Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Should Cyrodiil buffs carry over into PvE?

  • Komma
    Komma
    ✭✭✭✭✭
    Remove Cyrodiil buffs from PvE
    Well my idea is this..

    2 or 3 pvp campaigns (depending on population needs and can be increased) with all the bells and whistles including the imp city when it comes out. Quests in these zones give more exp.

    These campaigns would all be 14 days in length and the total points of these campaigns would decide the winning alliance. You can claim one as your home and one as guest. You may not have characters from opposing alliances guest or homed in the same campaign. You may enter your buff campaign at any time.

    3 pve "buff" campaigns (one for each faction) with no imp city. Each hour an enemy keep flips alternating from each enemy alliance. These keeps must be taken back or you start losing pve buffs. After one side has all its home keeps you start losing scrolls. No AP or war quests will be offered in these campaigns.

    I think this would help pve folks and new folks to learn the basics in keep taking and build some kind of alliance loyalty which right now this game is lacking.

    This is just one idea. Anyone have other ideas beside just complaining or claiming things work great as they are?
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Remove Cyrodiil buffs from PvE
    Just like PvP buffs from one campaign do not carry over to another campaign, PvP buffs should also not carry over to PvE.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Add a poll option for "I don't care, because I don't use them as a crutch for being bad in PvE" ;)
  • KBKB
    KBKB
    ✭✭✭✭✭
    Keep Cyrodiil buffs in PvE
    Keep them in its open world PvP so should be useful for er the rest of the world?
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Remove Cyrodiil buffs from PvE
    Domander wrote: »
    Azura's is currently a fine example of what would happen if pvp buffs were ever removed from the game. The buffs are currently stuck.

    It would be bad. The buffs give a nice incentive for players to go to cyrodiil who might otherwise not care at all.

    I don't know how AS NA (I assume) looks like, but of course you go to a campaign where you can take the buffs away from the PvEers if you want them to come to Cyrodiil.
    And when someone who only cares for his buffs from PvP and otherwise does not even try it out, does not really try it out at all, that's his own problem and can't be solved luring him on a buff campaign were he learns how it is to be farmed by a handful PvP players.
    DDuke wrote: »
    How about...

    PvP buffs become attached to keep/resource ownership, being granted to the guild that owns a keep/resource.

    [...]

    I don't want to be a member of the guild caring for those buffs then, losing important objectives for the alliance instead because someone wanted to be mean to my guild :D .
    No, I don't think that would be any better than the current system.
    Komma wrote: »
    Well my idea is this..

    [...]

    3 pve "buff" campaigns (one for each faction) with no imp city. Each hour an enemy keep flips alternating from each enemy alliance. These keeps must be taken back or you start losing pve buffs. After one side has all its home keeps you start losing scrolls. No AP or war quests will be offered in these campaigns.

    I think this would help pve folks and new folks to learn the basics in keep taking and build some kind of alliance loyalty which right now this game is lacking.

    This is just one idea. Anyone have other ideas beside just complaining or claiming things work great as they are?

    I have a better idea: remove PvP buffs from PvE.
    Are you seriously telling me you want to teach PvEers PvP with making them PvE?
    And as a reward they get buffs. Why not just let them choose a PvP campaign and get their buffs, if they need them, in their PvE content?

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_ShannonM on January 11, 2015 2:08AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    I suppose the real question is how much the game designers have taken these buffs into account when considering end game PvE content - for example if the damage done by trials bosses or vet dungeon bosses allows for buffs from PvP then it may not be a straight forward matter of removing the buffs.

    I'd hope that they would not design in that way but who knows?

    Assuming that is not a consideration then removing them should not make a difference to game mechanics.

    But... how many people are drawn into PvP to 'defend' their buffs? How many would not come to enjoy PvP for what it is if not dragged in by this first?

    Undecided...
    Edited by Tavore1138 on January 4, 2015 10:49AM
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    Remove Cyrodiil buffs from PvE
    PvE should stay out of PvP and PvP should stay out of PvE, period.

    I don't care if the Trial carebears don't like it, it's not like they won't be able to spam impulse and crushing shock in their Trials anymore without the PvP buffs.

    Same with this Undaunted crap that PvPers are basically forced to do now in order to stay competitive with people that have the Undaunted buffs.
    Edited by ThyIronFist on January 4, 2015 12:24PM
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • FluffiestOne
    FluffiestOne
    ✭✭✭✭
    Keep Cyrodiil buffs in PvE
    I like the idea of a buff server. It demonstrates a factions strengths, it's up to another faction to try and invade the other factions buff server. Fun stuff.
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Remove Cyrodiil buffs from PvE
    Until PvE players EARN the buffs it should never transfer over into PvE land. There is no reason that once a toon is lvl 10 it deserves buffs from Cyrodiil because some faction is hording a server.

    Remove the buffs from PvE and make them PvP only and if that simply won't do then only award those in the top 150 the buffs in PvE. There has to be some reason to enter pvp to get the buffs. Even if the AP system currently is a joke.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    I suppose the real question is how much the game designers have taken these buffs into account when considering end game PvE content - for example if the damage done by trials bosses or vet dungeon bosses allows for buffs from PvP then it may not be a straight forward matter of removing the buffs.

    I'd hope that they would not design in that way but who knows?

    Assuming that is not a consideration then removing them should not make a difference to game mechanics.
    Every single Veteran Dungeon and at least AA and HellRa have been cleared naked and without any Cyro buffs by groups on several occasions. Every single Vet Dungeon has also been cleared using no weapons, can't say I know the same has happened in Trials. This implies that end game content was NOT designed around having Cyro buffs at all. And if a few here actually think I'm wrong when I say some people use the Cyro buffs as a crutch for being bad in PvE, have ZoS take them away for PvE and watch the forums blow up with crying threads about how PvE is too hard without those buffs or they can't be competitive on the leaderboards without the buffs.
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    Remove Cyrodiil buffs from PvE
    Domander wrote: »
    The only way to fix having buff servers is to remove Guesting, or remove PvP buffs working in PvE

    If you do this, you might as well take out 2 of the campaigns because there won't be enough players on them to do anything.

    Oh wait, that would fix the "buff" server complaint too.

    I guess it wouldn't be the only way, would it.

    Have you ever been in a queue for Thornblade for 2 hours? I guess you should shut up then, no offense.
  • badmojo
    badmojo
    ✭✭✭✭✭
    Keep Cyrodiil buffs in PvE
    ToRelax wrote: »
    badmojo wrote: »
    ToRelax wrote: »
    badmojo wrote: »
    No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.

    Oh, I would agree to that if there was just one Cyrodiil. But you can just choose one. If some PvEers would try making Thornblade a buff server that would be "Immersion".
    There already ARE servers for this (PvP) and that (buffs for PvE).

    Except there's lots of PVP'ing on the so called buff servers. Also, why would any PvE'er home on Thornblade? That would be the dumbest thing they could possibly do. There isn't just one Cyrodiil, so imagining there was, is pointless. We have, what we have. In what we have, I enjoy the buffs carrying over to PvE because of things I've witnessed playing on Chillrend. I'm a firm believer that removing buffs in PvE will only hurt PvP.
    badmojo wrote: »
    No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.

    I pointed out the inconsistency of your argument - you say the only thing the removal of PvP buffs in PvE would do is making ESO like every other game: servers for this and servers for that. But that is already the case. This system is being maintained by players, but supported by ZOS.

    I'm guessing you're talking about "buff servers" being for PvE'ers, and Thornblade is the be all and end all of PVP greatness? That's a self-fulfilling prophecy.

    I've posted many times before that the only people who can change this is the players. I've encouraged people multiple times to go to buff servers and shake things up. If people sit on Thorn, they have no business complaining about Buff servers.

    Personally, I play on Chillrend a lot, and there's some good small scale PVP going on. Usually there are about 20 EP attacking the same amount of DC. If things die down we go to Thorn or another "buff" server, but more often then not we have to keep our defenses up or Chillrend will quickly turn red.

    The problem as I see it when it comes to buff servers is that groups come in with ideas of taking back scrolls or dethroning the Emp, which only ends up triggering a massive influx of PvE players who want to protect their buffs. I'd encourage people to come into a buff server, take your home keeps and non-imperial keeps, then try your best to hold them.
    [DC/NA]
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Remove Cyrodiil buffs from PvE
    badmojo wrote: »
    ToRelax wrote: »
    badmojo wrote: »
    ToRelax wrote: »
    badmojo wrote: »
    No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.

    Oh, I would agree to that if there was just one Cyrodiil. But you can just choose one. If some PvEers would try making Thornblade a buff server that would be "Immersion".
    There already ARE servers for this (PvP) and that (buffs for PvE).

    Except there's lots of PVP'ing on the so called buff servers. Also, why would any PvE'er home on Thornblade? That would be the dumbest thing they could possibly do. There isn't just one Cyrodiil, so imagining there was, is pointless. We have, what we have. In what we have, I enjoy the buffs carrying over to PvE because of things I've witnessed playing on Chillrend. I'm a firm believer that removing buffs in PvE will only hurt PvP.
    badmojo wrote: »
    No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.

    I pointed out the inconsistency of your argument - you say the only thing the removal of PvP buffs in PvE would do is making ESO like every other game: servers for this and servers for that. But that is already the case. This system is being maintained by players, but supported by ZOS.

    I'm guessing you're talking about "buff servers" being for PvE'ers, and Thornblade is the be all and end all of PVP greatness? That's a self-fulfilling prophecy.

    I've posted many times before that the only people who can change this is the players. I've encouraged people multiple times to go to buff servers and shake things up. If people sit on Thorn, they have no business complaining about Buff servers.

    Personally, I play on Chillrend a lot, and there's some good small scale PVP going on. Usually there are about 20 EP attacking the same amount of DC. If things die down we go to Thorn or another "buff" server, but more often then not we have to keep our defenses up or Chillrend will quickly turn red.

    The problem as I see it when it comes to buff servers is that groups come in with ideas of taking back scrolls or dethroning the Emp, which only ends up triggering a massive influx of PvE players who want to protect their buffs. I'd encourage people to come into a buff server, take your home keeps and non-imperial keeps, then try your best to hold them.

    Thornblade is a laggy mess.

    But I want to fight people who want to fight me not some guys who think they need to beat me to get those buffs, because PvE is of course undoable without them.

    Suggesting people just shouldn't take most of the buffs when coming to a buff server is a joke, it's on ZOS' part to give the PvPers an incentive to take objectives, not to avoid doing so.

    When a "massive influx of PvE players" comes to protect "their" buffs form the PvP players who want to do PvP, the PvE crowd is destroying the campaign for the PvPers and the PvPers are killing the fun for those PvEers who think they need them to have fun PvEing.

    For clearing a dungeon you don't need the buffs, you may need it for especially fast speed runs. But that is only because the buffs exist at all, reset leaderboard, take PvE buffs out, no problem.
    For winning a campaign, you have to take the buffs. No way around.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • badmojo
    badmojo
    ✭✭✭✭✭
    Keep Cyrodiil buffs in PvE
    I'm not suggesting people shouldn't take the buffs, I'm just suggesting that you shouldn't bite off more than you can chew. You know there are players ready to pounce if you threaten their buffs, so if you do, you'd better have the numbers to be a threat.

    Personally I'd love to see the buffs shared across all the PVP campaigns. To get the full buffs you would have to own all of the Cyrodiil campaigns. Once our map is entirely blue in Chillrend, we would still have buffs to gain from helping in other campaigns. I even made a suggestion thread about this back in July... http://forums.elderscrollsonline.com/discussion/121575/suggestion-factor-in-all-the-campaigns
    [DC/NA]
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
    ✭✭✭✭
    Keep Cyrodiil buffs in PvE
    You cannot remove the pve buffs from AvA.

    It is so intrinsinc to an RvR game's design that it would nearly entirely defeat the purpose. This is the same reason why the Imperial City will mostly be a PvE zoone, or why PvP players still have to do PvE for buffs and skill points or rely on crafting for gear and consumables. Partly why we have 3 factions too.
    The choice of the orobouros is just so perfect, this is one world and every activity should have meaning in the grand scheme of things.

    Also, your assumption that the buffs are the cause of the buff campaigns is plain wrong. There are buff campaigns because there is a lack of recovery mechanics implemented in AvA.
    It doesn't help either that the buffs are given freely without requiring to be earned.
    Fix those aspects, fix population balance and you'll fix the buff campaigns.

    http://forums.elderscrollsonline.com/discussion/130109/a-possible-solution-to-population-imbalance
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Remove Cyrodiil buffs from PvE
    You cannot remove the pve buffs from AvA.

    It is so intrinsinc to an RvR game's design that it would nearly entirely defeat the purpose. This is the same reason why the Imperial City will mostly be a PvE zoone, or why PvP players still have to do PvE for buffs and skill points or rely on crafting for gear and consumables. Partly why we have 3 factions too.
    The choice of the orobouros is just so perfect, this is one world and every activity should have meaning in the grand scheme of things.

    Also, your assumption that the buffs are the cause of the buff campaigns is plain wrong. There are buff campaigns because there is a lack of recovery mechanics implemented in AvA.
    It doesn't help either that the buffs are given freely without requiring to be earned.
    Fix those aspects, fix population balance and you'll fix the buff campaigns.

    http://forums.elderscrollsonline.com/discussion/130109/a-possible-solution-to-population-imbalance

    It's AvA of ESO, not RvR of DAoC.

    If they'd focus on AvA in the development you may be right but that is not the case. This game is very focused on PvE by now.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
    ✭✭✭✭
    Keep Cyrodiil buffs in PvE
    ToRelax wrote: »
    You cannot remove the pve buffs from AvA.

    It is so intrinsinc to an RvR game's design that it would nearly entirely defeat the purpose. This is the same reason why the Imperial City will mostly be a PvE zoone, or why PvP players still have to do PvE for buffs and skill points or rely on crafting for gear and consumables. Partly why we have 3 factions too.
    The choice of the orobouros is just so perfect, this is one world and every activity should have meaning in the grand scheme of things.

    Also, your assumption that the buffs are the cause of the buff campaigns is plain wrong. There are buff campaigns because there is a lack of recovery mechanics implemented in AvA.
    It doesn't help either that the buffs are given freely without requiring to be earned.
    Fix those aspects, fix population balance and you'll fix the buff campaigns.

    http://forums.elderscrollsonline.com/discussion/130109/a-possible-solution-to-population-imbalance

    It's AvA of ESO, not RvR of DAoC.

    If they'd focus on AvA in the development you may be right but that is not the case. This game is very focused on PvE by now.

    It was one of the selling points and a big marketing focus during development.
    It is also a focus of the game, and it is integrated well with the rest of it, especially if you're a completionist.
    It is also a unique selling proposition until Camelot Unchained gets out.

    AvA is still RvR and even if they put it on the backburner to deal with all other problems first, it doesn't change what it is and how it works.
    The way the Imperial City is worked on is also a proof that AvA is RvR, as it emulates Darkness Falls, even improves upon it.

    Finaly, aside arguing on semantics, your comment doesn't change the fact that the buff isn't the cause of the population imbalance. Other design flaws are present in Cyrodill that, even if no buffs existed, there would be a dominating faction per campaign.

    This is what needs to be addressed, and this whole PvE buff discusion is just noise distracting from the actual issues.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep Cyrodiil buffs in PvE
    The unhealthy "buff server" mechanic most of agree is mostly a product of the being:

    4 campaigns
    3 factions
    typically limited amount of PvPers that can only fill 1 campaign.

    It is the almost natural, unhealthy development of how Cyrodiil is structured. If there were 2 campaigns, then there would be no "buff servers" and two meaningful and contested campaigns.

    It is not necessary and IMHO determinantal to remove Cyrodiil buffs from the PvE world to have the PvP experience that you seek.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Apparently even ZoS thinks "Buff servers" are a crutch for PvE, source. In case you cannot find it, the response was from Jessica Folsom yesterday.
    10. Buff Servers -- Kill buffs outside of the PVP zone. It's time for Buff servers to die the death they deserve.
    This is something we've discussed at length and continue to have conversations about. We initially made the buffs as an incentive for PVP, but in the long run, using campaigns as a “buff server” has been more of a crutch than the intended bonus. We've seen your feedback and concerns about this—we'll continue to discuss it internally and see what we can do.
    So I guess I'm NOT the only person who thinks Cyro buffs are a crutch for PvE'ers.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Remove Cyrodiil buffs from PvE
    The RvR buffs worked in DAOC simply because DAOC didn't have a Guest Mechanic for its Servers...You couldn't get Buffs server in DAOC because you couldn't go to another server to setup a buff server.

    So either remove guesting, or remove them from working in PvE.
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
    ✭✭✭✭
    Keep Cyrodiil buffs in PvE
    DeLindsay wrote: »
    Apparently even ZoS thinks "Buff servers" are a crutch for PvE, source. In case you cannot find it, the response was from Jessica Folsom yesterday.
    10. Buff Servers -- Kill buffs outside of the PVP zone. It's time for Buff servers to die the death they deserve.
    This is something we've discussed at length and continue to have conversations about. We initially made the buffs as an incentive for PVP, but in the long run, using campaigns as a “buff server” has been more of a crutch than the intended bonus. We've seen your feedback and concerns about this—we'll continue to discuss it internally and see what we can do.
    So I guess I'm NOT the only person who thinks Cyro buffs are a crutch for PvE'ers.

    Again, the issue aren't the buffs, but the fact the system can be "gamed".

    If the campaign were able to balance themselves, there wouldn't be any issues with buff servers. Now, even if you were to remove the buffs from PvE, there would still be population balance issues because it still is better to be on the wining side.
  • Fivefivesix
    Fivefivesix
    ✭✭✭
    Keep Cyrodiil buffs in PvE
    Who doesn't like buffs? I vote yes
    United we stand, divided we fall.
  • Dreyloch
    Dreyloch
    ✭✭✭✭✭
    Remove Cyrodiil buffs from PvE
    NO. If you want buffs from a PvP function of the game, then you better earn them by being in PvP. Just like PvP players need to do undaunted PvE crap to get certain armor sets for bonuses. Same concept. You want it? Come earn it.
    "The fear of Death, is often worse than death itself"
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    Remove Cyrodiil buffs from PvE
    Dreyloch wrote: »
    NO. If you want buffs from a PvP function of the game, then you better earn them by being in PvP. Just like PvP players need to do undaunted PvE crap to get certain armor sets for bonuses. Same concept. You want it? Come earn it.

    This. ^^^^^^
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Remove Cyrodiil buffs from PvE
    I say no because hopefully this will make factions try harder to keep scrolls, emp and whatnot in the "buff" campaigns and therefore making them competitive. You want buffs for that trial run? Come on in, learn organized PvP and earn them!
  • Suru
    Suru
    ✭✭✭✭
    Keep Cyrodiil buffs in PvE
    Of course this poll is going to be biased since it was posted in the alliance war section, not the general discussion section.


    Suru
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Remove Cyrodiil buffs from PvE
    I like the idea of a buff server. It demonstrates a factions strengths, it's up to another faction to try and invade the other factions buff server. Fun stuff.

    Would be fun if the faction that has said buff sever didn't pvdoor or come down on the invadeing faction with 300+ zergs when they capture one resource..... Isn't this the problem with chilldrend ? I don't know I'm on Haderus.
    Edited by Forestd16b14_ESO on January 11, 2015 4:55AM
Sign In or Register to comment.