How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.
How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.
Dragons are not lore appropriate. They aren't "alive" during this period. Of course they could always add dragon-type Daedric enemies.
The Titan in ESO is kind of dragon-ly.
Soulborn_Solitude wrote: »What about Gunslinger that uses hmm...slingshots and pellet guns
Crossbows perhaps?
Eliminate all classes and kill this discussion once and for all.
AlexDougherty wrote: »Eliminate all classes and kill this discussion once and for all.
Um, no. I like the classes, they add a flavour to the game.
Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.
AlexDougherty wrote: »Eliminate all classes and kill this discussion once and for all.
Um, no. I like the classes, they add a flavour to the game.
Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.
Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.
How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.
Dragons are not lore appropriate. They aren't "alive" during this period. Of course they could always add dragon-type Daedric enemies.
The Titan in ESO is kind of dragon-ly.
How about adding real effing dragons to the game and expanding the DK skills further? Yes DKs are unbalanced... This idea expects it's done with balance in mind.
Dragons are not lore appropriate. They aren't "alive" during this period. Of course they could always add dragon-type Daedric enemies.
The Titan in ESO is kind of dragon-ly.
Of course they're alive, how do you explain Paarthurnax?
AlexDougherty wrote: »AlexDougherty wrote: »Eliminate all classes and kill this discussion once and for all.
Um, no. I like the classes, they add a flavour to the game.
Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.
Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.
Really, ok.
But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.
For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.
you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability)
AlexDougherty wrote: »AlexDougherty wrote: »Eliminate all classes and kill this discussion once and for all.
Um, no. I like the classes, they add a flavour to the game.
Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.
Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.
Really, ok.
But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.
For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.
@AlexDougherty I don't think variety would be an issue in a classless/psuedo-classed setup.
If we take it back to Daggerfall/Morrowind/Oblivion days there were lots of "classes" which existed more as templates. Were it put into an MMO form I suspect it would look kinda like Rift's class system (you pick one class then three subclasses).
If it went classless all together I imagine it'd turn out something like The Secret World. Then they could reintroduce the proper TES skill lines:
Blade, Blunt, Hand to Hand, Armorer, Block, Heavy Armor, Athletics, Acrobatics, Light Armor, Security, Sneak, Marksman, Mercantile, Speechcraft, Illusion, Alchemy, Conjuration, Mysticism, Alteration, Destruction, and Restoration.
With 21 skill lines, it would be hard to lack variety (It never hurt variety in games leading up to ESO). This would add a lot of skill lines that people want anyway (like Hand to Hand), it would give people who want to play merchants and crafters solid skills, and so on.
Of course the lines would understandably have to be changed to fit an MMO setting
You want self heals, get a spell from restoration like absorb health or restore health, work the mercantile/speechcraft to to cheap potions, or alchemy and make your own.
AlexDougherty wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Eliminate all classes and kill this discussion once and for all.
Um, no. I like the classes, they add a flavour to the game.
Besides the game isn't set up for a classless system, everybody would end up choosing the same skills, maybe giving us three maybe four builds with little or no variation.
Actually, it is. In its original release, ESO was classless. They added classes before the open Betas as a concession to MMO players who could not comprehend a classless system. It was in the Beta forums old patch notes.
Really, ok.
But I still maintain that we have more variety in the number of builds with the class system, each class has abilities that the other class want, and if we could pick and choose, the same ones would be picked by anyone who knows what they do.
For example you want to a self heal, then it's Dragon's blood or it's morphs every time, you want a cheap damaging ability that's viable at levels 1 and vr3 well Jabbing bites (Templar ability) is up, best healing abilities are Templars, etc.
@AlexDougherty I don't think variety would be an issue in a classless/psuedo-classed setup.
If we take it back to Daggerfall/Morrowind/Oblivion days there were lots of "classes" which existed more as templates. Were it put into an MMO form I suspect it would look kinda like Rift's class system (you pick one class then three subclasses).
If it went classless all together I imagine it'd turn out something like The Secret World. Then they could reintroduce the proper TES skill lines:
Blade, Blunt, Hand to Hand, Armorer, Block, Heavy Armor, Athletics, Acrobatics, Light Armor, Security, Sneak, Marksman, Mercantile, Speechcraft, Illusion, Alchemy, Conjuration, Mysticism, Alteration, Destruction, and Restoration.
With 21 skill lines, it would be hard to lack variety (It never hurt variety in games leading up to ESO). This would add a lot of skill lines that people want anyway (like Hand to Hand), it would give people who want to play merchants and crafters solid skills, and so on.
Of course the lines would understandably have to be changed to fit an MMO setting
You want self heals, get a spell from restoration like absorb health or restore health, work the mercantile/speechcraft to to cheap potions, or alchemy and make your own.
That's not going to happen, they won't rebuild the game to resemble a TES game, the abilities/skill lines we have are what you have to deal with. And the ones we have would limit our build options.