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Explain why we can't do this anymore?

  • Akiija
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    and btw, have you Ever heard even ONCE some one say

    "WOW, that lighting is awesome in eso omg"

    no, you havent and you never will, no one gives a flying terd about that stupid lighting, shut it off!

    The lighting in places is incredibly atmospheric, enjoyable, and adds to my experience because I appreciate details like that.

    Sorry if you're not a fan of it, but don't make the presumption of lumping the entire playerbase in with your "argument".
  • Xsorus
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    Its AoE caps that caused the problem..When people learned that all AoEs in the game were capped at 6, and that they were fixing the ones that weren't in that patch i believe...everyone started stacking..you start stacking in one area casting spells over and over again the server eventually buckles.

    This will be fixed next patch

    Not only will AoE Caps basically be gone, and stacking will result in death... But Healing Springs will no longer give ultimate like it does now...so no stacking and casting it over and over again.
  • Cody
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    themizario wrote: »
    Cody wrote: »
    Many factors have contributed to the downfall of ESO PvP.

    AOE caps, the fact the servers can't handle huge fights to begin with; im sure the lighting patch has affected the game in some way, and whatever else I may have not listed.

    AOE caps. Really bruh? AOE caps will be removed and all of a sudden the lag and performance issues in PvP will be gone?

    Bull poo! Everyone has a fracking theory. Remove camps so people can't zerg, that didn't work. People are still zerging, lower pop caps! That didn't work, remove AOE caps....

    Nothing is going to work!!! This game was doomed from the start. They're not going back on lighting, they're not going back on facial movement. They're not going to take out the extra items in the world like swords and bottles worth zero coin you can pick up.

    There is nothing that will fix PvP in Cyrodill ZOS knows this. Their solution, make it even smaller scale. Such as incorporating PvP into PvE zone and imperial city. Their hope...

    They divide PvPers enough between those things large scale battle is a thing of the past or at least buys them time to solve the issue or MORE LIKELY build a good F2P model.

    think what you will
    Edited by Cody on January 5, 2015 1:28AM
  • RinaldoGandolphi
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    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • badmojo
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    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.

    I would think that deciding which 6 players in an area to effect would cause more work than simply hitting them all.

    For example, you have 10 players in an area where you cast an AOE, the server has to figure out which 6 to hit.

    Alternatively, if you hit 10 players with an AOE in the new system, it simply applies damage to all 10. No calculations required.
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  • Xsorus
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    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.

    Its not one time calculations that lag the server... Is when you have it done for like 2+ minutes constantly in one spot that begins to drag the server down.

    No one is going to stand bunched up casting anything after the patch for more then 10 seconds..Because you will die
  • RinaldoGandolphi
    RinaldoGandolphi
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    badmojo wrote: »
    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.

    I would think that deciding which 6 players in an area to effect would cause more work than simply hitting them all.

    For example, you have 10 players in an area where you cast an AOE, the server has to figure out which 6 to hit.

    Alternatively, if you hit 10 players with an AOE in the new system, it simply applies damage to all 10. No calculations required.


    Lets hope your right, my prediction is you will see much larger zerg balls and they will force the server to calculate damage taken by 59-60 not 20-30. These guys that do this stuff aren't dumb, this is nothing more then a minor change of tactics and numbers for them, nothing more.

    Man I hope I'm wrong, guess we will see soon.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.

    Its not one time calculations that lag the server... Is when you have it done for like 2+ minutes constantly in one spot that begins to drag the server down.

    No one is going to stand bunched up casting anything after the patch for more then 10 seconds..Because you will die

    Lets hope so, I really hope your right, but I have my doubts. We will see soon I guess one way or the other.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Cathexis
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    kijima wrote: »
    Go back to pre lighting patch in 1.2

    That version of Cyro DID work.

    That version of cyro worked because populations were lower and impulse spam was barely a thing, let alone a defense tactic.

    I know this because I was there in 1.2 and because lighting effects are or (at least should be as I understand it) a client side process.

    If lighting effects are killing your computer, just turn them off.

    I found a significant improvement in keep raids by turning off shadows as well; I have noticed fluctuations in the quality of play relative to settings on virtually every patch. I believe it has nothing to do with patched changes and everything to do with subsequent post patch changes in player activity.

    Here's the best rule to go by: unless the server crashes, the problem is you.

    (this rule of course, assumes you aren't intentionally bombing the server, in which case the problem is you.)
    Edited by Cathexis on January 5, 2015 2:06AM
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  • Grim13
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    Akiija wrote: »
    and btw, have you Ever heard even ONCE some one say

    "WOW, that lighting is awesome in eso omg"

    no, you havent and you never will, no one gives a flying terd about that stupid lighting, shut it off!

    The lighting in places is incredibly atmospheric, enjoyable, and adds to my experience because I appreciate details like that.

    Sorry if you're not a fan of it, but don't make the presumption of lumping the entire playerbase in with your "argument".

    Hmmmm... lighting that is immersive.... or barely noticeably less immersive lighting and a game that functions properly...

    Anyway, like someone mentioned, while it definitely started with the lighting patch... the issue's source may be any multitude of things now that so many patches have been added that have altered performance in one way or another.

    Bottom line is, we pay money every month to have these kinds of issues worked upon... and I'm just not seeing any movement toward a fix by ZoS that I consider satisfactory.

    Edited by Grim13 on January 5, 2015 2:40AM
  • Lava_Croft
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    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
    You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.
    Edited by Lava_Croft on January 5, 2015 2:41AM
  • Yusuf
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    Wow.. i'm totally shocked how well this game worked back then.
  • NordJitsu
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    KBKB wrote: »
    Price we pay for pretty lights...

    This. The new lighting corresponded with the performance drops.

    That and the rings.
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  • badmojo
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    NordJitsu wrote: »
    KBKB wrote: »
    Price we pay for pretty lights...

    This. The new lighting corresponded with the performance drops.

    That and the rings.

    That would make sense..... if there were no other changes in 1.2.
    [DC/NA]
  • RinaldoGandolphi
    RinaldoGandolphi
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    Lava_Croft wrote: »
    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
    You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.

    We will see wont we. I just love how folks think the AOE cap is the core cause when the evidence contradicts it at every turn.

    The losing sound, particle effects ate still there even if you can't ser them, all the symptoms of faulty garbage collection and filled buffers.

    Please carry on, don't allow me to rain on your parade, ill consider it miracle if pvp still isn't laggy after this patch.

    You can't cure a dieseasr by treating the symptoms with addressing the root cause.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • miahq
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    Spells like impulse should just have a higher magicka cost so you can't spam them. Bizarrely, it actually has a lower cost than some single target skills. But since it's hitting multiple opponents for pretty high damage each, putting the cost around say 600 I don't think would be too out there. All big AoE attacks should work like that, otherwise when you start looking at the damage/cost ratio it absurdly favors just spamming AoE. Even at 600 magicka impulse would be a better deal when it comes to damage/cost, but it wouldn't be as absurd as it is now, and you wouldn't be able to just go around spamming it all the time. You could do it maybe 3-4 times at most before your magicka would be out. Right now you can easily do it 6-10, and with decent regen that means you can usually spam it pretty easily.

    Everyone focuses on the damage when talking about changing it, including zos, but honestly cost would be a far better way to tackle AoE spam.
  • Zed
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    Rylana wrote: »
    I miss the group drop bug, the crashes, and broken doors. I legit want them back, because back then you didnt have FPS tanks to 10 or less for no reason, latency delays over 10 seconds for no reason.
    Ah the ol' half-your-party-drops-and-gets-stuck-in-a-loading-screen-when-logging-back-in-after-someone-joins bug.
    Cathexis wrote: »
    That version of cyro worked because populations were lower and impulse spam was barely a thing, let alone a defense tactic.
    "Populations were lower" my foot.
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  • Cathexis
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    Cathexis wrote: »
    That version of cyro worked because populations were lower and impulse spam was barely a thing, let alone a defense tactic.
    "Populations were lower" my foot.[/quote]

    Hmm actually you are probably right they probably weren't lower. I just assumed because most people weren't leveled up. The concentration of players was less concentrated in the endgame would be more accurate.
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  • Lava_Croft
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    woodsro wrote: »
    Lava_Croft wrote: »
    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
    You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.

    We will see wont we. I just love how folks think the AOE cap is the core cause when the evidence contradicts it at every turn.

    The losing sound, particle effects ate still there even if you can't ser them, all the symptoms of faulty garbage collection and filled buffers.

    Please carry on, don't allow me to rain on your parade, ill consider it miracle if pvp still isn't laggy after this patch.

    You can't cure a dieseasr by treating the symptoms with addressing the root cause.
    That's the point. You are just guessing and since it's either 'less performance' or 'more performance' after this patch, it's just a 50/50 chance you are either right or wrong. Nice way of making yourself look like you have any kind of meaningful insight into ESO's inner workings while presenting your guesses as facts.
  • Rylana
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    ESO has a serious issue with its client clearing effects.

    No matter what settings you use, that leftover supernova remnant will still be there, for example.

    The problem might in fact be client side, but in a part of the client no slider in options can repair.
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  • Davadin
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    just wanna throw it out there... I agree with everything in the OP.

    But to clarify, my "lag" is network lag. People clipping, flying, warping, weapons not swapping, skills got 2-3sec delays from hitting etc...

    *NOT* frame-rate lag. My GTX970 laughs at everything, anything, all the time. If you have FPS lag, then do try to reduce the quality settings. Sorry, but it is what it is with MMO... sometimes they put some stuff up that make things prettier at the cost of user's config down the drain.

    Just want to make sure everyone on the same page here... on "lag".

    And yes, i was having fun back then until the massive (network) lag that hits 1.3 onward, making 50+ people on the same spot spamming skills until SOMEBODY finally died and one side wiped.... that *** must stop.

    I pay this game to play Alliance War. Not small group PvP. They promised 100vs100. I'm even OK with 50v50.

    At the current situation with the new pop cap, I can barely see 20vs20 happening anymore.

    ZOS. Holiday's over. Merry New Year and all that jazz, but now put your bum to work. I'm not made out of a money tree. You want my our subscriptions?

    Make it worth it.
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  • RinaldoGandolphi
    RinaldoGandolphi
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    Lava_Croft wrote: »
    woodsro wrote: »
    Lava_Croft wrote: »
    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
    You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.

    We will see wont we. I just love how folks think the AOE cap is the core cause when the evidence contradicts it at every turn.

    The losing sound, particle effects ate still there even if you can't ser them, all the symptoms of faulty garbage collection and filled buffers.

    Please carry on, don't allow me to rain on your parade, ill consider it miracle if pvp still isn't laggy after this patch.

    You can't cure a dieseasr by treating the symptoms with addressing the root cause.
    That's the point. You are just guessing and since it's either 'less performance' or 'more performance' after this patch, it's just a 50/50 chance you are either right or wrong. Nice way of making yourself look like you have any kind of meaningful insight into ESO's inner workings while presenting your guesses as facts.

    I'm not guessing, look at past patch notes, nearly everyone has an entry that says:

    fixed an issue where particle effects from X skill were not being cleared.

    None of these patches have worked though. I have years of experience writing code, I have written in assembly, c, Java, .net, and PHP over the years. I know what faulty garbage collection looks like I see it.

    All those particle effects are still there even if you can't see them, all these stack causing the audio to go out if sync, and the lag starts.

    All their fixes for the particle effect problem hasn't worked so far. Its the reason you see them trying something new with it in every patch note it seems.

    They should focus on fixing this first then lift the caps, lifting the caps will do no good if those particle effects are not garbage collected and disposed of in a timely manner.

    I want this game fixed as much as you do, we all enjoy playing it, but the game exhibits those symptoms and were still going to suffer from it from some degree caps or not until they get to the root of the issue and fix it. Sound going all wonkey is a big red flag that its a code issue more then anything else.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    Davadin wrote: »
    just wanna throw it out there... I agree with everything in the OP.

    But to clarify, my "lag" is network lag. People clipping, flying, warping, weapons not swapping, skills got 2-3sec delays from hitting etc...

    *NOT* frame-rate lag. My GTX970 laughs at everything, anything, all the time. If you have FPS lag, then do try to reduce the quality settings. Sorry, but it is what it is with MMO... sometimes they put some stuff up that make things prettier at the cost of user's config down the drain.

    Just want to make sure everyone on the same page here... on "lag".

    And yes, i was having fun back then until the massive (network) lag that hits 1.3 onward, making 50+ people on the same spot spamming skills until SOMEBODY finally died and one side wiped.... that *** must stop.

    I pay this game to play Alliance War. Not small group PvP. They promised 100vs100. I'm even OK with 50v50.

    At the current situation with the new pop cap, I can barely see 20vs20 happening anymore.

    ZOS. Holiday's over. Merry New Year and all that jazz, but now put your bum to work. I'm not made out of a money tree. You want my our subscriptions?

    Make it worth it.

    My lag only starts in large keep battles where the ping goes up to 999 or more, at that point sound goes wonky, and FPS drops because its waiting on sound cues and network confirmation due to things in the pipe.

    I have 2 R9 280x in Crossfire, got way more GPU power then this game needs. I never drop below 60 fps at 2560x1440 resolution otherwise.

    Its mostly network lag or bug in game code or something.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Davadin
    Davadin
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    woodsro wrote: »
    Davadin wrote: »
    just wanna throw it out there... I agree with everything in the OP.

    But to clarify, my "lag" is network lag. People clipping, flying, warping, weapons not swapping, skills got 2-3sec delays from hitting etc...

    *NOT* frame-rate lag. My GTX970 laughs at everything, anything, all the time. If you have FPS lag, then do try to reduce the quality settings. Sorry, but it is what it is with MMO... sometimes they put some stuff up that make things prettier at the cost of user's config down the drain.

    Just want to make sure everyone on the same page here... on "lag".

    And yes, i was having fun back then until the massive (network) lag that hits 1.3 onward, making 50+ people on the same spot spamming skills until SOMEBODY finally died and one side wiped.... that *** must stop.

    I pay this game to play Alliance War. Not small group PvP. They promised 100vs100. I'm even OK with 50v50.

    At the current situation with the new pop cap, I can barely see 20vs20 happening anymore.

    ZOS. Holiday's over. Merry New Year and all that jazz, but now put your bum to work. I'm not made out of a money tree. You want my our subscriptions?

    Make it worth it.

    My lag only starts in large keep battles where the ping goes up to 999 or more, at that point sound goes wonky, and FPS drops because its waiting on sound cues and network confirmation due to things in the pipe.

    I have 2 R9 280x in Crossfire, got way more GPU power then this game needs. I never drop below 60 fps at 2560x1440 resolution otherwise.

    Its mostly network lag or bug in game code or something.

    yup. same here. never experience the sound issue but i do get the FPS drop thanks to network....
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Lava_Croft
    Lava_Croft
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    woodsro wrote: »
    Lava_Croft wrote: »
    woodsro wrote: »
    Lava_Croft wrote: »
    woodsro wrote: »
    There is a pretty good chance the new 60 cap makes it worse.

    Because the first X amount hit take 100% damage, next X amount takes 50% damage, and next X amount of players take 25%

    Just added 3 times as many calculations as you got now...they should have just removed the cap all together, I have a hunch this will make it worse as spamming AOE in large groups will just force the server to make all these calculations. Good luck with that.
    You know absolutely nothing about wether the increased AoE cap will make things better or worse. All you do is wildly guess.

    We will see wont we. I just love how folks think the AOE cap is the core cause when the evidence contradicts it at every turn.

    The losing sound, particle effects ate still there even if you can't ser them, all the symptoms of faulty garbage collection and filled buffers.

    Please carry on, don't allow me to rain on your parade, ill consider it miracle if pvp still isn't laggy after this patch.

    You can't cure a dieseasr by treating the symptoms with addressing the root cause.
    That's the point. You are just guessing and since it's either 'less performance' or 'more performance' after this patch, it's just a 50/50 chance you are either right or wrong. Nice way of making yourself look like you have any kind of meaningful insight into ESO's inner workings while presenting your guesses as facts.

    I'm not guessing, look at past patch notes, nearly everyone has an entry that says:

    fixed an issue where particle effects from X skill were not being cleared.

    None of these patches have worked though. I have years of experience writing code, I have written in assembly, c, Java, .net, and PHP over the years. I know what faulty garbage collection looks like I see it.

    All those particle effects are still there even if you can't see them, all these stack causing the audio to go out if sync, and the lag starts.

    All their fixes for the particle effect problem hasn't worked so far. Its the reason you see them trying something new with it in every patch note it seems.

    They should focus on fixing this first then lift the caps, lifting the caps will do no good if those particle effects are not garbage collected and disposed of in a timely manner.

    I want this game fixed as much as you do, we all enjoy playing it, but the game exhibits those symptoms and were still going to suffer from it from some degree caps or not until they get to the root of the issue and fix it. Sound going all wonkey is a big red flag that its a code issue more then anything else.
    How is this all related to your guessed 'facts' about the effect of increased AoE caps on performance?

    And a random person on the internet claiming to be a skilled coder? Lol.
  • OrangeTheCat
    OrangeTheCat
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    TY, I thoroughly enjoyed that video. Interesting how tactics have changed.
  • OrangeTheCat
    OrangeTheCat
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    Ok - In the case of Thornblade EU (where our guild guest from time to time) I have watched AD purposefully balling up into a tight group (30-40) and spamming healing springs and batswarm (and other AoE effects) to lag the server out (going from 100 ping to 800 ping and beyond).

    ...snip

    AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.

    The reason why people ball up is to either minimize detection when all are in stealth (so as to better gank some other group that is approaching) or to keep everyone within the area of effect of friendly buffs or both.

    Bunching up like this may very well aggravate the lag but I call BS that anyone is deliberately doing it to cause lag as lag effects both groups. This tactic developed because it works regardless of lag.
  • Lava_Croft
    Lava_Croft
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    AD does not do that to deliberately lag the server. EP does the same thing and also does not do it to deliberately lag the server. DC does it too and they are not deliberately trying to lag the server.
    This cannot be said enough. I'm getting seriously tired of the endless whining whenever the enemy does this, but the silence in zone chat whenever our own faction does this.

  • themizario
    themizario
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    Cathexis wrote: »
    kijima wrote: »
    Go back to pre lighting patch in 1.2

    That version of Cyro DID work.

    That version of cyro worked because populations were lower and impulse spam was barely a thing, let alone a defense tactic.

    I know this because I was there in 1.2 and because lighting effects are or (at least should be as I understand it) a client side process.

    If lighting effects are killing your computer, just turn them off.

    I found a significant improvement in keep raids by turning off shadows as well; I have noticed fluctuations in the quality of play relative to settings on virtually every patch. I believe it has nothing to do with patched changes and everything to do with subsequent post patch changes in player activity.

    Here's the best rule to go by: unless the server crashes, the problem is you.

    (this rule of course, assumes you aren't intentionally bombing the server, in which case the problem is you.)


    Hahaha. This guy. He must have some pretty big ones.

    Rolls up in a /thread about Cyrodiil lag like a white knights ready to save ZOS. "It's ur machine's, NOT ZOS"

    Best troll or most stupid award. Good one bruh...
  • Xsorus
    Xsorus
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    I've not really had any FPS lag in big battles in a long long time..

    I do get Delay though every now and again thanks to Ping shooting up. This tends to happen around certain areas and/or Zerg Balls spamming crap.
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