Block cast zergballs.
Please stop asking the dev team to fix PvP by breaking PvE.you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.
1.6 is all about block casters it seems lol
you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.
1.6 is all about block casters it seems lol
Please stop asking the dev team to fix PvP by breaking PvE.you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.
1.6 is all about block casters it seems lol
rophez_ESO wrote: »you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.
1.6 is all about block casters it seems lol
Most "block casters" run around spamming impulse. Now you can block their impulse. If you wanted to use AOE on a person who is blocking, take heart - your AOE will now help to drain his stamina. Drained stamina = dead "block caster."
rophez_ESO wrote: »you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.
1.6 is all about block casters it seems lol
Most "block casters" run around spamming impulse. Now you can block their impulse. If you wanted to use AOE on a person who is blocking, take heart - your AOE will now help to drain his stamina. Drained stamina = dead "block caster."
Add to this the fact that it's a great fix for PvP, and doesn't completely destroy tanking in PvE. In my mind, this is the solution that is needed for the PvP complaints.
Wolfenbelle wrote: »Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.
Oh, I'm sorry, did I read too much into your anti-block casting comment?Please stop asking the dev team to fix PvP by breaking PvE.you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.
1.6 is all about block casters it seems lol
who asked for that? I sure as hell didnt. Sorry Merrak. it worked in pve as well.... large groups of mobs, cast two side by side. no one is asking for what you are saying.
I guess it was the fact that you didn't want to look at it objectively from the start that made me assume you were just another complainer wanting block casting removed.i quit then. Stupid freaking choice.
ThatHappyCat wrote: »Wolfenbelle wrote: »Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.
Last time I checked most PvE mobs can't block, so what the hell are you on about?
Some use the animated shield, others actually put their weapons up when you charge a heavy attack. It happens. Just not often and not every mob.ThatHappyCat wrote: »Wolfenbelle wrote: »Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.
Last time I checked most PvE mobs can't block, so what the hell are you on about?
I was thinking the same thing, hardly any PVE mobs block, wtf was that guy smoking?
Some use the animated shield, others actually put their weapons up when you charge a heavy attack. It happens. Just not often and not every mob.ThatHappyCat wrote: »Wolfenbelle wrote: »Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.
Last time I checked most PvE mobs can't block, so what the hell are you on about?
I was thinking the same thing, hardly any PVE mobs block, wtf was that guy smoking?
Wolfenbelle wrote: »Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.
Wolfenbelle wrote: »Add to this the fact that it's a great fix for PvP, and doesn't completely destroy tanking in PvE. In my mind, this is the solution that is needed for the PvP complaints.
PvP should have its own game mechanics, but that's a different subject for a different thread, I guess. Often what PvP players want does break PvE.
light armor no longer gets spell resistance, heavy will get it instead, etc
ThatHappyCat wrote: »light armor no longer gets spell resistance, heavy will get it instead, etc
As I understand it all armour will give spell resistance equal to their armour rating, which means light armour does get spell resistance. The spell resistance passive for light armour will also remain, but will be toned down a bit.
You obviously twisted words around to make the "PvP change" comment, since you took the comment completely out of context. What is laughable is anyone who feels removing block casting will not have a negative effect on PvE. Tell me the last time you ran Sanctum and your tank wasn't block casting through the entire fight. Now I'm sure you see the point I'm making.ThatHappyCat wrote: »The only mobs that block are a few tank adds that are of no consequence. Off the top of my head, only DSA contains blocking mobs that are of any significance, and if you're spamming AoEs against them you're doing something very wrong regardless of whether or not your AoEs are blockable.
To say that this is a "PvP change that adversely affects PvE" is laughable.
If anything being able to block mob AoEs is a good thing, it's not like mobs spam Impulse like players do so you're not going to have your stamina rapidly drained. In fact it would probably be a net stamina gain as don't have to spend stamina to dodge out of the now blockable AoEs.
Sallington wrote: »Wolfenbelle wrote: »Add to this the fact that it's a great fix for PvP, and doesn't completely destroy tanking in PvE. In my mind, this is the solution that is needed for the PvP complaints.
PvP should have its own game mechanics, but that's a different subject for a different thread, I guess. Often what PvP players want does break PvE.
PvP balances are better for the game overall. PvE players just whine about it because it make's them less OP against the computer.
My opinion, but a strong one.
Wolfenbelle wrote: »Bad decision because now AoE will be useless. If the people who post often on these boards are any indication, PvP players will be happy about this until they realize their own AoE is also useless. What they also don't realize is that AoE is indispensable for people who solo dungeons. So shortsighted, sigh.
Oh, I'm sorry, did I read too much into your anti-block casting comment?Please stop asking the dev team to fix PvP by breaking PvE.you can only have one WoE or blockade active at a time now meaning you cast another the previous one goes bye bye. Gone are the days when you could lay them down to help damage perma block casters when they shift around. Again I say, stupid freaking choice.
1.6 is all about block casters it seems lol
who asked for that? I sure as hell didnt. Sorry Merrak. it worked in pve as well.... large groups of mobs, cast two side by side. no one is asking for what you are saying.I guess it was the fact that you didn't want to look at it objectively from the start that made me assume you were just another complainer wanting block casting removed.i quit then. Stupid freaking choice.
Interesting and maybe fair enough? Never understood why you can block all single target skills and only some AoE skills. Is there an actual argument in there somewhere or totally ZoS randomness, like the traits lol.
snip