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A Question on Sorcerer Animation Cancelling

JaJaLuka
JaJaLuka
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Recently I have figured out a way to summon pets (using a similar method to animation cancelling) on my bar without having the ability slotted, I'm not going to go into details on how to do it, I would prefer to have the majority of people figure it out on their own.
My question is this:
Is this considered an exploit or can this be viewed as a valid tactic due to it taking at least skill or know how in the same way that animation cancelling is considered skilful play? (The method is highly comparable to animation cancelling).


Note: personally I don't consider this an exploit as it is relatively difficult to do DURING combat and it's even harder to keep the pets in play. Sorcerers don't have any viable animation cancelling options (class skills only) as everything has a timer (curse), is placed (mines) or is charged (crystal shards). I am aware that Sorcerer's can be strong in their own way if they are played by an experienced player, but they are by far the weakest class in comparison to the others, allowing for things like this might finally bridge a small portion of the gap.
On a side note I also think that Sorcerer pets should not de-spawn when you change bar as NB shades act that way.
Edited by JaJaLuka on January 3, 2015 9:57AM
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  • Ackwalan
    Ackwalan
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    If you are able to keep a maintained spell active (pet) while not having that spell on your bar, it is an exploit.
  • miahq
    miahq
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    Ackwalan wrote: »
    If you are able to keep a maintained spell active (pet) while not having that spell on your bar, it is an exploit.

    What this person said...

    Also, animation canceling is still an exploit, it's just a more widely accepted one at the moment. You're exploiting a flaw in the mechanic that allows you to bypass what is essentially a cast time. And although it's not going to stop me from doing it in the mean time, it should probably be fixed at some point. Regardless, calling that (animation canceling) skillful play is sort of lowering the bar as to what should be considered skillful.

    Edited by miahq on January 3, 2015 10:47AM
  • JaJaLuka
    JaJaLuka
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    miahq wrote: »
    Ackwalan wrote: »
    If you are able to keep a maintained spell active (pet) while not having that spell on your bar, it is an exploit.

    What this person said...

    Also, animation canceling is still an exploit, it's just a more widely accepted one at the moment. You're exploiting a flaw in the mechanic that allows you to bypass what is essentially a cast time. And although it's not going to stop me from doing it in the mean time, it should probably be fixed at some point. Regardless, calling that (animation canceling) skillful play is sort of lowering the bar as to what should be considered skillful.

    I can understand why having a maintained spell active without it being on your bar would be an exploit (partly why I won't explain how to do it), but animation cancelling is not an exploit and has been acknowledged as such by zos.
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  • miahq
    miahq
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    JaJaLuka wrote: »
    miahq wrote: »
    Ackwalan wrote: »
    If you are able to keep a maintained spell active (pet) while not having that spell on your bar, it is an exploit.

    What this person said...

    Also, animation canceling is still an exploit, it's just a more widely accepted one at the moment. You're exploiting a flaw in the mechanic that allows you to bypass what is essentially a cast time. And although it's not going to stop me from doing it in the mean time, it should probably be fixed at some point. Regardless, calling that (animation canceling) skillful play is sort of lowering the bar as to what should be considered skillful.

    I can understand why having a maintained spell active without it being on your bar would be an exploit (partly why I won't explain how to do it), but animation cancelling is not an exploit and has been acknowledged as such by zos.

    I said it was a more acceptable one. Acknowledging it just means they've no intention of changing it. Technically though you're still exploiting a flaw in the combat system.

    But, it's largely a matter of semantics what it's called. As you said, it's not going anywhere. I just wouldn't complain if it did go away. Actually it might make things a little more interesting.
  • JaJaLuka
    JaJaLuka
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    I actually don't use the above described summoning technique, I prefer having a familiar that I can unsummon as well on my main bar, this technique of summoning and keeping it out is actually pretty clunky and extremely hard to maintain while being easy to counter. I only mentioned that I had figured out how to do it, not that I have been using it. I stumbled across how to do it when I was trying to make another build for my sorc, I was just trying to see what skills synergised the best for me.
    Edited by JaJaLuka on January 3, 2015 11:25AM
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  • thelordoffelines
    thelordoffelines
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    miahq wrote: »
    Ackwalan wrote: »
    If you are able to keep a maintained spell active (pet) while not having that spell on your bar, it is an exploit.

    What this person said...

    Also, animation canceling is still an exploit, it's just a more widely accepted one at the moment. You're exploiting a flaw in the mechanic that allows you to bypass what is essentially a cast time. And although it's not going to stop me from doing it in the mean time, it should probably be fixed at some point. Regardless, calling that (animation canceling) skillful play is sort of lowering the bar as to what should be considered skillful.

    What about skills like crushing shock who's cast time reads "instant"?
  • miahq
    miahq
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    miahq wrote: »
    Ackwalan wrote: »
    If you are able to keep a maintained spell active (pet) while not having that spell on your bar, it is an exploit.

    What this person said...

    Also, animation canceling is still an exploit, it's just a more widely accepted one at the moment. You're exploiting a flaw in the mechanic that allows you to bypass what is essentially a cast time. And although it's not going to stop me from doing it in the mean time, it should probably be fixed at some point. Regardless, calling that (animation canceling) skillful play is sort of lowering the bar as to what should be considered skillful.

    What about skills like crushing shock who's cast time reads "instant"?

    My response would be that people should learn the subtle difference in meaning from word choice people tend to use sometimes so I don't have to address questions where the answer seems pretty obvious in my original statement.

    Edited by miahq on January 3, 2015 5:22PM
  • Tripwyr
    Tripwyr
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    miahq wrote: »
    Ackwalan wrote: »
    If you are able to keep a maintained spell active (pet) while not having that spell on your bar, it is an exploit.

    What this person said...

    Also, animation canceling is still an exploit, it's just a more widely accepted one at the moment. You're exploiting a flaw in the mechanic that allows you to bypass what is essentially a cast time. And although it's not going to stop me from doing it in the mean time, it should probably be fixed at some point. Regardless, calling that (animation canceling) skillful play is sort of lowering the bar as to what should be considered skillful.

    Animation cancelling is an example of Emergent Gameplay. ZOS has stated that they like the way it makes the game feel, and they have no intention of changing it.

    This is not considered an exploit in the online gaming sense. For those of you new to online gaming, the name exploit reserved for those flaws considered cheating, not the traditional broader definition of all unintended software "features"/flaws.
    Edited by Tripwyr on January 3, 2015 7:23PM
    Alacrity Founder | Forum Emperor
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    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Columba
    Columba
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    the moral relativism is strong in this thread.
  • Tripwyr
    Tripwyr
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    Columba wrote: »
    the moral relativism is strong in this thread.

    Let me just leave this here:
    Columba wrote: »
    I've been using snipe since beta. I refused to use silver shards when it was bugged. now using focused aim. Neither lag the server.... so qq more.

    ArvfMv8.png

    P.S. I noticed now that Lethal Arrow is fixed you're back to Focused Aim.

    Moral Relativism.
    Edited by Tripwyr on January 3, 2015 7:30PM
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • miahq
    miahq
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    Tripwyr wrote: »
    miahq wrote: »
    Ackwalan wrote: »
    If you are able to keep a maintained spell active (pet) while not having that spell on your bar, it is an exploit.

    What this person said...

    Also, animation canceling is still an exploit, it's just a more widely accepted one at the moment. You're exploiting a flaw in the mechanic that allows you to bypass what is essentially a cast time. And although it's not going to stop me from doing it in the mean time, it should probably be fixed at some point. Regardless, calling that (animation canceling) skillful play is sort of lowering the bar as to what should be considered skillful.

    Animation cancelling is an example of Emergent Gameplay. ZOS has stated that they like the way it makes the game feel, and they have no intention of changing it.

    This is not considered an exploit in the online gaming sense. For those of you new to online gaming, the name exploit reserved for those flaws considered cheating, not the traditional broader definition of all unintended software "features"/flaws.

    Jesus Christ, maybe I wasn't clear enough when I said what you call it is just a matter of semantics, but The translation is I don't care.
  • Columba
    Columba
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    Tripwyr wrote: »
    Columba wrote: »
    the moral relativism is strong in this thread.

    Let me just leave this here:
    Columba wrote: »
    I've been using snipe since beta. I refused to use silver shards when it was bugged. now using focused aim. Neither lag the server.... so qq more.

    ArvfMv8.png

    P.S. I noticed now that Lethal Arrow is fixed you're back to Focused Aim.

    Moral Relativism.
    i switched before it was "fixed" friend. I also didn't use silver bolts when they were one shotting vamps.

  • Tripwyr
    Tripwyr
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    Columba wrote: »
    Tripwyr wrote: »
    Columba wrote: »
    the moral relativism is strong in this thread.

    Let me just leave this here:
    Columba wrote: »
    I've been using snipe since beta. I refused to use silver shards when it was bugged. now using focused aim. Neither lag the server.... so qq more.

    ArvfMv8.png

    P.S. I noticed now that Lethal Arrow is fixed you're back to Focused Aim.

    Moral Relativism.
    i switched before it was "fixed" friend. I also didn't use silver bolts when they were one shotting vamps.

    That screenshot was during the bug. You can get up on your high horse all you want, but its only wrong when it inconveniences you.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Columba
    Columba
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    so glad you track my every move, lol. obsess much? I swapped in and out while it was bugged.
    Edited by Columba on January 3, 2015 11:51PM
  • JaJaLuka
    JaJaLuka
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    Would love to hear from the developers perspectives on these issues sometimes in the threads.

    @ZOS_MichelleA‌ @ZOS_TristanK @ZOS_BrianWheeler‌

    Whoever feels like answering or directing us to a place where we can find answers to these issues for the future it would be much appreciated.
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  • Tripwyr
    Tripwyr
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    This is very clearly an exploit.
    Alacrity Founder | Forum Emperor
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    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
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    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • IxSTALKERxI
    IxSTALKERxI
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    #Nerf Sorc buff NB :smiley:
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  • Armitas
    Armitas
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    You can do it with any toggle. I reported it about 5 months ago and explained how to do it. Not sure why you can still do it but it might be a hard consequence of the weapon system.
    Edited by Armitas on January 5, 2015 5:09PM
    Retired.
    Nord mDK
  • JaJaLuka
    JaJaLuka
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    #Nerf Sorc buff NB :smiley:

    lol, hell no!
    Definitely should fix stealth for NB though, would solve a ton of issues with that class.
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  • NotSo
    NotSo
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    I would actually not mind this being public knowledge. It changes the meta game and ZOS doesn't ban based on exploits.

    I play a lot of super smash bros and all tournaments run on players ability to master exploited maneuvers, in their case, they go out of their way to make all newly founded techniques public.

    If ZOS decides there's something wrong with a particular mechanic, they'll patch it out.
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  • Lava_Croft
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    So that's why I had Radiant Magelight active when changing skillbars a while ago. I was wondering how the hell that happened and now I am wondering how I managed to do it.
  • Cathexis
    Cathexis
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    Lava_Croft wrote: »
    So that's why I had Radiant Magelight active when changing skillbars a while ago. I was wondering how the hell that happened and now I am wondering how I managed to do it.

    Ya I had the same thing happen. Thought it was a glitch.
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  • Sanct16
    Sanct16
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    If you toggle it and switch bars at the same time, it will be still toggled although you dobt have it in bar. If you change the bar twice afterwards it wont be toggled anymore tho.
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  • NotSo
    NotSo
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    Well now the word is out. Shame I won't be able to try until I get back next month, though.
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  • Sanct16
    Sanct16
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    Its not worth it if you swap weapons several times in combat.
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