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Templar skillines changes in 1.6

Stumkrav
Stumkrav
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Based on Delita's interview: http://deltiasgaming.com/2014/12/23/interview-zenimax-patch-1-6/

8:00 Question from Aggelos: …Resource management is a bit of a weak spot for Templars. Unlike some other classes that get a good bit of reductions to skill costs via passives or active abilities (see Dragonknight Standard for instance) but the only real resource return is through Restoring Spirit which reduces cost by 4%. Any plans to change or give new ways to regain resources?

Answer: For sure, one of the things we are really doing in update six is the removal of soft caps when we go to the champion system. So things like magicka recovery or max magicka is stackable to your hearts content. And we have a bunch of ways that you can as your class get some new magicka recovery specifically in new Templar [skill] lines. We looked at some of those values and said oh they might not be high enough or not scaling properly and I think Templar’s are generally going to be happy where their magicka is at in update six.

8:54 Question from Thais: Other classes are becoming more and more balanced but Templar still lacks fairly heavily in the DPS department. What changes do you have in store to change that?

Answer: I think we’ve said this a lot before, one of our really big goals for update six is no matter what class you pick, you feel like you can be a competent tank, DPS [damage per second or damage dealer] or healer and Templar always been strong in heals and they’ve got pretty good tanking capabilities but have always sort of lacked in the DPS standpoint. So I think we’re approaching this from two ways, for physical DPS, we’ve converted a number of morphs for skills to scale off stamina and weapon power. So if you want to be a dual wield Templar you can take something like Biting Jabs and go in there and it’ll scale off all your stats that you’re already investing into. And then for our magicka friends, Dawn’s Wrath [skill line] just needed a lot of love. There were some abilities in there that weren’t quiet cutting it compared to the other weapon lines like Destro [Destruction] staff and some things that Dragonknights (DKs) had to offer that Templar couldn’t keep up with. So you’re going to see some changes to abilities and also see some brand new abilities that are in place of abilities that weren’t very strong in update five. So yeah Templar should be very excited we’ve got a lot coming down the pike for you. It’s going to be a whole new experience.

It seems like Templar gonna do some loud now? What changes do you think we'll see for the next update? :)

I think Templar magicka would be better If stamina/magicka resources are better and with the revamped Dawn’s Wrath.

Discuss.
Edited by Stumkrav on January 9, 2015 1:55PM
  • ThatHappyCat
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    It sounds like Channelled Focus will be seeing some love, seeing as it is the only magicka management skill (aside from Honour the Dead) Templars have; and it indeed doesn't scale. I hope they won't accidentally nerf it... the current magicka regeneration from Channelled Focus is actually twice as strong as what the tooltip says.

    Another likely choice for giving Templars magicka management is Radiant Aura, which is currently identical to the unmorphed Restoring Aura for all intents and purposes.

    Templar stamina DPS is already pretty good. We know that Biting Jabs and (?)Power of the Light will become stamina-based morphs, although I'm unsure if either would be helpful without more changes.

    Changes to magicka DPS we know are coming include Solar Flare (now applies a buff to yourself that increases the damage of your next non-DoT attack, including another Solar Flare), Backlash (can now be placed on the same target by multiple Templars) and Radiant Destruction (ranged, channelled execute replacing Blinding Light).

    I would also expect a buff to Vampire's Bane, as currently it does nothing but add an extra tick to the DoT while Reflective Light hits two extra targets at full strength. Eclipse, though not strictly a DPS skill, is in desperate need of some love as well.

    In terms of Ultimates, we know that Radial Sweep will additionally create a pulsing damage aura, and Nova is likely to get a buff or a cost decrease.

    ....

    Other changes I'd expect, if ZOS is as thorough going through everything as we've been led to believe:

    Piercing Javelin. It seems like a good skill at first glance but you'd never see any end-game Templar use it in PvP or PvE. The Aurora Javelin morph is poorly thought out as well.

    Radiant Ward. No Templar goes for this over Blazing Shield.

    Purifying Light. It could be that the stamina morph for Backlash will actually be this, but Power of the Light seems to fit better. In any case very weak effect.

    Healing Ritual. Heavily overshadowed by both Breath of Life and Grand Healing.

    ....

    Changes I'd like to see, but probably won't happen in 1.6:

    Luminous Shards. I feel Blazing Spear is just plain better, but I do see some support-minded Templars go for this.

    Honour the Dead. Only the most dedicated loner would choose this over Breath of Life, but it is a pretty good morph if you don't care about healing allies.

    Edited by ThatHappyCat on January 9, 2015 5:08PM
  • Stumkrav
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    Good post, for the most part I agree with you, but I hope they improve resources sustained problem for templars, and maybe improve DPS to erradicate the stigma about templar can only be a healer.
  • Khivas_Carrick
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    Changes I could see coming since apparently things are getting buffed way more than I originally imagined they would be:

    Spear Shards - This now does what Blazing Spear does already.

    Luminous Shards - Restores 25% Magicka and Stamina and then both over time, instead of previously only stamina with stam and magic over time.

    Blazing Spear - Now ignites as it hits the ground causing a short durationed but AoE stun, as well as additional/increased Damage from the DoT effect.

    Backlash - This is the tricky part here, and one that can only be speculated and nothing more. I've heard mention that it's become what it is now plus a DoT, meaning that for it's cast time, you now get in return a DoT as the attack builds it's damage up for it's release, meaning it burns the enemy as it gets ready to burst, which would be great for casters and definitely work as a trade off for the cast time.

    For melee users tho, that cast time is horrendous, and often would end up working against you in most situations, so I could see Power Of The Light being turned into a sort of instant cast ability that would, instead of reaching a cap and then staying there, proc immediately as soon as it's hit, which should (if the damage cap is kept realistic) mean that it hits for a moderate amount of burst damage with an instant cast attack, thus it should fit cleanly into a melee users rotation/combo list and still be highly competitive and a bread and butter skill for Templars.

    Piercing, Binding, and Aurora javelin - Honestly, this skill needs to a total rework, which I detailed in other posts and one of them even got staff feedback, so I'm assuming they're going to resemble something of that stamina switch stuff they've been mentioning around here, along the lines of:

    Piercing Javelin still works as a knock back but now acts as Silver Leash does, which after you knocked an enemy back, you can press this again to drag them to you.

    Binding Javelin - Now leaves a small DoT on the enemy and roots nearby enemies for a short period, still allows you to drag back a single combatant to you.

    Aurora Javelin - Aforementioned Stamina Morph, now becomes a melee attack that is instant cast and knocks an enemy down, dealing damage and also lighting them on fire for a DoT attack OR hitting them and setting them on fire as to weaken the enemy's armor.

    Radiant Destruction - Honestly I can't wait to see what this skill looks like, and I really hope it gets some sort of instant cast or shortened channel version or something because it's gonna be fun to play with for a little while I think.

    Rune Focus - And all it's morphs need to radiate off of the Templar and buff both the user and group members standing near the Templar. That will make all the difference in the world to me for a number of things.

    All Skills and Passives Overall - Simply put, all skills need a cost reduction in their cost, and we'll see that our restoration/management issues aren't so bad, our stuff was simply way too pricey after the nerf to restoring warrior.

    Other passives also need work but I pause to see what 1.6 will bring before making anymore speculation into what would work and what wouldn't, because frankly, the biggest thing I think that would make Templars what they really ought to be would be changing Balanced Warrior to give a flat bonus to both spell and weapon damage, Burning Light to be able to proc off of Weapon Attacks as well, and Restoring Spirit to Return a small portion of Stamina from Staff Heavy Attacks and a small portion of Magicka from Melee Weapon Heavy Attacks (this would go a long way in helping Templar Tanks I believe).

    EDIT*

    Forgot stuff!

    Healing Ritual - This needs it's cast time reduced globally OR it's healing value greatly increased.

    Lingering Ritual - No delay on the additional heal, but instead after the first burst heal a HoT is placed on those affected by it which culminated into a final, larger burst heal at the end.

    Ritual Of Rebirth - Depending on what happens to Healing Ritual, this version would either have a grossly, truly significant reduction in cast time or a massively significant heal attached to it. We shall see.

    Vampire's Bane - Front end damage increased very slightly, DoT damage increased, doT duration decreased.

    Explosive Charge - For F***'s sake remove that weird and silly self stun global cooldown man, sheesh.

    Solar Flare - Less Holy Mortar Fire, more flaming Hadoukens. Also, make it so it self buffs the user for a duration OR buffs the party's damage against a creature

    Dark Flare - If Solar Flare's changes are met, this is fine.

    Solar Barrage - Increase range and damage, leave alone.
    Edited by Khivas_Carrick on January 9, 2015 6:46PM
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • jopeymonster
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    Thanks for the collection of info from @Stumkrav‌ and @ThatHappyCat‌ , keep up the good work boys!

    I'll reserve myself to wait and see... the buffs that have been added are things that should have been in game at launch (crit damage on Shards/Nova, skill rank damage fixes, proper crit changes for skills) and the only real buffs have been out weighted by the unnecessary nerfs, while many of the skills that should have been looked at have been ignored.

    /QQ on

    I'm debbie-downer right now w/1.6/1.7. Seeing way to much /maybethis, /maybethat from ZOS. I agree with much of what @ThatHappyCat‌ is saying up there, but I feel much of these changes coming are really geared toward PvE, and Templars will begin to have issues in PvP. Anyone that says Templars are too OP/hard to kill/blah in PvP need to seriously l2p. I'll GLADLY give up Rushed Ceremony/BoL AND the RS Ultimate for a class specific version of any of the following: Bolt Escape/Ambush (don't even try to say Templar Charge is this, don't even go there), Green Dragon Blood, Soul Harvest, Crit Surge, Mage's Fury, Dark Exchange, Dragonknight Standard, Talons, Mark Target, NB Fear, Cinder Storm (had something like this but it was "too powerful", :neutral_face: ), Molten Weapons, or Overload.

    In fact - I'd trade the whole Restoring Spirit tree for any ONE of those skills...

    EDIT: I would give up the entire RS and DW skill trees for any one of those mentioned skills/ults. Templar skills are that underwhelming.

    Had I know that the classes would really be so unbalance, and if I had more time, I would just level another class up. But for now, I'm stuck with a subpar jack-o-trades.

    /QQ off

    2nd EDIT: Everything that @Khivas_Carrick‌ said is on point. If all that is true, then I won't be so debbie, but IDK, all that sounds too good to be true.
    Edited by jopeymonster on January 9, 2015 6:58PM
    #nerfkeyboards
  • Stumkrav
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    Really good points @Khivas_Carrick, so good :)
  • Tarkit
    Tarkit
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    glad to hear they're giving us a well needed tune up :)
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    I'm very glad they're addressing some of the issues.

    I'm a bit cynical, since they've been saying they were going to fix Templar's magicka management since June (literally). But at least they are attempting to address the problem, so that is good.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Teargrants
    Teargrants
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    -Meanwhile in sorc land-

    "We feel sorcs don't need any changes, we're just gonna buff pets."
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Derra
    Derra
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    Well tbh: Sorc got a very vaible playstyle. I don´t like being limited to one build where pretty much everybody runs the same 8+2x skills. It is quite vaible though.
    Just accept you´re the negate bot and let the hate flow through you :disappointed:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • ThatHappyCat
    ThatHappyCat
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    Teargrants wrote: »
    -Meanwhile in sorc land-

    "We feel sorcs don't need any changes, we're just gonna buff pets."

    What they mean is that Sorc doesn't need any drastic changes like Blinding Light > Radiant Destruction. It doesn't mean Sorc won't be getting buffs.
  • Teargrants
    Teargrants
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    Gonna have to be some major buffs then.

    After the changes they've already stated for staff scaling and crit surge, sorcs will have to choose between boosting dps or having a self heal with crit surge morphs, rather than having both as we currently do. That's a concrete nerf as far as PvE is concerned, unless ZOS goes back on their word and changes crit surge in some other way.

    There's a number of sorc skills that need to be completely redesigned:

    1. Rune Prison - Cmon, literally the only use this skill has in the game is to troll ppl by trapping them on their horses indefinitely.

    2. Bound Armor - Between Lighning Form and Immovable, no one uses this skill. Ever.

    3. Daedric Mines - It's a great skill for dueling, but the cost is absolutely insane. 617 base cost. There are 3 problems with this skill; the cost, the arming time, and that ZOS nerfed it so bosses don't trigger it period.

    4. Curse - Part of the cookie cutter sorc, but it has severe limitations. Only one Curse can be active on a target, if another sorc casts Curse on someone you Cursed, your Curse gets erased, their Curse gets applied and the timer resets. Because of this, in large fights Curse basically becomes a 0 DPS skill.

    Just a taste of skills that should be revamped.
    Edited by Teargrants on January 12, 2015 1:53AM
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • ThatHappyCat
    ThatHappyCat
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    Rune Prison is hardly a Sorc problem, Agony from NB and Petrify from DK are basically the same.

    Armour is getting a revamp come 1.6 so Bound Armour and Lightning Form may need no buffs at all.

    We already know Curse is getting a "Sic 'em!" morph. As for different Sorcs, presumably they'll give it the Backlash treatment.
  • Teargrants
    Teargrants
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    Petrify is actually useful in duels against stam builds, so I'm told.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Cinbri
    Cinbri
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    So topic "Templar skillines changes in 1.6" became a speculation about sorcs skills. kinda expectable
  • Stumkrav
    Stumkrav
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    @Cinbri These negates sorcs....

    im kiddin, don't shoot me!
  • booksmcread
    booksmcread
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    Stumkrav wrote: »
    @Cinbri These negates sorcs....

    ...just negated a thread about Templar skillines. :s

  • Lord Xanhorn
    Lord Xanhorn
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    /QQ on

    I'm debbie-downer right now w/1.6/1.7. Seeing way to much /maybethis, /maybethat from ZOS. I agree with much of what @ThatHappyCat‌ is saying up there, but I feel much of these changes coming are really geared toward PvE, and Templars will begin to have issues in PvP. Anyone that says Templars are too OP/hard to kill/blah in PvP need to seriously l2p. I'll GLADLY give up Rushed Ceremony/BoL AND the RS Ultimate for a class specific version of any of the following: Bolt Escape/Ambush (don't even try to say Templar Charge is this, don't even go there), Green Dragon Blood, Soul Harvest, Crit Surge, Mage's Fury, Dark Exchange, Dragonknight Standard, Talons, Mark Target, NB Fear, Cinder Storm (had something like this but it was "too powerful", :neutral_face: ), Molten Weapons, or Overload.

    In fact - I'd trade the whole Restoring Spirit tree for any ONE of those skills...

    EDIT: I would give up the entire RS and DW skill trees for any one of those mentioned skills/ults. Templar skills are that underwhelming.

    Had I know that the classes would really be so unbalance, and if I had more time, I would just level another class up. But for now, I'm stuck with a subpar jack-o-trades.

    /QQ off

    Seems as though you are playing the wrong class. I would never give up BOL for any of that crap cause BOL is the best skill we have as temps. It makes the entire party better in PVE as it allows them more opps moments. In PVP it needs no justification in group play.

    Only time I suppose you would not want BOL is when you are soloing PVE and PVP. In that case Templar may not be the best option although even in its current state is more than viable.

    Of course I am speaking from a healing/support role which is where the Templar shines.
    I'm kind of a small deal!
  • Khivas_Carrick
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    This is what I would want to see in the near future:

    Breath Of Life gets replaced with Combat Prayer in the Resto Staff and Resto Light trees. This way the excuse of "Templars can heal the best so their dps should be trash!" gets thrown right the *** out the window. Thanks to this switch, everybody has access to the best heal in the game and now Templar DPS gets to be shot up high to be as good as everyone else, keeping in the style that everybody can do everything, just in different "flavors" so to speak.

    If you want clarification on this, just let me know and I'll be glad to explain what I mean on flavors and similar mechanics; different looks.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Joy_Division
    Joy_Division
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    I'm debbie-downer right now w/1.6/1.7. Seeing way to much /maybethis, /maybethat from ZOS. I agree with much of what @ThatHappyCat‌ is saying up there, but I feel much of these changes coming are really geared toward PvE, and Templars will begin to have issues in PvP. Anyone that says Templars are too OP/hard to kill/blah in PvP need to seriously l2p. I'll GLADLY give up Rushed Ceremony/BoL AND the RS Ultimate for a class specific version of any of the following: Bolt Escape/Ambush (don't even try to say Templar Charge is this, don't even go there), Green Dragon Blood, Soul Harvest, Crit Surge, Mage's Fury, Dark Exchange, Dragonknight Standard, Talons, Mark Target, NB Fear, Cinder Storm (had something like this but it was "too powerful", :neutral_face: ), Molten Weapons, or Overload.

    In fact - I'd trade the whole Restoring Spirit tree for any ONE of those skills...

    Whoa.

    I know the Templar has some craptastic skills and has issues with magicka based DPS, but let's not go overboard.

    I mean you just said you'd trade Breath of Life and it's entire tree for Cinder Storm...
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • wafcatb14_ESO
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    Yep sounds like some are playing the wrong class, if they are envy of sorc and dk ablities.

    I have played a melee dps/ healer hybrid in every mmo since 1999 that i have played . while i always have alts of the other classes, my main is always a a healer hybrid. paladin in EQ , paladin in wow, smite cleric/thane in DAOC, Warrior priest warhammer. .

    even when i`m set up for dps i still allocate stats even tho it may gimp my build to be able to switch to support role as needed i`d rather be good at both dps and heals than great at only 1 .

    so far the proposed change look good , we`ll have to see how they are actually in game . and am looking forward to heavy armor changes , as the stick skirt game is getting old .

    now if they would only add a DAOC style Bard/Skald class .
  • Robocles
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    This is what I would want to see in the near future:

    Breath Of Life gets replaced with Combat Prayer in the Resto Staff and Resto Light trees. This way the excuse of "Templars can heal the best so their dps should be trash!" gets thrown right the *** out the window. Thanks to this switch, everybody has access to the best heal in the game and now Templar DPS gets to be shot up high to be as good as everyone else, keeping in the style that everybody can do everything, just in different "flavors" so to speak.

    If you want clarification on this, just let me know and I'll be glad to explain what I mean on flavors and similar mechanics; different looks.

    Those are completely different mechanics. Combat Prayer (which I LOVE) is a frontal aoe heal that can heal up to the aoe cap (and buff them with armor/spell resist/damage buff) while BoL is a semi intelligent heal... and will heal 2 other members even if out of range.
  • Robocles
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    Yep sounds like some are playing the wrong class, if they are envy of sorc and dk ablities.

    I have played a melee dps/ healer hybrid in every mmo since 1999 that i have played . while i always have alts of the other classes, my main is always a a healer hybrid. paladin in EQ , paladin in wow, smite cleric/thane in DAOC, Warrior priest warhammer. .

    even when i`m set up for dps i still allocate stats even tho it may gimp my build to be able to switch to support role as needed i`d rather be good at both dps and heals than great at only 1 .

    so far the proposed change look good , we`ll have to see how they are actually in game . and am looking forward to heavy armor changes , as the stick skirt game is getting old .

    now if they would only add a DAOC style Bard/Skald class .

    I loved the Warrior Priest in Warhammer... too bad they screwed that game up so badly so quickly.
  • Khivas_Carrick
    Khivas_Carrick
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    Robocles wrote: »
    This is what I would want to see in the near future:

    Breath Of Life gets replaced with Combat Prayer in the Resto Staff and Resto Light trees. This way the excuse of "Templars can heal the best so their dps should be trash!" gets thrown right the *** out the window. Thanks to this switch, everybody has access to the best heal in the game and now Templar DPS gets to be shot up high to be as good as everyone else, keeping in the style that everybody can do everything, just in different "flavors" so to speak.

    If you want clarification on this, just let me know and I'll be glad to explain what I mean on flavors and similar mechanics; different looks.

    Those are completely different mechanics. Combat Prayer (which I LOVE) is a frontal aoe heal that can heal up to the aoe cap (and buff them with armor/spell resist/damage buff) while BoL is a semi intelligent heal... and will heal 2 other members even if out of range.

    You completely misunderstand what I'm getting at, but good try at explaining what I meant.

    The difference in flavor refers to how classes offer up the same services but under different guises with minor but very distinct differences between them.

    For example a Warrior with a 2H sword and a Rogue with two daggers. Both are melee, both deal the same damage and both go about it killing things up close and personal, but have obviously distinct things about them, such as a rogues poisons and a warrior's battlecry.

    In this case between Combat Prayer and Breathe Of Life, giving restore staff BoL makes it so every class has an uber powerful burst heal, but makes it so each class then has a unique buff or skill to separate them for the sake or class identity. Dragonknights would have Molten Weapons, Sorcerers pets and daedric skills, Nightblades siphoning and veil, and templars combat prayer. And obviously each class would have a great deal more to use other than what I mentioned.

    If people can't grasp something that simple, I have bad news for the general population that honestly believes that my idea is entirely unfounded and generally bad, especially since that's what's going on right now, just horribly imbalanced.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Tankqull
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    Healing Ritual. Heavily overshadowed by both Breath of Life and Grand Healing.
    needs its range increased to 28 m combined with a 10-15% spellcost increasement, than it would be an awsome spell with heavy restriction due to its casting time - but as it is no one is using it.
    or as another option the same mechanic as the resto gtae heal.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • bosmern_ESO
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    The first character I ever created was a Templar, and I'm almost certain, that after getting a V14 DK and NB that I want to main a templar.

    I can't wait for 1.6 to be on the PTS to see the changes, and I hope I can Finnish leveling my temp before it comes out.
    ~Thallen~
  • Cinbri
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    As pvp templar i dont care much of incresing templar's dd ability. Templar already weakest pvp class(i don't talking about duels where templars are good enough) and already lack of defense abilities and addictive skills like damage shield stacking(only good synergy for now is jabs+siphon) and zos will remove Blinding flashes that works great both pvp/pve+new system of buffs that will make harder to achieve overcharged armor for mana templars. In this case they must redo defensive skills like: Restoring Focus - standing in it gives you +45% healing and armor but radius of it too small and it almost useless in huge pvp battles with lot of movements, zos should increase radius at least 1.5 or completely rebalance it (in compare dk's storm stacking).
    Blazing shield/Radiant Ward-for now RW COMPLETELY useless in compairing with BS, leveling it from lvl1 to lvl 4 only gives you laughable damage boost, so i really hope that RW will be rebalanace like: BS has damage return and RW has increased damage shield that lasts at least for 15 sec. It will make people to chose lack of defense with damage return or more safety with stacking damage shields (dampen magicka+RW).
    Breath of Life/Honor of the Dead- for now BoL is far more usefull in pvp, except if your templar is dueling 100% of time. Zos sayed that resto-staff abilities will be buffed to equalise other classes with templar in healing aspect. With it HotD may become more usefull option for small battles coz mana return and armor rebalance (if they make mana return stacking it will be great).
    As increasing dd i hope they will make templar aoe and channel skills like Blazing spear, jabs and it morphs to proc Evil Hunter; for now templars are not looking like paladins whose life's goal is to slay evil.
    Solar Barrage-for now damage buff don't proc by aoe or channeled skill, thus make SB less usefull than Blazing Spear, since both have 8m radius and have synergy with blockcasting but BS is range AOE with dot(that proc Valkyn set), resource return synergy, stun. To equalise it, SB damage buff must be able to stack with it self and maybe change damage source from magical to fire so it helps against vampires and will increase overall damage.
    Javelin-useless skill and i don't know how to fix it.
    Another topic- zos will give templars some magicka return skills (maybe back Restorig spirit passive mechanic from Beta). BUT with armor and buff rebalance you won't be able to wear light armor robes+cast skills and have overcharged magical and physical armor with instant cast. So templars will be forced to wear at least mix of light with medium/heavy (paladin-style finally) and this won't allow templars to have instant mana with epic level of defense, it only helps them not to be out of mana after couple casts in heavy armor(as i said Honor the Dead will be more usefull). In summary it means templars will be on same mana managment level, but since ult gaining rebalance, dks won't be able to spam swarm every 6 sec and have instant resources return thus equal to other classes and this is "+" for balance.
    New channeled skill Radiant destruction may be very usefull or completely useless in pvp depending on it morphs, since the chance that you will succesfully charge spell for hit solo target in the middle of huge battle is laughable.
    From interview we know that Aedric spear ultimate will work like blinding flashes - aura with damage reduction depending on number of affected enemies. I think it's good BUT since we will gather ult much slower and it will work great in large battles, 6 sec duration of this aura is laughable.
    Edited by Cinbri on January 16, 2015 10:58AM
  • olsborg
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    Teargrants wrote: »

    3. Daedric Mines - It's a great skill for dueling, but the cost is absolutely insane. 617 base cost. There are 3 problems with this skill; the cost, the arming time, and that ZOS nerfed it so bosses don't trigger it period.
    .

    Yea its good for dueling or small scale pvp, but the dmg is bugged and doesnt take sharpened trait or possibly any spell penetration into account so the dmg is pretty low for the, yes, pretty insane cost.


    PC EU
    PvP only
  • olsborg
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    We already know Curse is getting a "Sic 'em!" morph. As for different Sorcs, presumably they'll give it the Backlash treatment.

    Im guessing they will not give us another morph, but instead replace the already existing morph called Explosive Curse. In that case, the timer is like 6 seconds or so, thats a pretty long duration on a spell that will do 4-500 dmg, now you might say it will be worth it if you have a pet build, and youre right, it might. But to me it just seem like a really long time before the explosion hits.


    PC EU
    PvP only
  • Vilestride
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    As a templar, I am excited for these changed but TBH, I fear they are going to make us too OP which is bad. Templars need some skills changed for sure because bluntly put some are simply useless (backlash/healing ritual/javelin) but all classes have such useless skills. NB (agony) DK (stoned fist)and such useless skills need to be changed to become viable so that peoples builds will vary more from one another.

    All this being said, we don't need THAT much of a buff or its going to be too much, if you think we need a HUGE buff, you're just playing your temp wrong or not as good as you could be. Especially if you think templars are the weakest class in PvP
  • olsborg
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    The main thing zos needs to be careful about, is the fact that templar healing is in its own league. The other classes dont come close to that kind of selfhealing/grouphealing. If they also give that class the same or equal or better dps possibility, they will break balance...again.

    PC EU
    PvP only
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