Not only that, but people DO NOT need PvP buffs for the PvE content. Iv done everything save vet CoA and the trials without PvP buffs(and even with the trials, I managed to get a good way thru AA with a group where half of us were below VR6, with no PvP buffs. I am sure a high vet level team can do it without PvP buffs) and the only reason I have yet to do vet CoA is I have yet to find a group for it.
AnteCoyote wrote: »Not only that, but people DO NOT need PvP buffs for the PvE content. Iv done everything save vet CoA and the trials without PvP buffs(and even with the trials, I managed to get a good way thru AA with a group where half of us were below VR6, with no PvP buffs. I am sure a high vet level team can do it without PvP buffs) and the only reason I have yet to do vet CoA is I have yet to find a group for it.
Trials are 100%, totally doable without PvP buffs. With a good team that knows what they are doing and are properly geared, PvP buffs really only mean finishing them a bit faster. Some people may spec themselves assuming they'll receive a emperor health buff, but they can easily spec away from DPS a bit to get their health up to the required levels for survival, like I do (all stats into health, everything else into stamina).
Keep in mind that if you take away all the interest for PvE players to pvp , the collection data bots that tell the company what activities players participate in will start showing lower results for pvp . This usually means even less devolpment time for pvp content . You maybe cutting off your nose to spite your face here . Just a thought . We already get next to no attention already ...
Artemiisia wrote: »I voted yes, because of a couple of things:
- it do nut harm pvp players, that pve players have them, so let them/us enjoy them
- its an incentive for pve players to do pvp, and even learn to like it, I have for one, now I play pvp in thornblade that dont have the buffs that often.
- the buffs even at Azure Star right now, aint really on all the time, so again pve players need to do pvp if they want them.
No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
Oh, I would agree to that if there was just one Cyrodiil. But you can just choose one. If some PvEers would try making Thornblade a buff server that would be "Immersion".
There already ARE servers for this (PvP) and that (buffs for PvE).
No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
Oh, I would agree to that if there was just one Cyrodiil. But you can just choose one. If some PvEers would try making Thornblade a buff server that would be "Immersion".
There already ARE servers for this (PvP) and that (buffs for PvE).
Except there's lots of PVP'ing on the so called buff servers. Also, why would any PvE'er home on Thornblade? That would be the dumbest thing they could possibly do. There isn't just one Cyrodiil, so imagining there was, is pointless. We have, what we have. In what we have, I enjoy the buffs carrying over to PvE because of things I've witnessed playing on Chillrend. I'm a firm believer that removing buffs in PvE will only hurt PvP.
No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
There is barely PvP happening. Every now and then groups go there and farm some PvE heroes. After those groups left the PvE heroes paint the whole map to their colour again.No, because it actually feels like you're inhabiting a living world when you see a flood of PvE'ers coming into the campaign when a message is thrown on their screen. Removing the buffs will make it just like any other game, servers for this, servers for that. No community interaction between the two.
Oh, I would agree to that if there was just one Cyrodiil. But you can just choose one. If some PvEers would try making Thornblade a buff server that would be "Immersion".
There already ARE servers for this (PvP) and that (buffs for PvE).
Except there's lots of PVP'ing on the so called buff servers. Also, why would any PvE'er home on Thornblade? That would be the dumbest thing they could possibly do. There isn't just one Cyrodiil, so imagining there was, is pointless. We have, what we have. In what we have, I enjoy the buffs carrying over to PvE because of things I've witnessed playing on Chillrend. I'm a firm believer that removing buffs in PvE will only hurt PvP.
Keep in mind that if you take away all the interest for PvE players to pvp , the collection data bots that tell the company what activities players participate in will start showing lower results for pvp . This usually means even less devolpment time for pvp content . You maybe cutting off your nose to spite your face here . Just a thought . We already get next to no attention already ...
Keep in mind that if you take away all the interest for PvE players to pvp , the collection data bots that tell the company what activities players participate in will start showing lower results for pvp . This usually means even less devolpment time for pvp content . You maybe cutting off your nose to spite your face here . Just a thought . We already get next to no attention already ...
Sorry, not good enough a reason. If they put PvP development on hold for too long, players who only or mostly PvP will leave (i.e. less subscription money in the bank). And the result of the PvP/PvE tie-in is disastrous (dead campaigns which factions see as being "their" buff servers, and people crowding 1 or 2 campaigns where something actually happens).
I say yes.
But they need to find a solution to buff servers (that's not EP taking over haed
If there were only 1 campaign, the buffs would give some more incentive to win. BUt as it is, it's just "find an empty campaign and control it".
This ongoing debate is like some sort of theological argument, and reeks of the territorial pissings of hardcore pvpers.
It has nothing to do with anything being wrong or broken with the game.
BUT IT MUST CHANGE CAUSE ABOMINATIONS!! RARQRW!
I was homed on Chillrend when it used to be an EP buff server.
I love going back to Chillrend now when EP and AD are feeling frisky. Fighting for those buffs is fun ( and you sort of get that feeling of 'defending your kingdom' for all you rpers out there).
xsorusb14_ESO wrote: »The only way to fix having buff servers is to remove Guesting, or remove PvP buffs working in PvE