Wolfsspinne wrote: »But what a strange limit is 43 quest?
Thinking of it... I thought I did all 50 city quests in Cyrodiil the other day. But it was at night, maybe there was a reset while I was on it.
nerevarine1138 wrote: »I agree that something sounds off here. It makes no sense for the limit (that I've never encountered) to be an arbitrary number like 43. Are you sure you didn't just encounter an error?
jimbo96preub18_ESO wrote: »
Huggernaut wrote: »The fact you want to do the same content 50x a day, every day, seems like the larger issue to me.
Daily quests are the bane of good games. They were added to F2P games in order to try and lure players in to the game and get them playing every day, so they spent more money.
They have no place in a triple A title imho. Just lazy game design to string players along.
There should be enough content in a premium subscription game to keep people interested in playing without the need to lure them into the game with the excuse "oh I need to go do my dailies...".
While I agree that there shouldn't be a limit on doing any quests, period. I think you are missing the larger point as I've stated.
jopeymonster wrote: »Huggernaut wrote: »The fact you want to do the same content 50x a day, every day, seems like the larger issue to me.
Daily quests are the bane of good games. They were added to F2P games in order to try and lure players in to the game and get them playing every day, so they spent more money.
They have no place in a triple A title imho. Just lazy game design to string players along.
There should be enough content in a premium subscription game to keep people interested in playing without the need to lure them into the game with the excuse "oh I need to go do my dailies...".
While I agree that there shouldn't be a limit on doing any quests, period. I think you are missing the larger point as I've stated.
To be fair - a daily quest limit is short sighted. Considering how many people will be relying on daily quests for CP points after 1.6/1.7, they really shouldn't have a cap on the number of dailies you can do.
s7732425ub17_ESO wrote: »jopeymonster wrote: »Huggernaut wrote: »The fact you want to do the same content 50x a day, every day, seems like the larger issue to me.
Daily quests are the bane of good games. They were added to F2P games in order to try and lure players in to the game and get them playing every day, so they spent more money.
They have no place in a triple A title imho. Just lazy game design to string players along.
There should be enough content in a premium subscription game to keep people interested in playing without the need to lure them into the game with the excuse "oh I need to go do my dailies...".
While I agree that there shouldn't be a limit on doing any quests, period. I think you are missing the larger point as I've stated.
To be fair - a daily quest limit is short sighted. Considering how many people will be relying on daily quests for CP points after 1.6/1.7, they really shouldn't have a cap on the number of dailies you can do.
If you have to rely on daily quests for CP, then ZOS has failed with the Champion System. They pretty much said this is NOT how they want it to work.
s7732425ub17_ESO wrote: »
If you have to rely on daily quests for CP, then ZOS has failed with the Champion System. They pretty much said this is NOT how they want it to work.
LonePirate wrote: »s7732425ub17_ESO wrote: »jopeymonster wrote: »Huggernaut wrote: »The fact you want to do the same content 50x a day, every day, seems like the larger issue to me.
Daily quests are the bane of good games. They were added to F2P games in order to try and lure players in to the game and get them playing every day, so they spent more money.
They have no place in a triple A title imho. Just lazy game design to string players along.
There should be enough content in a premium subscription game to keep people interested in playing without the need to lure them into the game with the excuse "oh I need to go do my dailies...".
While I agree that there shouldn't be a limit on doing any quests, period. I think you are missing the larger point as I've stated.
To be fair - a daily quest limit is short sighted. Considering how many people will be relying on daily quests for CP points after 1.6/1.7, they really shouldn't have a cap on the number of dailies you can do.
If you have to rely on daily quests for CP, then ZOS has failed with the Champion System. They pretty much said this is NOT how they want it to work.
How exactly are players supposed to earn Champion Points then if they cannot or should not complete the daily quests? Grinding in Craglorn? Abandoning their main character and rolling an alt? Please enlighten us!
nerevarine1138 wrote: »LonePirate wrote: »s7732425ub17_ESO wrote: »jopeymonster wrote: »Huggernaut wrote: »The fact you want to do the same content 50x a day, every day, seems like the larger issue to me.
Daily quests are the bane of good games. They were added to F2P games in order to try and lure players in to the game and get them playing every day, so they spent more money.
They have no place in a triple A title imho. Just lazy game design to string players along.
There should be enough content in a premium subscription game to keep people interested in playing without the need to lure them into the game with the excuse "oh I need to go do my dailies...".
While I agree that there shouldn't be a limit on doing any quests, period. I think you are missing the larger point as I've stated.
To be fair - a daily quest limit is short sighted. Considering how many people will be relying on daily quests for CP points after 1.6/1.7, they really shouldn't have a cap on the number of dailies you can do.
If you have to rely on daily quests for CP, then ZOS has failed with the Champion System. They pretty much said this is NOT how they want it to work.
How exactly are players supposed to earn Champion Points then if they cannot or should not complete the daily quests? Grinding in Craglorn? Abandoning their main character and rolling an alt? Please enlighten us!
By playing the game.
Crazy idea, I know. But supposedly, ancient people used to play games for fun and enjoyment.
LonePirate wrote: »nerevarine1138 wrote: »LonePirate wrote: »s7732425ub17_ESO wrote: »jopeymonster wrote: »Huggernaut wrote: »The fact you want to do the same content 50x a day, every day, seems like the larger issue to me.
Daily quests are the bane of good games. They were added to F2P games in order to try and lure players in to the game and get them playing every day, so they spent more money.
They have no place in a triple A title imho. Just lazy game design to string players along.
There should be enough content in a premium subscription game to keep people interested in playing without the need to lure them into the game with the excuse "oh I need to go do my dailies...".
While I agree that there shouldn't be a limit on doing any quests, period. I think you are missing the larger point as I've stated.
To be fair - a daily quest limit is short sighted. Considering how many people will be relying on daily quests for CP points after 1.6/1.7, they really shouldn't have a cap on the number of dailies you can do.
If you have to rely on daily quests for CP, then ZOS has failed with the Champion System. They pretty much said this is NOT how they want it to work.
How exactly are players supposed to earn Champion Points then if they cannot or should not complete the daily quests? Grinding in Craglorn? Abandoning their main character and rolling an alt? Please enlighten us!
By playing the game.
Crazy idea, I know. But supposedly, ancient people used to play games for fun and enjoyment.
Talk about not seeing the forest for the trees!
What exactly in the game are they supposed to play then?
Restating that list in terms of the words used in the previous post:nerevarine1138 wrote: »LonePirate wrote: »nerevarine1138 wrote: »LonePirate wrote: »s7732425ub17_ESO wrote: »jopeymonster wrote: »Huggernaut wrote: »The fact you want to do the same content 50x a day, every day, seems like the larger issue to me.
Daily quests are the bane of good games. They were added to F2P games in order to try and lure players in to the game and get them playing every day, so they spent more money.
They have no place in a triple A title imho. Just lazy game design to string players along.
There should be enough content in a premium subscription game to keep people interested in playing without the need to lure them into the game with the excuse "oh I need to go do my dailies...".
While I agree that there shouldn't be a limit on doing any quests, period. I think you are missing the larger point as I've stated.
To be fair - a daily quest limit is short sighted. Considering how many people will be relying on daily quests for CP points after 1.6/1.7, they really shouldn't have a cap on the number of dailies you can do.
If you have to rely on daily quests for CP, then ZOS has failed with the Champion System. They pretty much said this is NOT how they want it to work.
How exactly are players supposed to earn Champion Points then if they cannot or should not complete the daily quests? Grinding in Craglorn? Abandoning their main character and rolling an alt? Please enlighten us!
By playing the game.
Crazy idea, I know. But supposedly, ancient people used to play games for fun and enjoyment.
Talk about not seeing the forest for the trees!
What exactly in the game are they supposed to play then?
PvP, delves, dungeons, quests, crafting, anchors, etc.
Restating that list in terms of the words used in the previous post:nerevarine1138 wrote: »LonePirate wrote: »nerevarine1138 wrote: »LonePirate wrote: »s7732425ub17_ESO wrote: »jopeymonster wrote: »Huggernaut wrote: »The fact you want to do the same content 50x a day, every day, seems like the larger issue to me.
Daily quests are the bane of good games. They were added to F2P games in order to try and lure players in to the game and get them playing every day, so they spent more money.
They have no place in a triple A title imho. Just lazy game design to string players along.
There should be enough content in a premium subscription game to keep people interested in playing without the need to lure them into the game with the excuse "oh I need to go do my dailies...".
While I agree that there shouldn't be a limit on doing any quests, period. I think you are missing the larger point as I've stated.
To be fair - a daily quest limit is short sighted. Considering how many people will be relying on daily quests for CP points after 1.6/1.7, they really shouldn't have a cap on the number of dailies you can do.
If you have to rely on daily quests for CP, then ZOS has failed with the Champion System. They pretty much said this is NOT how they want it to work.
How exactly are players supposed to earn Champion Points then if they cannot or should not complete the daily quests? Grinding in Craglorn? Abandoning their main character and rolling an alt? Please enlighten us!
By playing the game.
Crazy idea, I know. But supposedly, ancient people used to play games for fun and enjoyment.
Talk about not seeing the forest for the trees!
What exactly in the game are they supposed to play then?
PvP, delves, dungeons, quests, crafting, anchors, etc.
PvP, grinding, grinding, dailies, (crafting doesn't give XP), grinding, etc.