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ZOS Please Ban Winged Twilights from Banks

  • Elvinfire
    Elvinfire
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    SO, this thread is where the elites hang out. Sheesh. If you need me, I'll be in the bank, leaning on the wall next to the counter, flipping my coin, and watching my monkey scratching his ---, and eating bugs off the floor. There's nothing else for us Sorcerers to do these days. Merry Christmas All!
  • Iselin
    Iselin
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    Hear, hear! And don't break their collision detection again and make them even more annoying as they have been on and off since collision detection made it into the game.

    I just don't understand why people have them out all the time in towns. Especially since they're just a way of saying "Look, I still think that sorcerer pets are a viable build!" :p
  • Draxys
    Draxys
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    Iselin wrote: »
    Hear, hear! And don't break their collision detection again and make them even more annoying as they have been on and off since collision detection made it into the game.

    I just don't understand why people have them out all the time in towns. Especially since they're just a way of saying "Look, I still think that sorcerer pets are a viable build!" :p

    They really are useless, didn't even spend the skill points on my sorc
    2013

    rip decibel
  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    There already exists a mechanic for removing the sound from summoned pets, non-combat pets, and spells.

    It's called turning your volume down.

    Huh...who'da thunk it?

    As for the clutter and general overall 'madness' of a crowded bank...

    Find another bank...

    Wow I'm on a roll today! Must be a lucky holiday!
    Sinister Swarm
    15 Years of Gaming Excellence
  • Inklings
    Inklings
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    LOL. After they implement this framerates in PvP drop by 20.

    If a butterfly farts in Japan the frame rates drop by 20. This "fix" would be a lot worse. =P

  • newtinmpls
    newtinmpls
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    Hmmm... I've never noticed scuttlers making noise. But they are so damn cute I wish there was an emote to pet them.

    Banning summoned critters would be easy, just do something so that banks & crafting stations are effectively deep water - the summoned ones dissapear when you go in, then show up again when you come out.

    On the other hand, I'd give a lot to be able to control the height of the winged twilights. When a friend is leading me through dungeons, or across whereever (I'm a terrible map reader) in order to be far enough 'back' to be able to 'follow', I end up having a great view of his matriarch's *ass and feet. And I'm really not a daedric *ss and foot person.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Ashtaris
    Ashtaris
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    I know that when I had my first character, a DK tank, I thought the summonded familiars were a major nusance as well. When I created my next character, a Sorc, I made sure to try and remember to unsummon my creatures before I went into a bank or crafting area. I didn't always remember, but I tried, just out of courtesy for the other players. Eventually you learn that the summoned creatures are not all that special for a Sorc anyway and there are far more useful skills to have on the bar.
    Edited by Ashtaris on December 25, 2014 3:15AM
  • manny254
    manny254
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    Really? Just go to a less populated bank. You are essentially angry that there are other players in an mmo.
    - Mojican
  • Iselin
    Iselin
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    Draxys wrote: »
    Iselin wrote: »
    Hear, hear! And don't break their collision detection again and make them even more annoying as they have been on and off since collision detection made it into the game.

    I just don't understand why people have them out all the time in towns. Especially since they're just a way of saying "Look, I still think that sorcerer pets are a viable build!" :p

    They really are useless, didn't even spend the skill points on my sorc

    Well, you do have to go through at least the unstable familiar to get at some of the nice passives further down the tree and, of course, the Storm Atronach is always nice to have as an ultimate option (although the AOE of overload is hard to pass up with an otherwise AOE-weak class.) I just plunk the familiar on my bar and never use it just to level up the skill line.

    It's not just that they're severely underpowered and prone to bug out, the magicka reduction penalty is way over the top considering what you get. Someone in the dev team was just way too cautious with them - especially since there are many other sorc abilities that really pack a punch and are so magicka efficient that you seldom if ever need to use your weapon.

    They're just damn all around useless nuisances that just make me sad when I see them and think about my DAoC Theurgist or WOW Demonologist Warlock... now those were magic users with actual useful pets.
  • newtinmpls
    newtinmpls
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    Sparkle is not useless ... come closer and say that again and she'll bite off something you value
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Iselin
    Iselin
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    newtinmpls wrote: »
    Sparkle is not useless ... come closer and say that again and she'll bite off something you value

    She'll never get anywhere near me. Really, if you care about Sparkle you should leave her in the stable playing with the horsies... she'd be much happier there.

  • Vizier
    Vizier
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    All summons should cancel inside a banks and crafting areas. It's just common sense. Why hasn't it happened yet?...shrug/meh.
  • Mordria
    Mordria
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    Heruthema wrote: »
    They have no business being there and it shows a lack of respect for all others in the room. You are in the bank to conduct business and most are crowded and all you see are these flapping wings.

    haha! I know, right?? It's REALLY annoying.

    It should be the same for crafting areas also.
  • SteveCampsOut
    SteveCampsOut
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    dharbert wrote: »
    It's a simple concept. Don't allow any vanity pets, summons, or magical effects inside of banks or at crafting stations. Wouldn't take them 2 minutes to do this.

    Agreed but it would take longer then two minutes.

    No casting, no drawing weapons, no pets. Many of the spells are forced emotes and casting should be suspended in safe areas in general.

    Actually, I'd like to see it implemented in the Justice system where it's punishable with Jail time if a guard catches you!
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  • Moonshadow66
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    newtinmpls wrote: »
    Hmmm... I've never noticed scuttlers making noise. But they are so damn cute I wish there was an emote to pet them.

    Banning summoned critters would be easy, just do something so that banks & crafting stations are effectively deep water - the summoned ones dissapear when you go in, then show up again when you come out.

    On the other hand, I'd give a lot to be able to control the height of the winged twilights. When a friend is leading me through dungeons, or across whereever (I'm a terrible map reader) in order to be far enough 'back' to be able to 'follow', I end up having a great view of his matriarch's *ass and feet. And I'm really not a daedric *ss and foot person.

    That's a good idea with the deep water, I can imagine that this actually could work.

    And I agree on the Twilight's height problem. But it's not only when someone infront of me has summoned it that it blocks the view, also when I'm the one who summoned it and I'm zoomed out to 3rd person (I got used to do this after years playing games in 1st person). I know I can move the "camera" in every direction, but mostly I need it just there where the Twilight has parked its butt lol In this case it affects the height and the distance to the summoner.

    Oh, and about the "pet" emote, I don't think there is any, but a friend of mine told me to try "/give" when I told her that I'd love to pet the Guar sitting infront of the Mournhold stables ;) It kinda looks like you'd pet it, and the hand gesture is at the perfect height for a Guar, unfortunately not for Scuttlers (or Bantam Guars).
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  • BoloBoffin
    BoloBoffin
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    Personally, the noises don't bother me, but I've dealt with severe tinnitus for a couple of decades now, and I'm used to ignoring sounds if I need to. Well, the dogs barking was crazy, but that got toned down.

    Familiars are going to be needed by players to fight in the justice system. But the vanity pets could easily be tucked away by the same kind of mechanism that makes people dismount their horses. That would actually take care of most of it - and familiars could be unsummoned in the same way. A few Volatile Familiars exploding on townsfolk and a few fines/executions later, people might remember to turn them off themselves. At the very least, we should have to resummon our familiar to use it in a bank/town crafting area, just like when we port to a waystation/new dungeon.
    Now let's dig on the Dirt Mound... (never gonna get it, never gonna get it, NEEEEver gonna get it, never gonna it)
  • JKorr
    JKorr
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    firstdecan wrote: »
    I really don't understand this thread. What is the point of having vanity pets unless they're noticeable by other players. Whether it's flapping wings, whirring noises or what have you, the point is that they do something interesting that appeals to the player, and is noticeable by other players.

    This is the same as wearing jewelry or nice clothes in real life, owning a nice car, fancy shoes, tattoos, unusual hairstyles, etc. If you don't like other people in your game, go play a single player game. This is a social game, and isn't a place for the bigoted, intolerant, or anti-social.

    Let's see...fancy car doesn't impact my attempting to conduct business in a bank unless you crash it through the doors. Nice clothes and jewelry; again, under normal conditions it won't be flapping across my face and blocking my vision. Ditto fancy shoes, unusual hair, or tattoos. You can stand there and be a super special sparkle pony all you want, and I can completely ignore you while conducting my business. When I'm done I can walk around you and leave, with or without noticing your fancy shoes, hair, clothes, or car.

    Most of the time the only thing that comes across as noticeable by other players is how a lot of the special sparkle ponies can be real jerks. I don't see the vanity pets as anything special. I've deleted all of mine because I don't really care whether someone else notices that I've played the game x months or whatever. But that is just my personal opinion. Ymmv.
  • firstdecan
    firstdecan
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    JKorr wrote: »
    firstdecan wrote: »
    I really don't understand this thread. What is the point of having vanity pets unless they're noticeable by other players. Whether it's flapping wings, whirring noises or what have you, the point is that they do something interesting that appeals to the player, and is noticeable by other players.

    This is the same as wearing jewelry or nice clothes in real life, owning a nice car, fancy shoes, tattoos, unusual hairstyles, etc. If you don't like other people in your game, go play a single player game. This is a social game, and isn't a place for the bigoted, intolerant, or anti-social.

    Let's see...fancy car doesn't impact my attempting to conduct business in a bank unless you crash it through the doors. Nice clothes and jewelry; again, under normal conditions it won't be flapping across my face and blocking my vision. Ditto fancy shoes, unusual hair, or tattoos. You can stand there and be a super special sparkle pony all you want, and I can completely ignore you while conducting my business. When I'm done I can walk around you and leave, with or without noticing your fancy shoes, hair, clothes, or car.

    Most of the time the only thing that comes across as noticeable by other players is how a lot of the special sparkle ponies can be real jerks. I don't see the vanity pets as anything special. I've deleted all of mine because I don't really care whether someone else notices that I've played the game x months or whatever. But that is just my personal opinion. Ymmv.

    O.K., but what about someone who smokes cigars, or wears patchouli? That would affect you while doing business in a public place? Or someone wearing an obscene and attention getting t-shirt that just happens to make fun of an issue deeply personal to you. The point of posting specific examples was not to be an exercise in categorical denial. The point was to illustrate that obnoxious behavior occurs in IRL public places, and is something Zeni doesn't have to police just because a few players are upset that the game doesn't revolve around them.
    Edited by firstdecan on December 25, 2014 7:32PM
  • newtinmpls
    newtinmpls
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    I hadn't thought about vanity pets (hate the name) as being meant to stimulate interaction. The dye stations do - heck I'll whisper to folks all the time when I like their choices of gear/dye. And there was that episode of nude dancing in a bank (friendly, possibly drunk player - we decided the male version of the redguard dance needed to be done without clothing - hey it made sense at the time).

    I actually have a 'backstory' for my mudcrab. There is a point in Stros M'kai where you see people betting on mudcrab fighting; my character rescued his mudcrab from that horrible situation (I just think of him as a sort of pitbull with a carapace).
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • nickro24prb19_ESO
    nickro24prb19_ESO
    Soul Shriven
    firstdecan wrote: »
    JKorr wrote: »
    firstdecan wrote: »
    I really don't understand this thread. What is the point of having vanity pets unless they're noticeable by other players. Whether it's flapping wings, whirring noises or what have you, the point is that they do something interesting that appeals to the player, and is noticeable by other players.

    This is the same as wearing jewelry or nice clothes in real life, owning a nice car, fancy shoes, tattoos, unusual hairstyles, etc. If you don't like other people in your game, go play a single player game. This is a social game, and isn't a place for the bigoted, intolerant, or anti-social.

    Let's see...fancy car doesn't impact my attempting to conduct business in a bank unless you crash it through the doors. Nice clothes and jewelry; again, under normal conditions it won't be flapping across my face and blocking my vision. Ditto fancy shoes, unusual hair, or tattoos. You can stand there and be a super special sparkle pony all you want, and I can completely ignore you while conducting my business. When I'm done I can walk around you and leave, with or without noticing your fancy shoes, hair, clothes, or car.

    Most of the time the only thing that comes across as noticeable by other players is how a lot of the special sparkle ponies can be real jerks. I don't see the vanity pets as anything special. I've deleted all of mine because I don't really care whether someone else notices that I've played the game x months or whatever. But that is just my personal opinion. Ymmv.

    O.K., but what about someone who smokes cigars, or wears patchouli? That would affect you while doing business in a public place? Or someone wearing an obscene and attention getting t-shirt that just happens to make fun of an issue deeply personal to you. The point of posting specific examples was not to be an exercise in categorical denial. The point was to illustrate that obnoxious behavior occurs in IRL public places, and is something Zeni doesn't have to police just because a few players are upset that the game doesn't revolve around them.

    So, assuming that obnoxious behaviour really does occur IRL public places, does that make it right for Zenimax to ignore this issue? Do two wrongs really make one right? Or a 1000 for that matter?
    Edited by nickro24prb19_ESO on January 8, 2015 7:46PM
  • Heruthema
    Heruthema
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    manny254 wrote: »
    Really? Just go to a less populated bank. You are essentially angry that there are other players in an mmo.

    No just the obnoxious ones that are into 'look at me and how much I can annoy everyone around me' mode.
    Yes its an MMO and I enjoy that, but being an MMO means you are not the only one around also.
  • firstdecan
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    firstdecan wrote: »
    JKorr wrote: »
    firstdecan wrote: »
    I really don't understand this thread. What is the point of having vanity pets unless they're noticeable by other players. Whether it's flapping wings, whirring noises or what have you, the point is that they do something interesting that appeals to the player, and is noticeable by other players.

    This is the same as wearing jewelry or nice clothes in real life, owning a nice car, fancy shoes, tattoos, unusual hairstyles, etc. If you don't like other people in your game, go play a single player game. This is a social game, and isn't a place for the bigoted, intolerant, or anti-social.

    Let's see...fancy car doesn't impact my attempting to conduct business in a bank unless you crash it through the doors. Nice clothes and jewelry; again, under normal conditions it won't be flapping across my face and blocking my vision. Ditto fancy shoes, unusual hair, or tattoos. You can stand there and be a super special sparkle pony all you want, and I can completely ignore you while conducting my business. When I'm done I can walk around you and leave, with or without noticing your fancy shoes, hair, clothes, or car.

    Most of the time the only thing that comes across as noticeable by other players is how a lot of the special sparkle ponies can be real jerks. I don't see the vanity pets as anything special. I've deleted all of mine because I don't really care whether someone else notices that I've played the game x months or whatever. But that is just my personal opinion. Ymmv.

    O.K., but what about someone who smokes cigars, or wears patchouli? That would affect you while doing business in a public place? Or someone wearing an obscene and attention getting t-shirt that just happens to make fun of an issue deeply personal to you. The point of posting specific examples was not to be an exercise in categorical denial. The point was to illustrate that obnoxious behavior occurs in IRL public places, and is something Zeni doesn't have to police just because a few players are upset that the game doesn't revolve around them.

    So, assuming that obnoxious behaviour really does occur IRL public places, does that make it right for Zenimax to ignore this issue? Do two wrongs really make one right? Or a 1000 for that matter?

    Do we really "have to assume" that obnoxious behavior occurs in public places?

    You're assuming that someone is "wrong" for having a pet in the bank. This is inconsiderate, but it's hardly "wrong," immoral, sociopathic, or whatever else you may want to label it. If the winged twilight is in your way, there's a magic solution: use one or more of the wasd keys to reposition yourself where you can get at the banker.

    Zenimax doesn't have to address or police an issue that's easily solved with a functioning keyboard. This is a non-issue, it's as bad as the thread where someone claimed Rawl Kha (sp) was OP and needed to be nerfed.

    If you want to go on a tirade about how sorcs who do this are inconsiderate jag-pies, I would agree with you. If you think Zenimax needs to define this as an issue because it's an affront to personal perceptions of social norms in a fantasy world, there's no basis for that argument. I've never seen any number of pets in the bank prevent me from getting at the banker, and I've been playing since beta.
  • Potenza
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    Lol - guess you weren't here when they had collision.
  • Sylvyr
    Sylvyr
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    /sarcasm

    Should also ban the ability for players to jump on the tables, it blocks the view.

    Oh and emotes with sounds, players spam those and interrupt business as well.

    And naked players, quite distracting.

    maybe just all players, they make crowds.

    oh and door sounds.
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    2) Making zero sense. "That makes ZoSense"
  • XEVENEX
    XEVENEX
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    Sorcerer here.

    ZOS please ban flappy birds period. The whole skill tree stinks except for hardened ward.
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    Pet, spells etc. in banks have never bothered me in banks. I don't do them myself as I don't like pets - not even vanity ones.
  • Tandor
    Tandor
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    Raygee wrote: »
    Definitely too many 5-year-olds in the game.

    Be grateful for small mercies, there are even more of them on the forum...
  • nickro24prb19_ESO
    nickro24prb19_ESO
    Soul Shriven
    firstdecan wrote: »
    firstdecan wrote: »
    JKorr wrote: »
    firstdecan wrote: »
    I really don't understand this thread. What is the point of having vanity pets unless they're noticeable by other players. Whether it's flapping wings, whirring noises or what have you, the point is that they do something interesting that appeals to the player, and is noticeable by other players.

    This is the same as wearing jewelry or nice clothes in real life, owning a nice car, fancy shoes, tattoos, unusual hairstyles, etc. If you don't like other people in your game, go play a single player game. This is a social game, and isn't a place for the bigoted, intolerant, or anti-social.

    Let's see...fancy car doesn't impact my attempting to conduct business in a bank unless you crash it through the doors. Nice clothes and jewelry; again, under normal conditions it won't be flapping across my face and blocking my vision. Ditto fancy shoes, unusual hair, or tattoos. You can stand there and be a super special sparkle pony all you want, and I can completely ignore you while conducting my business. When I'm done I can walk around you and leave, with or without noticing your fancy shoes, hair, clothes, or car.

    Most of the time the only thing that comes across as noticeable by other players is how a lot of the special sparkle ponies can be real jerks. I don't see the vanity pets as anything special. I've deleted all of mine because I don't really care whether someone else notices that I've played the game x months or whatever. But that is just my personal opinion. Ymmv.

    O.K., but what about someone who smokes cigars, or wears patchouli? That would affect you while doing business in a public place? Or someone wearing an obscene and attention getting t-shirt that just happens to make fun of an issue deeply personal to you. The point of posting specific examples was not to be an exercise in categorical denial. The point was to illustrate that obnoxious behavior occurs in IRL public places, and is something Zeni doesn't have to police just because a few players are upset that the game doesn't revolve around them.

    So, assuming that obnoxious behaviour really does occur IRL public places, does that make it right for Zenimax to ignore this issue? Do two wrongs really make one right? Or a 1000 for that matter?

    Do we really "have to assume" that obnoxious behavior occurs in public places?

    You're assuming that someone is "wrong" for having a pet in the bank. This is inconsiderate, but it's hardly "wrong," immoral, sociopathic, or whatever else you may want to label it. If the winged twilight is in your way, there's a magic solution: use one or more of the wasd keys to reposition yourself where you can get at the banker.

    Zenimax doesn't have to address or police an issue that's easily solved with a functioning keyboard. This is a non-issue, it's as bad as the thread where someone claimed Rawl Kha (sp) was OP and needed to be nerfed.

    If you want to go on a tirade about how sorcs who do this are inconsiderate jag-pies, I would agree with you. If you think Zenimax needs to define this as an issue because it's an affront to personal perceptions of social norms in a fantasy world, there's no basis for that argument. I've never seen any number of pets in the bank prevent me from getting at the banker, and I've been playing since beta.

    What I meant by "wrong" is "something that is undesirable". "Inconsiderate" falls within that definition.

    I see you've changed your reasoning from "Zenimax should not police this issue, because this also happens IRL" to "Zenimax should not police this issue, because it is easily solved by the players themselves". I agree that this issue is solvable by the players themselves. However, I fail to see why obnoxious behaviour occuring IRL public places is relevant.
    Edited by nickro24prb19_ESO on January 8, 2015 8:59PM
  • Link_dead
    Link_dead
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    Simple solution.
    Maybe not so simple to program it in...but...

    New settings options for our account.

    Pets visible in towns? [click yes or no]
    Pets visible in banks? [click yes or no]
    Pets visible at crafting areas? [click yes or no]
    Familiars visible in towns? [click yes or no]
    Familiars visible in banks? [click yes or no]
    Familiars visible at crafting areas? [click yes or no]
    Spell graphics visible in towns? [click yes or no]
    Spell graphics visible in banks? [click yes or no]
    Spell graphics visible at crafting areas? [click yes or no]
    Whatever visible where ever it makes people grumpy? [click yes or no]

    If it's not visible then its sounds and emotes are gone also.

    Allows us to control what we see and hear in those places.
    Allows others to play how they want and us to play how we want.
    Hey, if someone wants 6000 NPCs blocking their view and making a roaring racket for what ever reason let them suffer it, that's their choice, but those who don't want it could turn it off.

    We are never EVER going to have any MMO where everyone gets along and everything is done the "right" way...never. That hasn't worked in real life to date and doesn't appear it ever will, so there is no way we can honestly expect it to happen in a game. Lets except that for what it is and move on.

    What we can hope and ask for is the game company to allow us ways to minimize the impact of other people on our game play, whether they be out right jerks or simply others who do things differently. We also need to remember some people will be jerks and it is much easier to complain about them than it is to make them behave.

    Just because someone does something differently doesn't necessarily mean it is wrong and needs to be disallowed. For example, I think RP is a big waste of time, but that doesn't mean it should be banned from places I frequent. That means, since it can't be made a toggle able practice, I need to ignore it just like I'd have to ignore all the Nords running around if I personally thought that race's graphic model looked stupid - which I don't, but you see the general idea.

    My request is the DEVs make some toggle options for us so we can turn some of the visual and audio spam off in the common areas.
  • yodased
    yodased
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    Justice system has the ability to attack townspeople. Sorc build that uses pets in 1.6 gonna have a hard time if he can't pop his pets in town.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
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