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Why we get punished for resetting skills by paying $@#$load of gold ?

  • Faugaun
    Faugaun
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    I say bump the price to 250 per point but allow the flexibility of changing individual points...so if I wanna move them from one crafting skill to another then I need to spend 250*x instead I mean yeah it is more expensive but only for the skills that you wish to move you are not required to undo everything.
  • Lovelyn
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    I did it last night. It wasn't as expensive as a horse. Please send your gold to me if you don't need it. I will give you hugs and kisses!

  • Terror
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    make a new character... you'll even have more gold by time you hit 50 rather than having less... = winning (veteran ranks dont matter any longer, you only need make 50)
  • Jaxsun
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    SFBryan18 wrote: »
    Jaxsun wrote: »
    Basically it's a goldsink. There are not enough goldsinks in the game and this is one. I have 2 full loadouts as well as all crafting maxed out and still have plenty of Skillpoints and still don't have all the ones from Cyrodill. Also its a way to make you think before spending skills.

    Why do goldsinks need to exist at all? They add no depth to the game. If you're spending your time trying to make gold you're not going to be able to spend your time doing what you want in game. It's counter productive.

    If players didn't have things to sink gold into, they wouldn't need the gold at all and everyone would get incredibly rich with useless gold. The sinks they chose are unrealistic though. I like to wonder what the people of Tamriel would spend their gold on? Perhaps a castle and an army. Not a 42k horse and a few spots to stick their items. That's just lame.

    So, if respeccing was free all the trading guilds would collapse?
  • redspecter23
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    I think that having it as just a gold cost won't work long term. As it is currently, it's prohibitive to newer players with no gold and those are the ones that need it most. Experienced or long time players don't need to respec as much and also have more gold to pay the price.

    I think they should add a time cost as well as a gold cost. The longer you wait between respec, the less it will cost. If someone with 300 skill points wants to respec daily, they'll pay through the roof. If a casual player with 10 skill points wants to respec once a month, maybe they pay as little as 100g.
  • WhiskyBob
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    Respec is too cheap. With so few goldsinks in game the economy is inflating like crazy.
  • miahq
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    WhiskyBob wrote: »
    Respec is too cheap. With so few goldsinks in game the economy is inflating like crazy.

    This game does desperately need new gold sinks-- and not just higher prices, but an actually more fleshed out economy. Unfortunately much of the past 8 months have been spent instead fixing constant bugs, hitting everything with the nerf bat, putting a shiny new coat of paint on the end of game experience, and basically trying to respec the whole thing with more of an MMO feel,

    There's not a lot of time for actually fleshing out the existing world. And sadly, based on updates so far I don't expect a whole lot of that in the future.
  • DeLindsay
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    WhiskyBob wrote: »
    Respec is too cheap. With so few goldsinks in game the economy is inflating like crazy.
    Do explain then. The ONLY 2 things I've seen going UP in price over the past months are Kuta and Nirncrux, especially Potent. Even the Imperial motif can be had for under 50K now, Daedric/AE are regularly dropping to around 22K. The prices of refined materials went up a little but as a direct result of the added Crafting Writs which require a ton of mats (nothing at all to do with too few/cheap gold sinks). Legendary Tempurs are actually a little cheaper overall than they were months ago. Even stuff like Tomatoes aren't going for a crazy amount atm.

    Gold sinks that have nothing to do with the economy do NOT drive the economy. These are respecs, Inventory spaces, repairing, Horses, and travel without the use of a WS.
  • Ourorboros
    Ourorboros
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    The Justice system may be a new gold sink, at least for thieves paying down their bounties. Glad I have a lot of gold to go with my sticky fingers >:)
    PC/NA/DC
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  • SFBryan18
    SFBryan18
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    Jaxsun wrote: »
    SFBryan18 wrote: »
    Jaxsun wrote: »
    Basically it's a goldsink. There are not enough goldsinks in the game and this is one. I have 2 full loadouts as well as all crafting maxed out and still have plenty of Skillpoints and still don't have all the ones from Cyrodill. Also its a way to make you think before spending skills.

    Why do goldsinks need to exist at all? They add no depth to the game. If you're spending your time trying to make gold you're not going to be able to spend your time doing what you want in game. It's counter productive.

    If players didn't have things to sink gold into, they wouldn't need the gold at all and everyone would get incredibly rich with useless gold. The sinks they chose are unrealistic though. I like to wonder what the people of Tamriel would spend their gold on? Perhaps a castle and an army. Not a 42k horse and a few spots to stick their items. That's just lame.

    So, if respeccing was free all the trading guilds would collapse?

    That's not even close to what I wrote.
  • Leeric
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    Because there is something like 300 skill points and you shouldn't really need to reset them if you have enough....that and like someone else said, its just a gold sink.
  • SFBryan18
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    I think it would be cheaper if we could reset single skills for 500g since every time I respec, it's only for a few points in the wrong place.
    Edited by SFBryan18 on January 3, 2015 8:45AM
  • DeLindsay
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    SFBryan18 wrote: »
    I think it would be cheaper if we could reset single skills for 500g since every time I respec, it's only for a few points in the wrong place.
    Lets even forget the cost, having to re-talent 270+ skill points each time you want to redo things is a pain in the a$$. They need to add one more type of respec, a-la-cart where you pick specific abilities/passives to respec at a cost of XX per point and ONLY those points you choose, even if the individual point cost is higher like what has been said.
  • 7788b14_ESO
    7788b14_ESO
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    Iluvrien wrote: »
    KBKB wrote: »
    I'm ok with it makes you think a lot more what you want long term =)

    I'd agree with this. Knowing the cost of reallocating my points means that I am a lot more careful about which ones I spend and at what time. Each one actually feels like a meaningful decision about how my character will develop and what goals I am working towards at which time.

    If it was free to respec then I doubt that I would be similarly involved in the process and if that happened now, I think I would miss it.

    GW2 has free respecs. I'm just as careful because I want an effective build. Porting is cheaper and the economy is fine.
  • golfer.dub17_ESO
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    Abbon wrote: »
    Resetting skills:

    Why do the game punish players to pay so much gold just to reset skills ?
    their are so many skills to choose from, but very limited amount of gold we can get in a day. So why why does it cost SOO MUCH GOLD just to reset leaving us broke. I love to experiment in skills and builds but, the cost of resetting so much and it is limiting all players disappointing. We Pay $15 a month , this should be free and this should be included, Why do I even have to bother writing this post ?

    Respecs don't really cost that much unless you're a new player (in which case you shouldn't be needing them much anyways).

    At high veteran levels, you'll be making at least a few thousand gold per hour, with respecs costing only a few thousand.

    5k Might be a ton to a newb, but to someone who has been around a long time that's a drop in the bucket.

    I think people in general are just bad at managing their money in this game. I'd be rich if I had a dollar for every person that had a 10k+ bounty from thieving, or blew every last bit of their gold on one thing with none left over.
    Why do goldsinks need to exist at all? They add no depth to the game.

    To combat inflation...pretty basic economics. Also to give gold an actual purpose to exist (I would define anything that takes gold to be a gold sink because that's what it does, it removes gold from the market).

    If there were no gold sinks gold would literally be pointless.
    The sinks they chose are unrealistic though. I like to wonder what the people of Tamriel would spend their gold on? Perhaps a castle and an army

    cough player housing cough
    It's meant to be both a gold sink and to prevent players from just switching things every few hours.

    Why is that a bad thing?
    Edited by golfer.dub17_ESO on March 21, 2015 7:01PM
  • Craven_Killmore
    Craven_Killmore
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    The entire game punishes you for pretty much anything, accidental stealing, accidental attacking citizens, accidental skill misplace, and I'm sure there is more, health bars disappearing, lag, crashes,

    there is more to worry about that a little bit of gold.
  • LameoveR
    LameoveR
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    Hello. Just a question to that skill clearing system.
    Did the taxe grows depending on how much times you reset the skills?
  • DeLindsay
    DeLindsay
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    It's because ZoS wants you to "Play as you Want"... oh wait, I meant "Make difficult decisions". You should have to worry about respeccing or Buying more Inventory space or being able to improve your gear to Legendary since ZoS nerfed Hireling drops of them or whether you're going to bother repairing your gear after 10+ wipes in buggy as all get out Veteran DC (since 1.6). Choices man, choices.

    Sarcasm aside there's NO VALID reason for costs of respecs to be even as high as they are now. We also need multiple specs, even if they're unlocked via Gold/Crowns as well as multiple Costume slots that allow us to wear a costume (including the new everyday clothes) without replacing our Armor. Trion figured out how to do all this in Rift over 3 years ago, surely 1 of the programmers at ZoS is capable of making it work in ESO. The whole argument about in game gold sinks is an old wives tale that hasn't been true for years, maybe a decade or more in MMO's. In game economies work just fine without absurd gold sinks. Yes we should have gold sinks, no they shouldn't be the type of thing that hinders a Player's experience like respecs.
  • Xendyn
    Xendyn
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    LameoveR wrote: »
    Hello. Just a question to that skill clearing system.
    Did the taxe grows depending on how much times you reset the skills?

    No it depends on how many skill points you have.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
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    PC/NA
  • jluceyub17_ESO
    jluceyub17_ESO
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    Gah Zombie'd thread, kill it with fire!!!!

    But seriously, respecs are super cheap and you can get something like 270ish skill points so they are not ever really necessary.
  • Iluvrien
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    GW2 has free respecs. I'm just as careful because I want an effective build. Porting is cheaper and the economy is fine.

    Wait, you pull a post of mine that is almost 4 months old just to disagree on the basis of one opinion I aired with regards to how I approach the paid respec mechanic as opposed to how you approached it in an entirely different game?

    ...wow. I don't know whether to be flattered or just plain weirded out.
  • bellanca6561n
    bellanca6561n
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    The one that annoys me is resetting your Champion Points.

    It's not expensive - 3k.

    It is not as inconvenient as attributes or skills - you can do it anywhere without having to pray at a shrine.

    But adding a cost reduces flexibility and speed.

    When I switch a character from a questing setup to a group healer, using Wyyknds, I can do it with two mouse clicks. Swap the mixture of Hundings and Willow's Path to Eyes of Mara and Willow's path, along with jewelry. Two mouse clicks: one for what she's wearing, and one click for the skill bar swaps.

    I'd like the same option to retrait my Champion Points. The ability to save two or three different point distributions would be wonderful. In fairness it only takes moments now but it's another friction point to grouping among many.

    I'm not complaining. I simply think that the notion of paying to use what you've earned is clunky and too trivial a gold sink to be worthwhile.
    Edited by bellanca6561n on March 22, 2015 11:51AM
  • nerevarine1138
    nerevarine1138
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    The one that annoys me is resetting your Champion Points.

    It's not expensive - 3k.

    It is not as inconvenient as attributes or skills - you can do it anywhere without having to pray at a shrine.

    But adding a cost reduces flexibility and speed.

    When I switch a character from a questing setup to a group healer, using Wyyknds, I can do it with two mouse clicks. Swap the mixture of Hundings and Willow's Path to Eyes of Mara and Willow's path, along with jewelry. Two mouse clicks: one for what she's wearing, and one click for the skill bar swaps.

    I'd like the same option to retrait my Champion Points. The ability to save two or three different point distributions would be wonderful. In fairness it only takes moments now but it's another friction point to grouping among many.

    I'm not complaining. I simply think that the notion of paying to use what you've earned is clunky and too trivial a gold sink to be worthwhile.

    That's kind of the point, though.

    If you want to be a hybrid character type, then you need to distribute your Champion Points accordingly. My tank/healer has no trouble switching between the two because I've put points in to passives that benefit both roles.
    ----
    Murray?
  • bellanca6561n
    bellanca6561n
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    The one that annoys me is resetting your Champion Points.

    It's not expensive - 3k.

    It is not as inconvenient as attributes or skills - you can do it anywhere without having to pray at a shrine.

    But adding a cost reduces flexibility and speed.

    When I switch a character from a questing setup to a group healer, using Wyyknds, I can do it with two mouse clicks. Swap the mixture of Hundings and Willow's Path to Eyes of Mara and Willow's path, along with jewelry. Two mouse clicks: one for what she's wearing, and one click for the skill bar swaps.

    I'd like the same option to retrait my Champion Points. The ability to save two or three different point distributions would be wonderful. In fairness it only takes moments now but it's another friction point to grouping among many.

    I'm not complaining. I simply think that the notion of paying to use what you've earned is clunky and too trivial a gold sink to be worthwhile.

    That's kind of the point, though.

    If you want to be a hybrid character type, then you need to distribute your Champion Points accordingly. My tank/healer has no trouble switching between the two because I've put points in to passives that benefit both roles.

    Oh, I do too nerevarine. Plus we're all now so familiar with the CP system that were we want to maximize its use for a specific role we can do so pretty fast.

    Where we disagree - at least a little - is on how useful the friction to doing so is.

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