Tanking is the easiest thing you can do in this game. It's as simple as keeping a couple debuffs up and holding right click down. Even more so in 12 man content
http://www.youtube.com/watch?v=9BckI5VHHLATanking is the easiest thing you can do in this game. It's as simple as keeping a couple debuffs up and holding right click down. Even more so in 12 man content
Tanking is the easiest thing you can do in this game. It's as simple as keeping a couple debuffs up and holding right click down. Even more so in 12 man content
+1
I recently started tanking in veteran dungeons and it seems much easier than the other roles, at least during boss fights. You only have to worry about your own buffs/HP, your position and keeping aggro up all the time. If you see that your ressources (stam/mag) aren't really depleting, use more buffs. If they go down too quickly, relax a bit and use only taunts until the bars start to look better.
Just be ready for emergencies, you healer or your DPS could do something stupid and you could have to rely only on your own abilities for a few seconds. Don't be out of ressources when it happens.
Divad Zarn wrote: »Completely false, those who saying that tanking is hard in ESO, never played in WoW as tank in 24 groups heroic dungeons, even in BC/WoTLK expansions.
Divad Zarn wrote: »Completely false, those who saying that tanking is hard in ESO, never played in WoW as tank in 24 groups heroic dungeons, even in BC/WoTLK expansions.
I did. And well let's just say I'd rather tank in WoW everyday than in ESO once per week. I can't comment on other MMOs though, but tanking in ESO is 1000x harder than in WoW.
Divad Zarn wrote: »Completely false, those who saying that tanking is hard in ESO, never played in WoW as tank in 24 groups heroic dungeons, even in BC/WoTLK expansions.
I did. And well let's just say I'd rather tank in WoW everyday than in ESO once per week. I can't comment on other MMOs though, but tanking in ESO is 1000x harder than in WoW.
I was a tank in Vanilla and TBC. ESO tanking feels like that, really. Keep 5 sunders up! Erm sorry, I mean Pierce armor and Low Slash!
Tanking tools in this game are extremely lacking. LoTRO, SW:TOR, EQ all had much better defined tanking roles and much better tools/skills.
that being said, tanking in this game is easy. Run a tank build and you can solo anything in the game that isn't defined for groups / raids. And in those situations you live or die based on if there is a real healer in the group so shrug.
I've been a raid main tank since 1999 in one mmo or another. This game barely even has tanks, as such. Of course it also barely has (minimal) grouping / raid content and difficulty either, so you really don't need roles like in those games.
And how many multiple Boss raids did WoW have for it's first full year hmmm? Rift launched with 1 raid then added a 2nd shortly after launch, then it took 5 months to get a 3rd. ESO is still new and as such cannot be compared to MMO's that have been out for years or a decade or more as far as content goes. So many people have been spoiled by games with multi-year runs and forget how bad those games were at or near their own launch dates. Hardly any MMO launches with tons of end game content, that comes later on as they add to the game.Tanking tools in this game are extremely lacking. LoTRO, SW:TOR, EQ all had much better defined tanking roles and much better tools/skills.
that being said, tanking in this game is easy. Run a tank build and you can solo anything in the game that isn't defined for groups / raids. And in those situations you live or die based on if there is a real healer in the group so shrug.
I've been a raid main tank since 1999 in one mmo or another. This game barely even has tanks, as such. Of course it also barely has (minimal) grouping / raid content and difficulty either, so you really don't need roles like in those games.
My only issue with tanking is currently most the games "elite" content doesn't need it, only more AoE DPS.
AA for example basically only needs a tank for the axes at the end, maybe the weird nature/frost woman. The rest is stack and spam.
Tanking is pretty easy in most instances. You can see by how people have done 12 man AA and HR trials naked. I've seen people with 2.2k HP tank HR without any food buffs on.
Tanking is only challenging in vet DSA and in SO. For these places, you need a good tank, with good resource management. These instances are what tanking in this game is really about.
Unfortunately, for all other other instanced 4-man or 12-man dungeons/trials, you don't even need a real tank. If your group is good, it's probably more efficient to just get a dps with a taunt instead of a tank.
But what you are playing is not a true tank, but a dps-tank (or a dps that holds block a lot). This is the type of "tank" that I'm referring to as optimal for dungeons.Tanking is pretty easy in most instances. You can see by how people have done 12 man AA and HR trials naked. I've seen people with 2.2k HP tank HR without any food buffs on.
Tanking is only challenging in vet DSA and in SO. For these places, you need a good tank, with good resource management. These instances are what tanking in this game is really about.
Unfortunately, for all other other instanced 4-man or 12-man dungeons/trials, you don't even need a real tank. If your group is good, it's probably more efficient to just get a dps with a taunt instead of a tank.
I assume you don't PUG? The reason why I say this most of the time a tank cares the group more so. One reason is DPS is usually very low, meaning lower than the tanks dps. I can get 600 dps single target with blocking, dmg mitigation, CC, of course always moving and self heals. I even Solo a few Vet bosses with no healer or dps. To tell PUGs they do not need a tank is going to make that group fail. If I get a great healer I can increase my dps to 700 maybe 800. Most of the time PUG heals are ok or don't exist. I even did Vet Spindle helm farms with 3 dps and me as a tanking it was fine. To me the most important roles in any dungeon is the tank and healer. In fact you can 2 man any VR12 normal dungeon with a tank and anything else or a healer and anything else. Some VR12 Vet dungeons you can two man with a tank and healer.
If don't believe PUG a group and go naked.
But what you are playing is not a true tank, but a dps-tank (or a dps that holds block a lot). This is the type of "tank" that I'm referring to as optimal for dungeons.Tanking is pretty easy in most instances. You can see by how people have done 12 man AA and HR trials naked. I've seen people with 2.2k HP tank HR without any food buffs on.
Tanking is only challenging in vet DSA and in SO. For these places, you need a good tank, with good resource management. These instances are what tanking in this game is really about.
Unfortunately, for all other other instanced 4-man or 12-man dungeons/trials, you don't even need a real tank. If your group is good, it's probably more efficient to just get a dps with a taunt instead of a tank.
I assume you don't PUG? The reason why I say this most of the time a tank cares the group more so. One reason is DPS is usually very low, meaning lower than the tanks dps. I can get 600 dps single target with blocking, dmg mitigation, CC, of course always moving and self heals. I even Solo a few Vet bosses with no healer or dps. To tell PUGs they do not need a tank is going to make that group fail. If I get a great healer I can increase my dps to 700 maybe 800. Most of the time PUG heals are ok or don't exist. I even did Vet Spindle helm farms with 3 dps and me as a tanking it was fine. To me the most important roles in any dungeon is the tank and healer. In fact you can 2 man any VR12 normal dungeon with a tank and anything else or a healer and anything else. Some VR12 Vet dungeons you can two man with a tank and healer.
If don't believe PUG a group and go naked.
A pure tank cannot carry a PUG when the dps is poor. A dps-tank can, but that isn't a true tank. This is why I prefer to play as dps in PUGs.
So basically, what you're saying is that the value of a tank is determined (at least in major part) by how much dps he does, because if the tank doesn't do enough dps, the pug group might not be able to clear the dungeon.But what you are playing is not a true tank, but a dps-tank (or a dps that holds block a lot). This is the type of "tank" that I'm referring to as optimal for dungeons.Tanking is pretty easy in most instances. You can see by how people have done 12 man AA and HR trials naked. I've seen people with 2.2k HP tank HR without any food buffs on.
Tanking is only challenging in vet DSA and in SO. For these places, you need a good tank, with good resource management. These instances are what tanking in this game is really about.
Unfortunately, for all other other instanced 4-man or 12-man dungeons/trials, you don't even need a real tank. If your group is good, it's probably more efficient to just get a dps with a taunt instead of a tank.
I assume you don't PUG? The reason why I say this most of the time a tank cares the group more so. One reason is DPS is usually very low, meaning lower than the tanks dps. I can get 600 dps single target with blocking, dmg mitigation, CC, of course always moving and self heals. I even Solo a few Vet bosses with no healer or dps. To tell PUGs they do not need a tank is going to make that group fail. If I get a great healer I can increase my dps to 700 maybe 800. Most of the time PUG heals are ok or don't exist. I even did Vet Spindle helm farms with 3 dps and me as a tanking it was fine. To me the most important roles in any dungeon is the tank and healer. In fact you can 2 man any VR12 normal dungeon with a tank and anything else or a healer and anything else. Some VR12 Vet dungeons you can two man with a tank and healer.
If don't believe PUG a group and go naked.
A pure tank cannot carry a PUG when the dps is poor. A dps-tank can, but that isn't a true tank. This is why I prefer to play as dps in PUGs.
True Tank is? I wear heavy armor with shield. My armor is 3300 and spell resist is 2200 with no buffs and my health 3200. I don't know what you would think a true tank is but I am. If I change my armor and skill around to be a DPS single target can pull well over 1200. If you pull 600-800 DPS as a dps you need to work on your toon. I was a tank in WoW did the same thing. I pulled more dps and healed myself more than some healers in WoW. When I first started as a tank in ESO did only 200 dps then I kept learning new things and using different skills for different fights.
Its all about knowing your toon and the encounter to come. You can only get better by learning and plus love running with PUGs. I love the challenge special when you got 2 that say they never killed this boss and bam, he dies at first attempt. I love staying and working as a team to get through something. By doing that I get better as well. Then when I go with really good ppl, I can actually fall asleep and still get through.
houimetub17_ESO wrote: »To anyone saying that tanking is the easiest role in raids... I ask you the following question: would rather have 1 dps in the raid that have never ran SO or 1 tank in the raid that never tanked SO?
Besides that, the whole game is more difficult than other MMOs. Everyone felt that in the beginning. The learning cuve is steeper and regardless of the role you should feel it, except that right now people are used to the difficulty.