OrangeTheCat wrote: »Interesting and maybe fair enough? Never understood why you can block all single target skills and only some AoE skills. Is there an actual argument in there somewhere or totally ZoS randomness, like the traits lol.
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I don't know what the official rationale was, but here is mine: Steel Tornado can be blocked because that skill shoots out little daggers and daggers can be deflected. Impulse shoots out flame and flame can wrap around a shield given the right amount of force. How's that?
ThatHappyCat wrote: »Wolfenbelle wrote: »Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.
Last time I checked most PvE mobs can't block, so what the hell are you on about?
I was thinking the same thing, hardly any PVE mobs block, wtf was that guy smoking?
OrangeTheCat wrote: »Interesting and maybe fair enough? Never understood why you can block all single target skills and only some AoE skills. Is there an actual argument in there somewhere or totally ZoS randomness, like the traits lol.
snip
I don't know what the official rationale was, but here is mine: Steel Tornado can be blocked because that skill shoots out little daggers and daggers can be deflected. Impulse shoots out flame and flame can wrap around a shield given the right amount of force. How's that?
Oh, that's right, PvE doesn't matter to you...it's only 90+% of this game, and the place where the majority of the playerbase resides...but I suppose the world should bow down before the PvP gods that can't kill a S/S. Sorry, but I have no sympathy for the stupid Zerg-ball "tactics" that plague the very existence of PvP and take SO much skill to perform...it's boring and stupid.../snip
yes, I speak from a PVP standpoint as PVE is just boring as hell. Nothing really going on there except for trials to say you can be the fastest. WOOOOO *twirls finger* I see your side, but you refuse to see mine. ZoS is working on a fix for block casting anyways. So eventually it will go bye bye. Might as well start learning to play without.
Keep in mind this is not the only change in 1.6. There are anti-zergball measures coming as well: removal of AOE cap, specialized anti-zerg abilities in the alliance warfare skill line, and on top of that the whole game is basically changed upside down(light armor no longer gets spell resistance, heavy will get it instead, etc), god knows what tactics/abilities will come out on top.
Please stop asking the dev team to fix PvP by breaking PvE.you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.
1.6 is all about block casters it seems lol
yes, I speak from a PVP standpoint as PVE is just boring as hell. Nothing really going on there except for trials to say you can be the fastest. WOOOOO *twirls finger* I see your side, but you refuse to see mine.
Holycannoli wrote: »
Keep in mind this is not the only change in 1.6. There are anti-zergball measures coming as well: removal of AOE cap, specialized anti-zerg abilities in the alliance warfare skill line, and on top of that the whole game is basically changed upside down(light armor no longer gets spell resistance, heavy will get it instead, etc), god knows what tactics/abilities will come out on top.
Are these confirmed?
yes, I speak from a PVP standpoint as PVE is just boring as hell. Nothing really going on there except for trials to say you can be the fastest. WOOOOO *twirls finger* I see your side, but you refuse to see mine.
This is exactly why I wish MMO developers would give up on having to have PVP in their game. It only gets them another few % of players and adds so much misery for everyone else.
Want to have an RPG that has PVP, then make an RPG that is built for PVP, like GW. One side is going to sacrifice for the other. So why make such a rich PVE game, and then throw them under the bus?
timidobserver wrote: »Given that AoE is going to do a ton more overall damage in 1.6 by hitting significantly more people, I can live with them being blockable.
ThatHappyCat wrote: »light armor no longer gets spell resistance, heavy will get it instead, etc
As I understand it all armour will give spell resistance equal to their armour rating, which means light armour does get spell resistance. The spell resistance passive for light armour will also remain, but will be toned down a bit.
A lot of changes are coming for which we do not have any info. But if AoE is blockable then staff users cannot hold block all the time cause their stamina will be drained. No stamina = dead staff user.It really is like the blind leading the blind.....
Blocking AOE - enhances bomb train capabilities and block casting.
Destruction Staff - Will be going from spell damage further enhancing the dominance of magica based staff builds, combining this with the new ultimate regeneration and we're back to the elder staffs online.
Dear god........
I could go on.... but i wont not worth it.
Shouldn't have expected anything better