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In Patch 1.6 AoE will be blockable

Bashev
Bashev
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With the new incoming big patch the AoE block mechanic will be changed.
PvP - All magicka based AoE skills which now are not blockable will be blockable.
Source
PvE Monsters AoE will be blockable and some boss AoE skills will be blockable too.
Source
Edited by Bashev on January 8, 2015 4:13PM
Because I can!
  • Gorthax
    Gorthax
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    i quit then. Stupid freaking choice.
  • Bloodfang
    Bloodfang
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    Gorthax wrote: »
    i quit then. Stupid freaking choice.

    Care to elaborate why?
  • tplink3r1
    tplink3r1
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    Despair9 wrote: »
    Gorthax wrote: »
    i quit then. Stupid freaking choice.

    Care to elaborate why?
    Block cast zergballs.
    Well, this is a good change, but they also need to remove Block casting fast.
    "We agree that block casting is an issue" - JessicaFolsom
    Edited by tplink3r1 on January 8, 2015 4:26PM
    VR16 Templar
    VR3 Sorcerer
  • Wolfenbelle
    Wolfenbelle
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    Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.
  • Shunravi
    Shunravi
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    Yay, now my aoe will also drop their stamina faster!
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Gorthax
    Gorthax
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    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol
  • Merrak
    Merrak
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    Gorthax wrote: »
    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol
    Please stop asking the dev team to fix PvP by breaking PvE.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • rophez_ESO
    rophez_ESO
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    Gorthax wrote: »
    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol

    Most "block casters" run around spamming impulse. Now you can block their impulse. If you wanted to use AOE on a person who is blocking, take heart - your AOE will now help to drain his stamina. Drained stamina = dead "block caster."
  • DarthRupert
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    @Wolfenbelle‌ Have you seen how often NPCs block? Honestly you might loose a tiny bit of dps, and if your ranged you probably wont even notice.
    While it doesnt make much sense in a realistic way, I think it certainly will help balance abilities and their different forms.
  • Gorthax
    Gorthax
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    Merrak wrote: »
    Gorthax wrote: »
    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol
    Please stop asking the dev team to fix PvP by breaking PvE.

    who asked for that? I sure as hell didnt. Sorry Merrak. it worked in pve as well.... large groups of mobs, cast two side by side. no one is asking for what you are saying.
  • Merrak
    Merrak
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    rophez_ESO wrote: »
    Gorthax wrote: »
    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol

    Most "block casters" run around spamming impulse. Now you can block their impulse. If you wanted to use AOE on a person who is blocking, take heart - your AOE will now help to drain his stamina. Drained stamina = dead "block caster."

    Add to this the fact that it's a great fix for PvP, and doesn't completely destroy tanking in PvE. In my mind, this is the solution that is needed for the PvP complaints.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • Gorthax
    Gorthax
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    rophez_ESO wrote: »
    Gorthax wrote: »
    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol

    Most "block casters" run around spamming impulse. Now you can block their impulse. If you wanted to use AOE on a person who is blocking, take heart - your AOE will now help to drain his stamina. Drained stamina = dead "block caster."

    well it does sound like it will be nice, I still have my doubts.
  • Wolfenbelle
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    Merrak wrote: »
    Add to this the fact that it's a great fix for PvP, and doesn't completely destroy tanking in PvE. In my mind, this is the solution that is needed for the PvP complaints.

    PvP should have its own game mechanics, but that's a different subject for a different thread, I guess. Often what PvP players want does break PvE.

  • ThatHappyCat
    ThatHappyCat
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    Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.

    Last time I checked most PvE mobs can't block, so what the hell are you on about?
    Edited by ThatHappyCat on January 8, 2015 5:17PM
  • Merrak
    Merrak
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    Gorthax wrote: »
    Merrak wrote: »
    Gorthax wrote: »
    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol
    Please stop asking the dev team to fix PvP by breaking PvE.

    who asked for that? I sure as hell didnt. Sorry Merrak. it worked in pve as well.... large groups of mobs, cast two side by side. no one is asking for what you are saying.
    Oh, I'm sorry, did I read too much into your anti-block casting comment?
    Gorthax wrote: »
    i quit then. Stupid freaking choice.
    I guess it was the fact that you didn't want to look at it objectively from the start that made me assume you were just another complainer wanting block casting removed.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • kieso
    kieso
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    Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.

    Last time I checked most PvE mobs can't block, so what the hell are you on about?

    I was thinking the same thing, hardly any PVE mobs block, wtf was that guy smoking?
  • Merrak
    Merrak
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    kieso wrote: »
    Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.

    Last time I checked most PvE mobs can't block, so what the hell are you on about?

    I was thinking the same thing, hardly any PVE mobs block, wtf was that guy smoking?
    Some use the animated shield, others actually put their weapons up when you charge a heavy attack. It happens. Just not often and not every mob.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • ThatHappyCat
    ThatHappyCat
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    Merrak wrote: »
    kieso wrote: »
    Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.

    Last time I checked most PvE mobs can't block, so what the hell are you on about?

    I was thinking the same thing, hardly any PVE mobs block, wtf was that guy smoking?
    Some use the animated shield, others actually put their weapons up when you charge a heavy attack. It happens. Just not often and not every mob.

    The only mobs that block are a few tank adds that are of no consequence. Off the top of my head, only DSA contains blocking mobs that are of any significance, and if you're spamming AoEs against them you're doing something very wrong regardless of whether or not your AoEs are blockable.

    To say that this is a "PvP change that adversely affects PvE" is laughable.

    If anything being able to block mob AoEs is a good thing, it's not like mobs spam Impulse like players do so you're not going to have your stamina rapidly drained. In fact it would probably be a net stamina gain as don't have to spend stamina to dodge out of the now blockable AoEs.
  • Sallington
    Sallington
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    Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.

    All those blocking NPCs... All 2-3 of them.

    GG Zos.

    Seriously though, there was no reason why stamina AOEs could be blocked, but the pulse trains could lol all the way to the bank.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Sharee
    Sharee
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    tplink3r1 wrote: »
    Despair9 wrote: »
    Gorthax wrote: »
    i quit then. Stupid freaking choice.

    Care to elaborate why?
    Block cast zergballs.
    Well, this is a good change, but they also need to remove Block casting fast.
    "We agree that block casting is an issue" - JessicaFolsom

    Keep in mind this is not the only change in 1.6. There are anti-zergball measures coming as well: removal of AOE cap, specialized anti-zerg abilities in the alliance warfare skill line, and on top of that the whole game is basically changed upside down(light armor no longer gets spell resistance, heavy will get it instead, etc), god knows what tactics/abilities will come out on top.

    Any concerns about "omg the change to X will make Y totally overpowered" are premature, because we do not know what changes there will be to A,B,C...
  • Sallington
    Sallington
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    Merrak wrote: »
    Add to this the fact that it's a great fix for PvP, and doesn't completely destroy tanking in PvE. In my mind, this is the solution that is needed for the PvP complaints.

    PvP should have its own game mechanics, but that's a different subject for a different thread, I guess. Often what PvP players want does break PvE.

    PvP balances are better for the game overall. PvE players just whine about it because it make's them less OP against the computer.

    My opinion, but a strong one.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • ThatHappyCat
    ThatHappyCat
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    Sharee wrote: »
    light armor no longer gets spell resistance, heavy will get it instead, etc

    As I understand it all armour will give spell resistance equal to their armour rating, which means light armour does get spell resistance. The spell resistance passive for light armour will also remain, but will be toned down a bit.
    Edited by ThatHappyCat on January 8, 2015 5:32PM
  • Sharee
    Sharee
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    Sharee wrote: »
    light armor no longer gets spell resistance, heavy will get it instead, etc

    As I understand it all armour will give spell resistance equal to their armour rating, which means light armour does get spell resistance. The spell resistance passive for light armour will also remain, but will be toned down a bit.

    I meant the passive in the light armor skill line, not natural armor ability.

    EDIT i see you mentioned the passive as well - my impression is this was being removed, not adjusted, we'll see in a couple of days i guess.
    Edited by Sharee on January 8, 2015 5:38PM
  • Merrak
    Merrak
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    The only mobs that block are a few tank adds that are of no consequence. Off the top of my head, only DSA contains blocking mobs that are of any significance, and if you're spamming AoEs against them you're doing something very wrong regardless of whether or not your AoEs are blockable.

    To say that this is a "PvP change that adversely affects PvE" is laughable.

    If anything being able to block mob AoEs is a good thing, it's not like mobs spam Impulse like players do so you're not going to have your stamina rapidly drained. In fact it would probably be a net stamina gain as don't have to spend stamina to dodge out of the now blockable AoEs.
    You obviously twisted words around to make the "PvP change" comment, since you took the comment completely out of context. What is laughable is anyone who feels removing block casting will not have a negative effect on PvE. Tell me the last time you ran Sanctum and your tank wasn't block casting through the entire fight. Now I'm sure you see the point I'm making.

    Additionally, I don't think they are going to make attacks such as the frontal cleave of The Warrior nullified by holding block. It's still a mechanic of the boss fight that you need to avoid at all costs.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • Sharee
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    Double post
    Edited by Sharee on January 8, 2015 5:38PM
  • Robocles
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    Sallington wrote: »
    Merrak wrote: »
    Add to this the fact that it's a great fix for PvP, and doesn't completely destroy tanking in PvE. In my mind, this is the solution that is needed for the PvP complaints.

    PvP should have its own game mechanics, but that's a different subject for a different thread, I guess. Often what PvP players want does break PvE.

    PvP balances are better for the game overall. PvE players just whine about it because it make's them less OP against the computer.

    My opinion, but a strong one.

    And that will mean we get the same crap mechanics in PVE. Woot.

    Not sure exactly why your pvp opinion is more important, but whatever.
  • jopeymonster
    jopeymonster
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    Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.

    If you NEED to AoE spam in a PUBLIC dungeon to clear it, you are playing the wrong game.

    If you WANT to spam AoE in a PUBLIC dungeon to save time, then this isn't going to change much.

    GROUP dungeons should not be soloable under any circumstance. I know it possible in some cases now, but that is "gaming" the system, proving that changes such as this are really needed and some builds/skills are OP and need balance.

    If you are trolololol'ing, then GG sir.
    Edited by jopeymonster on January 8, 2015 5:44PM
    #nerfkeyboards
  • Gorthax
    Gorthax
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    Merrak wrote: »
    Gorthax wrote: »
    Merrak wrote: »
    Gorthax wrote: »
    you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.

    1.6 is all about block casters it seems lol
    Please stop asking the dev team to fix PvP by breaking PvE.

    who asked for that? I sure as hell didnt. Sorry Merrak. it worked in pve as well.... large groups of mobs, cast two side by side. no one is asking for what you are saying.
    Oh, I'm sorry, did I read too much into your anti-block casting comment?
    Gorthax wrote: »
    i quit then. Stupid freaking choice.
    I guess it was the fact that you didn't want to look at it objectively from the start that made me assume you were just another complainer wanting block casting removed.

    block casting SHOULD be removed. To defend it is just insane and you know it. How is the ability to gain defense while casting spells seem logical to you? Seriously. Then couple that with the dominate weapon of choice in pvp (S&S) and now you have the recipe for "wtf why do I bother"

    As for PVE, your tank is a tank and bosses do not attack all the time (but they do attack often), they can let the guard down to attack. It is not that hard. They will have to do it anyways in 1.6 if they want to gain ultimate.

    Go on though, tell me all about how it shouldnt be removed and to l2p, counter, blah blah lol :D Love hearing it ^_~

    The fact that AoE is now blockable means that the pathetic aoe damage that will be done is going to be even more laughable but just have the added affect of draining stamina. Nor does the only one aoe on the ground from the same caster of the same AoE make any sense. The ability to throw out multiple aoes to threaten the perma blocker as he moves around was a awesome counter.

    So, yes, I do feel it is absurd. Sorry it bothers you. If you (or anyone) has a reason why this is a good change, I am all ears and open to the idea. The only thing I see this doing is just further making S&S the go to weapon in pvp. Then again I could be wrong and since 1.6 is not out i do not know.

    yes, I speak from a PVP standpoint as PVE is just boring as hell. Nothing really going on there except for trials to say you can be the fastest. WOOOOO *twirls finger* I see your side, but you refuse to see mine. ZoS is working on a fix for block casting anyways. So eventually it will go bye bye. Might as well start learning to play without.

    *EDIT*: for clarification here is the quote

    "We agree that block casting is an issue, but our main focus has been on balancing and polishing other features for 1.6. We did spend some time on this problem, but in the end we decided to take a little more time to get the right solution for this instead of rushing out a “fix” that could potentially introduce more problems."
    Edited by Gorthax on January 8, 2015 6:56PM
  • eliisra
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    Interesting and maybe fair enough? Never understood why you can block all single target skills and only some AoE skills. Is there an actual argument in there somewhere or totally ZoS randomness, like the traits lol.

    This would also affect a few CC abilities. Some of them(for example NB fear) cant be blocked today, since it counts as AoE. So you're often required a 100% uptime on Immovable in PvP, which I sort of dislike (yet I do love spamming fear on permablocking DK's :blush: ).

    This will certainly nerf AoE blobs, simply because their targets wont melt instantly when run over. But than again, the bad stuff, block/casting builds will be even harder to kill.
  • OrangeTheCat
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    eliisra wrote: »
    Interesting and maybe fair enough? Never understood why you can block all single target skills and only some AoE skills. Is there an actual argument in there somewhere or totally ZoS randomness, like the traits lol.

    snip

    I don't know what the official rationale was, but here is mine: Steel Tornado can be blocked because that skill shoots out little daggers and daggers can be deflected. Impulse shoots out flame and flame can wrap around a shield given the right amount of force. How's that?

    Edited by OrangeTheCat on January 8, 2015 7:13PM
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