firstdecan wrote: »It's very simple. They know there will be bugs and imbalance when they first roll out the new system (as there would be with any system). Starting everyone equally will allow them the opportunity to compare builds \ balance so they can tweak the bonuses with subsequent updates. This is a game restructuring that is getting rolled out without any UAT \ "beta testing," and the PC players need to help balance the game before the console release.
side note: someone had suggested calling the Champion Points "ChPs" (chips) in another thread. I kind of like that and hope others adopt it.
firstdecan wrote: »It's very simple. They know there will be bugs and imbalance when they first roll out the new system (as there would be with any system). Starting everyone equally will allow them the opportunity to compare builds \ balance so they can tweak the bonuses with subsequent updates. This is a game restructuring that is getting rolled out without any UAT \ "beta testing," and the PC players need to help balance the game before the console release.
side note: someone had suggested calling the Champion Points "ChPs" (chips) in another thread. I kind of like that and hope others adopt it.
firstdecan wrote: »It's very simple. They know there will be bugs and imbalance when they first roll out the new system (as there would be with any system). Starting everyone equally will allow them the opportunity to compare builds \ balance so they can tweak the bonuses with subsequent updates. This is a game restructuring that is getting rolled out without any UAT \ "beta testing," and the PC players need to help balance the game before the console release.
side note: someone had suggested calling the Champion Points "ChPs" (chips) in another thread. I kind of like that and hope others adopt it.
The game will be beta tested on the PTS. I have no problem with just giving every VR1 the same CP as my VR14 on the PTS to test the system out, but I have a big problem if this is carried over to the NA server. I lost about 20 CP that I cannot get back without additional grinding it.
I wasn't even going to do Cadwell's quest line because of the rumors, but the ZOS developers said the XP was still going to be tracked, so I believed them and completed Cadwell's Gold.
The cake is a lie, the cake is a lie, the cake is a ....
OrangeTheCat wrote: »Seems to me the real reason is that ZOS screwed up this game in many ways some of which resulted in huge gulfs between players. CS is like a "do over", a restart without having to close down the servers.
OrangeTheCat wrote: »Seems to me the real reason is that ZOS screwed up this game in many ways some of which resulted in huge gulfs between players. CS is like a "do over", a restart without having to close down the servers.
Yep, VR was the worst mistake I have seen in an MMO, it spread the player base to far apart. 1.7 is how the game should have launched. We are kind of lucky we even keep 50 levels.
OrangeTheCat wrote: »OrangeTheCat wrote: »Seems to me the real reason is that ZOS screwed up this game in many ways some of which resulted in huge gulfs between players. CS is like a "do over", a restart without having to close down the servers.
Yep, VR was the worst mistake I have seen in an MMO, it spread the player base to far apart. 1.7 is how the game should have launched. We are kind of lucky we even keep 50 levels.
@Guppet
I like your signature. I don't like the fact that I have been paying to be one of ZOS' post-beta beta testers. But I do think the game will be in a better place after the CS is in place. I also like to believe that redesigning this aspect of the game was so labor intensive that it is why we are still dealing with bugs from beta. Now if they could just deal with the atrocious trade kiosk system...
Amsel_McKay wrote: »Look here is the simple point. EXP is the main way to see how high your level is, but time and advancement is not measured by EXP.
- Some players grinded to level VR14 and still have all the quests left.
- Some players did gold and silver and trials quests etc to VR14
- Some players crafted and collected resources to level VR1
- Some players have 3 or 4 VR1s or VR3s because they like alts
- Some players played PVP and are only VR1-VR3 because the EXP is so low in PVP
How can ESO decide what CP players should get because they said "play your way" if they give everyone 30cp they dont value players differently on how they play. I feel sorry for the people who are not VR1 yet and as still in their 40s because they are true casuals, but have played and had active accounts since beta.
firstdecan wrote: »It's very simple. They know there will be bugs and imbalance when they first roll out the new system (as there would be with any system). Starting everyone equally will allow them the opportunity to compare builds \ balance so they can tweak the bonuses with subsequent updates. This is a game restructuring that is getting rolled out without any UAT \ "beta testing," and the PC players need to help balance the game before the console release.
side note: someone had suggested calling the Champion Points "ChPs" (chips) in another thread. I kind of like that and hope others adopt it.
Rook_Master wrote: »People are distracted by so many elements of this debacle that they are ignoring what I consider to be the most egregious aspect of this.
And that is that if you just simply waited for 1.6 and 1.7 to drop with a V1 and V14 character, your V14 would actually regress to the point that he is equal in all aspects to the V1.
We are not even asking for a lot, just some nominal token, such as 13 extra CP or SOMETHING, to acknowledge the effort that has been expended by loyal fans that are invested in the current progression system.
OrangeTheCat wrote: »OrangeTheCat wrote: »Seems to me the real reason is that ZOS screwed up this game in many ways some of which resulted in huge gulfs between players. CS is like a "do over", a restart without having to close down the servers.
Yep, VR was the worst mistake I have seen in an MMO, it spread the player base to far apart. 1.7 is how the game should have launched. We are kind of lucky we even keep 50 levels.
@Guppet
I like your signature. I don't like the fact that I have been paying to be one of ZOS' post-beta beta testers. But I do think the game will be in a better place after the CS is in place. I also like to believe that redesigning this aspect of the game was so labor intensive that it is why we are still dealing with bugs from beta. Now if they could just deal with the atrocious trade kiosk system...
Averya_Teira wrote: »OrangeTheCat wrote: »OrangeTheCat wrote: »Seems to me the real reason is that ZOS screwed up this game in many ways some of which resulted in huge gulfs between players. CS is like a "do over", a restart without having to close down the servers.
Yep, VR was the worst mistake I have seen in an MMO, it spread the player base to far apart. 1.7 is how the game should have launched. We are kind of lucky we even keep 50 levels.
@Guppet
I like your signature. I don't like the fact that I have been paying to be one of ZOS' post-beta beta testers. But I do think the game will be in a better place after the CS is in place. I also like to believe that redesigning this aspect of the game was so labor intensive that it is why we are still dealing with bugs from beta. Now if they could just deal with the atrocious trade kiosk system...
His signature means we're in a paying beta... Why do you like that lol ?