Azura's is currently a fine example of what would happen if pvp buffs were ever removed from the game. The buffs are currently stuck.
It would be bad. The buffs give a nice incentive for players to go to cyrodiil who might otherwise not care at all.
How about...
PvP buffs become attached to keep/resource ownership, being granted to the guild that owns a keep/resource.
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Well my idea is this..
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3 pve "buff" campaigns (one for each faction) with no imp city. Each hour an enemy keep flips alternating from each enemy alliance. These keeps must be taken back or you start losing pve buffs. After one side has all its home keeps you start losing scrolls. No AP or war quests will be offered in these campaigns.
I think this would help pve folks and new folks to learn the basics in keep taking and build some kind of alliance loyalty which right now this game is lacking.
This is just one idea. Anyone have other ideas beside just complaining or claiming things work great as they are?
Every single Veteran Dungeon and at least AA and HellRa have been cleared naked and without any Cyro buffs by groups on several occasions. Every single Vet Dungeon has also been cleared using no weapons, can't say I know the same has happened in Trials. This implies that end game content was NOT designed around having Cyro buffs at all. And if a few here actually think I'm wrong when I say some people use the Cyro buffs as a crutch for being bad in PvE, have ZoS take them away for PvE and watch the forums blow up with crying threads about how PvE is too hard without those buffs or they can't be competitive on the leaderboards without the buffs.SuraklinPrime wrote: »I suppose the real question is how much the game designers have taken these buffs into account when considering end game PvE content - for example if the damage done by trials bosses or vet dungeon bosses allows for buffs from PvP then it may not be a straight forward matter of removing the buffs.
I'd hope that they would not design in that way but who knows?
Assuming that is not a consideration then removing them should not make a difference to game mechanics.
xsorusb14_ESO wrote: »The only way to fix having buff servers is to remove Guesting, or remove PvP buffs working in PvE
If you do this, you might as well take out 2 of the campaigns because there won't be enough players on them to do anything.
Oh wait, that would fix the "buff" server complaint too.
I guess it wouldn't be the only way, would it.
No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
Oh, I would agree to that if there was just one Cyrodiil. But you can just choose one. If some PvEers would try making Thornblade a buff server that would be "Immersion".
There already ARE servers for this (PvP) and that (buffs for PvE).
Except there's lots of PVP'ing on the so called buff servers. Also, why would any PvE'er home on Thornblade? That would be the dumbest thing they could possibly do. There isn't just one Cyrodiil, so imagining there was, is pointless. We have, what we have. In what we have, I enjoy the buffs carrying over to PvE because of things I've witnessed playing on Chillrend. I'm a firm believer that removing buffs in PvE will only hurt PvP.No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
I pointed out the inconsistency of your argument - you say the only thing the removal of PvP buffs in PvE would do is making ESO like every other game: servers for this and servers for that. But that is already the case. This system is being maintained by players, but supported by ZOS.
No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
Oh, I would agree to that if there was just one Cyrodiil. But you can just choose one. If some PvEers would try making Thornblade a buff server that would be "Immersion".
There already ARE servers for this (PvP) and that (buffs for PvE).
Except there's lots of PVP'ing on the so called buff servers. Also, why would any PvE'er home on Thornblade? That would be the dumbest thing they could possibly do. There isn't just one Cyrodiil, so imagining there was, is pointless. We have, what we have. In what we have, I enjoy the buffs carrying over to PvE because of things I've witnessed playing on Chillrend. I'm a firm believer that removing buffs in PvE will only hurt PvP.No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
I pointed out the inconsistency of your argument - you say the only thing the removal of PvP buffs in PvE would do is making ESO like every other game: servers for this and servers for that. But that is already the case. This system is being maintained by players, but supported by ZOS.
I'm guessing you're talking about "buff servers" being for PvE'ers, and Thornblade is the be all and end all of PVP greatness? That's a self-fulfilling prophecy.
I've posted many times before that the only people who can change this is the players. I've encouraged people multiple times to go to buff servers and shake things up. If people sit on Thorn, they have no business complaining about Buff servers.
Personally, I play on Chillrend a lot, and there's some good small scale PVP going on. Usually there are about 20 EP attacking the same amount of DC. If things die down we go to Thorn or another "buff" server, but more often then not we have to keep our defenses up or Chillrend will quickly turn red.
The problem as I see it when it comes to buff servers is that groups come in with ideas of taking back scrolls or dethroning the Emp, which only ends up triggering a massive influx of PvE players who want to protect their buffs. I'd encourage people to come into a buff server, take your home keeps and non-imperial keeps, then try your best to hold them.
frosth.darkomenb16_ESO wrote: »You cannot remove the pve buffs from AvA.
It is so intrinsinc to an RvR game's design that it would nearly entirely defeat the purpose. This is the same reason why the Imperial City will mostly be a PvE zoone, or why PvP players still have to do PvE for buffs and skill points or rely on crafting for gear and consumables. Partly why we have 3 factions too.
The choice of the orobouros is just so perfect, this is one world and every activity should have meaning in the grand scheme of things.
Also, your assumption that the buffs are the cause of the buff campaigns is plain wrong. There are buff campaigns because there is a lack of recovery mechanics implemented in AvA.
It doesn't help either that the buffs are given freely without requiring to be earned.
Fix those aspects, fix population balance and you'll fix the buff campaigns.
http://forums.elderscrollsonline.com/discussion/130109/a-possible-solution-to-population-imbalance
frosth.darkomenb16_ESO wrote: »You cannot remove the pve buffs from AvA.
It is so intrinsinc to an RvR game's design that it would nearly entirely defeat the purpose. This is the same reason why the Imperial City will mostly be a PvE zoone, or why PvP players still have to do PvE for buffs and skill points or rely on crafting for gear and consumables. Partly why we have 3 factions too.
The choice of the orobouros is just so perfect, this is one world and every activity should have meaning in the grand scheme of things.
Also, your assumption that the buffs are the cause of the buff campaigns is plain wrong. There are buff campaigns because there is a lack of recovery mechanics implemented in AvA.
It doesn't help either that the buffs are given freely without requiring to be earned.
Fix those aspects, fix population balance and you'll fix the buff campaigns.
http://forums.elderscrollsonline.com/discussion/130109/a-possible-solution-to-population-imbalance
It's AvA of ESO, not RvR of DAoC.
If they'd focus on AvA in the development you may be right but that is not the case. This game is very focused on PvE by now.
So I guess I'm NOT the only person who thinks Cyro buffs are a crutch for PvE'ers.ZOS_JessicaFolsom wrote: »This is something we've discussed at length and continue to have conversations about. We initially made the buffs as an incentive for PVP, but in the long run, using campaigns as a “buff server” has been more of a crutch than the intended bonus. We've seen your feedback and concerns about this—we'll continue to discuss it internally and see what we can do.Agrippa_Invisus wrote: »10. Buff Servers -- Kill buffs outside of the PVP zone. It's time for Buff servers to die the death they deserve.
Apparently even ZoS thinks "Buff servers" are a crutch for PvE, source. In case you cannot find it, the response was from Jessica Folsom yesterday.So I guess I'm NOT the only person who thinks Cyro buffs are a crutch for PvE'ers.ZOS_JessicaFolsom wrote: »This is something we've discussed at length and continue to have conversations about. We initially made the buffs as an incentive for PVP, but in the long run, using campaigns as a “buff server” has been more of a crutch than the intended bonus. We've seen your feedback and concerns about this—we'll continue to discuss it internally and see what we can do.Agrippa_Invisus wrote: »10. Buff Servers -- Kill buffs outside of the PVP zone. It's time for Buff servers to die the death they deserve.
NO. If you want buffs from a PvP function of the game, then you better earn them by being in PvP. Just like PvP players need to do undaunted PvE crap to get certain armor sets for bonuses. Same concept. You want it? Come earn it.
FluffiestOne wrote: »I like the idea of a buff server. It demonstrates a factions strengths, it's up to another faction to try and invade the other factions buff server. Fun stuff.