There are so many posts saying the long grind of VR is being replaced by an even longer one in the champion system. There are also people working out how long it will take to max it out.
My understanding if the new system, is that it is not intended to be grinded at all. The system is just supposed to be what happens in the back ground, while you do the content you want to. It is not supposed to be the reason you are doing the content.
How do other people see the system?
Because skill points are completely different things. Skill points are used to unlock skills and morphs in skill trees. Champion points are used to unlock passives in constenlations. If you could use skill points for both, you could get all skills in few weeks and collecting skyshards would be pointless.
Why ZOS chooses to call them CPs in instead of Skill Points just boggles my mind in adding extra complexity to a system that doesn't need it. Just like the VR system was stupid.
kelly.medleyb14_ESO wrote: »
People who complain about "grinds" and "gear mills" and "difficulty"
have zero business playing an MMORPG.
If your seeing the cp as the objective, then there's a good chance you'll gravitate to the most efficient content to award cp.
With systems as open as the cp system, you could easily spend so much time gaining cp, in content that you don't overly enjoy, with the intention of once you have got enough cp, to then do the content you enjoy, that you never actually get to the content you enjoy. If that makes sense.
There is also the chance that if you can gain serious power levels from the cp, that you'll get so far ahead of the difficulty of the content that it becomes no longer fun.
For example anyone that has ever completely maxed out the final fantasy games on ps1, once you got to level 100 and maxed all you characters and materia, nothing was any challenge anymore. Hope that makes sense.
It's possible to spend so much time and effort optimising, that you don't spend enough time on the content you are doing it for.
If your seeing the cp as the objective, then there's a good chance you'll gravitate to the most efficient content to award cp.
With systems as open as the cp system, you could easily spend so much time gaining cp, in content that you don't overly enjoy, with the intention of once you have got enough cp, to then do the content you enjoy, that you never actually get to the content you enjoy. If that makes sense.
There is also the chance that if you can gain serious power levels from the cp, that you'll get so far ahead of the difficulty of the content that it becomes no longer fun.
For example anyone that has ever completely maxed out the final fantasy games on ps1, once you got to level 100 and maxed all you characters and materia, nothing was any challenge anymore. Hope that makes sense.
It's possible to spend so much time and effort optimising, that you don't spend enough time on the content you are doing it for.
This would be great, enough power to have fun without being forced to min/max then I can just enjoy it all. I hope this is exactly the situation
My understanding if the new system, is that it is not intended to be grinded at all. The system is just supposed to be what happens in the back ground, while you do the content you want to. It is not supposed to be the reason you are doing the content.
How do other people see the system?
KhajitFurTrader wrote: »Champion System is an orthogonal (i.e. alternative advancement, AA) leveling system that has been implemented by many other games like DAOC or recently in Diablo 3 (Paragon levels). Its primary purpose is not to be maxed out within short time spans, but to give a continuing sense of progression to the player in the long run.
Because skill points are completely different things. Skill points are used to unlock skills and morphs in skill trees. Champion points are used to unlock passives in constenlations. If you could use skill points for both, you could get all skills in few weeks and collecting skyshards would be pointless.
Why ZOS chooses to call them CPs in instead of Skill Points just boggles my mind in adding extra complexity to a system that doesn't need it. Just like the VR system was stupid.
If your seeing the cp as the objective, then there's a good chance you'll gravitate to the most efficient content to award cp.
With systems as open as the cp system, you could easily spend so much time gaining cp, in content that you don't overly enjoy, with the intention of once you have got enough cp, to then do the content you enjoy, that you never actually get to the content you enjoy. If that makes sense.
There is also the chance that if you can gain serious power levels from the cp, that you'll get so far ahead of the difficulty of the content that it becomes no longer fun.
For example anyone that has ever completely maxed out the final fantasy games on ps1, once you got to level 100 and maxed all you characters and materia, nothing was any challenge anymore. Hope that makes sense.
It's possible to spend so much time and effort optimising, that you don't spend enough time on the content you are doing it for.
This would be great, enough power to have fun without being forced to min/max then I can just enjoy it all. I hope this is exactly the situation
You have the same option now. What's stopping you from doing it this way?
In theory its not a grind, but an advancement of our chars, that comes over time by just playing the game. Keep in mind, everything we do will work towards the CS.
That said, VR wasn't supposed to be a grind either.
What made VR a grind was the silly idea of the players that maxing a char in the shortest amount of time is what defines the game and ZO by gating content behind a VR level.
Same will happen with the CS. Sooner or later groups will appear with "only 100 CPs, only 250 CPs" etc. so that players will be forced into grinding their points if they want to be competitive in PVP or accepted in PVE group content. At the same time content will at some point require a specific amount of points to succeed in it.
WS had a similar system and in the long run people abused it to filter players, so that new people and casuals were rejected from any type of group activity outside of their f list, as it was too hard / took to long.
I hope that ZO will factor all of this in, I don't think anyone wants a game where you must have x amount of CP´s to be allowed to play.
lordrichter wrote: »My understanding if the new system, is that it is not intended to be grinded at all. The system is just supposed to be what happens in the back ground, while you do the content you want to. It is not supposed to be the reason you are doing the content.
How do other people see the system?
It is much more than this.
The Champion System changes the focus of the end game. It moves everything to the Player. A level capped character collects CP, but they go to the Player, not the character. It is the Player that is earning the end-game rewards.
This is the single biggest conceptual change in the entire system. The conversion of character progress after level cap to Player progress after level cap.
Yes Champion System will be a far worse grind than Veteran System. But only for those that will actually "grind" it.
Everyone else that will just play the game, and be happy with the points they're getting for "doing everything they would anyway", they won't even feel the need to swap between the CP UI every 5 secs like all the min/maxers.
The funny thing though is, how they reduced points from 14.400 to 3.600. Yep 4x less. I'm pretty sure, they'll keep on expanding them anyway, so we'll get to 14.400 at some point.
3600 Points = 600 days playtime / 1.64 years
14.400 Points = 2400 days playtime / 6.57 years
It could well be that due to the diminishing returns, people might stop thinking about getting more CPs when they get to a certain point
lordrichter wrote: »Yes Champion System will be a far worse grind than Veteran System. But only for those that will actually "grind" it.
Everyone else that will just play the game, and be happy with the points they're getting for "doing everything they would anyway", they won't even feel the need to swap between the CP UI every 5 secs like all the min/maxers.
The funny thing though is, how they reduced points from 14.400 to 3.600. Yep 4x less. I'm pretty sure, they'll keep on expanding them anyway, so we'll get to 14.400 at some point.
3600 Points = 600 days playtime / 1.64 years
14.400 Points = 2400 days playtime / 6.57 years
I think that 3600 points will end up being well under a year for many players. Enlightenment, which they intend to be in play more often than it is not, will reduce the 600 days to less than half that.
Honestly, unless they are planning to follow up and add to the system starting almost immediately, they should have stuck with the 14,000 point cap.
Alternately, they could make 1 CP = 8 hours to 16 hours for unenlightened play and 1 CP = 2 hours to 4 hours for enlightened play.
If your seeing the cp as the objective, then there's a good chance you'll gravitate to the most efficient content to award cp.
With systems as open as the cp system, you could easily spend so much time gaining cp, in content that you don't overly enjoy, with the intention of once you have got enough cp, to then do the content you enjoy, that you never actually get to the content you enjoy. If that makes sense.
There is also the chance that if you can gain serious power levels from the cp, that you'll get so far ahead of the difficulty of the content that it becomes no longer fun.
For example anyone that has ever completely maxed out the final fantasy games on ps1, once you got to level 100 and maxed all you characters and materia, nothing was any challenge anymore. Hope that makes sense.
It's possible to spend so much time and effort optimising, that you don't spend enough time on the content you are doing it for.
This would be great, enough power to have fun without being forced to min/max then I can just enjoy it all. I hope this is exactly the situation
You have the same option now. What's stopping you from doing it this way?
Honestly we don't know yet, how the Enlightment shall work. For all that we know you might get the Enlightment only for 1 hour if you haven't logged in to the game for 10+ hours.
Lets say the most hardcore players are not getting any Enlightment Bonus:
Average 15 hours per day (105 hours per week) = 960 days playtime / 2.63 Yrs
Average 10 hours per day (70 hours per week) = 1440 days playtime / 3.94 Yrs