It seems a common criticism that after a while taking keeps just becomes a grind, and there's little incentive for a lot of people to take and hold them. Unfortunately that's also the crux of the AvA idea. So I'm curious what some people would like to see that would get them interested if they're not already. Or if you already do take keeps, still what would you like that you think might encourage people to really fight to own and hold on to them. For me, off the top of my head there are two things:
1) let interiors upgrade from controlling resources. Right now they're mostly empty and rather bland. They basically serve as little more than a place to stand around-- stand mostly because of the lack of chairs.
2) improve the towns, more people and stuff, and tie them in more as part of the story. Right now, to me at lest, they almost seem like an after thought.
3) a bit more variety in the terrain. By that I mean for instance, I can understand the use of choke points, but do they all have to be gates? Maybe one of the keeps in the mountains actually on an incline? Or if it's by the water a moat? A thick forest? Rugged mountains?
4) since these are soldiers fighting for their factions, why not pay gold as a reward/salary based on how many keeps are held by your side and how many ap you have? ... Not as a % of action points! but say if you're in the 1000s you get 500% base, 10,000s gets 800%, etc? hat way you tie it to a very real, tangible reward other than buffs. And it would help those people who spend all their time in pvp, so they'd have money for things like soul gems (so that god willing, we don't have to see a return of forward camps).