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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Templar Crushing Shock Build.

Alphashado
Alphashado
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Hey guys. I know how frustrating it can be at times trying to get solid DPS out of a Templar, so I figured I would share my Crushing Shock build. I shouldn't even call it my build as I am sure someone else somewhere is doing this and may have posted the build or made a video elsewhere, but I didn't find much doing a Google search. So here goes.

This is just a one bar rotation. If someone has tested any variations of this build that can enhance it, please comment below.

Bar set up.
Crushing Shock - Destruction staff.
Inner Light - Mages Guild.
Vampire's Bane - Templar skill, Dawn's Wrath tree.
Power of the Light - Templar skill, Dawn's Wrath tree.
Last slot is utility. You can put whatever you like here. I choose to keep Breath of Life here for emergency support heals.
Ultimate - Solar Prison. This will dramatically enhance the dps of this rotation for short fights, and it's an amazing ability for situational drops in group settings due to the sheer amount of dmg it does as well as nice Synergy that enhances the dmg and a 30% dmg reduction debuff on bosses.

Rotation.
Open with Power of the Light. This stores dmg taken for about 7 seconds, then explodes for an additional 36% of that dmg. It's capped at about 2000 dmg, but it's a nice burst and it also increases spell power by 2.0% for each of the first 5 attacks for 9 seconds.

Follow Power of the Light with an immediate Vampire's Bane. This is to sustain a damage over time effect.

Now start with a partially charged heavy attack weaved in with Crushing Shock. You can get in 3 partial heavy attacks and 3 Crushing Shocks by the time Power of the Light explodes. You can actually get in 4, but you want to keep Power of the Light active, so 3 of each works nicely in order to avoid a lull where you have to stop everything and apply Power of the Light again. The idea is to be casting Power of the Light (1.5 sec cast time) right as the previous one is exploding.

I've tried this rotation weaving light attacks and the dps is about the same, but you will go through much more magicka because you are using Crushing Shock more often. I've also tried it weaving a fully charged heavy attack, but you can only get 2 rotations of CS/heavy attack in per PotL and the dps is a tad lower. For very long fights where you may run low on magicka in between potion cds, the heavy attack 2/2 rotation works very well with slightly less dps.

Gear.
7/7 Light Armor.
I don't have the best gear in the game. I am quite certain that there are set bonus's that will enhance this build compared to what I am wearing. I am currently wearing a 5 piece Warlock/ 3 piece Night Mother's/ 3 piece Willow's path.

There are 3 things you want for this build and they can be achieved with various combinations.
1. Spell crit - Mine is at 59.5% using the Thief Mundis Stone and Inner Light. It's absolutely possible to get this higher, but it seems to be working well for me. There are several gear combinations to raise crit as well, including the combo I am using.
1. Magicka recovery - Templars are notorious for bleeding magicka, so anything you can do to get your magicka recovery near or at the soft cap is a must for this build. This is where the Warlock set comes in handy.
3. Weapon damage - You want this to be at or above the soft cap. Crushing Shock's damage is directly related to weapon dmg, so the higher your weapon dmg, the more dmg you will do with Crushing Shock. As you will see from the pic below, CS is your primary source of dps, so this is very important. I put weapon dmg glyphs on all my jewelry in order to reach the cap, but there are other ways. You also want a hard hitting glyph for your weapn like fire dmg.
You also want your max magicka to be at or above the soft cap, but this kinda goes without saying :)

wklfk6.jpg

This is the kind of DPS you can get on Trolls or Mammoths or Giants. You can probably sustain this type of DPS with an enhanced version of this build, but I have been able to sustain 800-1100 dps on longer fights. It's not great, but for a Templar, it is certainly competitive.

EDIT: On a suggestion from a guild mate, I switched my Mundis from Thief to Shadow. (less crit% in exchange for more crit dmg) Spell crit was still at 53% For the most part (after picking on about 15 trolls) the DPS was about the same, however I did crack 1400 a couple times.

xcm4iv.jpg

I look forward to trying the change in Mundis Stones on longer sustained fights. Also I should add that this will all probably be moot once 1.6 goes live, but maybe a few Templars out there can have some fun with this build in the meantime.


Hope this helps, and please feel free to add any comments or suggestions that would enhance this build. Also if you have any questions, please feel free to contact me in-game or send me an in-game mail.

Thanks - Alpha.

Edited by Alphashado on January 4, 2015 5:21PM
  • Wizzo91
    Wizzo91
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    Great build - planning to level a templar soon. Thank you for posting!
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Lynx7386
    Lynx7386
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    Good build, I use something similar on my templar, but if anyone is really looking to maximize templar damage I think they're better off going with the 2hander stamina build that's gotten popular with the class lately, seems to be pulling higher numbers.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ThatHappyCat
    ThatHappyCat
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    I think Blazing Spear can go into that rotation after Vampire's Bane. The DoT can proc Burning Light which is a pretty significant DPS boost.

    With 1.6 coming however I'd hold off on the theory crafting for the time being. For starters Destro staff damage is going to be based on spell power, so the gear you want will change.
    Edited by ThatHappyCat on January 4, 2015 7:30PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    It's a solid DPS build for Templar.

    Your DPS numbers are garbage though because the mobs only have 7k HP and you are doing 100% crit on everything. Go run a Vet Dungeon and see what you are averaging on all the bosses (and I bet you don't spam crit pots in Vet Dungeons).
  • ThatHappyCat
    ThatHappyCat
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    It's a solid DPS build for Templar.

    Your DPS numbers are garbage though because the mobs only have 7k HP and you are doing 100% crit on everything. Go run a Vet Dungeon and see what you are averaging on all the bosses (and I bet you don't spam crit pots in Vet Dungeons).

    What? The 100% crit is only from Power of the Light and Fiery Weapon which only procced once, and that proc happened to crit; hence 100%.

    Edited by ThatHappyCat on January 4, 2015 7:50PM
  • Alcast
    Alcast
    Class Representative
    pbzlwa4.png

    i had similar setup, max you can get is around 1k.

    you need at least 50seconds to say you have sustainable dps. better would be 75sec+
    Edited by Alcast on January 4, 2015 7:43PM
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  • Alphashado
    Alphashado
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    It's a solid DPS build for Templar.

    Your DPS numbers are garbage though because the mobs only have 7k HP and you are doing 100% crit on everything. Go run a Vet Dungeon and see what you are averaging on all the bosses (and I bet you don't spam crit pots in Vet Dungeons).

    I did mention in the OP that the sustained dps I've been getting in VR dungeons etc is 800-1100 depending on how much running around I have to do. Thanks for your feedback, but I pretty clearly mentioned the difference.

    Plus I didn't use any pots for this test or for the dps FTC pics I posted. If I would have used crit pots, then I would have mentioned that.
    Edited by Alphashado on January 4, 2015 7:46PM
  • Alcast
    Alcast
    Class Representative
    here you see burst dmg with magicka build of templar. [img][/img]DQ7eCAa.png


    even if Power of the light crits, it cant do more than max dmg.

    In 1.6 with the new execute(if it is actually useful) we could have a chance to get good dps.
    Also the change to spelldamage will benefit us.
    Edited by Alcast on January 4, 2015 8:10PM
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  • timidobserver
    timidobserver
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    You probably won't go too far above 1k on a sustained, non-evil hunter fight.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • danno8
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    Alcast wrote: »
    In 1.6 with the new execute(if it is actually useful) we could have a chance to get good dps.
    Also the change to spelldamage will benefit us.

    I am skeptical tbh, only because DK's are getting an execute also, and it looks like Nightblades are going to be kings of Ulitmate generation keeping their dps higher than other classes. Apparently pet build Sorcerers in U6 were so high on internal testing they had to scale it back.

    I can see Templar dps going up a few hundred points, but if the other classes go up an equivalent amount it's a wash, with Templars still being the left out class.

    Hopeful, but skeptical.
  • Alphashado
    Alphashado
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    You probably won't go too far above 1k on a sustained, non-evil hunter fight.

    I've gotten close to 1200 on sustained fights with very little running around and chugging magicka pots on every cd. But for the most part, you are correct. The OP is not an attempt to say Templar DPS is epic. The entire premise of me posting this build is just to show people that there is a fun casting rotation for Templars that will get them decent numbers. Considering that the top DPS builds are 1400 or so DPS, this build is pretty solid when you keep in mind that the Templar is without doubt the weakest dps class.

    Edited by Alphashado on January 4, 2015 9:26PM
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    In 1.6 with the new execute(if it is actually useful) we could have a chance to get good dps.
    Also the change to spelldamage will benefit us.

    I am skeptical tbh, only because DK's are getting an execute also, and it looks like Nightblades are going to be kings of Ulitmate generation keeping their dps higher than other classes. Apparently pet build Sorcerers in U6 were so high on internal testing they had to scale it back.

    I can see Templar dps going up a few hundred points, but if the other classes go up an equivalent amount it's a wash, with Templars still being the left out class.

    Hopeful, but skeptical.

    Where did you read that DKs get an execute? first time i hear that :o

    They are also changing or balancing some of the ultis. So i am really waiting for the PTS to finally start and test out the new stuff.

    Only way to get good dps atm is with stamina dps.

    Templars stamina DPS will skyrocket for sure if power of the light can be scaled from stamina :) Now you already can pull 1,2-1,5k with bow/2hander.





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  • danno8
    danno8
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    Alcast wrote: »
    Alcast wrote: »
    In 1.6 with the new execute(if it is actually useful) we could have a chance to get good dps.
    Also the change to spelldamage will benefit us.

    I am skeptical tbh, only because DK's are getting an execute also, and it looks like Nightblades are going to be kings of Ulitmate generation keeping their dps higher than other classes. Apparently pet build Sorcerers in U6 were so high on internal testing they had to scale it back.

    I can see Templar dps going up a few hundred points, but if the other classes go up an equivalent amount it's a wash, with Templars still being the left out class.

    Hopeful, but skeptical.

    Where did you read that DKs get an execute? first time i hear that :o

    They are also changing or balancing some of the ultis. So i am really waiting for the PTS to finally start and test out the new stuff.

    Only way to get good dps atm is with stamina dps.

    Templars stamina DPS will skyrocket for sure if power of the light can be scaled from stamina :) Now you already can pull 1,2-1,5k with bow/2hander.

    Apparently on Molten Armaments

    This is where I heard of it, not sure of the exact details.

    http://forums.elderscrollsonline.com/discussion/144463/something-nice-about-dks

    edit: the 18:50 mark in that video.
    Edited by danno8 on January 4, 2015 10:52PM
  • Amsel_McKay
    Amsel_McKay
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    You can drop Inner Light and add Puncturing Sweep for more dps and heals
  • Alcast
    Alcast
    Class Representative
    If that buff is on the whole party that would be great :)
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  • danno8
    danno8
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    Alcast wrote: »
    If that buff is on the whole party that would be great :)

    True enough, I doubt it though. It will probably be on the "DK only" part of the buff.

    The Templar one will be a "channeled beam". I hope it is very strong based on the fact that you will not be able to block, and it will take several seconds to use as apposed to instant like Nightblade/Sorc, or affect all skills like DK.

  • Alphashado
    Alphashado
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    You can drop Inner Light and add Puncturing Sweep for more dps and heals

    Puncturing strikes or either of it's morphs are great for solo play, questing, or any kind if burst damage. But it's terrible for long lasting sustained dps due to the high magicka cost.

    Edited by Alphashado on January 4, 2015 11:33PM
  • Amsel_McKay
    Amsel_McKay
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    Alphashado wrote: »
    You can drop Inner Light and add Puncturing Sweep for more dps and heals

    Puncturing strikes or either of it's morphs are great for solo play, questing, or any kind if burst damage. But it's terrible for long lasting sustained dps due to the high magicka cost.

    Yeah I understand that, but if you look at the mobs they are killing (for the DPS meter) if you want more solo DPS you can add Puncturing Sweep to add way more DPS and keep you alive better. Not many mobs out last One Power of the Light and a second would be wasted as the mob should be down before it runs its full ability.

    If we are talking "sustained dps" then this build would also be weak...
  • Alphashado
    Alphashado
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    Alphashado wrote: »
    You can drop Inner Light and add Puncturing Sweep for more dps and heals

    Puncturing strikes or either of it's morphs are great for solo play, questing, or any kind if burst damage. But it's terrible for long lasting sustained dps due to the high magicka cost.

    Yeah I understand that, but if you look at the mobs they are killing (for the DPS meter) if you want more solo DPS you can add Puncturing Sweep to add way more DPS and keep you alive better. Not many mobs out last One Power of the Light and a second would be wasted as the mob should be down before it runs its full ability.

    If we are talking "sustained dps" then this build would also be weak...

    Perhaps if you actually read the entire OP instead of just looking at pictures, you would have comments that made sense. Trolls, Giants, and Mammoths are often used to test builds because they are easy elite mobs you can find in the wild where there are more than one to practice on. Obviously we all understand the difference. They are just used as a test dummy to practice rotation and timing. This rotations starts and ends with Power of the Light. Several cycles of this rotation on VR or Trial bosses. The trolls show you what is possible with one rotation.

    Many hundreds of build videos use this same teqnique.

    Edited by Alphashado on January 5, 2015 12:04AM
  • Alcast
    Alcast
    Class Representative
    Alphashado wrote: »
    Alphashado wrote: »
    You can drop Inner Light and add Puncturing Sweep for more dps and heals

    Puncturing strikes or either of it's morphs are great for solo play, questing, or any kind if burst damage. But it's terrible for long lasting sustained dps due to the high magicka cost.

    Yeah I understand that, but if you look at the mobs they are killing (for the DPS meter) if you want more solo DPS you can add Puncturing Sweep to add way more DPS and keep you alive better. Not many mobs out last One Power of the Light and a second would be wasted as the mob should be down before it runs its full ability.

    If we are talking "sustained dps" then this build would also be weak...

    Perhaps if you actually read the entire OP instead of just looking at pictures, you would have comments that made sense. Trolls, Giants, and Mammoths are often used to test builds because they are easy elite mobs you can find in the wild where there are more than one to practice on. Obviously we all understand the difference. They are just used as a test dummy to practice rotation and timing. This rotations starts and ends with Power of the Light. Several cycles of this rotation on VR or Trial bosses. The trolls show you what is possible with one rotation.

    Many hundreds of build videos use this same teqnique.

    Nobody takes the Mammoths or Trolls as a reference for "DPS" because its just lies lol.

    Either you take Bloodspawn (50secs) from spindleclutch, or The Warrior (90secs) from Hel Ra as a reference.
    In AA no boss counts because it is either burst damage or AOE.
    For example last boss most ppl cheat on putting dots and AOE on the Axes and then tell me that they have 1,6k dps lawl, dumbnuts.
    Best Boss to test DPS is still Mantikora which takes about 300 sec or more. Nobody will have much over 1,2k dps there, trust me.

    Bloodspawn dps test
    http://youtu.be/p7dLxC_hr0E

    The Warrior dps test
    http://youtu.be/3tBCxZCT5QA
    Edited by Alcast on January 5, 2015 9:40AM
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