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Buff Servers, Not Haderus?

  • Komma
    Komma
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    Either make the buffs always on in pve or do away with them all together. 2 alliances having buffs servers and the other alliance getting beat up on is demoralizing to the whole player base. Was a bad idea to begin with imo. Buffs from the campaign should stay in the campaign.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • Darlgon
    Darlgon
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    Komma wrote: »
    Either make the buffs always on in pve or do away with them all together. 2 alliances having buffs servers and the other alliance getting beat up on is demoralizing to the whole player base. Was a bad idea to begin with imo. Buffs from the campaign should stay in the campaign.

    Or, <gasp>, play the servers the way they were intended. The reward for the players who go and fight in AvA is buffs in exchange for their time and efforts. If an alliance does not want to put any effort into a campaign, they get no buffs.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Cody
    Cody
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    speaking of vet dungeons: I need to find a group for vet CoA for my VR14 NB DPS. If anyone needs a DPS for it, give me a holler!

    and I mean actually DOING the dungeon; not farming it for some meaningless helmet or whatever that is.
  • Komma
    Komma
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    Darlgon wrote: »
    Komma wrote: »
    Either make the buffs always on in pve or do away with them all together. 2 alliances having buffs servers and the other alliance getting beat up on is demoralizing to the whole player base. Was a bad idea to begin with imo. Buffs from the campaign should stay in the campaign.

    Or, <gasp>, play the servers the way they were intended. The reward for the players who go and fight in AvA is buffs in exchange for their time and efforts. If an alliance does not want to put any effort into a campaign, they get no buffs.

    In theory or on paper this sounds great. It isn't the reality and any body who isn't lying to themselves can see that. Forcing pve people to pvp is like forcing pvp players to pve. It can kill your player base.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • Cody
    Cody
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    Komma wrote: »
    Darlgon wrote: »
    Komma wrote: »
    Either make the buffs always on in pve or do away with them all together. 2 alliances having buffs servers and the other alliance getting beat up on is demoralizing to the whole player base. Was a bad idea to begin with imo. Buffs from the campaign should stay in the campaign.

    Or, <gasp>, play the servers the way they were intended. The reward for the players who go and fight in AvA is buffs in exchange for their time and efforts. If an alliance does not want to put any effort into a campaign, they get no buffs.

    In theory or on paper this sounds great. It isn't the reality and any body who isn't lying to themselves can see that. Forcing pve people to pvp is like forcing pvp players to pve. It can kill your player base.

    Well One does not need PvP buffs to do PvE to begin with.
    Edited by Cody on January 3, 2015 9:45PM
  • Komma
    Komma
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    Cody wrote: »
    Komma wrote: »
    Darlgon wrote: »
    Komma wrote: »
    Either make the buffs always on in pve or do away with them all together. 2 alliances having buffs servers and the other alliance getting beat up on is demoralizing to the whole player base. Was a bad idea to begin with imo. Buffs from the campaign should stay in the campaign.

    Or, <gasp>, play the servers the way they were intended. The reward for the players who go and fight in AvA is buffs in exchange for their time and efforts. If an alliance does not want to put any effort into a campaign, they get no buffs.

    In theory or on paper this sounds great. It isn't the reality and any body who isn't lying to themselves can see that. Forcing pve people to pvp is like forcing pvp players to pve. It can kill your player base.

    Well One does not need PvP buffs to do PvE to begin with.

    You get 500 health from just porting in to pvp. What if you had to earn that 500 health through pve. I don't disagree with you Cody. Why I suggested to just get rid of pvp buffs for pve.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • AhPook_Is_Here
    AhPook_Is_Here
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    719GeYd.jpg?1

    bring it back.
    “Whatever.”
    -Unknown American
  • ToRelax
    ToRelax
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    719GeYd.jpg?1

    bring it back.

    meme-tears-darkwing.jpg
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Cody
    Cody
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    719GeYd.jpg?1

    bring it back.

    go fight for them like a man/woman:)
  • Tripwyr
    Tripwyr
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    There are a lot of people in here who have never done Serpent and have no idea how difficult it is. Nobody has completed Hard Mode yet, and not for lack of trying.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • ToRelax
    ToRelax
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    Tripwyr wrote: »
    There are a lot of people in here who have never done Serpent and have no idea how difficult it is. Nobody has completed Hard Mode yet, and not for lack of trying.

    While I, as a real noob in PvE, still doubt that those buffs will be needed once the hardmode is cleared, wich probably will happen, ZOS could still balance the PvE for no buffs if they feel it isn't already.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Columba
    Columba
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    Tripwyr wrote: »
    There are a lot of people in here who have never done Serpent and have no idea how difficult it is. Nobody has completed Hard Mode yet, and not for lack of trying.

    Lol, smashing a bowling ball to pieces with my skull is difficult too, but most of us have no desire to do it.

  • Subtomik
    Subtomik
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    Tripwyr wrote: »
    There are a lot of people in here who have never done Serpent and have no idea how difficult it is. Nobody has completed Hard Mode yet, and not for lack of trying.


    It took months and months if not sometimes years to clear end game
    Content In other games, I dont see the issues.
  • saintmurray
    saintmurray
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    PVErs come fight for your buffs in game instead of on the forums. Your AD friends asked for some EP opposition, so a few of us homed there. Then the server capps changed, so a few more homed there... Posts like this are just stupid. Don't poke the lions if you don't wanna get bitten..
    Saintmurray-V14-Bamplar-EP Former Emp Haderus
    Hans Incognito-V1 DK-EP
    #Betatester
    #Ipaidbeforeitwascool
  • AhPook_Is_Here
    AhPook_Is_Here
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    ToRelax wrote: »
    719GeYd.jpg?1

    bring it back.

    meme-tears-darkwing.jpg

    How can you be so callous to that sweet pouting face? Where is your heart? Where is your AMERICAN soul?
    “Whatever.”
    -Unknown American
  • PenguinInACan
    PenguinInACan
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    Darlgon wrote: »
    Komma wrote: »
    Either make the buffs always on in pve or do away with them all together. 2 alliances having buffs servers and the other alliance getting beat up on is demoralizing to the whole player base. Was a bad idea to begin with imo. Buffs from the campaign should stay in the campaign.

    Or, <gasp>, play the servers the way they were intended. The reward for the players who go and fight in AvA is buffs in exchange for their time and efforts. If an alliance does not want to put any effort into a campaign, they get no buffs.

    This would be a fair assessment if the buffs were working as intended. As it stands, Azura's is still locked out and EP retains all buffs regardless of scroll/emp/keep possession. We have absolutely zero motivation to play on our home server other than to farm AP.
    Marek
  • Joy_Division
    Joy_Division
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    Komma wrote: »
    Darlgon wrote: »
    Komma wrote: »
    Either make the buffs always on in pve or do away with them all together. 2 alliances having buffs servers and the other alliance getting beat up on is demoralizing to the whole player base. Was a bad idea to begin with imo. Buffs from the campaign should stay in the campaign.

    Or, <gasp>, play the servers the way they were intended. The reward for the players who go and fight in AvA is buffs in exchange for their time and efforts. If an alliance does not want to put any effort into a campaign, they get no buffs.

    In theory or on paper this sounds great. It isn't the reality and any body who isn't lying to themselves can see that. Forcing pve people to pvp is like forcing pvp players to pve. It can kill your player base.

    Nobody is "forced" to do anything.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    719GeYd.jpg?1

    bring it back.

    meme-tears-darkwing.jpg

    How can you be so callous to that sweet pouting face? Where is your heart? Where is your AMERICAN soul?

    I don't think I have such a soul. Glad to play on EU then if they can't be bad guys on NA ;) .
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Teargrants
    Teargrants
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    -Hint to PvE players-

    When your pop locked faction is consistently losing to 1 bar or opposition, it's a huge glowing neon sign that you have many baddies on your side. The only thing you should QQ about is why are your own players playing so poorly.

    So sayeth Dee Tick.
    Edited by Teargrants on January 4, 2015 9:57PM
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Tripwyr
    Tripwyr
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    Subtomik wrote: »
    Tripwyr wrote: »
    There are a lot of people in here who have never done Serpent and have no idea how difficult it is. Nobody has completed Hard Mode yet, and not for lack of trying.


    It took months and months if not sometimes years to clear end game
    Content In other games, I dont see the issues.

    The longest a boss has ever gone unkilled in WoW is 86 days for Ouro, Hard Mode Serpent has surpassed that record. Hard content is good, but all the people in here saying that the PvE content in this game is easy are not smart.

    ZOS' first attempt at content was too easy because it was their first attempt, their second attempt (DSA and Serpent) were excellently scaled.
    Edited by Tripwyr on January 5, 2015 12:01AM
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Darlgon
    Darlgon
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    Tripwyr wrote: »
    Subtomik wrote: »
    Tripwyr wrote: »
    There are a lot of people in here who have never done Serpent and have no idea how difficult it is. Nobody has completed Hard Mode yet, and not for lack of trying.


    It took months and months if not sometimes years to clear end game
    Content In other games, I dont see the issues.

    The longest a boss has ever gone unkilled in WoW is 86 days for Ouro, Hard Mode Serpent has surpassed that record. Hard content is good, but all the people in here saying that the PvE content in this game is easy are not smart.

    ZOS' first attempt at content was too easy because it was their first attempt, their second attempt (DSA and Serpent) were excellently scaled.

    I beg to differ if you think Ouro was the longest before being killed. Everquest was released in March 15, 1999. The "unkillable" game boss Kerafyrm, "the Sleeper" was killed on November 15, 2003. So, the longest would be four years and 8 months. <Sigh, even reading about that in the forums was exciting.>

    However, I am pretty sure the poster you were responding to was talking about "normal" players, not the elitist type who have to be server first in everything.
    Edited by Darlgon on January 5, 2015 1:00AM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Columba
    Columba
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    wonderful evening on haderus tonight, lol.
  • Galalin
    Galalin
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    Columba wrote: »
    wonderful evening on haderus tonight, lol.

    All i can say is told you so :)
  • Subtomik
    Subtomik
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    Tripwyr wrote: »

    The longest a boss has ever gone unkilled in WoW is 86 days for Ouro, Hard Mode Serpent has surpassed that record. Hard content is good, but all the people in here saying that the PvE content in this game is easy are not smart.

    ZOS' first attempt at content was too easy because it was their first attempt, their second attempt (DSA and Serpent) were excellently scaled.

    I think you are confusing the longest to kill from time of the instance opening, with longest to kill from the boss before.

    ouro was killed 86 days after twin emps, not 86 days after AQ opened.

    we werent getting world firsts, but did open the gates on our server and were in the hunt for top couple dozen us guilds.

    i believe medivh was the first server to open it, and it was many months before the first ouru. and the first cthun came right after
  • MormondPayne_EP
    MormondPayne_EP
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    What a *** sense of entitlement, don't like that tou don't get to cheap server buffs? Tough luck you big sook. Seriously SMH
  • Tripwyr
    Tripwyr
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    Subtomik wrote: »
    Tripwyr wrote: »

    The longest a boss has ever gone unkilled in WoW is 86 days for Ouro, Hard Mode Serpent has surpassed that record. Hard content is good, but all the people in here saying that the PvE content in this game is easy are not smart.

    ZOS' first attempt at content was too easy because it was their first attempt, their second attempt (DSA and Serpent) were excellently scaled.

    I think you are confusing the longest to kill from time of the instance opening, with longest to kill from the boss before.

    ouro was killed 86 days after twin emps, not 86 days after AQ opened.

    we werent getting world firsts, but did open the gates on our server and were in the hunt for top couple dozen us guilds.

    i believe medivh was the first server to open it, and it was many months before the first ouru. and the first cthun came right after

    IIRC C'thun was killed before Ouro due to Ouro being an optional boss.
    Darlgon wrote: »
    Tripwyr wrote: »
    Subtomik wrote: »
    Tripwyr wrote: »
    There are a lot of people in here who have never done Serpent and have no idea how difficult it is. Nobody has completed Hard Mode yet, and not for lack of trying.


    It took months and months if not sometimes years to clear end game
    Content In other games, I dont see the issues.

    The longest a boss has ever gone unkilled in WoW is 86 days for Ouro, Hard Mode Serpent has surpassed that record. Hard content is good, but all the people in here saying that the PvE content in this game is easy are not smart.

    ZOS' first attempt at content was too easy because it was their first attempt, their second attempt (DSA and Serpent) were excellently scaled.

    I beg to differ if you think Ouro was the longest before being killed. Everquest was released in March 15, 1999. The "unkillable" game boss Kerafyrm, "the Sleeper" was killed on November 15, 2003. So, the longest would be four years and 8 months. <Sigh, even reading about that in the forums was exciting.>

    However, I am pretty sure the poster you were responding to was talking about "normal" players, not the elitist type who have to be server first in everything.

    Hence "in WoW".
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Subtomik
    Subtomik
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    Tripwyr wrote: »

    IIRC C'thun was killed before Ouro due to Ouro being an optional boss.

    apparently it was 1 day before.

    I didnt know you played back then, I was fairly young and it was a decade ago, and im in my late 20's now.
  • eliisra
    eliisra
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    This is why Cyrodiil buffs shouldn't work in trials. Raid of PvP'ers shouldn't be able to crash the PvE leaderbord, mess up trial night for multiple guilds and so on.

    Don't get me wrong, I love crashing filthy buff campaigns to. Killing angry and self-entitled Crushing Shock spammers with 0% impen, is the best. Knowing I ruined the enemy's timed trial attempt makes me feel smug and fulfilled. :grimacing:

    But wouldn't it be better if they gave all characters a few passive trial buffs while removing the Cyrodiil buffs? I don't think PvE leader-boards and results should be affected by PvP to this high degree. Saying this as someone (biased ofc) playing for a faction that's been lacking a stable buff-camp since old Wabbajack. Undoubtedly leading to lack of interest in endgame PvE and progression. This is not a good system.
  • Galalin
    Galalin
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    eliisra wrote: »
    This is why Cyrodiil buffs shouldn't work in trials. Raid of PvP'ers shouldn't be able to crash the PvE leaderbord, mess up trial night for multiple guilds and so on.

    Don't get me wrong, I love crashing filthy buff campaigns to. Killing angry and self-entitled Crushing Shock spammers with 0% impen, is the best. Knowing I ruined the enemy's timed trial attempt makes me feel smug and fulfilled. :grimacing:

    But wouldn't it be better if they gave all characters a few passive trial buffs while removing the Cyrodiil buffs? I don't think PvE leader-boards and results should be affected by PvP to this high degree. Saying this as someone (biased ofc) playing for a faction that's been lacking a stable buff-camp since old Wabbajack. Undoubtedly leading to lack of interest in endgame PvE and progression. This is not a good system.

    Or they could just remove PvP buffs from PvE land. Since it is a PvP buff and all
  • ElfFromSpace
    ElfFromSpace
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    I think a lot of people are missing my point. I do not want a dead buff server. I ENJOY going to defend it... But I work 40 hours a week. I need to sleep now and then. And.. I actually really enjoyed breaking up my PVP and spending some time helping out DC in non-vet PVP. Having 2 sides make underhanded deals to team up on a single buff server because they're too cowardly to stand up individually, and they would rather fight only where they have an advantage rather than hitting all 3 buff servers... That's where I call shennanigans. Coming to Haderus and feeling self important because your organized PVP specialists can take out some AD players who just got to Cyrodil trying to defend their home turf while you work in teams with 4-5 guilds from 2 different factions... are you really proud of that?

    Please ZOS fix the lag on Thornblade! A server where most of the players are experienced with PVP is the only place where we'll ever see truly challenging fights.

    Like it or not Buffs impact the game outside of PVP. You should LIKE this because a lot of players won't bother with PVP otherwise. If you preach that buff servers should not be dead servers let's see you putting your actions where your words are and doing raids on Azura and on Chillrend!

    So this is the call to arms! Whose who have AD characters, try playing it from the other side and defend Haderus! This is meant to be a game, and a game is at it's best when most of the players are enjoying it. Good fights all around. Let's stand up for fair fights, and for spreading the love. If AD gets boring again I'll be right back on my DC character helping out where I'm needed.
    Edited by ElfFromSpace on January 5, 2015 5:23PM
    Former GM Elder Scrolls Exchange
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