PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...


    I can't see why they don't understand. PVP is all about the thrill of competition, of knowing that you are better than somebody else and that you outplayed them. Cyrodill doesnt provide this, and alliance points leaderboards are not sufficient. AP is simply dependent on who can log the most hours, not who is the best player. Give us visable Kill/Death ratios, give us total damage done, healing done, players saved etc AND MAKE IT VISIBLE FOR EVERYONE TO SEE. leader boards like this drive competition and long lasting pvp/player improvement.

  • Scottus11
    Scottus11
    Iago wrote: »
    Kuro1n wrote: »
    PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...

    look I understand where you're coming from. you want to be able to play the game the way you want. we are all here to have fun. surely you can understand though that people play PvE may not wish to deal with all the BS that comes with PvP. the PvE people are playing eso for the same reason you are. they want to be able to play the game the way they want and have fun. that's why I feel they need to find a way to keep both separate and still give everybody access to the content they want to play.

    That is exactly what my suggestion achieves if you actually read the post man
  • Iago
    Iago
    ✭✭✭✭✭
    Scottus11 wrote: »
    Iago wrote: »
    Kuro1n wrote: »
    PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...

    look I understand where you're coming from. you want to be able to play the game the way you want. we are all here to have fun. surely you can understand though that people play PvE may not wish to deal with all the BS that comes with PvP. the PvE people are playing eso for the same reason you are. they want to be able to play the game the way they want and have fun. that's why I feel they need to find a way to keep both separate and still give everybody access to the content they want to play.

    That is exactly what my suggestion achieves if you actually read the post man



    and I get that man I really do. but people are going to find ways to use their PvP in the PvE areas to harass people who are trying to do their own thing.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    LonePirate wrote: »
    The big question here is why the OP doesn't like the big, open world PVP that is Cyrodiil. Why isn't Cyrodiil sufficient for him?

    Can't gank lowbies over and over there, you know.
  • Scottus11
    Scottus11
    Iago wrote: »
    Scottus11 wrote: »
    Iago wrote: »
    Kuro1n wrote: »
    PVE'ers will never understand why we PVPers feel that cyrodiil isn't enough. I recently started playing the game and only because I couldn't see some other good PVP option currently. The PVP is not very strong in this game, I'd like to see more and then I could also convince my whole bunch of friends to join in as they only play for PVP as well...

    look I understand where you're coming from. you want to be able to play the game the way you want. we are all here to have fun. surely you can understand though that people play PvE may not wish to deal with all the BS that comes with PvP. the PvE people are playing eso for the same reason you are. they want to be able to play the game the way they want and have fun. that's why I feel they need to find a way to keep both separate and still give everybody access to the content they want to play.

    That is exactly what my suggestion achieves if you actually read the post man



    and I get that man I really do. but people are going to find ways to use their PvP in the PvE areas to harass people who are trying to do their own thing.

    the point is you cant pvp in the pve instance, and if you want to pvp you zone into the pvp instance....
Sign In or Register to comment.