ElfFromSpace wrote: »I think a lot of people are missing my point. I do not want a dead buff server. I ENJOY going to defend it... But I work 40 hours a week. I need to sleep now and then. And.. I actually really enjoyed breaking up my PVP and spending some time helping out DC in non-vet PVP. Having 2 sides make underhanded deals to team up on a single buff server because they're too cowardly to stand up individually, and they would rather fight only where they have an advantage rather than hitting all 3 buff servers... That's where I call shennanigans. Coming to Haderus and feeling self important because your organized PVP specialists can take out some AD players who just got to Cyrodil trying to defend their home turf while you work in teams with 4-5 guilds from 2 different factions... are you really proud of that?
Please ZOS fix the lag on Thornblade! A server where most of the players are experienced with PVP is the only place where we'll ever see truly challenging fights.
Like it or not Buffs impact the game outside of PVP. You should LIKE this because a lot of players won't bother with PVP otherwise. If you preach that buff servers should not be dead servers let's see you putting your actions where your words are and doing raids on Azura and on Chillrend!
So this is the call to arms! Whose who have AD characters, try playing it from the other side and defend Haderus! This is meant to be a game, and a game is at it's best when most of the players are enjoying it. Good fights all around. Let's stand up for fair fights, and for spreading the love. If AD gets boring again I'll be right back on my DC character helping out where I'm needed.
Aoe_Barbecue wrote: »GRAPIST! Come roll DC so we can fight zergs and hold hands and stare sanguinely at each other
Aoe_Barbecue wrote: »Baby, come back. I can change I swear
I am actually very optimistic about 1.6. All the changes I know of sound good, save the ulti change. It will be a different game with a brand new theory craft.
Aoe_Barbecue wrote: »Baby, come back. I can change I swear
I am actually very optimistic about 1.6. All the changes I know of sound good, save the ulti change. It will be a different game with a brand new theory craft.
Aoe_Barbecue wrote: »Baby, come back. I can change I swear
I am actually very optimistic about 1.6. All the changes I know of sound good, save the ulti change. It will be a different game with a brand new theory craft.
Zazeer told me last night you offered to have him perform *** on your bbq covered nethers? Confirm/deny for cheating on Agrippa.
really? the scientific term for going down on a dude is masked?
Or, <gasp>, play the servers the way they were intended. The reward for the players who go and fight in AvA is buffs in exchange for their time and efforts. If an alliance does not want to put any effort into a campaign, they get no buffs.
ElfFromSpace wrote: »Or, <gasp>, play the servers the way they were intended. The reward for the players who go and fight in AvA is buffs in exchange for their time and efforts. If an alliance does not want to put any effort into a campaign, they get no buffs.
But when 2 decide to team up against 1, then the 1 side puts a WHOLE lot of effort into defending their territory and still lacks the reward.
I find it hilarious that so many of the PVP trolls puff themselves up like they're SOO good because they say that AD has more population on the server than they do.. but half the AD population doesn't even count. Tonight I saw a group of 20 players running around Haderus as a guild to get their skyshards. OMG they were on the PVP server and not PVPing! But that's the intention of the game. There are dozens of quests, dungeons and skyshards in Cyrodil, intended to be experienced by the players. Some of those questers will stop and go defend a keep if they see a need, but you can't do both at the same time so there will always be a percentage of the population there for game enjoyment outside of PVP. Apparently that's enough for people who can only get their ego boost by killing off players who are outclassed. And that's why I suggested... to spread the attention around to the other buff campaigns that are less likely to see it coming and whose PVE players have gotten sleepy and forgotten the thrill of PVP from not having to seriously defend it in too long.
ElfFromSpace wrote: »Since clearly the current buff system has.. flaws. What if they changed it so buffs could be earned like the end of campaign rewards? Buffs that don't extend outside of Cyrodil will simply mean that PVE players will have little motivation to go to Cyrodil. Buffs that are won and then lost are frustrating for the players who do put time and effort into earning them only to not have the reward they earned. If your buff were directly related to your end of campaign reward tier it would mean a much more significant reward than the measly scrap of gold they throw, and once people had gone and done their fighting for and "Earned" their buff they would get to keep them for a certain period of time.