In Patch 1.6 AoE will be blockable

  • Gorthax
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    eliisra wrote: »
    Interesting and maybe fair enough? Never understood why you can block all single target skills and only some AoE skills. Is there an actual argument in there somewhere or totally ZoS randomness, like the traits lol.

    snip

    I don't know what the official rationale was, but here is mine: Steel Tornado can be blocked because that skill shoots out little daggers and daggers can be deflected. Impulse shoots out flame and flame can wrap around a shield given the right amount of force. How's that?

    this all day! but people will say "its a game logic doesnt affect it" I am sorry, you are freaking standing in FIRE ON THE GROUND (or ice or lightning) holding a shield will not save you from your freaking feet burning lol

    But then again a giant freaking arrow flying at you would impale you and cause insta death. Or a giant ball made of stone :P
  • Artemiisia
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    kieso wrote: »
    Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.

    Last time I checked most PvE mobs can't block, so what the hell are you on about?

    I was thinking the same thing, hardly any PVE mobs block, wtf was that guy smoking?

    Im mostly a pve player, and never notice that many mobs actually block, more that they wanna kill me :)

    there is that mob, that get that lighting shield while walking really slowly, I think I can manage to kill him without aoe :)
  • Cervanteseric85ub17_ESO
    eliisra wrote: »
    Interesting and maybe fair enough? Never understood why you can block all single target skills and only some AoE skills. Is there an actual argument in there somewhere or totally ZoS randomness, like the traits lol.

    snip

    I don't know what the official rationale was, but here is mine: Steel Tornado can be blocked because that skill shoots out little daggers and daggers can be deflected. Impulse shoots out flame and flame can wrap around a shield given the right amount of force. How's that?

    Don't try and bring a realist approach to justify why impulse is unblockable even though all other stamina based AE are block-able. There is no valid reason why impulse does not follow the same rules other AOEs do. To Gorthax, AOEs do not have pathetic dmg, if built correctly it can hit as hard as some other single target abilities such as flame whip. This is by no means laughable, but that is neither here or there because this thread is NOT about block casting, it is about AOEs becoming block able which IMO they should all follow the same rules, which is what ZOS is doing in 1.6
    Edited by Cervanteseric85ub17_ESO on January 9, 2015 12:44AM
  • Merrak
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    Gorthax wrote: »
    /snip

    yes, I speak from a PVP standpoint as PVE is just boring as hell. Nothing really going on there except for trials to say you can be the fastest. WOOOOO *twirls finger* I see your side, but you refuse to see mine. ZoS is working on a fix for block casting anyways. So eventually it will go bye bye. Might as well start learning to play without.
    Oh, that's right, PvE doesn't matter to you...it's only 90+% of this game, and the place where the majority of the playerbase resides...but I suppose the world should bow down before the PvP gods that can't kill a S/S. Sorry, but I have no sympathy for the stupid Zerg-ball "tactics" that plague the very existence of PvP and take SO much skill to perform...it's boring and stupid...

    You see...your stance on PvE is simply a matter of opinion, just like mine is of PvP.

    Let's face it...a standard light armor "blockcaster" is as effective as a wet paper bag...your real issue is that you can't kill a true tank. Apparently this is your first go-round in an MMO, so let me explain it for you...a tank's job in PvP is to absorb damage and keep your attention on them instead of the healers. So...let's see...hold block, put up defensives, mock you while you waste all your magicka, then kill you. Any smart PvP'er knows you are to ignore them and burn them down after their healer is down...but hey, what do I know, right?

    This change is for the GOOD according to your "needs" for PvP. Your problem is you only see that damage can be mitigated, but you refuse to see the fact that with this one change alone it's going to cost said "blockcaster" STAMINA...you know, that main resource that most of you skirt wearers have no idea about...the thing that's needed to perform block casting in the first place.

    So every single time someone ticks it with an AoE, now a block caster has to choose what is more important, running out of stamina because they are blocking it, or dropping guard for a minute and go on the offensive to prevent their own death. But hey, keep being oblivious to what the change actually is and tell me again how block casting should be removed but zergballs are a perfectly ok and valid tactic...
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • kevlarto_ESO
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    In 1.6 aoe will hit 60 people, I doubt all 60 people will be blocking, AOE will still be very effective. What about the way ultimate will be generated, no more spamming bats or banners, ever 5 to 10 seconds. Going to be interesting.
    Edited by kevlarto_ESO on January 9, 2015 1:58AM
  • Holycannoli
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    Sharee wrote: »
    tplink3r1 wrote: »
    Despair9 wrote: »
    Gorthax wrote: »
    i quit then. Stupid freaking choice.

    Care to elaborate why?
    Block cast zergballs.
    Well, this is a good change, but they also need to remove Block casting fast.
    "We agree that block casting is an issue" - JessicaFolsom

    Keep in mind this is not the only change in 1.6. There are anti-zergball measures coming as well: removal of AOE cap, specialized anti-zerg abilities in the alliance warfare skill line, and on top of that the whole game is basically changed upside down(light armor no longer gets spell resistance, heavy will get it instead, etc), god knows what tactics/abilities will come out on top.

    Are these confirmed? I've been advocating for most of them for a long time now, especially removal of AOE cap and those armor resistance changes (which sound almost exactly what I've suggested via /feedback).

    If these is confirmed I may rethink my quitting of this game. I haven't played since October and cancelled my recurring 6 month sub but this has me excited. Please tell me it's all confirmed.
  • AltusVenifus
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    Merrak wrote: »
    Gorthax wrote: »
    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol
    Please stop asking the dev team to fix PvP by breaking PvE.

    No.
  • xaade
    xaade
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    Gorthax wrote: »
    yes, I speak from a PVP standpoint as PVE is just boring as hell. Nothing really going on there except for trials to say you can be the fastest. WOOOOO *twirls finger* I see your side, but you refuse to see mine.

    This is exactly why I wish MMO developers would give up on having to have PVP in their game. It only gets them another few % of players and adds so much misery for everyone else.

    Want to have an RPG that has PVP, then make an RPG that is built for PVP, like GW. One side is going to sacrifice for the other. So why make such a rich PVE game, and then throw them under the bus?
  • LegacyDM
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    Gorthax wrote: »
    i quit then. Stupid freaking choice.

    Bet your one of those sorc that run around spamming blockade, fire ring, and devouring swarm to reach #1 on the leaderboards. Good riddance.
    Edited by LegacyDM on January 9, 2015 5:37AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • timidobserver
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    Given that AoE is going to do a ton more overall damage in 1.6 by hitting significantly more people, I can live with them being blockable.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Sharee
    Sharee
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    Sharee wrote: »
    tplink3r1 wrote: »
    Despair9 wrote: »
    Gorthax wrote: »
    i quit then. Stupid freaking choice.

    Care to elaborate why?
    Block cast zergballs.
    Well, this is a good change, but they also need to remove Block casting fast.
    "We agree that block casting is an issue" - JessicaFolsom

    Keep in mind this is not the only change in 1.6. There are anti-zergball measures coming as well: removal of AOE cap, specialized anti-zerg abilities in the alliance warfare skill line, and on top of that the whole game is basically changed upside down(light armor no longer gets spell resistance, heavy will get it instead, etc), god knows what tactics/abilities will come out on top.

    Are these confirmed?

    Pretty much, it is all from dev sources. Altho as always, until it is live nothing is 100% certain.
  • Derra
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    xaade wrote: »
    Gorthax wrote: »
    yes, I speak from a PVP standpoint as PVE is just boring as hell. Nothing really going on there except for trials to say you can be the fastest. WOOOOO *twirls finger* I see your side, but you refuse to see mine.

    This is exactly why I wish MMO developers would give up on having to have PVP in their game. It only gets them another few % of players and adds so much misery for everyone else.

    Want to have an RPG that has PVP, then make an RPG that is built for PVP, like GW. One side is going to sacrifice for the other. So why make such a rich PVE game, and then throw them under the bus?

    So you understand eso´s endgame foundation prior to release was cyrodiil right? It was a pvp centric game for the majority of the development. Then they caved in to the pve crybabys that all got a heart attack when they heared that eso would not support raids or raid like pve content on release. Imho a bad decision. Why don´t i post this on the forums all the time? Because I´m not an a******.
    Apart from that i have yet to read about a change that is going to break pve. Maybe they should just scrap all pve content for more then 4 ppl bc it makes developing pvp harder and most pve players enjoy soloing more...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Wreuntzylla
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    Given that AoE is going to do a ton more overall damage in 1.6 by hitting significantly more people, I can live with them being blockable.

    Say hello to the blocking melee trains with high spell resist.

    ESO is basically conforming to every other PvP MMO. If they do what I think they are doing, AoE is dead.
  • Dracane
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    I didn't read it myself. But a friend told me, if an magic AoE is blocked, it will instantly end and will vanish. So for example, you use spear shards, an enemy blocks 1 tick and the spell will istantly vanish.

    Can someone please confirm this ?
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Dracane
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    Sharee wrote: »
    light armor no longer gets spell resistance, heavy will get it instead, etc

    As I understand it all armour will give spell resistance equal to their armour rating, which means light armour does get spell resistance. The spell resistance passive for light armour will also remain, but will be toned down a bit.

    This is a thing, that bothers me a lot. Heavy armor get's everything, light armor nothing in 1.6. Even medium armor players will now become very strong, since they were able to kill light armor users fast until now, but light armor users were able to kill them fast as well, because medium armors has no magic resistance.

    And where in Auri-El's name is the point in remaining the light armor passive for magic resistance ? They will/should erase it, since it becomes useless now and replace it with + magic damage or somethign that helps with casting. Light armor currently is good, because heavy armor has not many benefits. But from a neutral point of view, light armor is not really impressing.

    It should be buffed as well, since light armor users will be even more squishier now and should be rewarded with high damage output and REAL magic sustain, not a few casts more than heavy armor users.

    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Spangla
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    It really is like the blind leading the blind.....

    Blocking AOE - enhances bomb train capabilities and block casting.

    Destruction Staff - Will be going from spell damage further enhancing the dominance of magica based staff builds, combining this with the new ultimate regeneration and we're back to the elder staffs online.

    Dear god........

    I could go on.... but i wont not worth it.

    Shouldn't have expected anything better
  • Bashev
    Bashev
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    Spangla wrote: »
    It really is like the blind leading the blind.....

    Blocking AOE - enhances bomb train capabilities and block casting.

    Destruction Staff - Will be going from spell damage further enhancing the dominance of magica based staff builds, combining this with the new ultimate regeneration and we're back to the elder staffs online.

    Dear god........

    I could go on.... but i wont not worth it.

    Shouldn't have expected anything better
    A lot of changes are coming for which we do not have any info. But if AoE is blockable then staff users cannot hold block all the time cause their stamina will be drained. No stamina = dead staff user.
    Because I can!
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